Implemented InfiniteBuildAfter.

This commit is contained in:
Andre Mohren
2018-11-17 17:25:49 +00:00
committed by Paul Chote
parent 89051d40e8
commit 0fca984463
3 changed files with 61 additions and 9 deletions

View File

@@ -50,6 +50,9 @@ namespace OpenRA.Mods.Common.Traits
[Desc("The build time is multiplied with this percentage on low power.")]
public readonly int LowPowerModifier = 100;
[Desc("Production items that have more than this many items in the queue will be produced in a loop.")]
public readonly int InfiniteBuildLimit = -1;
[NotificationReference("Speech")]
[Desc("Notification played when production is complete.",
"The filename of the audio is defined per faction in notifications.yaml.")]
@@ -456,9 +459,19 @@ namespace OpenRA.Mods.Common.Traits
if (item != null)
{
// Refund what has been paid
playerResources.GiveCash(item.TotalCost - item.RemainingCost);
EndProduction(item);
if (item.Infinite)
{
item.Infinite = false;
for (var i = 1; i < Info.InfiniteBuildLimit; i++)
Queue.Add(new ProductionItem(this, item.Item, item.TotalCost, playerPower, item.OnComplete));
}
else
{
// Refund what has been paid
playerResources.GiveCash(item.TotalCost - item.RemainingCost);
EndProduction(item);
}
return true;
}
@@ -468,14 +481,37 @@ namespace OpenRA.Mods.Common.Traits
public void EndProduction(ProductionItem item)
{
Queue.Remove(item);
if (item.Infinite)
Queue.Add(new ProductionItem(this, item.Item, item.TotalCost, playerPower, item.OnComplete) { Infinite = true });
}
protected virtual void BeginProduction(ProductionItem item, bool hasPriority)
{
if (Queue.Any(i => i.Item == item.Item && i.Infinite))
return;
if (hasPriority && Queue.Count > 1)
Queue.Insert(1, item);
else
Queue.Add(item);
if (Info.InfiniteBuildLimit < 0)
return;
var queued = Queue.FindAll(i => i.Item == item.Item);
if (queued.Count <= Info.InfiniteBuildLimit)
return;
queued[0].Infinite = true;
for (var i = 1; i < queued.Count; i++)
{
// Refund what has been paid
playerResources.GiveCash(queued[i].TotalCost - queued[i].RemainingCost);
EndProduction(queued[i]);
}
}
public virtual int RemainingTimeActual(ProductionItem item)
@@ -552,6 +588,7 @@ namespace OpenRA.Mods.Common.Traits
public bool Done { get; private set; }
public bool Started { get; private set; }
public int Slowdown { get; private set; }
public bool Infinite { get; set; }
readonly ActorInfo ai;
readonly BuildableInfo bi;
@@ -567,6 +604,7 @@ namespace OpenRA.Mods.Common.Traits
this.pm = pm;
ai = Queue.Actor.World.Map.Rules.Actors[Item];
bi = ai.TraitInfo<BuildableInfo>();
Infinite = false;
}
public void Tick(PlayerResources pr)