wired up Explodes again; categories != targettypes

This commit is contained in:
Chris Forbes
2010-04-01 22:25:15 +13:00
parent 268c714ac2
commit 10e7afc10c
7 changed files with 20 additions and 20 deletions

View File

@@ -109,15 +109,15 @@ namespace OpenRA
public static bool WeaponValidForTarget(WeaponInfo weapon, Actor target)
{
var unit = target.traits.GetOrDefault<Unit>();
var ownedInfo = target.Info.Traits.GetOrDefault<OwnedActorInfo>();
if (!weapon.ValidTargets.Contains(target.Info.Category))
if (!weapon.ValidTargets.Contains(ownedInfo.TargetType))
return false;
if (weapon.Warheads.All( w => w.EffectivenessAgainst(target.Info.Traits.Get<OwnedActorInfo>().Armor) <= 0))
if (weapon.Warheads.All( w => w.EffectivenessAgainst(ownedInfo.Armor) <= 0))
return false;
if (weapon.Underwater && !target.Info.Traits.Get<OwnedActorInfo>().WaterBound)
if (weapon.Underwater && !ownedInfo.WaterBound)
return false;
return true;