remove some crashes

This commit is contained in:
Chris Forbes
2010-09-16 18:18:16 +12:00
parent f456e41a45
commit 106fbcd5af
2 changed files with 20 additions and 23 deletions

View File

@@ -14,34 +14,34 @@ namespace OpenRA.Mods.RA.Activities
{
class CaptureBuilding : IActivity
{
Actor target;
Target target;
public CaptureBuilding(Actor target) { this.target = target; }
public CaptureBuilding(Actor target) { this.target = Target.FromActor(target); }
public IActivity NextActivity { get; set; }
public IActivity Tick(Actor self)
{
if (target == null || target.IsDead()) return NextActivity;
if ((target.Location - self.Location).Length > 1)
if (!target.IsValid) return NextActivity;
if ((target.Actor.Location - self.Location).Length > 1)
return NextActivity;
target.World.AddFrameEndTask(w =>
self.World.AddFrameEndTask(w =>
{
// momentarily remove from world so the ownership queries don't get confused
var oldOwner = target.Owner;
w.Remove(target);
target.Owner = self.Owner;
w.Add(target);
var oldOwner = target.Actor.Owner;
w.Remove(target.Actor);
target.Actor.Owner = self.Owner;
w.Add(target.Actor);
foreach (var t in target.TraitsImplementing<INotifyCapture>())
t.OnCapture(target, self, oldOwner, self.Owner);
foreach (var t in target.Actor.TraitsImplementing<INotifyCapture>())
t.OnCapture(target.Actor, self, oldOwner, self.Owner);
self.Destroy();
});
return NextActivity;
}
public void Cancel(Actor self) { target = null; NextActivity = null; }
public void Cancel(Actor self) { target = Target.None; NextActivity = null; }
}
}

View File

@@ -15,26 +15,23 @@ namespace OpenRA.Mods.RA.Activities
{
class Demolish : IActivity
{
Actor target;
Target target;
public IActivity NextActivity { get; set; }
public Demolish( Actor target )
{
this.target = target;
}
public Demolish( Actor target ) { this.target = Target.FromActor(target); }
public IActivity Tick(Actor self)
{
if (target == null || target.IsDead()) return NextActivity;
if ((target.Location - self.Location).Length > 1)
if (!target.IsValid) return NextActivity;
if ((target.Actor.Location - self.Location).Length > 1)
return NextActivity;
self.World.AddFrameEndTask(w => w.Add(new DelayedAction(25 * 2,
() => target.Kill(self))));
() => { if (target.IsValid) target.Actor.Kill(self); })));
return NextActivity;
}
public void Cancel(Actor self) { target = null; NextActivity = null; }
public void Cancel(Actor self) { target = Target.None; NextActivity = null; }
}
}