Use the virtual filesystem to resolve MapFolder paths.
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@@ -16,6 +16,7 @@ using System.Linq;
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using System.Net;
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using System.Text;
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using System.Threading;
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using OpenRA.FileSystem;
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using OpenRA.Graphics;
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using OpenRA.Primitives;
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@@ -45,7 +46,8 @@ namespace OpenRA
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{
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// Expand the dictionary (dir path, dir type) to a dictionary of (map path, dir type)
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var mapPaths = modData.Manifest.MapFolders.SelectMany(kv =>
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FindMapsIn(kv.Key).ToDictionary(p => p, p => string.IsNullOrEmpty(kv.Value) ? MapClassification.Unknown : Enum<MapClassification>.Parse(kv.Value)));
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FindMapsIn(modData.ModFiles, kv.Key).ToDictionary(p => p, p => string.IsNullOrEmpty(kv.Value)
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? MapClassification.Unknown : Enum<MapClassification>.Parse(kv.Value)));
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foreach (var path in mapPaths)
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{
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@@ -111,7 +113,7 @@ namespace OpenRA
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new Download(url, _ => { }, onInfoComplete);
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}
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public static IEnumerable<string> FindMapsIn(string dir)
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public static IEnumerable<string> FindMapsIn(FileSystem.FileSystem context, string dir)
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{
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string[] noMaps = { };
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@@ -119,9 +121,15 @@ namespace OpenRA
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if (dir.StartsWith("~"))
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dir = dir.Substring(1);
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dir = Platform.ResolvePath(dir);
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if (!Directory.Exists(dir))
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// HACK: We currently only support maps loaded from Folders
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// This is a temporary workaround that resolves the filesystem paths to a system directory
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IReadOnlyPackage package;
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string filename;
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if (context.TryGetPackageContaining(dir, out package, out filename))
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dir = Path.Combine(package.Name, filename);
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else if (Directory.Exists(Platform.ResolvePath(dir)))
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dir = Platform.ResolvePath(dir);
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else
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return noMaps;
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var dirsWithMaps = Directory.GetDirectories(dir)
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@@ -12,6 +12,7 @@ using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using OpenRA.FileSystem;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Common.Widgets.Logic
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@@ -29,6 +30,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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[ObjectCreator.UseCtor]
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public SaveMapLogic(Widget widget, Action<string> onSave, Action onExit, Map map, List<MiniYamlNode> playerDefinitions, List<MiniYamlNode> actorDefinitions)
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{
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var modData = Game.ModData;
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var title = widget.Get<TextFieldWidget>("TITLE");
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title.Text = map.Title;
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@@ -59,14 +61,18 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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Func<string, string> makeMapDirectory = dir =>
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{
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var f = Platform.UnresolvePath(dir);
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if (f.StartsWith("~"))
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f = f.Substring(1);
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if (dir.StartsWith("~"))
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dir = dir.Substring(1);
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return f;
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IReadOnlyPackage package;
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string f;
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if (modData.ModFiles.TryGetPackageContaining(dir, out package, out f))
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dir = Path.Combine(package.Name, f);
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return Platform.UnresolvePath(dir);
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};
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var mapDirectories = Game.ModData.Manifest.MapFolders
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var mapDirectories = modData.Manifest.MapFolders
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.ToDictionary(kv => makeMapDirectory(kv.Key), kv => Enum<MapClassification>.Parse(kv.Value));
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var directoryDropdown = widget.Get<DropDownButtonWidget>("DIRECTORY_DROPDOWN");
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@@ -147,7 +153,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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if (playerDefinitions != null)
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map.PlayerDefinitions = playerDefinitions;
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map.RequiresMod = Game.ModData.Manifest.Mod.Id;
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map.RequiresMod = modData.Manifest.Mod.Id;
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// Create the map directory if required
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Directory.CreateDirectory(Platform.ResolvePath(directoryDropdown.Text));
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@@ -156,13 +162,13 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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// Invalidate the old map metadata
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if (map.Uid != null && combinedPath == map.Path)
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Game.ModData.MapCache[map.Uid].Invalidate();
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modData.MapCache[map.Uid].Invalidate();
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map.Save(combinedPath);
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// Update the map cache so it can be loaded without restarting the game
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var classification = mapDirectories[directoryDropdown.Text];
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Game.ModData.MapCache[map.Uid].UpdateFromMap(map, classification);
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modData.MapCache[map.Uid].UpdateFromMap(map, classification);
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Console.WriteLine("Saved current map at {0}", combinedPath);
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Ui.CloseWindow();
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