Port nod03a to New Lua
This commit is contained in:
@@ -576,10 +576,14 @@ Rules:
|
||||
-CrateSpawner:
|
||||
-SpawnMPUnits:
|
||||
-MPStartLocations:
|
||||
LuaScriptInterface:
|
||||
LuaScripts: nod03a.lua
|
||||
LuaScript:
|
||||
Scripts: nod03a.lua
|
||||
ObjectivesPanel:
|
||||
PanelName: MISSION_OBJECTIVES
|
||||
^Infantry:
|
||||
MustBeDestroyed:
|
||||
^Vehicle:
|
||||
MustBeDestroyed:
|
||||
NUK2:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
@@ -635,6 +639,7 @@ Rules:
|
||||
Tooltip:
|
||||
Name: Prison
|
||||
Capturable:
|
||||
CaptureThreshold: 1
|
||||
HQ.NOAIRSTRIKE:
|
||||
RequiresPower:
|
||||
CanPowerDown:
|
||||
|
||||
@@ -1,50 +1,57 @@
|
||||
FirstAttackWave = { "e1", "e1", "e1", "e2", }
|
||||
SecondThirdAttackWave = { "e1", "e1", "e2", }
|
||||
|
||||
MissionAccomplished = function()
|
||||
Mission.MissionOver({ player }, nil, true)
|
||||
Media.PlayMovieFullscreen("desflees.vqa")
|
||||
end
|
||||
|
||||
MissionFailed = function()
|
||||
Mission.MissionOver(nil, { player }, true)
|
||||
Media.PlayMovieFullscreen("flag.vqa")
|
||||
end
|
||||
|
||||
SendFirstAttackWave = function()
|
||||
for FirstAttackWaveCount = 1, 4 do
|
||||
local waveunit = Actor.Create(FirstAttackWave[FirstAttackWaveCount], { Owner = enemy, Location = AttackWaveSpawnA.Location })
|
||||
Actor.AttackMove(waveunit, PlayerBase.Location)
|
||||
end
|
||||
end
|
||||
|
||||
SendSecondAttackWave = function()
|
||||
for SecondAttackWaveCount = 1, 3 do
|
||||
local waveunit = Actor.Create(SecondThirdAttackWave[SecondAttackWaveCount], { Owner = enemy, Location = AttackWaveSpawnB.Location })
|
||||
Actor.AttackMove(waveunit, PlayerBase.Location)
|
||||
end
|
||||
end
|
||||
|
||||
SendThirdAttackWave = function()
|
||||
for ThirdAttackWaveCount = 1, 3 do
|
||||
local waveunit = Actor.Create(SecondThirdAttackWave[ThirdAttackWaveCount], { Owner = enemy, Location = AttackWaveSpawnC.Location })
|
||||
Actor.AttackMove(waveunit, PlayerBase.Location)
|
||||
end
|
||||
SendAttackWave = function(units, spawnPoint)
|
||||
Reinforcements.Reinforce(enemy, units, { spawnPoint }, Utils.Seconds(1), function(actor)
|
||||
actor.AttackMove(PlayerBase.Location)
|
||||
end)
|
||||
end
|
||||
|
||||
WorldLoaded = function()
|
||||
player = OpenRA.GetPlayer("Nod")
|
||||
enemy = OpenRA.GetPlayer("GDI")
|
||||
player = Player.GetPlayer("Nod")
|
||||
enemy = Player.GetPlayer("GDI")
|
||||
|
||||
gdiObjective = enemy.AddPrimaryObjective("Eliminate all Nod forces in the area")
|
||||
nodObjective1 = player.AddPrimaryObjective("Capture the prison")
|
||||
nodObjective2 = player.AddSecondaryObjective("Destroy all GDI forces")
|
||||
|
||||
Trigger.AfterDelay(Utils.Seconds(20), function() SendAttackWave(FirstAttackWave, AttackWaveSpawnA.Location) end)
|
||||
Trigger.AfterDelay(Utils.Seconds(50), function() SendAttackWave(SecondThirdAttackWave, AttackWaveSpawnB.Location) end)
|
||||
Trigger.AfterDelay(Utils.Seconds(100), function() SendAttackWave(SecondThirdAttackWave, AttackWaveSpawnC.Location) end)
|
||||
|
||||
Trigger.OnObjectiveCompleted(player, function() Media.DisplayMessage("Objective completed") end)
|
||||
Trigger.OnObjectiveFailed(player, function() Media.DisplayMessage("Objective failed") end)
|
||||
|
||||
Trigger.OnCapture(TechCenter, function()
|
||||
player.MarkCompletedObjective(nodObjective1)
|
||||
end)
|
||||
|
||||
Trigger.OnKilled(TechCenter, function()
|
||||
player.MarkFailedObjective(nodObjective1)
|
||||
end)
|
||||
|
||||
Trigger.OnPlayerWon(player, function()
|
||||
Trigger.AfterDelay(Utils.Seconds(2), function()
|
||||
Media.PlaySpeechNotification(player, "Win")
|
||||
Media.PlayMovieFullscreen("desflees.vqa")
|
||||
end)
|
||||
end)
|
||||
|
||||
Trigger.OnPlayerLost(player, function()
|
||||
Trigger.AfterDelay(Utils.Seconds(1), function()
|
||||
Media.PlaySpeechNotification(player, "Lose")
|
||||
Media.PlayMovieFullscreen("flag.vqa")
|
||||
end)
|
||||
end)
|
||||
|
||||
Media.PlayMovieFullscreen("nod3.vqa")
|
||||
OpenRA.RunAfterDelay(25 * 20, SendFirstAttackWave)
|
||||
OpenRA.RunAfterDelay(25 * 50, SendSecondAttackWave)
|
||||
OpenRA.RunAfterDelay(25 * 100, SendThirdAttackWave)
|
||||
Actor.OnCaptured(TechCenter, MissionAccomplished)
|
||||
Actor.OnKilled(TechCenter, MissionFailed)
|
||||
end
|
||||
|
||||
Tick = function()
|
||||
if Mission.RequiredUnitsAreDestroyed(player) then
|
||||
MissionFailed()
|
||||
if player.HasNoRequiredUnits() then
|
||||
enemy.MarkCompletedObjective(gdiObjective)
|
||||
end
|
||||
if enemy.HasNoRequiredUnits() then
|
||||
player.MarkCompletedObjective(nodObjective2)
|
||||
end
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user