Merge pull request #10203 from pchote/widelines2

Rewrite line renderer: Part 2 (remove LineRenderer plus other cleanups)
This commit is contained in:
Matthias Mailänder
2015-12-21 07:36:21 +01:00
27 changed files with 300 additions and 332 deletions

View File

@@ -1,155 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Drawing;
namespace OpenRA.Graphics
{
public class LineRenderer : Renderer.IBatchRenderer
{
static readonly float2 Offset = new float2(0.5f, 0.5f);
readonly Renderer renderer;
readonly IShader shader;
readonly Action renderAction;
readonly Vertex[] vertices;
int nv = 0;
float lineWidth = 1f;
public LineRenderer(Renderer renderer, IShader shader)
{
this.renderer = renderer;
this.shader = shader;
vertices = new Vertex[renderer.TempBufferSize];
renderAction = () =>
{
renderer.SetLineWidth(LineWidth);
renderer.DrawBatch(vertices, nv, PrimitiveType.LineList);
};
}
public float LineWidth
{
get
{
return lineWidth;
}
set
{
if (LineWidth != value)
Flush();
lineWidth = value;
}
}
public void Flush()
{
if (nv > 0)
{
renderer.Device.SetBlendMode(BlendMode.Alpha);
shader.Render(renderAction);
renderer.Device.SetBlendMode(BlendMode.None);
nv = 0;
}
}
public void DrawRect(float2 tl, float2 br, Color c)
{
var tr = new float2(br.X, tl.Y);
var bl = new float2(tl.X, br.Y);
DrawLine(tl, tr, c);
DrawLine(tl, bl, c);
DrawLine(tr, br, c);
DrawLine(bl, br, c);
}
public void DrawLine(float2 start, float2 end, Color color)
{
renderer.CurrentBatchRenderer = this;
if (nv + 2 > renderer.TempBufferSize)
Flush();
color = Util.PremultiplyAlpha(color);
var r = color.R / 255.0f;
var g = color.G / 255.0f;
var b = color.B / 255.0f;
var a = color.A / 255.0f;
vertices[nv++] = new Vertex(start + Offset, r, g, b, a);
vertices[nv++] = new Vertex(end + Offset, r, g, b, a);
}
public void DrawLine(float2 start, float2 end, Color startColor, Color endColor)
{
renderer.CurrentBatchRenderer = this;
if (nv + 2 > renderer.TempBufferSize)
Flush();
startColor = Util.PremultiplyAlpha(startColor);
var r = startColor.R / 255.0f;
var g = startColor.G / 255.0f;
var b = startColor.B / 255.0f;
var a = startColor.A / 255.0f;
vertices[nv++] = new Vertex(start + Offset, r, g, b, a);
endColor = Util.PremultiplyAlpha(endColor);
r = endColor.R / 255.0f;
g = endColor.G / 255.0f;
b = endColor.B / 255.0f;
a = endColor.A / 255.0f;
vertices[nv++] = new Vertex(end + Offset, r, g, b, a);
}
public void DrawLineStrip(IEnumerable<float2> points, Color color)
{
renderer.CurrentBatchRenderer = this;
color = Util.PremultiplyAlpha(color);
var r = color.R / 255.0f;
var g = color.G / 255.0f;
var b = color.B / 255.0f;
var a = color.A / 255.0f;
var first = true;
var prev = new Vertex();
foreach (var point in points)
{
if (first)
{
first = false;
prev = new Vertex(point + Offset, r, g, b, a);
continue;
}
if (nv + 2 > renderer.TempBufferSize)
Flush();
vertices[nv++] = prev;
prev = new Vertex(point + Offset, r, g, b, a);
vertices[nv++] = prev;
}
}
public void SetViewportParams(Size screen, float zoom, int2 scroll)
{
shader.SetVec("Scroll", scroll.X, scroll.Y);
shader.SetVec("r1", zoom * 2f / screen.Width, -zoom * 2f / screen.Height);
shader.SetVec("r2", -1, 1);
}
}
}

View File

@@ -45,6 +45,34 @@ namespace OpenRA.Graphics
} }
} }
public void DrawLine(float2 start, float2 end, float width, Color startColor, Color endColor)
{
renderer.CurrentBatchRenderer = this;
if (nv + 4 > renderer.TempBufferSize)
Flush();
var delta = (end - start) / (end - start).Length;
var corner = width / 2 * new float2(-delta.Y, delta.X);
startColor = Util.PremultiplyAlpha(startColor);
var sr = startColor.R / 255.0f;
var sg = startColor.G / 255.0f;
var sb = startColor.B / 255.0f;
var sa = startColor.A / 255.0f;
endColor = Util.PremultiplyAlpha(endColor);
var er = endColor.R / 255.0f;
var eg = endColor.G / 255.0f;
var eb = endColor.B / 255.0f;
var ea = endColor.A / 255.0f;
vertices[nv++] = new Vertex(start - corner + Offset, sr, sg, sb, sa);
vertices[nv++] = new Vertex(start + corner + Offset, sr, sg, sb, sa);
vertices[nv++] = new Vertex(end + corner + Offset, er, eg, eb, ea);
vertices[nv++] = new Vertex(end - corner + Offset, er, eg, eb, ea);
}
public void DrawLine(float2 start, float2 end, float width, Color color) public void DrawLine(float2 start, float2 end, float width, Color color)
{ {
renderer.CurrentBatchRenderer = this; renderer.CurrentBatchRenderer = this;
@@ -67,23 +95,120 @@ namespace OpenRA.Graphics
vertices[nv++] = new Vertex(end - corner + Offset, r, g, b, a); vertices[nv++] = new Vertex(end - corner + Offset, r, g, b, a);
} }
public void FillRect(float2 tl, float2 br, Color color) /// <summary>
/// Calculate the intersection of two lines.
/// Will behave badly if the lines are parallel
/// </summary>
float2 IntersectionOf(float2 a, float2 da, float2 b, float2 db)
{ {
var crossA = a.X * (a.Y + da.Y) - a.Y * (a.X + da.X);
var crossB = b.X * (b.Y + db.Y) - b.Y * (b.X + db.X);
var x = da.X * crossB - db.X * crossA;
var y = da.Y * crossB - db.Y * crossA;
var d = da.X * db.Y - da.Y * db.X;
return new float2(x, y) / d;
}
void DrawConnectedLine(float2[] points, float width, Color color, bool closed)
{
// Not a line
if (points.Length < 2)
return;
// Single segment
if (points.Length == 2)
{
DrawLine(points[0], points[1], width, color);
return;
}
renderer.CurrentBatchRenderer = this; renderer.CurrentBatchRenderer = this;
if (nv + 4 > renderer.TempBufferSize)
Flush();
color = Util.PremultiplyAlpha(color); color = Util.PremultiplyAlpha(color);
var r = color.R / 255.0f; var r = color.R / 255.0f;
var g = color.G / 255.0f; var g = color.G / 255.0f;
var b = color.B / 255.0f; var b = color.B / 255.0f;
var a = color.A / 255.0f; var a = color.A / 255.0f;
vertices[nv++] = new Vertex(new float2(tl.X, tl.Y) + Offset, r, g, b, a); var start = points[0];
vertices[nv++] = new Vertex(new float2(br.X, tl.Y) + Offset, r, g, b, a); var end = points[1];
vertices[nv++] = new Vertex(new float2(br.X, br.Y) + Offset, r, g, b, a); var dir = (end - start) / (end - start).Length;
vertices[nv++] = new Vertex(new float2(tl.X, br.Y) + Offset, r, g, b, a); var corner = width / 2 * new float2(-dir.Y, dir.X);
// Corners for start of line segment
var ca = start - corner;
var cb = start + corner;
// Segment is part of closed loop
if (closed)
{
var prev = points[points.Length - 1];
var prevDir = (start - prev) / (start - prev).Length;
var prevCorner = width / 2 * new float2(-prevDir.Y, prevDir.X);
ca = IntersectionOf(start - prevCorner, prevDir, start - corner, dir);
cb = IntersectionOf(start + prevCorner, prevDir, start + corner, dir);
}
var limit = closed ? points.Length : points.Length - 1;
for (var i = 0; i < limit; i++)
{
var next = points[(i + 2) % points.Length];
var nextDir = (next - end) / (next - end).Length;
var nextCorner = width / 2 * new float2(-nextDir.Y, nextDir.X);
// Vertices for the corners joining start-end to end-next
var cc = closed || i < limit ? IntersectionOf(end + corner, dir, end + nextCorner, nextDir) : end + corner;
var cd = closed || i < limit ? IntersectionOf(end - corner, dir, end - nextCorner, nextDir) : end - corner;
// Fill segment
if (nv + 4 > renderer.TempBufferSize)
Flush();
vertices[nv++] = new Vertex(ca + Offset, r, g, b, a);
vertices[nv++] = new Vertex(cb + Offset, r, g, b, a);
vertices[nv++] = new Vertex(cc + Offset, r, g, b, a);
vertices[nv++] = new Vertex(cd + Offset, r, g, b, a);
// Advance line segment
end = next;
dir = nextDir;
corner = nextCorner;
ca = cd;
cb = cc;
}
}
public void DrawLine(float2[] points, float width, Color color, bool connectSegments = false)
{
if (!connectSegments)
{
if (points.Length < 2)
return;
for (var i = 1; i < points.Length; i++)
DrawLine(points[i - 1], points[i], width, color);
}
else
DrawConnectedLine(points, width, color, false);
}
public void DrawPolygon(float2[] vertices, float width, Color color)
{
DrawConnectedLine(vertices, width, color, true);
}
public void DrawRect(float2 tl, float2 br, float width, Color color)
{
var tr = new float2(br.X, tl.Y);
var bl = new float2(tl.X, br.Y);
DrawPolygon(new[] { tl, tr, br, bl }, width, color);
}
public void FillRect(float2 tl, float2 br, Color color)
{
var tr = new float2(br.X, tl.Y);
var bl = new float2(tl.X, br.Y);
FillRect(tl, tr, br, bl, color);
} }
public void FillRect(float2 a, float2 b, float2 c, float2 d, Color color) public void FillRect(float2 a, float2 b, float2 c, float2 d, Color color)

View File

@@ -64,23 +64,24 @@ namespace OpenRA.Graphics
void DrawSelectionBar(WorldRenderer wr, float2 start, float2 end, float value, Color barColor) void DrawSelectionBar(WorldRenderer wr, float2 start, float2 end, float value, Color barColor)
{ {
var iz = 1 / wr.Viewport.Zoom;
var c = Color.FromArgb(128, 30, 30, 30); var c = Color.FromArgb(128, 30, 30, 30);
var c2 = Color.FromArgb(128, 10, 10, 10); var c2 = Color.FromArgb(128, 10, 10, 10);
var p = new float2(0, -4 / wr.Viewport.Zoom); var p = new float2(0, -4 * iz);
var q = new float2(0, -3 / wr.Viewport.Zoom); var q = new float2(0, -3 * iz);
var r = new float2(0, -2 / wr.Viewport.Zoom); var r = new float2(0, -2 * iz);
var barColor2 = Color.FromArgb(255, barColor.R / 2, barColor.G / 2, barColor.B / 2); var barColor2 = Color.FromArgb(255, barColor.R / 2, barColor.G / 2, barColor.B / 2);
var z = float2.Lerp(start, end, value); var z = float2.Lerp(start, end, value);
var wlr = Game.Renderer.WorldLineRenderer; var wcr = Game.Renderer.WorldRgbaColorRenderer;
wlr.DrawLine(start + p, end + p, c); wcr.DrawLine(start + p, end + p, iz, c);
wlr.DrawLine(start + q, end + q, c2); wcr.DrawLine(start + q, end + q, iz, c2);
wlr.DrawLine(start + r, end + r, c); wcr.DrawLine(start + r, end + r, iz, c);
wlr.DrawLine(start + p, z + p, barColor2); wcr.DrawLine(start + p, z + p, iz, barColor2);
wlr.DrawLine(start + q, z + q, barColor); wcr.DrawLine(start + q, z + q, iz, barColor);
wlr.DrawLine(start + r, z + r, barColor2); wcr.DrawLine(start + r, z + r, iz, barColor2);
} }
Color GetHealthColor(IHealth health) Color GetHealthColor(IHealth health)
@@ -120,9 +121,10 @@ namespace OpenRA.Graphics
var c = Color.FromArgb(128, 30, 30, 30); var c = Color.FromArgb(128, 30, 30, 30);
var c2 = Color.FromArgb(128, 10, 10, 10); var c2 = Color.FromArgb(128, 10, 10, 10);
var p = new float2(0, -4 / wr.Viewport.Zoom); var iz = 1 / wr.Viewport.Zoom;
var q = new float2(0, -3 / wr.Viewport.Zoom); var p = new float2(0, -4 * iz);
var r = new float2(0, -2 / wr.Viewport.Zoom); var q = new float2(0, -3 * iz);
var r = new float2(0, -2 * iz);
var healthColor = GetHealthColor(health); var healthColor = GetHealthColor(health);
var healthColor2 = Color.FromArgb( var healthColor2 = Color.FromArgb(
@@ -133,14 +135,14 @@ namespace OpenRA.Graphics
var z = float2.Lerp(start, end, (float)health.HP / health.MaxHP); var z = float2.Lerp(start, end, (float)health.HP / health.MaxHP);
var wlr = Game.Renderer.WorldLineRenderer; var wcr = Game.Renderer.WorldRgbaColorRenderer;
wlr.DrawLine(start + p, end + p, c); wcr.DrawLine(start + p, end + p, iz, c);
wlr.DrawLine(start + q, end + q, c2); wcr.DrawLine(start + q, end + q, iz, c2);
wlr.DrawLine(start + r, end + r, c); wcr.DrawLine(start + r, end + r, iz, c);
wlr.DrawLine(start + p, z + p, healthColor2); wcr.DrawLine(start + p, z + p, iz, healthColor2);
wlr.DrawLine(start + q, z + q, healthColor); wcr.DrawLine(start + q, z + q, iz, healthColor);
wlr.DrawLine(start + r, z + r, healthColor2); wcr.DrawLine(start + r, z + r, iz, healthColor2);
if (health.DisplayHP != health.HP) if (health.DisplayHP != health.HP)
{ {
@@ -152,9 +154,9 @@ namespace OpenRA.Graphics
deltaColor.B / 2); deltaColor.B / 2);
var zz = float2.Lerp(start, end, (float)health.DisplayHP / health.MaxHP); var zz = float2.Lerp(start, end, (float)health.DisplayHP / health.MaxHP);
wlr.DrawLine(z + p, zz + p, deltaColor2); wcr.DrawLine(z + p, zz + p, iz, deltaColor2);
wlr.DrawLine(z + q, zz + q, deltaColor); wcr.DrawLine(z + q, zz + q, iz, deltaColor);
wlr.DrawLine(z + r, zz + r, deltaColor2); wcr.DrawLine(z + r, zz + r, iz, deltaColor2);
} }
} }

View File

@@ -62,7 +62,7 @@ namespace OpenRA.Graphics
public void RenderDebugGeometry(WorldRenderer wr) public void RenderDebugGeometry(WorldRenderer wr)
{ {
var offset = ScreenPosition(wr) + sprite.Offset; var offset = ScreenPosition(wr) + sprite.Offset;
Game.Renderer.WorldLineRenderer.DrawRect(offset, offset + sprite.Size, Color.Red); Game.Renderer.WorldRgbaColorRenderer.DrawRect(offset, offset + sprite.Size, 1 / wr.Viewport.Zoom, Color.Red);
} }
public Rectangle ScreenBounds(WorldRenderer wr) public Rectangle ScreenBounds(WorldRenderer wr)

View File

@@ -43,16 +43,26 @@ namespace OpenRA.Graphics
if (!waypoints.Any()) if (!waypoints.Any())
return; return;
var iz = 1 / wr.Viewport.Zoom;
var first = wr.ScreenPxPosition(waypoints.First()); var first = wr.ScreenPxPosition(waypoints.First());
var a = first; var a = first;
foreach (var b in waypoints.Skip(1).Select(pos => wr.ScreenPxPosition(pos))) foreach (var b in waypoints.Skip(1).Select(pos => wr.ScreenPxPosition(pos)))
{ {
Game.Renderer.WorldLineRenderer.DrawLine(a, b, color); Game.Renderer.WorldRgbaColorRenderer.DrawLine(a, b, iz, color);
wr.DrawTargetMarker(color, b); DrawTargetMarker(wr, color, b);
a = b; a = b;
} }
wr.DrawTargetMarker(color, first); DrawTargetMarker(wr, color, first);
}
public static void DrawTargetMarker(WorldRenderer wr, Color color, float2 location)
{
var iz = 1 / wr.Viewport.Zoom;
var offset = new float2(iz, iz);
var tl = location - offset;
var br = location + offset;
Game.Renderer.WorldRgbaColorRenderer.FillRect(tl, br, color);
} }
public void RenderDebugGeometry(WorldRenderer wr) { } public void RenderDebugGeometry(WorldRenderer wr) { }

View File

@@ -53,7 +53,7 @@ namespace OpenRA.Graphics
public void RenderDebugGeometry(WorldRenderer wr) public void RenderDebugGeometry(WorldRenderer wr)
{ {
var offset = screenPos + sprite.Offset; var offset = screenPos + sprite.Offset;
Game.Renderer.LineRenderer.DrawRect(offset, offset + sprite.Size, Color.Red); Game.Renderer.RgbaColorRenderer.DrawRect(offset, offset + sprite.Size, 1, Color.Red);
} }
public Rectangle ScreenBounds(WorldRenderer wr) public Rectangle ScreenBounds(WorldRenderer wr)

View File

@@ -204,26 +204,6 @@ namespace OpenRA.Graphics
Game.Renderer.Flush(); Game.Renderer.Flush();
} }
public void DrawRollover(Actor unit)
{
if (unit.Info.HasTraitInfo<SelectableInfo>())
new SelectionBarsRenderable(unit, true, true).Render(this);
}
public void DrawTargetMarker(Color c, float2 location)
{
var tl = new float2(-1 / Viewport.Zoom, -1 / Viewport.Zoom);
var br = new float2(1 / Viewport.Zoom, 1 / Viewport.Zoom);
var bl = new float2(tl.X, br.Y);
var tr = new float2(br.X, tl.Y);
var wlr = Game.Renderer.WorldLineRenderer;
wlr.DrawLine(location + tl, location + tr, c);
wlr.DrawLine(location + tr, location + br, c);
wlr.DrawLine(location + br, location + bl, c);
wlr.DrawLine(location + bl, location + tl, c);
}
public void RefreshPalette() public void RefreshPalette()
{ {
palette.ApplyModifiers(World.WorldActor.TraitsImplementing<IPaletteModifier>()); palette.ApplyModifiers(World.WorldActor.TraitsImplementing<IPaletteModifier>());

View File

@@ -119,7 +119,6 @@
<Compile Include="Graphics\CursorProvider.cs" /> <Compile Include="Graphics\CursorProvider.cs" />
<Compile Include="Graphics\CursorSequence.cs" /> <Compile Include="Graphics\CursorSequence.cs" />
<Compile Include="Graphics\HardwarePalette.cs" /> <Compile Include="Graphics\HardwarePalette.cs" />
<Compile Include="Graphics\LineRenderer.cs" />
<Compile Include="Graphics\MappedImage.cs" /> <Compile Include="Graphics\MappedImage.cs" />
<Compile Include="Graphics\Minimap.cs" /> <Compile Include="Graphics\Minimap.cs" />
<Compile Include="Graphics\SequenceProvider.cs" /> <Compile Include="Graphics\SequenceProvider.cs" />

View File

@@ -22,10 +22,8 @@ namespace OpenRA
{ {
public SpriteRenderer WorldSpriteRenderer { get; private set; } public SpriteRenderer WorldSpriteRenderer { get; private set; }
public SpriteRenderer WorldRgbaSpriteRenderer { get; private set; } public SpriteRenderer WorldRgbaSpriteRenderer { get; private set; }
public LineRenderer WorldLineRenderer { get; private set; }
public RgbaColorRenderer WorldRgbaColorRenderer { get; private set; } public RgbaColorRenderer WorldRgbaColorRenderer { get; private set; }
public VoxelRenderer WorldVoxelRenderer { get; private set; } public VoxelRenderer WorldVoxelRenderer { get; private set; }
public LineRenderer LineRenderer { get; private set; }
public RgbaColorRenderer RgbaColorRenderer { get; private set; } public RgbaColorRenderer RgbaColorRenderer { get; private set; }
public SpriteRenderer RgbaSpriteRenderer { get; private set; } public SpriteRenderer RgbaSpriteRenderer { get; private set; }
public SpriteRenderer SpriteRenderer { get; private set; } public SpriteRenderer SpriteRenderer { get; private set; }
@@ -63,10 +61,8 @@ namespace OpenRA
WorldSpriteRenderer = new SpriteRenderer(this, Device.CreateShader("shp")); WorldSpriteRenderer = new SpriteRenderer(this, Device.CreateShader("shp"));
WorldRgbaSpriteRenderer = new SpriteRenderer(this, Device.CreateShader("rgba")); WorldRgbaSpriteRenderer = new SpriteRenderer(this, Device.CreateShader("rgba"));
WorldLineRenderer = new LineRenderer(this, Device.CreateShader("color"));
WorldRgbaColorRenderer = new RgbaColorRenderer(this, Device.CreateShader("color")); WorldRgbaColorRenderer = new RgbaColorRenderer(this, Device.CreateShader("color"));
WorldVoxelRenderer = new VoxelRenderer(this, Device.CreateShader("vxl")); WorldVoxelRenderer = new VoxelRenderer(this, Device.CreateShader("vxl"));
LineRenderer = new LineRenderer(this, Device.CreateShader("color"));
RgbaColorRenderer = new RgbaColorRenderer(this, Device.CreateShader("color")); RgbaColorRenderer = new RgbaColorRenderer(this, Device.CreateShader("color"));
RgbaSpriteRenderer = new SpriteRenderer(this, Device.CreateShader("rgba")); RgbaSpriteRenderer = new SpriteRenderer(this, Device.CreateShader("rgba"));
SpriteRenderer = new SpriteRenderer(this, Device.CreateShader("shp")); SpriteRenderer = new SpriteRenderer(this, Device.CreateShader("shp"));
@@ -120,7 +116,6 @@ namespace OpenRA
lastResolution = Resolution; lastResolution = Resolution;
RgbaSpriteRenderer.SetViewportParams(Resolution, 1f, int2.Zero); RgbaSpriteRenderer.SetViewportParams(Resolution, 1f, int2.Zero);
SpriteRenderer.SetViewportParams(Resolution, 1f, int2.Zero); SpriteRenderer.SetViewportParams(Resolution, 1f, int2.Zero);
LineRenderer.SetViewportParams(Resolution, 1f, int2.Zero);
RgbaColorRenderer.SetViewportParams(Resolution, 1f, int2.Zero); RgbaColorRenderer.SetViewportParams(Resolution, 1f, int2.Zero);
} }
@@ -132,7 +127,6 @@ namespace OpenRA
WorldRgbaSpriteRenderer.SetViewportParams(Resolution, zoom, scroll); WorldRgbaSpriteRenderer.SetViewportParams(Resolution, zoom, scroll);
WorldSpriteRenderer.SetViewportParams(Resolution, zoom, scroll); WorldSpriteRenderer.SetViewportParams(Resolution, zoom, scroll);
WorldVoxelRenderer.SetViewportParams(Resolution, zoom, scroll); WorldVoxelRenderer.SetViewportParams(Resolution, zoom, scroll);
WorldLineRenderer.SetViewportParams(Resolution, zoom, scroll);
WorldRgbaColorRenderer.SetViewportParams(Resolution, zoom, scroll); WorldRgbaColorRenderer.SetViewportParams(Resolution, zoom, scroll);
} }
} }

View File

@@ -33,22 +33,30 @@ namespace OpenRA.Widgets
this.worldRenderer = worldRenderer; this.worldRenderer = worldRenderer;
} }
void DrawRollover(Actor unit)
{
// TODO: Integrate this with SelectionDecorations to unhardcode the *Renderable
if (unit.Info.HasTraitInfo<SelectableInfo>())
new SelectionBarsRenderable(unit, true, true).Render(worldRenderer);
}
public override void Draw() public override void Draw()
{ {
if (!IsDragging) if (!IsDragging)
{ {
// Render actors under the mouse pointer // Render actors under the mouse pointer
foreach (var u in SelectActorsInBoxWithDeadzone(World, lastMousePosition, lastMousePosition)) foreach (var u in SelectActorsInBoxWithDeadzone(World, lastMousePosition, lastMousePosition))
worldRenderer.DrawRollover(u); DrawRollover(u);
return; return;
} }
// Render actors in the dragbox // Render actors in the dragbox
var selbox = SelectionBox; var selbox = SelectionBox;
Game.Renderer.WorldLineRenderer.DrawRect(selbox.Value.First.ToFloat2(), selbox.Value.Second.ToFloat2(), Color.White); Game.Renderer.WorldRgbaColorRenderer.DrawRect(selbox.Value.First, selbox.Value.Second,
1 / worldRenderer.Viewport.Zoom, Color.White);
foreach (var u in SelectActorsInBoxWithDeadzone(World, selbox.Value.First, selbox.Value.Second)) foreach (var u in SelectActorsInBoxWithDeadzone(World, selbox.Value.First, selbox.Value.Second))
worldRenderer.DrawRollover(u); DrawRollover(u);
} }
public override bool HandleMouseInput(MouseInput mi) public override bool HandleMouseInput(MouseInput mi)

View File

@@ -66,6 +66,7 @@ namespace OpenRA.Mods.Common.Effects
public readonly Color ContrailColor = Color.White; public readonly Color ContrailColor = Color.White;
public readonly bool ContrailUsePlayerColor = false; public readonly bool ContrailUsePlayerColor = false;
public readonly int ContrailDelay = 1; public readonly int ContrailDelay = 1;
public readonly WDist ContrailWidth = new WDist(64);
public IEffect Create(ProjectileArgs args) { return new Bullet(this, args); } public IEffect Create(ProjectileArgs args) { return new Bullet(this, args); }
} }
@@ -127,7 +128,7 @@ namespace OpenRA.Mods.Common.Effects
if (info.ContrailLength > 0) if (info.ContrailLength > 0)
{ {
var color = info.ContrailUsePlayerColor ? ContrailRenderable.ChooseColor(args.SourceActor) : info.ContrailColor; var color = info.ContrailUsePlayerColor ? ContrailRenderable.ChooseColor(args.SourceActor) : info.ContrailColor;
contrail = new ContrailRenderable(world, color, info.ContrailLength, info.ContrailDelay, 0); contrail = new ContrailRenderable(world, color, info.ContrailWidth, info.ContrailLength, info.ContrailDelay, 0);
} }
trailPalette = info.TrailPalette; trailPalette = info.TrailPalette;

View File

@@ -23,9 +23,12 @@ namespace OpenRA.Mods.Common.Effects
[Desc("Position relative to body")] [Desc("Position relative to body")]
public readonly WVec Offset = WVec.Zero; public readonly WVec Offset = WVec.Zero;
[Desc("Measured in pixels.")] [Desc("Length of the trail (in ticks).")]
public readonly int TrailLength = 25; public readonly int TrailLength = 25;
[Desc("Width of the trail.")]
public readonly WDist TrailWidth = new WDist(64);
[Desc("RGB color of the contrail.")] [Desc("RGB color of the contrail.")]
public readonly Color Color = Color.White; public readonly Color Color = Color.White;
@@ -48,7 +51,7 @@ namespace OpenRA.Mods.Common.Effects
this.info = info; this.info = info;
var color = info.UsePlayerColor ? ContrailRenderable.ChooseColor(self) : info.Color; var color = info.UsePlayerColor ? ContrailRenderable.ChooseColor(self) : info.Color;
trail = new ContrailRenderable(self.World, color, info.TrailLength, 0, 0); trail = new ContrailRenderable(self.World, color, info.TrailWidth, info.TrailLength, 0, 0);
body = self.Trait<BodyOrientation>(); body = self.Trait<BodyOrientation>();
} }

View File

@@ -105,6 +105,8 @@ namespace OpenRA.Mods.Common.Effects
public readonly int ContrailLength = 0; public readonly int ContrailLength = 0;
public readonly WDist ContrailWidth = new WDist(64);
public readonly Color ContrailColor = Color.White; public readonly Color ContrailColor = Color.White;
public readonly bool ContrailUsePlayerColor = false; public readonly bool ContrailUsePlayerColor = false;
@@ -209,7 +211,7 @@ namespace OpenRA.Mods.Common.Effects
if (info.ContrailLength > 0) if (info.ContrailLength > 0)
{ {
var color = info.ContrailUsePlayerColor ? ContrailRenderable.ChooseColor(args.SourceActor) : info.ContrailColor; var color = info.ContrailUsePlayerColor ? ContrailRenderable.ChooseColor(args.SourceActor) : info.ContrailColor;
contrail = new ContrailRenderable(world, color, info.ContrailLength, info.ContrailDelay, 0); contrail = new ContrailRenderable(world, color, info.ContrailWidth, info.ContrailLength, info.ContrailDelay, 0);
} }
trailPalette = info.TrailPalette; trailPalette = info.TrailPalette;

View File

@@ -24,17 +24,19 @@ namespace OpenRA.Mods.Common.Graphics
// Store trail positions in a circular buffer // Store trail positions in a circular buffer
readonly WPos[] trail; readonly WPos[] trail;
readonly WDist width;
int next; int next;
int length; int length;
int skip; int skip;
public ContrailRenderable(World world, Color color, int length, int skip, int zOffset) public ContrailRenderable(World world, Color color, WDist width, int length, int skip, int zOffset)
: this(world, new WPos[length], 0, 0, skip, color, zOffset) { } : this(world, new WPos[length], width, 0, 0, skip, color, zOffset) { }
ContrailRenderable(World world, WPos[] trail, int next, int length, int skip, Color color, int zOffset) ContrailRenderable(World world, WPos[] trail, WDist width, int next, int length, int skip, Color color, int zOffset)
{ {
this.world = world; this.world = world;
this.trail = trail; this.trail = trail;
this.width = width;
this.next = next; this.next = next;
this.length = length; this.length = length;
this.skip = skip; this.skip = skip;
@@ -47,9 +49,9 @@ namespace OpenRA.Mods.Common.Graphics
public int ZOffset { get { return zOffset; } } public int ZOffset { get { return zOffset; } }
public bool IsDecoration { get { return true; } } public bool IsDecoration { get { return true; } }
public IRenderable WithPalette(PaletteReference newPalette) { return new ContrailRenderable(world, (WPos[])trail.Clone(), next, length, skip, color, zOffset); } public IRenderable WithPalette(PaletteReference newPalette) { return new ContrailRenderable(world, (WPos[])trail.Clone(), width, next, length, skip, color, zOffset); }
public IRenderable WithZOffset(int newOffset) { return new ContrailRenderable(world, (WPos[])trail.Clone(), next, length, skip, color, newOffset); } public IRenderable WithZOffset(int newOffset) { return new ContrailRenderable(world, (WPos[])trail.Clone(), width, next, length, skip, color, newOffset); }
public IRenderable OffsetBy(WVec vec) { return new ContrailRenderable(world, trail.Select(pos => pos + vec).ToArray(), next, length, skip, color, zOffset); } public IRenderable OffsetBy(WVec vec) { return new ContrailRenderable(world, trail.Select(pos => pos + vec).ToArray(), width, next, length, skip, color, zOffset); }
public IRenderable AsDecoration() { return this; } public IRenderable AsDecoration() { return this; }
public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; } public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; }
@@ -59,9 +61,8 @@ namespace OpenRA.Mods.Common.Graphics
if (length - skip < 4) if (length - skip < 4)
return; return;
var wlr = Game.Renderer.WorldLineRenderer; var screenWidth = wr.ScreenVector(new WVec(width, WDist.Zero, WDist.Zero))[0];
var oldWidth = wlr.LineWidth; var wcr = Game.Renderer.WorldRgbaColorRenderer;
wlr.LineWidth = wr.Viewport.Zoom;
// Start of the first line segment is the tail of the list - don't smooth it. // Start of the first line segment is the tail of the list - don't smooth it.
var curPos = trail[Index(next - skip - 1)]; var curPos = trail[Index(next - skip - 1)];
@@ -73,13 +74,11 @@ namespace OpenRA.Mods.Common.Graphics
var nextColor = Exts.ColorLerp(i * 1f / (length - 4), color, Color.Transparent); var nextColor = Exts.ColorLerp(i * 1f / (length - 4), color, Color.Transparent);
if (!world.FogObscures(curPos) && !world.FogObscures(nextPos)) if (!world.FogObscures(curPos) && !world.FogObscures(nextPos))
wlr.DrawLine(wr.ScreenPosition(curPos), wr.ScreenPosition(nextPos), curColor, nextColor); wcr.DrawLine(wr.ScreenPosition(curPos), wr.ScreenPosition(nextPos), screenWidth, curColor, nextColor);
curPos = nextPos; curPos = nextPos;
curColor = nextColor; curColor = nextColor;
} }
wlr.LineWidth = oldWidth;
} }
public void RenderDebugGeometry(WorldRenderer wr) { } public void RenderDebugGeometry(WorldRenderer wr) { }

View File

@@ -17,18 +17,16 @@ namespace OpenRA.Mods.Common.Graphics
public struct SelectionBoxRenderable : IRenderable, IFinalizedRenderable public struct SelectionBoxRenderable : IRenderable, IFinalizedRenderable
{ {
readonly WPos pos; readonly WPos pos;
readonly float scale;
readonly Rectangle visualBounds; readonly Rectangle visualBounds;
readonly Color color; readonly Color color;
public SelectionBoxRenderable(Actor actor, Color color) public SelectionBoxRenderable(Actor actor, Color color)
: this(actor.CenterPosition, actor.VisualBounds, 1f, color) { } : this(actor.CenterPosition, actor.VisualBounds, color) { }
public SelectionBoxRenderable(WPos pos, Rectangle visualBounds, float scale, Color color) public SelectionBoxRenderable(WPos pos, Rectangle visualBounds, Color color)
{ {
this.pos = pos; this.pos = pos;
this.visualBounds = visualBounds; this.visualBounds = visualBounds;
this.scale = scale;
this.color = color; this.color = color;
} }
@@ -40,30 +38,26 @@ namespace OpenRA.Mods.Common.Graphics
public IRenderable WithPalette(PaletteReference newPalette) { return this; } public IRenderable WithPalette(PaletteReference newPalette) { return this; }
public IRenderable WithZOffset(int newOffset) { return this; } public IRenderable WithZOffset(int newOffset) { return this; }
public IRenderable OffsetBy(WVec vec) { return new SelectionBoxRenderable(pos + vec, visualBounds, scale, color); } public IRenderable OffsetBy(WVec vec) { return new SelectionBoxRenderable(pos + vec, visualBounds, color); }
public IRenderable AsDecoration() { return this; } public IRenderable AsDecoration() { return this; }
public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; } public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; }
public void Render(WorldRenderer wr) public void Render(WorldRenderer wr)
{ {
var iz = 1 / wr.Viewport.Zoom;
var screenPos = wr.ScreenPxPosition(pos); var screenPos = wr.ScreenPxPosition(pos);
var tl = screenPos + scale * new float2(visualBounds.Left, visualBounds.Top); var tl = screenPos + new float2(visualBounds.Left, visualBounds.Top);
var br = screenPos + scale * new float2(visualBounds.Right, visualBounds.Bottom); var br = screenPos + new float2(visualBounds.Right, visualBounds.Bottom);
var tr = new float2(br.X, tl.Y); var tr = new float2(br.X, tl.Y);
var bl = new float2(tl.X, br.Y); var bl = new float2(tl.X, br.Y);
var u = new float2(4f / wr.Viewport.Zoom, 0); var u = new float2(4 * iz, 0);
var v = new float2(0, 4f / wr.Viewport.Zoom); var v = new float2(0, 4 * iz);
var wlr = Game.Renderer.WorldLineRenderer; var wcr = Game.Renderer.WorldRgbaColorRenderer;
wlr.DrawLine(tl + u, tl, color); wcr.DrawLine(new[] { tl + u, tl, tl + v }, iz, color, true);
wlr.DrawLine(tl, tl + v, color); wcr.DrawLine(new[] { tr - u, tr, tr + v }, iz, color, true);
wlr.DrawLine(tr, tr - u, color); wcr.DrawLine(new[] { br - u, br, br - v }, iz, color, true);
wlr.DrawLine(tr, tr + v, color); wcr.DrawLine(new[] { bl + u, bl, bl - v }, iz, color, true);
wlr.DrawLine(bl, bl + u, color);
wlr.DrawLine(bl, bl - v, color);
wlr.DrawLine(br, br - u, color);
wlr.DrawLine(br, br - v, color);
} }
public void RenderDebugGeometry(WorldRenderer wr) { } public void RenderDebugGeometry(WorldRenderer wr) { }

View File

@@ -53,7 +53,7 @@ namespace OpenRA.Mods.Common.Graphics
{ {
var size = font.Measure(text).ToFloat2(); var size = font.Measure(text).ToFloat2();
var offset = wr.ScreenPxPosition(pos) - 0.5f * size; var offset = wr.ScreenPxPosition(pos) - 0.5f * size;
Game.Renderer.WorldLineRenderer.DrawRect(offset, offset + size, Color.Red); Game.Renderer.WorldRgbaColorRenderer.DrawRect(offset, offset + size, 1 / wr.Viewport.Zoom, Color.Red);
} }
public Rectangle ScreenBounds(WorldRenderer wr) { return Rectangle.Empty; } public Rectangle ScreenBounds(WorldRenderer wr) { return Rectangle.Empty; }

View File

@@ -105,9 +105,7 @@ namespace OpenRA.Mods.Common.Graphics
public void Render(WorldRenderer wr) public void Render(WorldRenderer wr)
{ {
var groundPos = voxel.pos - new WVec(0, 0, wr.World.Map.DistanceAboveTerrain(voxel.pos).Length); var groundPos = voxel.pos - new WVec(0, 0, wr.World.Map.DistanceAboveTerrain(voxel.pos).Length);
var groundZ = wr.World.Map.Grid.TileSize.Height * (groundPos.Z - voxel.pos.Z) / 1024f; var groundZ = wr.World.Map.Grid.TileSize.Height * (groundPos.Z - voxel.pos.Z) / 1024f;
var pxOrigin = wr.ScreenPosition(voxel.pos); var pxOrigin = wr.ScreenPosition(voxel.pos);
var shadowOrigin = pxOrigin - groundZ * (new float2(renderProxy.ShadowDirection, 1)); var shadowOrigin = pxOrigin - groundZ * (new float2(renderProxy.ShadowDirection, 1));
@@ -122,21 +120,27 @@ namespace OpenRA.Mods.Common.Graphics
public void RenderDebugGeometry(WorldRenderer wr) public void RenderDebugGeometry(WorldRenderer wr)
{ {
var groundPos = voxel.pos - new WVec(0, 0, wr.World.Map.DistanceAboveTerrain(voxel.pos).Length);
var groundZ = wr.World.Map.Grid.TileSize.Height * (groundPos.Z - voxel.pos.Z) / 1024f;
var pxOrigin = wr.ScreenPosition(voxel.pos); var pxOrigin = wr.ScreenPosition(voxel.pos);
var groundZ = 0.5f * (pxOrigin.Y - wr.ScreenZPosition(voxel.pos, 0));
var shadowOrigin = pxOrigin - groundZ * (new float2(renderProxy.ShadowDirection, 1)); var shadowOrigin = pxOrigin - groundZ * (new float2(renderProxy.ShadowDirection, 1));
var iz = 1 / wr.Viewport.Zoom;
// Draw sprite rect // Draw sprite rect
var offset = pxOrigin + renderProxy.Sprite.Offset - 0.5f * renderProxy.Sprite.Size; var offset = pxOrigin + renderProxy.Sprite.Offset - 0.5f * renderProxy.Sprite.Size;
Game.Renderer.WorldLineRenderer.DrawRect(offset, offset + renderProxy.Sprite.Size, Color.Red); Game.Renderer.WorldRgbaColorRenderer.DrawRect(offset, offset + renderProxy.Sprite.Size, iz, Color.Red);
// Draw transformed shadow sprite rect // Draw transformed shadow sprite rect
var c = Color.Purple; var c = Color.Purple;
var psb = renderProxy.ProjectedShadowBounds; var psb = renderProxy.ProjectedShadowBounds;
Game.Renderer.WorldLineRenderer.DrawLine(shadowOrigin + psb[1], shadowOrigin + psb[3], c);
Game.Renderer.WorldLineRenderer.DrawLine(shadowOrigin + psb[3], shadowOrigin + psb[0], c); Game.Renderer.WorldRgbaColorRenderer.DrawPolygon(new[]
Game.Renderer.WorldLineRenderer.DrawLine(shadowOrigin + psb[0], shadowOrigin + psb[2], c); {
Game.Renderer.WorldLineRenderer.DrawLine(shadowOrigin + psb[2], shadowOrigin + psb[1], c); shadowOrigin + psb[1],
shadowOrigin + psb[3],
shadowOrigin + psb[0],
shadowOrigin + psb[2]
}, iz, c);
// Draw voxel bounding box // Draw voxel bounding box
var draw = voxel.voxels.Where(v => v.DisableFunc == null || !v.DisableFunc()); var draw = voxel.voxels.Where(v => v.DisableFunc == null || !v.DisableFunc());
@@ -153,15 +157,16 @@ namespace OpenRA.Mods.Common.Graphics
wr.ScreenVectorComponents(v.OffsetFunc(), out sx, out sy, out sz); wr.ScreenVectorComponents(v.OffsetFunc(), out sx, out sy, out sz);
var pxPos = pxOrigin + new float2(sx, sy); var pxPos = pxOrigin + new float2(sx, sy);
var screenTransform = Util.MatrixMultiply(cameraTransform, worldTransform); var screenTransform = Util.MatrixMultiply(cameraTransform, worldTransform);
DrawBoundsBox(pxPos, screenTransform, bounds, Color.Yellow); DrawBoundsBox(pxPos, screenTransform, bounds, iz, Color.Yellow);
} }
} }
static readonly uint[] CornerXIndex = new uint[] { 0, 0, 0, 0, 3, 3, 3, 3 }; static readonly uint[] CornerXIndex = new uint[] { 0, 0, 0, 0, 3, 3, 3, 3 };
static readonly uint[] CornerYIndex = new uint[] { 1, 1, 4, 4, 1, 1, 4, 4 }; static readonly uint[] CornerYIndex = new uint[] { 1, 1, 4, 4, 1, 1, 4, 4 };
static readonly uint[] CornerZIndex = new uint[] { 2, 5, 2, 5, 2, 5, 2, 5 }; static readonly uint[] CornerZIndex = new uint[] { 2, 5, 2, 5, 2, 5, 2, 5 };
static void DrawBoundsBox(float2 pxPos, float[] transform, float[] bounds, Color c) static void DrawBoundsBox(float2 pxPos, float[] transform, float[] bounds, float width, Color c)
{ {
var wcr = Game.Renderer.WorldRgbaColorRenderer;
var corners = new float2[8]; var corners = new float2[8];
for (var i = 0; i < 8; i++) for (var i = 0; i < 8; i++)
{ {
@@ -170,20 +175,17 @@ namespace OpenRA.Mods.Common.Graphics
corners[i] = pxPos + new float2(screen[0], screen[1]); corners[i] = pxPos + new float2(screen[0], screen[1]);
} }
Game.Renderer.WorldLineRenderer.DrawLine(corners[0], corners[1], c); // Front face
Game.Renderer.WorldLineRenderer.DrawLine(corners[1], corners[3], c); wcr.DrawPolygon(new[] { corners[0], corners[1], corners[3], corners[2] }, width, c);
Game.Renderer.WorldLineRenderer.DrawLine(corners[3], corners[2], c);
Game.Renderer.WorldLineRenderer.DrawLine(corners[2], corners[0], c);
Game.Renderer.WorldLineRenderer.DrawLine(corners[4], corners[5], c); // Back face
Game.Renderer.WorldLineRenderer.DrawLine(corners[5], corners[7], c); wcr.DrawPolygon(new[] { corners[4], corners[5], corners[7], corners[6] }, width, c);
Game.Renderer.WorldLineRenderer.DrawLine(corners[7], corners[6], c);
Game.Renderer.WorldLineRenderer.DrawLine(corners[6], corners[4], c);
Game.Renderer.WorldLineRenderer.DrawLine(corners[0], corners[4], c); // Horizontal edges
Game.Renderer.WorldLineRenderer.DrawLine(corners[1], corners[5], c); wcr.DrawLine(corners[0], corners[4], width, c);
Game.Renderer.WorldLineRenderer.DrawLine(corners[2], corners[6], c); wcr.DrawLine(corners[1], corners[5], width, c);
Game.Renderer.WorldLineRenderer.DrawLine(corners[3], corners[7], c); wcr.DrawLine(corners[2], corners[6], width, c);
wcr.DrawLine(corners[3], corners[7], width, c);
} }
public Rectangle ScreenBounds(WorldRenderer wr) public Rectangle ScreenBounds(WorldRenderer wr)

View File

@@ -52,7 +52,8 @@ namespace OpenRA.Mods.Common.Traits
RangeCircleRenderable.DrawRangeCircle(wr, self.CenterPosition, healthInfo.Radius, RangeCircleRenderable.DrawRangeCircle(wr, self.CenterPosition, healthInfo.Radius,
1, Color.Red, 0, Color.Red); 1, Color.Red, 0, Color.Red);
var wlr = Game.Renderer.WorldLineRenderer; var wcr = Game.Renderer.WorldRgbaColorRenderer;
var iz = 1 / wr.Viewport.Zoom;
if (blockInfo != null) if (blockInfo != null)
{ {
@@ -60,9 +61,9 @@ namespace OpenRA.Mods.Common.Traits
var height = new WVec(0, 0, blockInfo.Height.Length); var height = new WVec(0, 0, blockInfo.Height.Length);
var ha = wr.ScreenPosition(self.CenterPosition); var ha = wr.ScreenPosition(self.CenterPosition);
var hb = wr.ScreenPosition(self.CenterPosition + height); var hb = wr.ScreenPosition(self.CenterPosition + height);
wlr.DrawLine(ha, hb, hc); wcr.DrawLine(ha, hb, iz, hc);
wr.DrawTargetMarker(hc, ha); TargetLineRenderable.DrawTargetMarker(wr, hc, ha);
wr.DrawTargetMarker(hc, hb); TargetLineRenderable.DrawTargetMarker(wr, hc, hb);
} }
// No armaments to draw // No armaments to draw
@@ -85,8 +86,8 @@ namespace OpenRA.Mods.Common.Traits
var o = wr.ScreenPosition(pos); var o = wr.ScreenPosition(pos);
var a = wr.ScreenPosition(pos + da * 224 / da.Length); var a = wr.ScreenPosition(pos + da * 224 / da.Length);
var b = wr.ScreenPosition(pos + db * 224 / db.Length); var b = wr.ScreenPosition(pos + db * 224 / db.Length);
wlr.DrawLine(o, a, c); wcr.DrawLine(o, a, iz, c);
wlr.DrawLine(o, b, c); wcr.DrawLine(o, b, iz, c);
} }
return; return;
@@ -101,8 +102,8 @@ namespace OpenRA.Mods.Common.Traits
var sm = wr.ScreenPosition(muzzle); var sm = wr.ScreenPosition(muzzle);
var sd = wr.ScreenPosition(muzzle + dirOffset); var sd = wr.ScreenPosition(muzzle + dirOffset);
wlr.DrawLine(sm, sd, c); wcr.DrawLine(sm, sd, iz, c);
wr.DrawTargetMarker(c, sm); TargetLineRenderable.DrawTargetMarker(wr, c, sm);
} }
} }
} }

View File

@@ -53,7 +53,7 @@ namespace OpenRA.Mods.Common.Traits
var map = wr.World.Map; var map = wr.World.Map;
var tileSet = wr.World.TileSet; var tileSet = wr.World.TileSet;
var lr = Game.Renderer.WorldLineRenderer; var wcr = Game.Renderer.WorldRgbaColorRenderer;
var colors = wr.World.TileSet.HeightDebugColors; var colors = wr.World.TileSet.HeightDebugColors;
var mouseCell = wr.Viewport.ViewToWorld(Viewport.LastMousePos).ToMPos(wr.World.Map); var mouseCell = wr.Viewport.ViewToWorld(Viewport.LastMousePos).ToMPos(wr.World.Map);
@@ -71,22 +71,18 @@ namespace OpenRA.Mods.Common.Traits
var color = corners.Select(c => colors[height + c.Z / 512]).ToArray(); var color = corners.Select(c => colors[height + c.Z / 512]).ToArray();
var pos = map.CenterOfCell(uv.ToCPos(map)); var pos = map.CenterOfCell(uv.ToCPos(map));
var screen = corners.Select(c => wr.ScreenPxPosition(pos + c).ToFloat2()).ToArray(); var screen = corners.Select(c => wr.ScreenPxPosition(pos + c).ToFloat2()).ToArray();
var width = (uv == mouseCell ? 3 : 1) / wr.Viewport.Zoom;
if (uv == mouseCell) // Colors change between points, so render separately
lr.LineWidth = 3;
for (var i = 0; i < 4; i++) for (var i = 0; i < 4; i++)
{ {
var j = (i + 1) % 4; var j = (i + 1) % 4;
lr.DrawLine(screen[i], screen[j], color[i], color[j]); wcr.DrawLine(screen[i], screen[j], width, color[i], color[j]);
} }
lr.LineWidth = 1;
} }
// Projected cell coordinates for the current cell // Projected cell coordinates for the current cell
var projectedCorners = map.CellCorners[0]; var projectedCorners = map.CellCorners[0];
lr.LineWidth = 3;
foreach (var puv in map.ProjectedCellsCovering(mouseCell)) foreach (var puv in map.ProjectedCellsCovering(mouseCell))
{ {
var pos = map.CenterOfCell(((MPos)puv).ToCPos(map)); var pos = map.CenterOfCell(((MPos)puv).ToCPos(map));
@@ -94,11 +90,9 @@ namespace OpenRA.Mods.Common.Traits
for (var i = 0; i < 4; i++) for (var i = 0; i < 4; i++)
{ {
var j = (i + 1) % 4; var j = (i + 1) % 4;
lr.DrawLine(screen[i], screen[j], Color.Navy); wcr.DrawLine(screen[i], screen[j], 3 / wr.Viewport.Zoom, Color.Navy);
} }
} }
lr.LineWidth = 1;
} }
} }
} }

View File

@@ -38,7 +38,7 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Particles are drawn in squares when enabled, otherwise with lines.")] [Desc("Particles are drawn in squares when enabled, otherwise with lines.")]
public readonly bool UseSquares = true; public readonly bool UseSquares = true;
[Desc("Works only with squares enabled. Size min. and max. value in pixels.")] [Desc("Size / width of the particle in px.")]
public readonly int[] ParticleSize = { 1, 3 }; public readonly int[] ParticleSize = { 1, 3 };
[Desc("Scatters falling direction on the x-axis. Scatter min. and max. value in px/tick.")] [Desc("Scatters falling direction on the x-axis. Scatter min. and max. value in px/tick.")]
@@ -294,7 +294,7 @@ namespace OpenRA.Mods.Common.Traits
else else
{ {
var tempPosTail = new float2(topLeft.X + item.PosX - currentWindXOffset, item.PosY - (item.Gravity * 2 / 3) + topLeft.Y); var tempPosTail = new float2(topLeft.X + item.PosX - currentWindXOffset, item.PosY - (item.Gravity * 2 / 3) + topLeft.Y);
Game.Renderer.WorldLineRenderer.DrawLine(tempPos, tempPosTail, item.Color, item.TailColor); Game.Renderer.WorldRgbaColorRenderer.DrawLine(tempPos, tempPosTail, item.Size, item.TailColor);
} }
} }
} }

View File

@@ -2694,6 +2694,14 @@ namespace OpenRA.Mods.Common.UtilityCommands
} }
} }
// Added width support for line particles
if (engineVersion < 20151220 && node.Key == "WeatherOverlay")
{
var useSquares = node.Value.Nodes.FirstOrDefault(n => n.Key == "UseSquares");
if (useSquares != null && !FieldLoader.GetValue<bool>("UseSquares", useSquares.Value.Value))
node.Value.Nodes.Add(new MiniYamlNode("ParticleSize", "1, 1"));
}
UpgradeActorRules(engineVersion, ref node.Value.Nodes, node, depth + 1); UpgradeActorRules(engineVersion, ref node.Value.Nodes, node, depth + 1);
} }
} }

View File

@@ -87,6 +87,7 @@ namespace OpenRA.Mods.Common.Widgets
|| GetAxisFont == null || GetAxisFont() == null) || GetAxisFont == null || GetAxisFont() == null)
return; return;
var cr = Game.Renderer.RgbaColorRenderer;
var rect = RenderBounds; var rect = RenderBounds;
var origin = new float2(rect.Left, rect.Bottom); var origin = new float2(rect.Left, rect.Bottom);
@@ -120,13 +121,13 @@ namespace OpenRA.Mods.Common.Widgets
points = points.Reverse().Take(xAxisSize).Reverse(); points = points.Reverse().Take(xAxisSize).Reverse();
var lastX = 0; var lastX = 0;
var lastPoint = 0f; var lastPoint = 0f;
Game.Renderer.LineRenderer.DrawLineStrip( cr.DrawLine(
points.Select((point, x) => points.Select((point, x) =>
{ {
lastX = x; lastX = x;
lastPoint = point; lastPoint = point;
return origin + new float2(x * xStep, -point * scale); return origin + new float2(x * xStep, -point * scale);
}), color); }).ToArray(), 1, color);
if (lastPoint != 0f) if (lastPoint != 0f)
tiny.DrawText(GetValueFormat().F(lastPoint), origin + new float2(lastX * xStep, -lastPoint * scale - 2), color); tiny.DrawText(GetValueFormat().F(lastPoint), origin + new float2(lastX * xStep, -lastPoint * scale - 2), color);
@@ -139,7 +140,7 @@ namespace OpenRA.Mods.Common.Widgets
// TODO: make this stuff not draw outside of the RenderBounds // TODO: make this stuff not draw outside of the RenderBounds
for (int n = pointStart, x = 0; n <= pointEnd; n++, x += xStep) for (int n = pointStart, x = 0; n <= pointEnd; n++, x += xStep)
{ {
Game.Renderer.LineRenderer.DrawLine(origin + new float2(x, 0), origin + new float2(x, -5), Color.White); cr.DrawLine(origin + new float2(x, 0), origin + new float2(x, -5), 1, Color.White);
tiny.DrawText(GetXAxisValueFormat().F(n), origin + new float2(x, 2), Color.White); tiny.DrawText(GetXAxisValueFormat().F(n), origin + new float2(x, 2), Color.White);
} }
@@ -148,16 +149,16 @@ namespace OpenRA.Mods.Common.Widgets
for (var y = GetDisplayFirstYAxisValue() ? 0 : yStep; y <= height; y += yStep) for (var y = GetDisplayFirstYAxisValue() ? 0 : yStep; y <= height; y += yStep)
{ {
var yValue = y / scale; var yValue = y / scale;
Game.Renderer.LineRenderer.DrawLine(origin + new float2(width - 5, -y), origin + new float2(width, -y), Color.White); cr.DrawLine(origin + new float2(width - 5, -y), origin + new float2(width, -y), 1, Color.White);
tiny.DrawText(GetYAxisValueFormat().F(yValue), origin + new float2(width + 2, -y), Color.White); tiny.DrawText(GetYAxisValueFormat().F(yValue), origin + new float2(width + 2, -y), Color.White);
} }
bold.DrawText(GetYAxisLabel(), origin + new float2(width + 40, -(height / 2)), Color.White); bold.DrawText(GetYAxisLabel(), origin + new float2(width + 40, -(height / 2)), Color.White);
Game.Renderer.LineRenderer.DrawLine(origin, origin + new float2(width, 0), Color.White); cr.DrawLine(origin, origin + new float2(width, 0), 1, Color.White);
Game.Renderer.LineRenderer.DrawLine(origin, origin + new float2(0, -height), Color.White); cr.DrawLine(origin, origin + new float2(0, -height), 1, Color.White);
Game.Renderer.LineRenderer.DrawLine(origin + new float2(width, 0), origin + new float2(width, -height), Color.White); cr.DrawLine(origin + new float2(width, 0), origin + new float2(width, -height), 1, Color.White);
Game.Renderer.LineRenderer.DrawLine(origin + new float2(0, -height), origin + new float2(width, -height), Color.White); cr.DrawLine(origin + new float2(0, -height), origin + new float2(width, -height), 1, Color.White);
} }
public override Widget Clone() public override Widget Clone()

View File

@@ -19,30 +19,37 @@ namespace OpenRA.Mods.Common.Widgets
{ {
public override void Draw() public override void Draw()
{ {
var cr = Game.Renderer.RgbaColorRenderer;
var rect = RenderBounds; var rect = RenderBounds;
var origin = new float2(rect.Right, rect.Bottom); var origin = new float2(rect.Right, rect.Bottom);
var basis = new float2(-rect.Width / 100, -rect.Height / 100); var basis = new float2(-rect.Width / 100, -rect.Height / 100);
Game.Renderer.LineRenderer.DrawLine(origin, origin + new float2(100, 0) * basis, Color.White); cr.DrawLine(new[]
Game.Renderer.LineRenderer.DrawLine(origin + new float2(100, 0) * basis, origin + new float2(100, 100) * basis, Color.White); {
new float2(rect.Left, rect.Top),
new float2(rect.Left, rect.Bottom),
new float2(rect.Right, rect.Bottom)
}, 1, Color.White);
cr.DrawLine(origin + new float2(100, 0) * basis, origin + new float2(100, 100) * basis, 1, Color.White);
var k = 0; var k = 0;
foreach (var item in PerfHistory.Items.Values) foreach (var item in PerfHistory.Items.Values)
{ {
Game.Renderer.LineRenderer.DrawLineStrip( cr.DrawLine(item.Samples()
item.Samples().Select((sample, i) => origin + new float2(i, (float)sample) * basis), item.C); .Select((sample, i) => origin + new float2(i, (float)sample) * basis).ToArray(),
1, item.C);
var u = new float2(rect.Left, rect.Top); var u = new float2(rect.Left, rect.Top);
Game.Renderer.LineRenderer.DrawLine( cr.DrawLine(
u + new float2(10, 10 * k + 5), u + new float2(10, 10 * k + 5),
u + new float2(12, 10 * k + 5), u + new float2(12, 10 * k + 5),
item.C); 1, item.C);
cr.DrawLine(
Game.Renderer.LineRenderer.DrawLine(
u + new float2(10, 10 * k + 4), u + new float2(10, 10 * k + 4),
u + new float2(12, 10 * k + 4), u + new float2(12, 10 * k + 4),
item.C); 1, item.C);
++k; ++k;
} }

View File

@@ -307,7 +307,7 @@ namespace OpenRA.Mods.Common.Widgets
Game.Renderer.EnableScissor(mapRect); Game.Renderer.EnableScissor(mapRect);
DrawRadarPings(); DrawRadarPings();
Game.Renderer.LineRenderer.DrawRect(tl, br, Color.White); Game.Renderer.RgbaColorRenderer.DrawRect(tl, br, 1, Color.White);
Game.Renderer.DisableScissor(); Game.Renderer.DisableScissor();
} }
} }
@@ -317,22 +317,15 @@ namespace OpenRA.Mods.Common.Widgets
if (radarPings == null) if (radarPings == null)
return; return;
var lr = Game.Renderer.LineRenderer; var cr = Game.Renderer.RgbaColorRenderer;
var oldWidth = lr.LineWidth;
lr.LineWidth = 2;
foreach (var radarPing in radarPings.Pings.Where(e => e.IsVisible())) foreach (var radarPing in radarPings.Pings.Where(e => e.IsVisible()))
{ {
var c = radarPing.Color; var c = radarPing.Color;
var pingCell = world.Map.CellContaining(radarPing.Position); var pingCell = world.Map.CellContaining(radarPing.Position);
var points = radarPing.Points(CellToMinimapPixel(pingCell)).ToArray(); var points = radarPing.Points(CellToMinimapPixel(pingCell)).ToArray();
Game.Renderer.RgbaColorRenderer.DrawPolygon(points, 2, c);
lr.DrawLine(points[0], points[1], c);
lr.DrawLine(points[1], points[2], c);
lr.DrawLine(points[2], points[0], c);
} }
lr.LineWidth = oldWidth;
} }
public override void Tick() public override void Tick()

View File

@@ -92,7 +92,7 @@ namespace OpenRA.Mods.Common.Widgets
top.Y -= 1; top.Y -= 1;
} }
Game.Renderer.LineRenderer.DrawLine(bottom, top, color); Game.Renderer.RgbaColorRenderer.DrawLine(bottom, top, 1, color);
} }
} }
else else
@@ -124,7 +124,7 @@ namespace OpenRA.Mods.Common.Widgets
right.X -= 1; right.X -= 1;
} }
Game.Renderer.LineRenderer.DrawLine(left, right, color); Game.Renderer.RgbaColorRenderer.DrawLine(left, right, 1, color);
} }
} }
else else

View File

@@ -1055,7 +1055,6 @@ Rules:
WindTick: 150, 550 WindTick: 150, 550
InstantWindChanges: false InstantWindChanges: false
UseSquares: false UseSquares: false
ParticleSize: 0, 0
ScatterDirection: 0, 0 ScatterDirection: 0, 0
Gravity: 8.00, 12.00 Gravity: 8.00, 12.00
SwingOffset: 0, 0 SwingOffset: 0, 0
@@ -1063,6 +1062,7 @@ Rules:
SwingAmplitude: 0, 0 SwingAmplitude: 0, 0
ParticleColors: 304074, 28386C, 202C60, 182C54 ParticleColors: 304074, 28386C, 202C60, 182C54
LineTailAlphaValue: 150 LineTailAlphaValue: 150
ParticleSize: 1, 1
GlobalLightingPaletteEffect: GlobalLightingPaletteEffect:
Red: 0.75 Red: 0.75
Green: 0.85 Green: 0.85

View File

@@ -508,7 +508,6 @@ Rules:
WindTick: 150, 550 WindTick: 150, 550
InstantWindChanges: false InstantWindChanges: false
UseSquares: false UseSquares: false
ParticleSize: 0, 0
ScatterDirection: 0, 0 ScatterDirection: 0, 0
Gravity: 8.00, 12.00 Gravity: 8.00, 12.00
SwingOffset: 0, 0 SwingOffset: 0, 0
@@ -516,6 +515,7 @@ Rules:
SwingAmplitude: 0, 0 SwingAmplitude: 0, 0
ParticleColors: 304074, 28386C, 202C60, 182C54 ParticleColors: 304074, 28386C, 202C60, 182C54
LineTailAlphaValue: 150 LineTailAlphaValue: 150
ParticleSize: 1, 1
GlobalLightingPaletteEffect: GlobalLightingPaletteEffect:
Red: 0.75 Red: 0.75
Green: 0.85 Green: 0.85