Merge pull request #10203 from pchote/widelines2

Rewrite line renderer: Part 2 (remove LineRenderer plus other cleanups)
This commit is contained in:
Matthias Mailänder
2015-12-21 07:36:21 +01:00
27 changed files with 300 additions and 332 deletions

View File

@@ -66,6 +66,7 @@ namespace OpenRA.Mods.Common.Effects
public readonly Color ContrailColor = Color.White;
public readonly bool ContrailUsePlayerColor = false;
public readonly int ContrailDelay = 1;
public readonly WDist ContrailWidth = new WDist(64);
public IEffect Create(ProjectileArgs args) { return new Bullet(this, args); }
}
@@ -127,7 +128,7 @@ namespace OpenRA.Mods.Common.Effects
if (info.ContrailLength > 0)
{
var color = info.ContrailUsePlayerColor ? ContrailRenderable.ChooseColor(args.SourceActor) : info.ContrailColor;
contrail = new ContrailRenderable(world, color, info.ContrailLength, info.ContrailDelay, 0);
contrail = new ContrailRenderable(world, color, info.ContrailWidth, info.ContrailLength, info.ContrailDelay, 0);
}
trailPalette = info.TrailPalette;

View File

@@ -23,9 +23,12 @@ namespace OpenRA.Mods.Common.Effects
[Desc("Position relative to body")]
public readonly WVec Offset = WVec.Zero;
[Desc("Measured in pixels.")]
[Desc("Length of the trail (in ticks).")]
public readonly int TrailLength = 25;
[Desc("Width of the trail.")]
public readonly WDist TrailWidth = new WDist(64);
[Desc("RGB color of the contrail.")]
public readonly Color Color = Color.White;
@@ -48,7 +51,7 @@ namespace OpenRA.Mods.Common.Effects
this.info = info;
var color = info.UsePlayerColor ? ContrailRenderable.ChooseColor(self) : info.Color;
trail = new ContrailRenderable(self.World, color, info.TrailLength, 0, 0);
trail = new ContrailRenderable(self.World, color, info.TrailWidth, info.TrailLength, 0, 0);
body = self.Trait<BodyOrientation>();
}

View File

@@ -105,6 +105,8 @@ namespace OpenRA.Mods.Common.Effects
public readonly int ContrailLength = 0;
public readonly WDist ContrailWidth = new WDist(64);
public readonly Color ContrailColor = Color.White;
public readonly bool ContrailUsePlayerColor = false;
@@ -209,7 +211,7 @@ namespace OpenRA.Mods.Common.Effects
if (info.ContrailLength > 0)
{
var color = info.ContrailUsePlayerColor ? ContrailRenderable.ChooseColor(args.SourceActor) : info.ContrailColor;
contrail = new ContrailRenderable(world, color, info.ContrailLength, info.ContrailDelay, 0);
contrail = new ContrailRenderable(world, color, info.ContrailWidth, info.ContrailLength, info.ContrailDelay, 0);
}
trailPalette = info.TrailPalette;

View File

@@ -24,17 +24,19 @@ namespace OpenRA.Mods.Common.Graphics
// Store trail positions in a circular buffer
readonly WPos[] trail;
readonly WDist width;
int next;
int length;
int skip;
public ContrailRenderable(World world, Color color, int length, int skip, int zOffset)
: this(world, new WPos[length], 0, 0, skip, color, zOffset) { }
public ContrailRenderable(World world, Color color, WDist width, int length, int skip, int zOffset)
: this(world, new WPos[length], width, 0, 0, skip, color, zOffset) { }
ContrailRenderable(World world, WPos[] trail, int next, int length, int skip, Color color, int zOffset)
ContrailRenderable(World world, WPos[] trail, WDist width, int next, int length, int skip, Color color, int zOffset)
{
this.world = world;
this.trail = trail;
this.width = width;
this.next = next;
this.length = length;
this.skip = skip;
@@ -47,9 +49,9 @@ namespace OpenRA.Mods.Common.Graphics
public int ZOffset { get { return zOffset; } }
public bool IsDecoration { get { return true; } }
public IRenderable WithPalette(PaletteReference newPalette) { return new ContrailRenderable(world, (WPos[])trail.Clone(), next, length, skip, color, zOffset); }
public IRenderable WithZOffset(int newOffset) { return new ContrailRenderable(world, (WPos[])trail.Clone(), next, length, skip, color, newOffset); }
public IRenderable OffsetBy(WVec vec) { return new ContrailRenderable(world, trail.Select(pos => pos + vec).ToArray(), next, length, skip, color, zOffset); }
public IRenderable WithPalette(PaletteReference newPalette) { return new ContrailRenderable(world, (WPos[])trail.Clone(), width, next, length, skip, color, zOffset); }
public IRenderable WithZOffset(int newOffset) { return new ContrailRenderable(world, (WPos[])trail.Clone(), width, next, length, skip, color, newOffset); }
public IRenderable OffsetBy(WVec vec) { return new ContrailRenderable(world, trail.Select(pos => pos + vec).ToArray(), width, next, length, skip, color, zOffset); }
public IRenderable AsDecoration() { return this; }
public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; }
@@ -59,9 +61,8 @@ namespace OpenRA.Mods.Common.Graphics
if (length - skip < 4)
return;
var wlr = Game.Renderer.WorldLineRenderer;
var oldWidth = wlr.LineWidth;
wlr.LineWidth = wr.Viewport.Zoom;
var screenWidth = wr.ScreenVector(new WVec(width, WDist.Zero, WDist.Zero))[0];
var wcr = Game.Renderer.WorldRgbaColorRenderer;
// Start of the first line segment is the tail of the list - don't smooth it.
var curPos = trail[Index(next - skip - 1)];
@@ -73,13 +74,11 @@ namespace OpenRA.Mods.Common.Graphics
var nextColor = Exts.ColorLerp(i * 1f / (length - 4), color, Color.Transparent);
if (!world.FogObscures(curPos) && !world.FogObscures(nextPos))
wlr.DrawLine(wr.ScreenPosition(curPos), wr.ScreenPosition(nextPos), curColor, nextColor);
wcr.DrawLine(wr.ScreenPosition(curPos), wr.ScreenPosition(nextPos), screenWidth, curColor, nextColor);
curPos = nextPos;
curColor = nextColor;
}
wlr.LineWidth = oldWidth;
}
public void RenderDebugGeometry(WorldRenderer wr) { }

View File

@@ -17,18 +17,16 @@ namespace OpenRA.Mods.Common.Graphics
public struct SelectionBoxRenderable : IRenderable, IFinalizedRenderable
{
readonly WPos pos;
readonly float scale;
readonly Rectangle visualBounds;
readonly Color color;
public SelectionBoxRenderable(Actor actor, Color color)
: this(actor.CenterPosition, actor.VisualBounds, 1f, color) { }
: this(actor.CenterPosition, actor.VisualBounds, color) { }
public SelectionBoxRenderable(WPos pos, Rectangle visualBounds, float scale, Color color)
public SelectionBoxRenderable(WPos pos, Rectangle visualBounds, Color color)
{
this.pos = pos;
this.visualBounds = visualBounds;
this.scale = scale;
this.color = color;
}
@@ -40,30 +38,26 @@ namespace OpenRA.Mods.Common.Graphics
public IRenderable WithPalette(PaletteReference newPalette) { return this; }
public IRenderable WithZOffset(int newOffset) { return this; }
public IRenderable OffsetBy(WVec vec) { return new SelectionBoxRenderable(pos + vec, visualBounds, scale, color); }
public IRenderable OffsetBy(WVec vec) { return new SelectionBoxRenderable(pos + vec, visualBounds, color); }
public IRenderable AsDecoration() { return this; }
public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; }
public void Render(WorldRenderer wr)
{
var iz = 1 / wr.Viewport.Zoom;
var screenPos = wr.ScreenPxPosition(pos);
var tl = screenPos + scale * new float2(visualBounds.Left, visualBounds.Top);
var br = screenPos + scale * new float2(visualBounds.Right, visualBounds.Bottom);
var tl = screenPos + new float2(visualBounds.Left, visualBounds.Top);
var br = screenPos + new float2(visualBounds.Right, visualBounds.Bottom);
var tr = new float2(br.X, tl.Y);
var bl = new float2(tl.X, br.Y);
var u = new float2(4f / wr.Viewport.Zoom, 0);
var v = new float2(0, 4f / wr.Viewport.Zoom);
var u = new float2(4 * iz, 0);
var v = new float2(0, 4 * iz);
var wlr = Game.Renderer.WorldLineRenderer;
wlr.DrawLine(tl + u, tl, color);
wlr.DrawLine(tl, tl + v, color);
wlr.DrawLine(tr, tr - u, color);
wlr.DrawLine(tr, tr + v, color);
wlr.DrawLine(bl, bl + u, color);
wlr.DrawLine(bl, bl - v, color);
wlr.DrawLine(br, br - u, color);
wlr.DrawLine(br, br - v, color);
var wcr = Game.Renderer.WorldRgbaColorRenderer;
wcr.DrawLine(new[] { tl + u, tl, tl + v }, iz, color, true);
wcr.DrawLine(new[] { tr - u, tr, tr + v }, iz, color, true);
wcr.DrawLine(new[] { br - u, br, br - v }, iz, color, true);
wcr.DrawLine(new[] { bl + u, bl, bl - v }, iz, color, true);
}
public void RenderDebugGeometry(WorldRenderer wr) { }

View File

@@ -53,7 +53,7 @@ namespace OpenRA.Mods.Common.Graphics
{
var size = font.Measure(text).ToFloat2();
var offset = wr.ScreenPxPosition(pos) - 0.5f * size;
Game.Renderer.WorldLineRenderer.DrawRect(offset, offset + size, Color.Red);
Game.Renderer.WorldRgbaColorRenderer.DrawRect(offset, offset + size, 1 / wr.Viewport.Zoom, Color.Red);
}
public Rectangle ScreenBounds(WorldRenderer wr) { return Rectangle.Empty; }

View File

@@ -105,9 +105,7 @@ namespace OpenRA.Mods.Common.Graphics
public void Render(WorldRenderer wr)
{
var groundPos = voxel.pos - new WVec(0, 0, wr.World.Map.DistanceAboveTerrain(voxel.pos).Length);
var groundZ = wr.World.Map.Grid.TileSize.Height * (groundPos.Z - voxel.pos.Z) / 1024f;
var pxOrigin = wr.ScreenPosition(voxel.pos);
var shadowOrigin = pxOrigin - groundZ * (new float2(renderProxy.ShadowDirection, 1));
@@ -122,21 +120,27 @@ namespace OpenRA.Mods.Common.Graphics
public void RenderDebugGeometry(WorldRenderer wr)
{
var groundPos = voxel.pos - new WVec(0, 0, wr.World.Map.DistanceAboveTerrain(voxel.pos).Length);
var groundZ = wr.World.Map.Grid.TileSize.Height * (groundPos.Z - voxel.pos.Z) / 1024f;
var pxOrigin = wr.ScreenPosition(voxel.pos);
var groundZ = 0.5f * (pxOrigin.Y - wr.ScreenZPosition(voxel.pos, 0));
var shadowOrigin = pxOrigin - groundZ * (new float2(renderProxy.ShadowDirection, 1));
var iz = 1 / wr.Viewport.Zoom;
// Draw sprite rect
var offset = pxOrigin + renderProxy.Sprite.Offset - 0.5f * renderProxy.Sprite.Size;
Game.Renderer.WorldLineRenderer.DrawRect(offset, offset + renderProxy.Sprite.Size, Color.Red);
Game.Renderer.WorldRgbaColorRenderer.DrawRect(offset, offset + renderProxy.Sprite.Size, iz, Color.Red);
// Draw transformed shadow sprite rect
var c = Color.Purple;
var psb = renderProxy.ProjectedShadowBounds;
Game.Renderer.WorldLineRenderer.DrawLine(shadowOrigin + psb[1], shadowOrigin + psb[3], c);
Game.Renderer.WorldLineRenderer.DrawLine(shadowOrigin + psb[3], shadowOrigin + psb[0], c);
Game.Renderer.WorldLineRenderer.DrawLine(shadowOrigin + psb[0], shadowOrigin + psb[2], c);
Game.Renderer.WorldLineRenderer.DrawLine(shadowOrigin + psb[2], shadowOrigin + psb[1], c);
Game.Renderer.WorldRgbaColorRenderer.DrawPolygon(new[]
{
shadowOrigin + psb[1],
shadowOrigin + psb[3],
shadowOrigin + psb[0],
shadowOrigin + psb[2]
}, iz, c);
// Draw voxel bounding box
var draw = voxel.voxels.Where(v => v.DisableFunc == null || !v.DisableFunc());
@@ -153,15 +157,16 @@ namespace OpenRA.Mods.Common.Graphics
wr.ScreenVectorComponents(v.OffsetFunc(), out sx, out sy, out sz);
var pxPos = pxOrigin + new float2(sx, sy);
var screenTransform = Util.MatrixMultiply(cameraTransform, worldTransform);
DrawBoundsBox(pxPos, screenTransform, bounds, Color.Yellow);
DrawBoundsBox(pxPos, screenTransform, bounds, iz, Color.Yellow);
}
}
static readonly uint[] CornerXIndex = new uint[] { 0, 0, 0, 0, 3, 3, 3, 3 };
static readonly uint[] CornerYIndex = new uint[] { 1, 1, 4, 4, 1, 1, 4, 4 };
static readonly uint[] CornerZIndex = new uint[] { 2, 5, 2, 5, 2, 5, 2, 5 };
static void DrawBoundsBox(float2 pxPos, float[] transform, float[] bounds, Color c)
static void DrawBoundsBox(float2 pxPos, float[] transform, float[] bounds, float width, Color c)
{
var wcr = Game.Renderer.WorldRgbaColorRenderer;
var corners = new float2[8];
for (var i = 0; i < 8; i++)
{
@@ -170,20 +175,17 @@ namespace OpenRA.Mods.Common.Graphics
corners[i] = pxPos + new float2(screen[0], screen[1]);
}
Game.Renderer.WorldLineRenderer.DrawLine(corners[0], corners[1], c);
Game.Renderer.WorldLineRenderer.DrawLine(corners[1], corners[3], c);
Game.Renderer.WorldLineRenderer.DrawLine(corners[3], corners[2], c);
Game.Renderer.WorldLineRenderer.DrawLine(corners[2], corners[0], c);
// Front face
wcr.DrawPolygon(new[] { corners[0], corners[1], corners[3], corners[2] }, width, c);
Game.Renderer.WorldLineRenderer.DrawLine(corners[4], corners[5], c);
Game.Renderer.WorldLineRenderer.DrawLine(corners[5], corners[7], c);
Game.Renderer.WorldLineRenderer.DrawLine(corners[7], corners[6], c);
Game.Renderer.WorldLineRenderer.DrawLine(corners[6], corners[4], c);
// Back face
wcr.DrawPolygon(new[] { corners[4], corners[5], corners[7], corners[6] }, width, c);
Game.Renderer.WorldLineRenderer.DrawLine(corners[0], corners[4], c);
Game.Renderer.WorldLineRenderer.DrawLine(corners[1], corners[5], c);
Game.Renderer.WorldLineRenderer.DrawLine(corners[2], corners[6], c);
Game.Renderer.WorldLineRenderer.DrawLine(corners[3], corners[7], c);
// Horizontal edges
wcr.DrawLine(corners[0], corners[4], width, c);
wcr.DrawLine(corners[1], corners[5], width, c);
wcr.DrawLine(corners[2], corners[6], width, c);
wcr.DrawLine(corners[3], corners[7], width, c);
}
public Rectangle ScreenBounds(WorldRenderer wr)

View File

@@ -52,7 +52,8 @@ namespace OpenRA.Mods.Common.Traits
RangeCircleRenderable.DrawRangeCircle(wr, self.CenterPosition, healthInfo.Radius,
1, Color.Red, 0, Color.Red);
var wlr = Game.Renderer.WorldLineRenderer;
var wcr = Game.Renderer.WorldRgbaColorRenderer;
var iz = 1 / wr.Viewport.Zoom;
if (blockInfo != null)
{
@@ -60,9 +61,9 @@ namespace OpenRA.Mods.Common.Traits
var height = new WVec(0, 0, blockInfo.Height.Length);
var ha = wr.ScreenPosition(self.CenterPosition);
var hb = wr.ScreenPosition(self.CenterPosition + height);
wlr.DrawLine(ha, hb, hc);
wr.DrawTargetMarker(hc, ha);
wr.DrawTargetMarker(hc, hb);
wcr.DrawLine(ha, hb, iz, hc);
TargetLineRenderable.DrawTargetMarker(wr, hc, ha);
TargetLineRenderable.DrawTargetMarker(wr, hc, hb);
}
// No armaments to draw
@@ -85,8 +86,8 @@ namespace OpenRA.Mods.Common.Traits
var o = wr.ScreenPosition(pos);
var a = wr.ScreenPosition(pos + da * 224 / da.Length);
var b = wr.ScreenPosition(pos + db * 224 / db.Length);
wlr.DrawLine(o, a, c);
wlr.DrawLine(o, b, c);
wcr.DrawLine(o, a, iz, c);
wcr.DrawLine(o, b, iz, c);
}
return;
@@ -101,8 +102,8 @@ namespace OpenRA.Mods.Common.Traits
var sm = wr.ScreenPosition(muzzle);
var sd = wr.ScreenPosition(muzzle + dirOffset);
wlr.DrawLine(sm, sd, c);
wr.DrawTargetMarker(c, sm);
wcr.DrawLine(sm, sd, iz, c);
TargetLineRenderable.DrawTargetMarker(wr, c, sm);
}
}
}

View File

@@ -53,7 +53,7 @@ namespace OpenRA.Mods.Common.Traits
var map = wr.World.Map;
var tileSet = wr.World.TileSet;
var lr = Game.Renderer.WorldLineRenderer;
var wcr = Game.Renderer.WorldRgbaColorRenderer;
var colors = wr.World.TileSet.HeightDebugColors;
var mouseCell = wr.Viewport.ViewToWorld(Viewport.LastMousePos).ToMPos(wr.World.Map);
@@ -71,22 +71,18 @@ namespace OpenRA.Mods.Common.Traits
var color = corners.Select(c => colors[height + c.Z / 512]).ToArray();
var pos = map.CenterOfCell(uv.ToCPos(map));
var screen = corners.Select(c => wr.ScreenPxPosition(pos + c).ToFloat2()).ToArray();
var width = (uv == mouseCell ? 3 : 1) / wr.Viewport.Zoom;
if (uv == mouseCell)
lr.LineWidth = 3;
// Colors change between points, so render separately
for (var i = 0; i < 4; i++)
{
var j = (i + 1) % 4;
lr.DrawLine(screen[i], screen[j], color[i], color[j]);
wcr.DrawLine(screen[i], screen[j], width, color[i], color[j]);
}
lr.LineWidth = 1;
}
// Projected cell coordinates for the current cell
var projectedCorners = map.CellCorners[0];
lr.LineWidth = 3;
foreach (var puv in map.ProjectedCellsCovering(mouseCell))
{
var pos = map.CenterOfCell(((MPos)puv).ToCPos(map));
@@ -94,11 +90,9 @@ namespace OpenRA.Mods.Common.Traits
for (var i = 0; i < 4; i++)
{
var j = (i + 1) % 4;
lr.DrawLine(screen[i], screen[j], Color.Navy);
wcr.DrawLine(screen[i], screen[j], 3 / wr.Viewport.Zoom, Color.Navy);
}
}
lr.LineWidth = 1;
}
}
}

View File

@@ -38,7 +38,7 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Particles are drawn in squares when enabled, otherwise with lines.")]
public readonly bool UseSquares = true;
[Desc("Works only with squares enabled. Size min. and max. value in pixels.")]
[Desc("Size / width of the particle in px.")]
public readonly int[] ParticleSize = { 1, 3 };
[Desc("Scatters falling direction on the x-axis. Scatter min. and max. value in px/tick.")]
@@ -294,7 +294,7 @@ namespace OpenRA.Mods.Common.Traits
else
{
var tempPosTail = new float2(topLeft.X + item.PosX - currentWindXOffset, item.PosY - (item.Gravity * 2 / 3) + topLeft.Y);
Game.Renderer.WorldLineRenderer.DrawLine(tempPos, tempPosTail, item.Color, item.TailColor);
Game.Renderer.WorldRgbaColorRenderer.DrawLine(tempPos, tempPosTail, item.Size, item.TailColor);
}
}
}

View File

@@ -2694,6 +2694,14 @@ namespace OpenRA.Mods.Common.UtilityCommands
}
}
// Added width support for line particles
if (engineVersion < 20151220 && node.Key == "WeatherOverlay")
{
var useSquares = node.Value.Nodes.FirstOrDefault(n => n.Key == "UseSquares");
if (useSquares != null && !FieldLoader.GetValue<bool>("UseSquares", useSquares.Value.Value))
node.Value.Nodes.Add(new MiniYamlNode("ParticleSize", "1, 1"));
}
UpgradeActorRules(engineVersion, ref node.Value.Nodes, node, depth + 1);
}
}

View File

@@ -87,6 +87,7 @@ namespace OpenRA.Mods.Common.Widgets
|| GetAxisFont == null || GetAxisFont() == null)
return;
var cr = Game.Renderer.RgbaColorRenderer;
var rect = RenderBounds;
var origin = new float2(rect.Left, rect.Bottom);
@@ -120,13 +121,13 @@ namespace OpenRA.Mods.Common.Widgets
points = points.Reverse().Take(xAxisSize).Reverse();
var lastX = 0;
var lastPoint = 0f;
Game.Renderer.LineRenderer.DrawLineStrip(
cr.DrawLine(
points.Select((point, x) =>
{
lastX = x;
lastPoint = point;
return origin + new float2(x * xStep, -point * scale);
}), color);
}).ToArray(), 1, color);
if (lastPoint != 0f)
tiny.DrawText(GetValueFormat().F(lastPoint), origin + new float2(lastX * xStep, -lastPoint * scale - 2), color);
@@ -139,7 +140,7 @@ namespace OpenRA.Mods.Common.Widgets
// TODO: make this stuff not draw outside of the RenderBounds
for (int n = pointStart, x = 0; n <= pointEnd; n++, x += xStep)
{
Game.Renderer.LineRenderer.DrawLine(origin + new float2(x, 0), origin + new float2(x, -5), Color.White);
cr.DrawLine(origin + new float2(x, 0), origin + new float2(x, -5), 1, Color.White);
tiny.DrawText(GetXAxisValueFormat().F(n), origin + new float2(x, 2), Color.White);
}
@@ -148,16 +149,16 @@ namespace OpenRA.Mods.Common.Widgets
for (var y = GetDisplayFirstYAxisValue() ? 0 : yStep; y <= height; y += yStep)
{
var yValue = y / scale;
Game.Renderer.LineRenderer.DrawLine(origin + new float2(width - 5, -y), origin + new float2(width, -y), Color.White);
cr.DrawLine(origin + new float2(width - 5, -y), origin + new float2(width, -y), 1, Color.White);
tiny.DrawText(GetYAxisValueFormat().F(yValue), origin + new float2(width + 2, -y), Color.White);
}
bold.DrawText(GetYAxisLabel(), origin + new float2(width + 40, -(height / 2)), Color.White);
Game.Renderer.LineRenderer.DrawLine(origin, origin + new float2(width, 0), Color.White);
Game.Renderer.LineRenderer.DrawLine(origin, origin + new float2(0, -height), Color.White);
Game.Renderer.LineRenderer.DrawLine(origin + new float2(width, 0), origin + new float2(width, -height), Color.White);
Game.Renderer.LineRenderer.DrawLine(origin + new float2(0, -height), origin + new float2(width, -height), Color.White);
cr.DrawLine(origin, origin + new float2(width, 0), 1, Color.White);
cr.DrawLine(origin, origin + new float2(0, -height), 1, Color.White);
cr.DrawLine(origin + new float2(width, 0), origin + new float2(width, -height), 1, Color.White);
cr.DrawLine(origin + new float2(0, -height), origin + new float2(width, -height), 1, Color.White);
}
public override Widget Clone()

View File

@@ -19,30 +19,37 @@ namespace OpenRA.Mods.Common.Widgets
{
public override void Draw()
{
var cr = Game.Renderer.RgbaColorRenderer;
var rect = RenderBounds;
var origin = new float2(rect.Right, rect.Bottom);
var basis = new float2(-rect.Width / 100, -rect.Height / 100);
Game.Renderer.LineRenderer.DrawLine(origin, origin + new float2(100, 0) * basis, Color.White);
Game.Renderer.LineRenderer.DrawLine(origin + new float2(100, 0) * basis, origin + new float2(100, 100) * basis, Color.White);
cr.DrawLine(new[]
{
new float2(rect.Left, rect.Top),
new float2(rect.Left, rect.Bottom),
new float2(rect.Right, rect.Bottom)
}, 1, Color.White);
cr.DrawLine(origin + new float2(100, 0) * basis, origin + new float2(100, 100) * basis, 1, Color.White);
var k = 0;
foreach (var item in PerfHistory.Items.Values)
{
Game.Renderer.LineRenderer.DrawLineStrip(
item.Samples().Select((sample, i) => origin + new float2(i, (float)sample) * basis), item.C);
cr.DrawLine(item.Samples()
.Select((sample, i) => origin + new float2(i, (float)sample) * basis).ToArray(),
1, item.C);
var u = new float2(rect.Left, rect.Top);
Game.Renderer.LineRenderer.DrawLine(
cr.DrawLine(
u + new float2(10, 10 * k + 5),
u + new float2(12, 10 * k + 5),
item.C);
Game.Renderer.LineRenderer.DrawLine(
1, item.C);
cr.DrawLine(
u + new float2(10, 10 * k + 4),
u + new float2(12, 10 * k + 4),
item.C);
1, item.C);
++k;
}

View File

@@ -307,7 +307,7 @@ namespace OpenRA.Mods.Common.Widgets
Game.Renderer.EnableScissor(mapRect);
DrawRadarPings();
Game.Renderer.LineRenderer.DrawRect(tl, br, Color.White);
Game.Renderer.RgbaColorRenderer.DrawRect(tl, br, 1, Color.White);
Game.Renderer.DisableScissor();
}
}
@@ -317,22 +317,15 @@ namespace OpenRA.Mods.Common.Widgets
if (radarPings == null)
return;
var lr = Game.Renderer.LineRenderer;
var oldWidth = lr.LineWidth;
lr.LineWidth = 2;
var cr = Game.Renderer.RgbaColorRenderer;
foreach (var radarPing in radarPings.Pings.Where(e => e.IsVisible()))
{
var c = radarPing.Color;
var pingCell = world.Map.CellContaining(radarPing.Position);
var points = radarPing.Points(CellToMinimapPixel(pingCell)).ToArray();
lr.DrawLine(points[0], points[1], c);
lr.DrawLine(points[1], points[2], c);
lr.DrawLine(points[2], points[0], c);
Game.Renderer.RgbaColorRenderer.DrawPolygon(points, 2, c);
}
lr.LineWidth = oldWidth;
}
public override void Tick()

View File

@@ -92,7 +92,7 @@ namespace OpenRA.Mods.Common.Widgets
top.Y -= 1;
}
Game.Renderer.LineRenderer.DrawLine(bottom, top, color);
Game.Renderer.RgbaColorRenderer.DrawLine(bottom, top, 1, color);
}
}
else
@@ -124,7 +124,7 @@ namespace OpenRA.Mods.Common.Widgets
right.X -= 1;
}
Game.Renderer.LineRenderer.DrawLine(left, right, color);
Game.Renderer.RgbaColorRenderer.DrawLine(left, right, 1, color);
}
}
else