Remove hardcoded mpspawn owner lint check
Use RequiresSpecificOwner to enforce the owner that owns the world instead. Require 'Neutral' in the official mods accordingly.
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@@ -91,11 +91,6 @@ namespace OpenRA.Mods.Common.Lint
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var ownerName = ownerInit.PlayerName;
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if (!playerNames.Contains(ownerName))
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emitError("Actor {0} is owned by unknown player {1}.".F(kv.Key, ownerName));
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else if (kv.Value.Value == "mpspawn" && !players[ownerName].OwnsWorld)
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{
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emitError("Actor {0} needs to be owned by the player that owns the world. ".F(kv.Key) +
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"Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.");
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}
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RequiresSpecificOwnersInfo info;
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if (actorsWithRequiredOwner.TryGetValue(kv.Value.Value, out info))
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@@ -58,6 +58,8 @@ mpspawn:
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QuantizedFacings: 1
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MapEditorData:
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Categories: System
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RequiresSpecificOwners:
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ValidOwnerNames: Neutral
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waypoint:
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Interactable:
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@@ -152,6 +152,8 @@ mpspawn:
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QuantizedFacings: 1
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MapEditorData:
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Categories: System
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RequiresSpecificOwners:
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ValidOwnerNames: Neutral
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waypoint:
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Interactable:
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@@ -373,6 +373,8 @@ mpspawn:
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QuantizedFacings: 1
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MapEditorData:
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Categories: System
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RequiresSpecificOwners:
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ValidOwnerNames: Neutral
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waypoint:
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Interactable:
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@@ -11,6 +11,8 @@ mpspawn:
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QuantizedFacings: 1
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MapEditorData:
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Categories: System
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RequiresSpecificOwners:
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ValidOwnerNames: Neutral
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waypoint:
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Interactable:
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