Merge pull request #9873 from teees/editor-fix

Handle mouse up event in default editor brush (instead of mouse down)
This commit is contained in:
Paul Chote
2015-11-08 11:29:03 +00:00
4 changed files with 23 additions and 9 deletions

View File

@@ -88,11 +88,16 @@ namespace OpenRA.Mods.Common.Widgets
return false;
if (mi.Button == MouseButton.Right)
{
if (mi.Event == MouseInputEvent.Up)
{
editorWidget.ClearBrush();
return true;
}
return false;
}
var cell = worldRenderer.Viewport.ViewToWorld(mi.Location);
if (mi.Button == MouseButton.Left && mi.Event == MouseInputEvent.Down)
{

View File

@@ -55,12 +55,11 @@ namespace OpenRA.Mods.Common.Widgets
{
// Exclusively uses mouse wheel and right mouse buttons, but nothing else
// Mouse move events are important for tooltips, so we always allow these through
if (mi.Button != MouseButton.Right && mi.Event != MouseInputEvent.Move && mi.Event != MouseInputEvent.Scroll)
if ((mi.Button != MouseButton.Right && mi.Event != MouseInputEvent.Move && mi.Event != MouseInputEvent.Scroll) ||
mi.Event == MouseInputEvent.Down)
return false;
var cell = worldRenderer.Viewport.ViewToWorld(mi.Location);
if (mi.Event == MouseInputEvent.Up)
return true;
var underCursor = editorLayer.PreviewsAt(worldRenderer.Viewport.ViewToWorldPx(mi.Location))
.FirstOrDefault();

View File

@@ -63,11 +63,16 @@ namespace OpenRA.Mods.Common.Widgets
return false;
if (mi.Button == MouseButton.Right)
{
if (mi.Event == MouseInputEvent.Up)
{
editorWidget.ClearBrush();
return true;
}
return false;
}
var cell = worldRenderer.Viewport.ViewToWorld(mi.Location);
if (mi.Button == MouseButton.Left && AllowResourceAt(cell))

View File

@@ -63,11 +63,16 @@ namespace OpenRA.Mods.Common.Widgets
return false;
if (mi.Button == MouseButton.Right)
{
if (mi.Event == MouseInputEvent.Up)
{
editorWidget.ClearBrush();
return true;
}
return false;
}
if (mi.Button == MouseButton.Left)
{
if (mi.Event == MouseInputEvent.Down)