Merge pull request #10203 from pchote/widelines2
Rewrite line renderer: Part 2 (remove LineRenderer plus other cleanups)
This commit is contained in:
@@ -1,155 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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namespace OpenRA.Graphics
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{
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public class LineRenderer : Renderer.IBatchRenderer
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{
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static readonly float2 Offset = new float2(0.5f, 0.5f);
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readonly Renderer renderer;
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readonly IShader shader;
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readonly Action renderAction;
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readonly Vertex[] vertices;
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int nv = 0;
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float lineWidth = 1f;
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public LineRenderer(Renderer renderer, IShader shader)
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{
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this.renderer = renderer;
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this.shader = shader;
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vertices = new Vertex[renderer.TempBufferSize];
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renderAction = () =>
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{
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renderer.SetLineWidth(LineWidth);
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renderer.DrawBatch(vertices, nv, PrimitiveType.LineList);
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};
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}
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public float LineWidth
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{
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get
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{
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return lineWidth;
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}
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set
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{
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if (LineWidth != value)
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Flush();
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lineWidth = value;
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}
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}
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public void Flush()
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{
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if (nv > 0)
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{
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renderer.Device.SetBlendMode(BlendMode.Alpha);
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shader.Render(renderAction);
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renderer.Device.SetBlendMode(BlendMode.None);
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nv = 0;
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}
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}
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public void DrawRect(float2 tl, float2 br, Color c)
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{
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var tr = new float2(br.X, tl.Y);
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var bl = new float2(tl.X, br.Y);
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DrawLine(tl, tr, c);
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DrawLine(tl, bl, c);
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DrawLine(tr, br, c);
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DrawLine(bl, br, c);
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}
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public void DrawLine(float2 start, float2 end, Color color)
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{
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renderer.CurrentBatchRenderer = this;
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if (nv + 2 > renderer.TempBufferSize)
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Flush();
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color = Util.PremultiplyAlpha(color);
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var r = color.R / 255.0f;
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var g = color.G / 255.0f;
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var b = color.B / 255.0f;
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var a = color.A / 255.0f;
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vertices[nv++] = new Vertex(start + Offset, r, g, b, a);
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vertices[nv++] = new Vertex(end + Offset, r, g, b, a);
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}
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public void DrawLine(float2 start, float2 end, Color startColor, Color endColor)
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{
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renderer.CurrentBatchRenderer = this;
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if (nv + 2 > renderer.TempBufferSize)
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Flush();
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startColor = Util.PremultiplyAlpha(startColor);
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var r = startColor.R / 255.0f;
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var g = startColor.G / 255.0f;
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var b = startColor.B / 255.0f;
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var a = startColor.A / 255.0f;
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vertices[nv++] = new Vertex(start + Offset, r, g, b, a);
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endColor = Util.PremultiplyAlpha(endColor);
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r = endColor.R / 255.0f;
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g = endColor.G / 255.0f;
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b = endColor.B / 255.0f;
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a = endColor.A / 255.0f;
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vertices[nv++] = new Vertex(end + Offset, r, g, b, a);
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}
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public void DrawLineStrip(IEnumerable<float2> points, Color color)
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{
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renderer.CurrentBatchRenderer = this;
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color = Util.PremultiplyAlpha(color);
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var r = color.R / 255.0f;
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var g = color.G / 255.0f;
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var b = color.B / 255.0f;
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var a = color.A / 255.0f;
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var first = true;
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var prev = new Vertex();
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foreach (var point in points)
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{
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if (first)
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{
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first = false;
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prev = new Vertex(point + Offset, r, g, b, a);
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continue;
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}
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if (nv + 2 > renderer.TempBufferSize)
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Flush();
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vertices[nv++] = prev;
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prev = new Vertex(point + Offset, r, g, b, a);
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vertices[nv++] = prev;
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}
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}
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public void SetViewportParams(Size screen, float zoom, int2 scroll)
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{
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shader.SetVec("Scroll", scroll.X, scroll.Y);
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shader.SetVec("r1", zoom * 2f / screen.Width, -zoom * 2f / screen.Height);
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shader.SetVec("r2", -1, 1);
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}
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}
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}
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@@ -45,6 +45,34 @@ namespace OpenRA.Graphics
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}
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}
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public void DrawLine(float2 start, float2 end, float width, Color startColor, Color endColor)
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{
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renderer.CurrentBatchRenderer = this;
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if (nv + 4 > renderer.TempBufferSize)
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Flush();
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var delta = (end - start) / (end - start).Length;
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var corner = width / 2 * new float2(-delta.Y, delta.X);
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startColor = Util.PremultiplyAlpha(startColor);
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var sr = startColor.R / 255.0f;
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var sg = startColor.G / 255.0f;
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var sb = startColor.B / 255.0f;
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var sa = startColor.A / 255.0f;
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endColor = Util.PremultiplyAlpha(endColor);
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var er = endColor.R / 255.0f;
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var eg = endColor.G / 255.0f;
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var eb = endColor.B / 255.0f;
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var ea = endColor.A / 255.0f;
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vertices[nv++] = new Vertex(start - corner + Offset, sr, sg, sb, sa);
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vertices[nv++] = new Vertex(start + corner + Offset, sr, sg, sb, sa);
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vertices[nv++] = new Vertex(end + corner + Offset, er, eg, eb, ea);
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vertices[nv++] = new Vertex(end - corner + Offset, er, eg, eb, ea);
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}
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public void DrawLine(float2 start, float2 end, float width, Color color)
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{
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renderer.CurrentBatchRenderer = this;
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@@ -67,23 +95,120 @@ namespace OpenRA.Graphics
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vertices[nv++] = new Vertex(end - corner + Offset, r, g, b, a);
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}
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public void FillRect(float2 tl, float2 br, Color color)
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/// <summary>
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/// Calculate the intersection of two lines.
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/// Will behave badly if the lines are parallel
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/// </summary>
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float2 IntersectionOf(float2 a, float2 da, float2 b, float2 db)
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{
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var crossA = a.X * (a.Y + da.Y) - a.Y * (a.X + da.X);
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var crossB = b.X * (b.Y + db.Y) - b.Y * (b.X + db.X);
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var x = da.X * crossB - db.X * crossA;
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var y = da.Y * crossB - db.Y * crossA;
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var d = da.X * db.Y - da.Y * db.X;
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return new float2(x, y) / d;
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}
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void DrawConnectedLine(float2[] points, float width, Color color, bool closed)
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{
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// Not a line
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if (points.Length < 2)
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return;
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// Single segment
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if (points.Length == 2)
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{
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DrawLine(points[0], points[1], width, color);
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return;
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}
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renderer.CurrentBatchRenderer = this;
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if (nv + 4 > renderer.TempBufferSize)
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Flush();
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color = Util.PremultiplyAlpha(color);
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var r = color.R / 255.0f;
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var g = color.G / 255.0f;
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var b = color.B / 255.0f;
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var a = color.A / 255.0f;
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vertices[nv++] = new Vertex(new float2(tl.X, tl.Y) + Offset, r, g, b, a);
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vertices[nv++] = new Vertex(new float2(br.X, tl.Y) + Offset, r, g, b, a);
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vertices[nv++] = new Vertex(new float2(br.X, br.Y) + Offset, r, g, b, a);
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vertices[nv++] = new Vertex(new float2(tl.X, br.Y) + Offset, r, g, b, a);
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var start = points[0];
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var end = points[1];
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var dir = (end - start) / (end - start).Length;
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var corner = width / 2 * new float2(-dir.Y, dir.X);
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// Corners for start of line segment
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var ca = start - corner;
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var cb = start + corner;
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// Segment is part of closed loop
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if (closed)
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{
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var prev = points[points.Length - 1];
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var prevDir = (start - prev) / (start - prev).Length;
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var prevCorner = width / 2 * new float2(-prevDir.Y, prevDir.X);
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ca = IntersectionOf(start - prevCorner, prevDir, start - corner, dir);
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cb = IntersectionOf(start + prevCorner, prevDir, start + corner, dir);
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}
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var limit = closed ? points.Length : points.Length - 1;
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for (var i = 0; i < limit; i++)
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{
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var next = points[(i + 2) % points.Length];
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var nextDir = (next - end) / (next - end).Length;
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var nextCorner = width / 2 * new float2(-nextDir.Y, nextDir.X);
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// Vertices for the corners joining start-end to end-next
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var cc = closed || i < limit ? IntersectionOf(end + corner, dir, end + nextCorner, nextDir) : end + corner;
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var cd = closed || i < limit ? IntersectionOf(end - corner, dir, end - nextCorner, nextDir) : end - corner;
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// Fill segment
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if (nv + 4 > renderer.TempBufferSize)
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Flush();
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vertices[nv++] = new Vertex(ca + Offset, r, g, b, a);
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vertices[nv++] = new Vertex(cb + Offset, r, g, b, a);
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vertices[nv++] = new Vertex(cc + Offset, r, g, b, a);
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vertices[nv++] = new Vertex(cd + Offset, r, g, b, a);
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// Advance line segment
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end = next;
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dir = nextDir;
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corner = nextCorner;
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ca = cd;
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cb = cc;
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}
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}
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public void DrawLine(float2[] points, float width, Color color, bool connectSegments = false)
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{
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if (!connectSegments)
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{
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if (points.Length < 2)
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return;
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for (var i = 1; i < points.Length; i++)
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DrawLine(points[i - 1], points[i], width, color);
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}
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else
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DrawConnectedLine(points, width, color, false);
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}
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public void DrawPolygon(float2[] vertices, float width, Color color)
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{
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DrawConnectedLine(vertices, width, color, true);
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}
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public void DrawRect(float2 tl, float2 br, float width, Color color)
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{
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var tr = new float2(br.X, tl.Y);
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var bl = new float2(tl.X, br.Y);
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DrawPolygon(new[] { tl, tr, br, bl }, width, color);
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}
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public void FillRect(float2 tl, float2 br, Color color)
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{
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var tr = new float2(br.X, tl.Y);
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var bl = new float2(tl.X, br.Y);
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FillRect(tl, tr, br, bl, color);
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}
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public void FillRect(float2 a, float2 b, float2 c, float2 d, Color color)
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@@ -64,23 +64,24 @@ namespace OpenRA.Graphics
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void DrawSelectionBar(WorldRenderer wr, float2 start, float2 end, float value, Color barColor)
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{
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var iz = 1 / wr.Viewport.Zoom;
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var c = Color.FromArgb(128, 30, 30, 30);
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var c2 = Color.FromArgb(128, 10, 10, 10);
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var p = new float2(0, -4 / wr.Viewport.Zoom);
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var q = new float2(0, -3 / wr.Viewport.Zoom);
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var r = new float2(0, -2 / wr.Viewport.Zoom);
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var p = new float2(0, -4 * iz);
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var q = new float2(0, -3 * iz);
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var r = new float2(0, -2 * iz);
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var barColor2 = Color.FromArgb(255, barColor.R / 2, barColor.G / 2, barColor.B / 2);
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var z = float2.Lerp(start, end, value);
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var wlr = Game.Renderer.WorldLineRenderer;
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wlr.DrawLine(start + p, end + p, c);
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wlr.DrawLine(start + q, end + q, c2);
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wlr.DrawLine(start + r, end + r, c);
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var wcr = Game.Renderer.WorldRgbaColorRenderer;
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wcr.DrawLine(start + p, end + p, iz, c);
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wcr.DrawLine(start + q, end + q, iz, c2);
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wcr.DrawLine(start + r, end + r, iz, c);
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wlr.DrawLine(start + p, z + p, barColor2);
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wlr.DrawLine(start + q, z + q, barColor);
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wlr.DrawLine(start + r, z + r, barColor2);
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wcr.DrawLine(start + p, z + p, iz, barColor2);
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wcr.DrawLine(start + q, z + q, iz, barColor);
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wcr.DrawLine(start + r, z + r, iz, barColor2);
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}
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Color GetHealthColor(IHealth health)
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@@ -120,9 +121,10 @@ namespace OpenRA.Graphics
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var c = Color.FromArgb(128, 30, 30, 30);
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var c2 = Color.FromArgb(128, 10, 10, 10);
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var p = new float2(0, -4 / wr.Viewport.Zoom);
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var q = new float2(0, -3 / wr.Viewport.Zoom);
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var r = new float2(0, -2 / wr.Viewport.Zoom);
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var iz = 1 / wr.Viewport.Zoom;
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var p = new float2(0, -4 * iz);
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var q = new float2(0, -3 * iz);
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var r = new float2(0, -2 * iz);
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var healthColor = GetHealthColor(health);
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var healthColor2 = Color.FromArgb(
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@@ -133,14 +135,14 @@ namespace OpenRA.Graphics
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var z = float2.Lerp(start, end, (float)health.HP / health.MaxHP);
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var wlr = Game.Renderer.WorldLineRenderer;
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wlr.DrawLine(start + p, end + p, c);
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wlr.DrawLine(start + q, end + q, c2);
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wlr.DrawLine(start + r, end + r, c);
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var wcr = Game.Renderer.WorldRgbaColorRenderer;
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wcr.DrawLine(start + p, end + p, iz, c);
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wcr.DrawLine(start + q, end + q, iz, c2);
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wcr.DrawLine(start + r, end + r, iz, c);
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wlr.DrawLine(start + p, z + p, healthColor2);
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wlr.DrawLine(start + q, z + q, healthColor);
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wlr.DrawLine(start + r, z + r, healthColor2);
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wcr.DrawLine(start + p, z + p, iz, healthColor2);
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wcr.DrawLine(start + q, z + q, iz, healthColor);
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wcr.DrawLine(start + r, z + r, iz, healthColor2);
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if (health.DisplayHP != health.HP)
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{
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@@ -152,9 +154,9 @@ namespace OpenRA.Graphics
|
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deltaColor.B / 2);
|
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var zz = float2.Lerp(start, end, (float)health.DisplayHP / health.MaxHP);
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||||
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wlr.DrawLine(z + p, zz + p, deltaColor2);
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wlr.DrawLine(z + q, zz + q, deltaColor);
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wlr.DrawLine(z + r, zz + r, deltaColor2);
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wcr.DrawLine(z + p, zz + p, iz, deltaColor2);
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wcr.DrawLine(z + q, zz + q, iz, deltaColor);
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wcr.DrawLine(z + r, zz + r, iz, deltaColor2);
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}
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||||
}
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||||
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||||
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@@ -62,7 +62,7 @@ namespace OpenRA.Graphics
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public void RenderDebugGeometry(WorldRenderer wr)
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{
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var offset = ScreenPosition(wr) + sprite.Offset;
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Game.Renderer.WorldLineRenderer.DrawRect(offset, offset + sprite.Size, Color.Red);
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Game.Renderer.WorldRgbaColorRenderer.DrawRect(offset, offset + sprite.Size, 1 / wr.Viewport.Zoom, Color.Red);
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}
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public Rectangle ScreenBounds(WorldRenderer wr)
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@@ -43,16 +43,26 @@ namespace OpenRA.Graphics
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if (!waypoints.Any())
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return;
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||||
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||||
var iz = 1 / wr.Viewport.Zoom;
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var first = wr.ScreenPxPosition(waypoints.First());
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var a = first;
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foreach (var b in waypoints.Skip(1).Select(pos => wr.ScreenPxPosition(pos)))
|
||||
{
|
||||
Game.Renderer.WorldLineRenderer.DrawLine(a, b, color);
|
||||
wr.DrawTargetMarker(color, b);
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Game.Renderer.WorldRgbaColorRenderer.DrawLine(a, b, iz, color);
|
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DrawTargetMarker(wr, color, b);
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a = b;
|
||||
}
|
||||
|
||||
wr.DrawTargetMarker(color, first);
|
||||
DrawTargetMarker(wr, color, first);
|
||||
}
|
||||
|
||||
public static void DrawTargetMarker(WorldRenderer wr, Color color, float2 location)
|
||||
{
|
||||
var iz = 1 / wr.Viewport.Zoom;
|
||||
var offset = new float2(iz, iz);
|
||||
var tl = location - offset;
|
||||
var br = location + offset;
|
||||
Game.Renderer.WorldRgbaColorRenderer.FillRect(tl, br, color);
|
||||
}
|
||||
|
||||
public void RenderDebugGeometry(WorldRenderer wr) { }
|
||||
|
||||
@@ -53,7 +53,7 @@ namespace OpenRA.Graphics
|
||||
public void RenderDebugGeometry(WorldRenderer wr)
|
||||
{
|
||||
var offset = screenPos + sprite.Offset;
|
||||
Game.Renderer.LineRenderer.DrawRect(offset, offset + sprite.Size, Color.Red);
|
||||
Game.Renderer.RgbaColorRenderer.DrawRect(offset, offset + sprite.Size, 1, Color.Red);
|
||||
}
|
||||
|
||||
public Rectangle ScreenBounds(WorldRenderer wr)
|
||||
|
||||
@@ -204,26 +204,6 @@ namespace OpenRA.Graphics
|
||||
Game.Renderer.Flush();
|
||||
}
|
||||
|
||||
public void DrawRollover(Actor unit)
|
||||
{
|
||||
if (unit.Info.HasTraitInfo<SelectableInfo>())
|
||||
new SelectionBarsRenderable(unit, true, true).Render(this);
|
||||
}
|
||||
|
||||
public void DrawTargetMarker(Color c, float2 location)
|
||||
{
|
||||
var tl = new float2(-1 / Viewport.Zoom, -1 / Viewport.Zoom);
|
||||
var br = new float2(1 / Viewport.Zoom, 1 / Viewport.Zoom);
|
||||
var bl = new float2(tl.X, br.Y);
|
||||
var tr = new float2(br.X, tl.Y);
|
||||
|
||||
var wlr = Game.Renderer.WorldLineRenderer;
|
||||
wlr.DrawLine(location + tl, location + tr, c);
|
||||
wlr.DrawLine(location + tr, location + br, c);
|
||||
wlr.DrawLine(location + br, location + bl, c);
|
||||
wlr.DrawLine(location + bl, location + tl, c);
|
||||
}
|
||||
|
||||
public void RefreshPalette()
|
||||
{
|
||||
palette.ApplyModifiers(World.WorldActor.TraitsImplementing<IPaletteModifier>());
|
||||
|
||||
@@ -119,7 +119,6 @@
|
||||
<Compile Include="Graphics\CursorProvider.cs" />
|
||||
<Compile Include="Graphics\CursorSequence.cs" />
|
||||
<Compile Include="Graphics\HardwarePalette.cs" />
|
||||
<Compile Include="Graphics\LineRenderer.cs" />
|
||||
<Compile Include="Graphics\MappedImage.cs" />
|
||||
<Compile Include="Graphics\Minimap.cs" />
|
||||
<Compile Include="Graphics\SequenceProvider.cs" />
|
||||
|
||||
@@ -22,10 +22,8 @@ namespace OpenRA
|
||||
{
|
||||
public SpriteRenderer WorldSpriteRenderer { get; private set; }
|
||||
public SpriteRenderer WorldRgbaSpriteRenderer { get; private set; }
|
||||
public LineRenderer WorldLineRenderer { get; private set; }
|
||||
public RgbaColorRenderer WorldRgbaColorRenderer { get; private set; }
|
||||
public VoxelRenderer WorldVoxelRenderer { get; private set; }
|
||||
public LineRenderer LineRenderer { get; private set; }
|
||||
public RgbaColorRenderer RgbaColorRenderer { get; private set; }
|
||||
public SpriteRenderer RgbaSpriteRenderer { get; private set; }
|
||||
public SpriteRenderer SpriteRenderer { get; private set; }
|
||||
@@ -63,10 +61,8 @@ namespace OpenRA
|
||||
|
||||
WorldSpriteRenderer = new SpriteRenderer(this, Device.CreateShader("shp"));
|
||||
WorldRgbaSpriteRenderer = new SpriteRenderer(this, Device.CreateShader("rgba"));
|
||||
WorldLineRenderer = new LineRenderer(this, Device.CreateShader("color"));
|
||||
WorldRgbaColorRenderer = new RgbaColorRenderer(this, Device.CreateShader("color"));
|
||||
WorldVoxelRenderer = new VoxelRenderer(this, Device.CreateShader("vxl"));
|
||||
LineRenderer = new LineRenderer(this, Device.CreateShader("color"));
|
||||
RgbaColorRenderer = new RgbaColorRenderer(this, Device.CreateShader("color"));
|
||||
RgbaSpriteRenderer = new SpriteRenderer(this, Device.CreateShader("rgba"));
|
||||
SpriteRenderer = new SpriteRenderer(this, Device.CreateShader("shp"));
|
||||
@@ -120,7 +116,6 @@ namespace OpenRA
|
||||
lastResolution = Resolution;
|
||||
RgbaSpriteRenderer.SetViewportParams(Resolution, 1f, int2.Zero);
|
||||
SpriteRenderer.SetViewportParams(Resolution, 1f, int2.Zero);
|
||||
LineRenderer.SetViewportParams(Resolution, 1f, int2.Zero);
|
||||
RgbaColorRenderer.SetViewportParams(Resolution, 1f, int2.Zero);
|
||||
}
|
||||
|
||||
@@ -132,7 +127,6 @@ namespace OpenRA
|
||||
WorldRgbaSpriteRenderer.SetViewportParams(Resolution, zoom, scroll);
|
||||
WorldSpriteRenderer.SetViewportParams(Resolution, zoom, scroll);
|
||||
WorldVoxelRenderer.SetViewportParams(Resolution, zoom, scroll);
|
||||
WorldLineRenderer.SetViewportParams(Resolution, zoom, scroll);
|
||||
WorldRgbaColorRenderer.SetViewportParams(Resolution, zoom, scroll);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -33,22 +33,30 @@ namespace OpenRA.Widgets
|
||||
this.worldRenderer = worldRenderer;
|
||||
}
|
||||
|
||||
void DrawRollover(Actor unit)
|
||||
{
|
||||
// TODO: Integrate this with SelectionDecorations to unhardcode the *Renderable
|
||||
if (unit.Info.HasTraitInfo<SelectableInfo>())
|
||||
new SelectionBarsRenderable(unit, true, true).Render(worldRenderer);
|
||||
}
|
||||
|
||||
public override void Draw()
|
||||
{
|
||||
if (!IsDragging)
|
||||
{
|
||||
// Render actors under the mouse pointer
|
||||
foreach (var u in SelectActorsInBoxWithDeadzone(World, lastMousePosition, lastMousePosition))
|
||||
worldRenderer.DrawRollover(u);
|
||||
DrawRollover(u);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
// Render actors in the dragbox
|
||||
var selbox = SelectionBox;
|
||||
Game.Renderer.WorldLineRenderer.DrawRect(selbox.Value.First.ToFloat2(), selbox.Value.Second.ToFloat2(), Color.White);
|
||||
Game.Renderer.WorldRgbaColorRenderer.DrawRect(selbox.Value.First, selbox.Value.Second,
|
||||
1 / worldRenderer.Viewport.Zoom, Color.White);
|
||||
foreach (var u in SelectActorsInBoxWithDeadzone(World, selbox.Value.First, selbox.Value.Second))
|
||||
worldRenderer.DrawRollover(u);
|
||||
DrawRollover(u);
|
||||
}
|
||||
|
||||
public override bool HandleMouseInput(MouseInput mi)
|
||||
|
||||
Reference in New Issue
Block a user