Move shrouded/revealed tile calculation outside Shroud.
This commit is contained in:
@@ -32,6 +32,13 @@ namespace OpenRA.Traits
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lobbyShroudFogDisabled = !self.World.LobbyInfo.GlobalSettings.Shroud && !self.World.LobbyInfo.GlobalSettings.Fog;
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}
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CPos[] ShroudedTiles(Actor self)
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{
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return Shroud.GetVisOrigins(self)
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.SelectMany(o => Shroud.FindVisibleTiles(self.World, o, Range))
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.Distinct().ToArray();
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}
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public void Tick(Actor self)
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{
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if (lobbyShroudFogDisabled)
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@@ -43,20 +50,20 @@ namespace OpenRA.Traits
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cachedLocation = self.Location;
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cachedDisabled = disabled;
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CPos[] shrouded = null;
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var shrouded = ShroudedTiles(self);
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foreach (var p in self.World.Players)
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{
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p.Shroud.RemoveShroudGeneration(self);
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p.Shroud.AddShroudGeneration(self, ref shrouded);
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p.Shroud.AddShroudGeneration(self, shrouded);
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}
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}
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}
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public void AddedToWorld(Actor self)
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{
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CPos[] shrouded = null;
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var shrouded = ShroudedTiles(self);
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foreach (var p in self.World.Players)
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p.Shroud.AddShroudGeneration(self, ref shrouded);
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p.Shroud.AddShroudGeneration(self, shrouded);
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}
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public void RemovedFromWorld(Actor self)
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@@ -31,6 +31,13 @@ namespace OpenRA.Traits
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lobbyShroudFogDisabled = !self.World.LobbyInfo.GlobalSettings.Shroud && !self.World.LobbyInfo.GlobalSettings.Fog;
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}
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CPos[] VisibleTiles(Actor self)
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{
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return Shroud.GetVisOrigins(self)
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.SelectMany(o => Shroud.FindVisibleTiles(self.World, o, Range))
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.Distinct().ToArray();
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}
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public void Tick(Actor self)
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{
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if (lobbyShroudFogDisabled)
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@@ -40,20 +47,20 @@ namespace OpenRA.Traits
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{
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cachedLocation = self.Location;
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CPos[] visible = null;
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var visible = VisibleTiles(self);
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foreach (var p in self.World.Players)
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{
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p.Shroud.RemoveVisibility(self);
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p.Shroud.AddVisibility(self, ref visible);
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p.Shroud.AddVisibility(self, visible);
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}
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}
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}
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public void AddedToWorld(Actor self)
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{
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CPos[] visible = null;
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var visible = VisibleTiles(self);
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foreach (var p in self.World.Players)
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p.Shroud.AddVisibility(self, ref visible);
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p.Shroud.AddVisibility(self, visible);
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}
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public void RemovedFromWorld(Actor self)
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@@ -77,7 +77,7 @@ namespace OpenRA.Traits
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return GetVisOrigins(actor).SelectMany(o => FindVisibleTiles(actor.World, o, range)).Distinct().ToArray();
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}
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static IEnumerable<CPos> FindVisibleTiles(World world, CPos position, WRange radius)
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public static IEnumerable<CPos> FindVisibleTiles(World world, CPos position, WRange radius)
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{
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var map = world.Map;
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var r = (radius.Range + 1023) / 1024;
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@@ -89,15 +89,11 @@ namespace OpenRA.Traits
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yield return cell;
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}
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public void AddVisibility(Actor a, ref CPos[] visible)
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public void AddVisibility(Actor a, CPos[] visible)
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{
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var rs = a.TraitOrDefault<RevealsShroud>();
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if (rs == null || !a.Owner.IsAlliedWith(self.Owner) || rs.Range == WRange.Zero)
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if (!a.Owner.IsAlliedWith(self.Owner))
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return;
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// Lazily generate the visible tiles, allowing the caller to re-use them if desired.
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visible = visible ?? FindVisibleTiles(a, rs.Range);
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foreach (var c in visible)
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{
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var uv = c.ToMPos(map);
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@@ -134,15 +130,11 @@ namespace OpenRA.Traits
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Invalidate(visible);
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}
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public void AddShroudGeneration(Actor a, ref CPos[] shrouded)
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public void AddShroudGeneration(Actor a, CPos[] shrouded)
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{
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var cs = a.TraitOrDefault<CreatesShroud>();
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if (cs == null || a.Owner.IsAlliedWith(self.Owner) || cs.Range == WRange.Zero)
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if (a.Owner.IsAlliedWith(self.Owner))
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return;
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// Lazily generate the shrouded tiles, allowing the caller to re-use them if desired.
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shrouded = shrouded ?? FindVisibleTiles(a, cs.Range);
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foreach (var c in shrouded)
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generatedShroudCount[c]++;
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@@ -177,10 +169,17 @@ namespace OpenRA.Traits
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CPos[] shrouded = null;
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foreach (var p in self.World.Players)
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{
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p.Shroud.RemoveVisibility(self);
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p.Shroud.AddVisibility(self, ref visible);
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p.Shroud.RemoveShroudGeneration(self);
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p.Shroud.AddShroudGeneration(self, ref shrouded);
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if (p.Shroud.visibility.TryGetValue(self, out visible))
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{
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p.Shroud.RemoveVisibility(self);
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p.Shroud.AddVisibility(self, visible);
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}
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if (p.Shroud.generation.TryGetValue(self, out shrouded))
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{
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p.Shroud.RemoveShroudGeneration(self);
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p.Shroud.AddShroudGeneration(self, shrouded);
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}
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}
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}
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}
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