Merge pull request #10203 from pchote/widelines2
Rewrite line renderer: Part 2 (remove LineRenderer plus other cleanups)
This commit is contained in:
@@ -52,7 +52,8 @@ namespace OpenRA.Mods.Common.Traits
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RangeCircleRenderable.DrawRangeCircle(wr, self.CenterPosition, healthInfo.Radius,
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1, Color.Red, 0, Color.Red);
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var wlr = Game.Renderer.WorldLineRenderer;
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var wcr = Game.Renderer.WorldRgbaColorRenderer;
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var iz = 1 / wr.Viewport.Zoom;
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if (blockInfo != null)
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{
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@@ -60,9 +61,9 @@ namespace OpenRA.Mods.Common.Traits
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var height = new WVec(0, 0, blockInfo.Height.Length);
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var ha = wr.ScreenPosition(self.CenterPosition);
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var hb = wr.ScreenPosition(self.CenterPosition + height);
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wlr.DrawLine(ha, hb, hc);
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wr.DrawTargetMarker(hc, ha);
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wr.DrawTargetMarker(hc, hb);
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wcr.DrawLine(ha, hb, iz, hc);
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TargetLineRenderable.DrawTargetMarker(wr, hc, ha);
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TargetLineRenderable.DrawTargetMarker(wr, hc, hb);
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}
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// No armaments to draw
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@@ -85,8 +86,8 @@ namespace OpenRA.Mods.Common.Traits
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var o = wr.ScreenPosition(pos);
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var a = wr.ScreenPosition(pos + da * 224 / da.Length);
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var b = wr.ScreenPosition(pos + db * 224 / db.Length);
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wlr.DrawLine(o, a, c);
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wlr.DrawLine(o, b, c);
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wcr.DrawLine(o, a, iz, c);
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wcr.DrawLine(o, b, iz, c);
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}
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return;
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@@ -101,8 +102,8 @@ namespace OpenRA.Mods.Common.Traits
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var sm = wr.ScreenPosition(muzzle);
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var sd = wr.ScreenPosition(muzzle + dirOffset);
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wlr.DrawLine(sm, sd, c);
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wr.DrawTargetMarker(c, sm);
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wcr.DrawLine(sm, sd, iz, c);
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TargetLineRenderable.DrawTargetMarker(wr, c, sm);
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}
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}
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}
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@@ -53,7 +53,7 @@ namespace OpenRA.Mods.Common.Traits
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var map = wr.World.Map;
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var tileSet = wr.World.TileSet;
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var lr = Game.Renderer.WorldLineRenderer;
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var wcr = Game.Renderer.WorldRgbaColorRenderer;
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var colors = wr.World.TileSet.HeightDebugColors;
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var mouseCell = wr.Viewport.ViewToWorld(Viewport.LastMousePos).ToMPos(wr.World.Map);
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@@ -71,22 +71,18 @@ namespace OpenRA.Mods.Common.Traits
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var color = corners.Select(c => colors[height + c.Z / 512]).ToArray();
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var pos = map.CenterOfCell(uv.ToCPos(map));
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var screen = corners.Select(c => wr.ScreenPxPosition(pos + c).ToFloat2()).ToArray();
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var width = (uv == mouseCell ? 3 : 1) / wr.Viewport.Zoom;
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if (uv == mouseCell)
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lr.LineWidth = 3;
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// Colors change between points, so render separately
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for (var i = 0; i < 4; i++)
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{
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var j = (i + 1) % 4;
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lr.DrawLine(screen[i], screen[j], color[i], color[j]);
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wcr.DrawLine(screen[i], screen[j], width, color[i], color[j]);
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}
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lr.LineWidth = 1;
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}
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// Projected cell coordinates for the current cell
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var projectedCorners = map.CellCorners[0];
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lr.LineWidth = 3;
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foreach (var puv in map.ProjectedCellsCovering(mouseCell))
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{
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var pos = map.CenterOfCell(((MPos)puv).ToCPos(map));
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@@ -94,11 +90,9 @@ namespace OpenRA.Mods.Common.Traits
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for (var i = 0; i < 4; i++)
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{
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var j = (i + 1) % 4;
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lr.DrawLine(screen[i], screen[j], Color.Navy);
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wcr.DrawLine(screen[i], screen[j], 3 / wr.Viewport.Zoom, Color.Navy);
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}
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}
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lr.LineWidth = 1;
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}
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}
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}
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@@ -38,7 +38,7 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Particles are drawn in squares when enabled, otherwise with lines.")]
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public readonly bool UseSquares = true;
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[Desc("Works only with squares enabled. Size min. and max. value in pixels.")]
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[Desc("Size / width of the particle in px.")]
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public readonly int[] ParticleSize = { 1, 3 };
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[Desc("Scatters falling direction on the x-axis. Scatter min. and max. value in px/tick.")]
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@@ -294,7 +294,7 @@ namespace OpenRA.Mods.Common.Traits
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else
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{
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var tempPosTail = new float2(topLeft.X + item.PosX - currentWindXOffset, item.PosY - (item.Gravity * 2 / 3) + topLeft.Y);
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Game.Renderer.WorldLineRenderer.DrawLine(tempPos, tempPosTail, item.Color, item.TailColor);
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Game.Renderer.WorldRgbaColorRenderer.DrawLine(tempPos, tempPosTail, item.Size, item.TailColor);
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}
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}
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}
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