Merge pull request #10203 from pchote/widelines2

Rewrite line renderer: Part 2 (remove LineRenderer plus other cleanups)
This commit is contained in:
Matthias Mailänder
2015-12-21 07:36:21 +01:00
27 changed files with 300 additions and 332 deletions

View File

@@ -1,155 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Drawing;
namespace OpenRA.Graphics
{
public class LineRenderer : Renderer.IBatchRenderer
{
static readonly float2 Offset = new float2(0.5f, 0.5f);
readonly Renderer renderer;
readonly IShader shader;
readonly Action renderAction;
readonly Vertex[] vertices;
int nv = 0;
float lineWidth = 1f;
public LineRenderer(Renderer renderer, IShader shader)
{
this.renderer = renderer;
this.shader = shader;
vertices = new Vertex[renderer.TempBufferSize];
renderAction = () =>
{
renderer.SetLineWidth(LineWidth);
renderer.DrawBatch(vertices, nv, PrimitiveType.LineList);
};
}
public float LineWidth
{
get
{
return lineWidth;
}
set
{
if (LineWidth != value)
Flush();
lineWidth = value;
}
}
public void Flush()
{
if (nv > 0)
{
renderer.Device.SetBlendMode(BlendMode.Alpha);
shader.Render(renderAction);
renderer.Device.SetBlendMode(BlendMode.None);
nv = 0;
}
}
public void DrawRect(float2 tl, float2 br, Color c)
{
var tr = new float2(br.X, tl.Y);
var bl = new float2(tl.X, br.Y);
DrawLine(tl, tr, c);
DrawLine(tl, bl, c);
DrawLine(tr, br, c);
DrawLine(bl, br, c);
}
public void DrawLine(float2 start, float2 end, Color color)
{
renderer.CurrentBatchRenderer = this;
if (nv + 2 > renderer.TempBufferSize)
Flush();
color = Util.PremultiplyAlpha(color);
var r = color.R / 255.0f;
var g = color.G / 255.0f;
var b = color.B / 255.0f;
var a = color.A / 255.0f;
vertices[nv++] = new Vertex(start + Offset, r, g, b, a);
vertices[nv++] = new Vertex(end + Offset, r, g, b, a);
}
public void DrawLine(float2 start, float2 end, Color startColor, Color endColor)
{
renderer.CurrentBatchRenderer = this;
if (nv + 2 > renderer.TempBufferSize)
Flush();
startColor = Util.PremultiplyAlpha(startColor);
var r = startColor.R / 255.0f;
var g = startColor.G / 255.0f;
var b = startColor.B / 255.0f;
var a = startColor.A / 255.0f;
vertices[nv++] = new Vertex(start + Offset, r, g, b, a);
endColor = Util.PremultiplyAlpha(endColor);
r = endColor.R / 255.0f;
g = endColor.G / 255.0f;
b = endColor.B / 255.0f;
a = endColor.A / 255.0f;
vertices[nv++] = new Vertex(end + Offset, r, g, b, a);
}
public void DrawLineStrip(IEnumerable<float2> points, Color color)
{
renderer.CurrentBatchRenderer = this;
color = Util.PremultiplyAlpha(color);
var r = color.R / 255.0f;
var g = color.G / 255.0f;
var b = color.B / 255.0f;
var a = color.A / 255.0f;
var first = true;
var prev = new Vertex();
foreach (var point in points)
{
if (first)
{
first = false;
prev = new Vertex(point + Offset, r, g, b, a);
continue;
}
if (nv + 2 > renderer.TempBufferSize)
Flush();
vertices[nv++] = prev;
prev = new Vertex(point + Offset, r, g, b, a);
vertices[nv++] = prev;
}
}
public void SetViewportParams(Size screen, float zoom, int2 scroll)
{
shader.SetVec("Scroll", scroll.X, scroll.Y);
shader.SetVec("r1", zoom * 2f / screen.Width, -zoom * 2f / screen.Height);
shader.SetVec("r2", -1, 1);
}
}
}

View File

@@ -45,6 +45,34 @@ namespace OpenRA.Graphics
}
}
public void DrawLine(float2 start, float2 end, float width, Color startColor, Color endColor)
{
renderer.CurrentBatchRenderer = this;
if (nv + 4 > renderer.TempBufferSize)
Flush();
var delta = (end - start) / (end - start).Length;
var corner = width / 2 * new float2(-delta.Y, delta.X);
startColor = Util.PremultiplyAlpha(startColor);
var sr = startColor.R / 255.0f;
var sg = startColor.G / 255.0f;
var sb = startColor.B / 255.0f;
var sa = startColor.A / 255.0f;
endColor = Util.PremultiplyAlpha(endColor);
var er = endColor.R / 255.0f;
var eg = endColor.G / 255.0f;
var eb = endColor.B / 255.0f;
var ea = endColor.A / 255.0f;
vertices[nv++] = new Vertex(start - corner + Offset, sr, sg, sb, sa);
vertices[nv++] = new Vertex(start + corner + Offset, sr, sg, sb, sa);
vertices[nv++] = new Vertex(end + corner + Offset, er, eg, eb, ea);
vertices[nv++] = new Vertex(end - corner + Offset, er, eg, eb, ea);
}
public void DrawLine(float2 start, float2 end, float width, Color color)
{
renderer.CurrentBatchRenderer = this;
@@ -67,23 +95,120 @@ namespace OpenRA.Graphics
vertices[nv++] = new Vertex(end - corner + Offset, r, g, b, a);
}
public void FillRect(float2 tl, float2 br, Color color)
/// <summary>
/// Calculate the intersection of two lines.
/// Will behave badly if the lines are parallel
/// </summary>
float2 IntersectionOf(float2 a, float2 da, float2 b, float2 db)
{
var crossA = a.X * (a.Y + da.Y) - a.Y * (a.X + da.X);
var crossB = b.X * (b.Y + db.Y) - b.Y * (b.X + db.X);
var x = da.X * crossB - db.X * crossA;
var y = da.Y * crossB - db.Y * crossA;
var d = da.X * db.Y - da.Y * db.X;
return new float2(x, y) / d;
}
void DrawConnectedLine(float2[] points, float width, Color color, bool closed)
{
// Not a line
if (points.Length < 2)
return;
// Single segment
if (points.Length == 2)
{
DrawLine(points[0], points[1], width, color);
return;
}
renderer.CurrentBatchRenderer = this;
if (nv + 4 > renderer.TempBufferSize)
Flush();
color = Util.PremultiplyAlpha(color);
var r = color.R / 255.0f;
var g = color.G / 255.0f;
var b = color.B / 255.0f;
var a = color.A / 255.0f;
vertices[nv++] = new Vertex(new float2(tl.X, tl.Y) + Offset, r, g, b, a);
vertices[nv++] = new Vertex(new float2(br.X, tl.Y) + Offset, r, g, b, a);
vertices[nv++] = new Vertex(new float2(br.X, br.Y) + Offset, r, g, b, a);
vertices[nv++] = new Vertex(new float2(tl.X, br.Y) + Offset, r, g, b, a);
var start = points[0];
var end = points[1];
var dir = (end - start) / (end - start).Length;
var corner = width / 2 * new float2(-dir.Y, dir.X);
// Corners for start of line segment
var ca = start - corner;
var cb = start + corner;
// Segment is part of closed loop
if (closed)
{
var prev = points[points.Length - 1];
var prevDir = (start - prev) / (start - prev).Length;
var prevCorner = width / 2 * new float2(-prevDir.Y, prevDir.X);
ca = IntersectionOf(start - prevCorner, prevDir, start - corner, dir);
cb = IntersectionOf(start + prevCorner, prevDir, start + corner, dir);
}
var limit = closed ? points.Length : points.Length - 1;
for (var i = 0; i < limit; i++)
{
var next = points[(i + 2) % points.Length];
var nextDir = (next - end) / (next - end).Length;
var nextCorner = width / 2 * new float2(-nextDir.Y, nextDir.X);
// Vertices for the corners joining start-end to end-next
var cc = closed || i < limit ? IntersectionOf(end + corner, dir, end + nextCorner, nextDir) : end + corner;
var cd = closed || i < limit ? IntersectionOf(end - corner, dir, end - nextCorner, nextDir) : end - corner;
// Fill segment
if (nv + 4 > renderer.TempBufferSize)
Flush();
vertices[nv++] = new Vertex(ca + Offset, r, g, b, a);
vertices[nv++] = new Vertex(cb + Offset, r, g, b, a);
vertices[nv++] = new Vertex(cc + Offset, r, g, b, a);
vertices[nv++] = new Vertex(cd + Offset, r, g, b, a);
// Advance line segment
end = next;
dir = nextDir;
corner = nextCorner;
ca = cd;
cb = cc;
}
}
public void DrawLine(float2[] points, float width, Color color, bool connectSegments = false)
{
if (!connectSegments)
{
if (points.Length < 2)
return;
for (var i = 1; i < points.Length; i++)
DrawLine(points[i - 1], points[i], width, color);
}
else
DrawConnectedLine(points, width, color, false);
}
public void DrawPolygon(float2[] vertices, float width, Color color)
{
DrawConnectedLine(vertices, width, color, true);
}
public void DrawRect(float2 tl, float2 br, float width, Color color)
{
var tr = new float2(br.X, tl.Y);
var bl = new float2(tl.X, br.Y);
DrawPolygon(new[] { tl, tr, br, bl }, width, color);
}
public void FillRect(float2 tl, float2 br, Color color)
{
var tr = new float2(br.X, tl.Y);
var bl = new float2(tl.X, br.Y);
FillRect(tl, tr, br, bl, color);
}
public void FillRect(float2 a, float2 b, float2 c, float2 d, Color color)

View File

@@ -64,23 +64,24 @@ namespace OpenRA.Graphics
void DrawSelectionBar(WorldRenderer wr, float2 start, float2 end, float value, Color barColor)
{
var iz = 1 / wr.Viewport.Zoom;
var c = Color.FromArgb(128, 30, 30, 30);
var c2 = Color.FromArgb(128, 10, 10, 10);
var p = new float2(0, -4 / wr.Viewport.Zoom);
var q = new float2(0, -3 / wr.Viewport.Zoom);
var r = new float2(0, -2 / wr.Viewport.Zoom);
var p = new float2(0, -4 * iz);
var q = new float2(0, -3 * iz);
var r = new float2(0, -2 * iz);
var barColor2 = Color.FromArgb(255, barColor.R / 2, barColor.G / 2, barColor.B / 2);
var z = float2.Lerp(start, end, value);
var wlr = Game.Renderer.WorldLineRenderer;
wlr.DrawLine(start + p, end + p, c);
wlr.DrawLine(start + q, end + q, c2);
wlr.DrawLine(start + r, end + r, c);
var wcr = Game.Renderer.WorldRgbaColorRenderer;
wcr.DrawLine(start + p, end + p, iz, c);
wcr.DrawLine(start + q, end + q, iz, c2);
wcr.DrawLine(start + r, end + r, iz, c);
wlr.DrawLine(start + p, z + p, barColor2);
wlr.DrawLine(start + q, z + q, barColor);
wlr.DrawLine(start + r, z + r, barColor2);
wcr.DrawLine(start + p, z + p, iz, barColor2);
wcr.DrawLine(start + q, z + q, iz, barColor);
wcr.DrawLine(start + r, z + r, iz, barColor2);
}
Color GetHealthColor(IHealth health)
@@ -120,9 +121,10 @@ namespace OpenRA.Graphics
var c = Color.FromArgb(128, 30, 30, 30);
var c2 = Color.FromArgb(128, 10, 10, 10);
var p = new float2(0, -4 / wr.Viewport.Zoom);
var q = new float2(0, -3 / wr.Viewport.Zoom);
var r = new float2(0, -2 / wr.Viewport.Zoom);
var iz = 1 / wr.Viewport.Zoom;
var p = new float2(0, -4 * iz);
var q = new float2(0, -3 * iz);
var r = new float2(0, -2 * iz);
var healthColor = GetHealthColor(health);
var healthColor2 = Color.FromArgb(
@@ -133,14 +135,14 @@ namespace OpenRA.Graphics
var z = float2.Lerp(start, end, (float)health.HP / health.MaxHP);
var wlr = Game.Renderer.WorldLineRenderer;
wlr.DrawLine(start + p, end + p, c);
wlr.DrawLine(start + q, end + q, c2);
wlr.DrawLine(start + r, end + r, c);
var wcr = Game.Renderer.WorldRgbaColorRenderer;
wcr.DrawLine(start + p, end + p, iz, c);
wcr.DrawLine(start + q, end + q, iz, c2);
wcr.DrawLine(start + r, end + r, iz, c);
wlr.DrawLine(start + p, z + p, healthColor2);
wlr.DrawLine(start + q, z + q, healthColor);
wlr.DrawLine(start + r, z + r, healthColor2);
wcr.DrawLine(start + p, z + p, iz, healthColor2);
wcr.DrawLine(start + q, z + q, iz, healthColor);
wcr.DrawLine(start + r, z + r, iz, healthColor2);
if (health.DisplayHP != health.HP)
{
@@ -152,9 +154,9 @@ namespace OpenRA.Graphics
deltaColor.B / 2);
var zz = float2.Lerp(start, end, (float)health.DisplayHP / health.MaxHP);
wlr.DrawLine(z + p, zz + p, deltaColor2);
wlr.DrawLine(z + q, zz + q, deltaColor);
wlr.DrawLine(z + r, zz + r, deltaColor2);
wcr.DrawLine(z + p, zz + p, iz, deltaColor2);
wcr.DrawLine(z + q, zz + q, iz, deltaColor);
wcr.DrawLine(z + r, zz + r, iz, deltaColor2);
}
}

View File

@@ -62,7 +62,7 @@ namespace OpenRA.Graphics
public void RenderDebugGeometry(WorldRenderer wr)
{
var offset = ScreenPosition(wr) + sprite.Offset;
Game.Renderer.WorldLineRenderer.DrawRect(offset, offset + sprite.Size, Color.Red);
Game.Renderer.WorldRgbaColorRenderer.DrawRect(offset, offset + sprite.Size, 1 / wr.Viewport.Zoom, Color.Red);
}
public Rectangle ScreenBounds(WorldRenderer wr)

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@@ -43,16 +43,26 @@ namespace OpenRA.Graphics
if (!waypoints.Any())
return;
var iz = 1 / wr.Viewport.Zoom;
var first = wr.ScreenPxPosition(waypoints.First());
var a = first;
foreach (var b in waypoints.Skip(1).Select(pos => wr.ScreenPxPosition(pos)))
{
Game.Renderer.WorldLineRenderer.DrawLine(a, b, color);
wr.DrawTargetMarker(color, b);
Game.Renderer.WorldRgbaColorRenderer.DrawLine(a, b, iz, color);
DrawTargetMarker(wr, color, b);
a = b;
}
wr.DrawTargetMarker(color, first);
DrawTargetMarker(wr, color, first);
}
public static void DrawTargetMarker(WorldRenderer wr, Color color, float2 location)
{
var iz = 1 / wr.Viewport.Zoom;
var offset = new float2(iz, iz);
var tl = location - offset;
var br = location + offset;
Game.Renderer.WorldRgbaColorRenderer.FillRect(tl, br, color);
}
public void RenderDebugGeometry(WorldRenderer wr) { }

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@@ -53,7 +53,7 @@ namespace OpenRA.Graphics
public void RenderDebugGeometry(WorldRenderer wr)
{
var offset = screenPos + sprite.Offset;
Game.Renderer.LineRenderer.DrawRect(offset, offset + sprite.Size, Color.Red);
Game.Renderer.RgbaColorRenderer.DrawRect(offset, offset + sprite.Size, 1, Color.Red);
}
public Rectangle ScreenBounds(WorldRenderer wr)

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@@ -204,26 +204,6 @@ namespace OpenRA.Graphics
Game.Renderer.Flush();
}
public void DrawRollover(Actor unit)
{
if (unit.Info.HasTraitInfo<SelectableInfo>())
new SelectionBarsRenderable(unit, true, true).Render(this);
}
public void DrawTargetMarker(Color c, float2 location)
{
var tl = new float2(-1 / Viewport.Zoom, -1 / Viewport.Zoom);
var br = new float2(1 / Viewport.Zoom, 1 / Viewport.Zoom);
var bl = new float2(tl.X, br.Y);
var tr = new float2(br.X, tl.Y);
var wlr = Game.Renderer.WorldLineRenderer;
wlr.DrawLine(location + tl, location + tr, c);
wlr.DrawLine(location + tr, location + br, c);
wlr.DrawLine(location + br, location + bl, c);
wlr.DrawLine(location + bl, location + tl, c);
}
public void RefreshPalette()
{
palette.ApplyModifiers(World.WorldActor.TraitsImplementing<IPaletteModifier>());

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@@ -119,7 +119,6 @@
<Compile Include="Graphics\CursorProvider.cs" />
<Compile Include="Graphics\CursorSequence.cs" />
<Compile Include="Graphics\HardwarePalette.cs" />
<Compile Include="Graphics\LineRenderer.cs" />
<Compile Include="Graphics\MappedImage.cs" />
<Compile Include="Graphics\Minimap.cs" />
<Compile Include="Graphics\SequenceProvider.cs" />

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@@ -22,10 +22,8 @@ namespace OpenRA
{
public SpriteRenderer WorldSpriteRenderer { get; private set; }
public SpriteRenderer WorldRgbaSpriteRenderer { get; private set; }
public LineRenderer WorldLineRenderer { get; private set; }
public RgbaColorRenderer WorldRgbaColorRenderer { get; private set; }
public VoxelRenderer WorldVoxelRenderer { get; private set; }
public LineRenderer LineRenderer { get; private set; }
public RgbaColorRenderer RgbaColorRenderer { get; private set; }
public SpriteRenderer RgbaSpriteRenderer { get; private set; }
public SpriteRenderer SpriteRenderer { get; private set; }
@@ -63,10 +61,8 @@ namespace OpenRA
WorldSpriteRenderer = new SpriteRenderer(this, Device.CreateShader("shp"));
WorldRgbaSpriteRenderer = new SpriteRenderer(this, Device.CreateShader("rgba"));
WorldLineRenderer = new LineRenderer(this, Device.CreateShader("color"));
WorldRgbaColorRenderer = new RgbaColorRenderer(this, Device.CreateShader("color"));
WorldVoxelRenderer = new VoxelRenderer(this, Device.CreateShader("vxl"));
LineRenderer = new LineRenderer(this, Device.CreateShader("color"));
RgbaColorRenderer = new RgbaColorRenderer(this, Device.CreateShader("color"));
RgbaSpriteRenderer = new SpriteRenderer(this, Device.CreateShader("rgba"));
SpriteRenderer = new SpriteRenderer(this, Device.CreateShader("shp"));
@@ -120,7 +116,6 @@ namespace OpenRA
lastResolution = Resolution;
RgbaSpriteRenderer.SetViewportParams(Resolution, 1f, int2.Zero);
SpriteRenderer.SetViewportParams(Resolution, 1f, int2.Zero);
LineRenderer.SetViewportParams(Resolution, 1f, int2.Zero);
RgbaColorRenderer.SetViewportParams(Resolution, 1f, int2.Zero);
}
@@ -132,7 +127,6 @@ namespace OpenRA
WorldRgbaSpriteRenderer.SetViewportParams(Resolution, zoom, scroll);
WorldSpriteRenderer.SetViewportParams(Resolution, zoom, scroll);
WorldVoxelRenderer.SetViewportParams(Resolution, zoom, scroll);
WorldLineRenderer.SetViewportParams(Resolution, zoom, scroll);
WorldRgbaColorRenderer.SetViewportParams(Resolution, zoom, scroll);
}
}

View File

@@ -33,22 +33,30 @@ namespace OpenRA.Widgets
this.worldRenderer = worldRenderer;
}
void DrawRollover(Actor unit)
{
// TODO: Integrate this with SelectionDecorations to unhardcode the *Renderable
if (unit.Info.HasTraitInfo<SelectableInfo>())
new SelectionBarsRenderable(unit, true, true).Render(worldRenderer);
}
public override void Draw()
{
if (!IsDragging)
{
// Render actors under the mouse pointer
foreach (var u in SelectActorsInBoxWithDeadzone(World, lastMousePosition, lastMousePosition))
worldRenderer.DrawRollover(u);
DrawRollover(u);
return;
}
// Render actors in the dragbox
var selbox = SelectionBox;
Game.Renderer.WorldLineRenderer.DrawRect(selbox.Value.First.ToFloat2(), selbox.Value.Second.ToFloat2(), Color.White);
Game.Renderer.WorldRgbaColorRenderer.DrawRect(selbox.Value.First, selbox.Value.Second,
1 / worldRenderer.Viewport.Zoom, Color.White);
foreach (var u in SelectActorsInBoxWithDeadzone(World, selbox.Value.First, selbox.Value.Second))
worldRenderer.DrawRollover(u);
DrawRollover(u);
}
public override bool HandleMouseInput(MouseInput mi)