Remove hardcoded mpspawn owner lint check

Use RequiresSpecificOwner to enforce the owner
that owns the world instead.

Require 'Neutral' in the official mods accordingly.
This commit is contained in:
reaperrr
2018-11-20 16:02:05 +01:00
committed by Paul Chote
parent 1eb573bcbc
commit 10e51db236
5 changed files with 8 additions and 5 deletions

View File

@@ -91,11 +91,6 @@ namespace OpenRA.Mods.Common.Lint
var ownerName = ownerInit.PlayerName;
if (!playerNames.Contains(ownerName))
emitError("Actor {0} is owned by unknown player {1}.".F(kv.Key, ownerName));
else if (kv.Value.Value == "mpspawn" && !players[ownerName].OwnsWorld)
{
emitError("Actor {0} needs to be owned by the player that owns the world. ".F(kv.Key) +
"Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.");
}
RequiresSpecificOwnersInfo info;
if (actorsWithRequiredOwner.TryGetValue(kv.Value.Value, out info))

View File

@@ -58,6 +58,8 @@ mpspawn:
QuantizedFacings: 1
MapEditorData:
Categories: System
RequiresSpecificOwners:
ValidOwnerNames: Neutral
waypoint:
Interactable:

View File

@@ -152,6 +152,8 @@ mpspawn:
QuantizedFacings: 1
MapEditorData:
Categories: System
RequiresSpecificOwners:
ValidOwnerNames: Neutral
waypoint:
Interactable:

View File

@@ -373,6 +373,8 @@ mpspawn:
QuantizedFacings: 1
MapEditorData:
Categories: System
RequiresSpecificOwners:
ValidOwnerNames: Neutral
waypoint:
Interactable:

View File

@@ -11,6 +11,8 @@ mpspawn:
QuantizedFacings: 1
MapEditorData:
Categories: System
RequiresSpecificOwners:
ValidOwnerNames: Neutral
waypoint:
Interactable: