Add UpgradeOnMovement trait
This provides upgrades when an actor is moving. To avoid 'hiccups' for ground units, air units are considered moving as soon as they are airborne.
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@@ -499,6 +499,7 @@
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<Compile Include="Traits\Upgrades\UpgradeActorsNear.cs" />
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<Compile Include="Traits\Upgrades\UpgradeOnDamageState.cs" />
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<Compile Include="Traits\Upgrades\UpgradeOnTerrain.cs" />
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<Compile Include="Traits\Upgrades\UpgradeOnMovement.cs" />
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<Compile Include="Traits\Upgrades\UpgradeManager.cs" />
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<Compile Include="Traits\Valued.cs" />
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<Compile Include="Traits\Voiced.cs" />
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