wired up Explodes again; categories != targettypes
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@@ -109,15 +109,15 @@ namespace OpenRA
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public static bool WeaponValidForTarget(WeaponInfo weapon, Actor target)
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{
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var unit = target.traits.GetOrDefault<Unit>();
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var ownedInfo = target.Info.Traits.GetOrDefault<OwnedActorInfo>();
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if (!weapon.ValidTargets.Contains(target.Info.Category))
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if (!weapon.ValidTargets.Contains(ownedInfo.TargetType))
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return false;
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if (weapon.Warheads.All( w => w.EffectivenessAgainst(target.Info.Traits.Get<OwnedActorInfo>().Armor) <= 0))
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if (weapon.Warheads.All( w => w.EffectivenessAgainst(ownedInfo.Armor) <= 0))
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return false;
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if (weapon.Underwater && !target.Info.Traits.Get<OwnedActorInfo>().WaterBound)
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if (weapon.Underwater && !ownedInfo.WaterBound)
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return false;
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return true;
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@@ -34,6 +34,7 @@ namespace OpenRA.Traits
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public readonly bool Crewed = false; // replace with trait?
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public readonly int Sight = 0;
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public readonly bool WaterBound = false;
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public readonly string TargetType = "Ground";
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}
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public class BuildingInfo : OwnedActorInfo, ITraitInfo
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@@ -32,12 +32,7 @@ namespace OpenRA.Traits
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{
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var unit = self.traits.GetOrDefault<Unit>();
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var altitude = unit != null ? unit.Altitude : 0;
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// self.World.AddFrameEndTask(
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// w => w.Add(new Bullet(
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// "UnitExplode", e.Attacker.Owner, e.Attacker,
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// self.CenterLocation.ToInt2(), self.CenterLocation.ToInt2(),
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// altitude, altitude)));
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Combat.DoExplosion(e.Attacker, "UnitExplode", self.CenterLocation.ToInt2(), altitude);
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}
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}
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}
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@@ -34,6 +34,7 @@
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^Plane:
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Category: Plane
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Unit:
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TargetType: Air
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Selectable:
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^Building:
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@@ -1012,6 +1012,7 @@ SS:
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Sight: 6
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Speed: 6
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WaterBound: yes
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TargetType: Sub
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RenderUnit:
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Submarine:
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AttackBase:
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@@ -15,7 +15,7 @@ ZSU-23:
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ROF: 10
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Range: 6
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Report: AACANON3
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ValidTargets: Plane
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ValidTargets: Air
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Bullet:
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Speed: 100
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Warhead:
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@@ -41,7 +41,7 @@ Maverick:
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ROF: 3
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Range: 6
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Report: MISSILE7
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ValidTargets: Vehicle, Infantry, Plane, Building, Defense, Ship
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ValidTargets: Ground, Air
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Missile:
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Speed: 30
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Arm: 2
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@@ -140,7 +140,7 @@ Dragon:
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ROF: 50
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Range: 5
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Report: MISSILE6
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ValidTargets: Vehicle, Infantry, Plane, Building, Defense, Ship
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ValidTargets: Ground, Air
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Missile:
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Speed: 25
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Arm: 2
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@@ -166,7 +166,7 @@ Hellfire:
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ROF: 60
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Range: 4
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Report: MISSILE6
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ValidTargets: Vehicle, Infantry, Plane, Building, Defense, Ship
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ValidTargets: Ground, Air
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Missile:
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Speed: 30
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Arm: 2
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@@ -298,7 +298,7 @@ MammothTusk:
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Range: 5
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Report: MISSILE6
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Burst: 2
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ValidTargets: Vehicle, Infantry, Plane, Building, Defense, Ship
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ValidTargets: Ground, Air
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Missile:
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Speed: 30
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Arm: 2
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@@ -409,7 +409,7 @@ Nike:
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ROF: 20
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Range: 7.5
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Report: MISSILE1
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ValidTargets: Plane
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ValidTargets: Air
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Missile:
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Arm: 3
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High: true
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@@ -433,7 +433,7 @@ RedEye:
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ROF: 50
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Range: 7.5
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Report: MISSILE1
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ValidTargets: Plane
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ValidTargets: Air
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Missile:
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Arm: 3
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High: true
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@@ -477,7 +477,7 @@ Stinger:
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ROF: 60
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Range: 9
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Report: MISSILE6
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ValidTargets: Vehicle, Infantry, Plane, Building, Defense, Ship
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ValidTargets: Ground, Air
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Missile:
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Arm: 3
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High: true
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@@ -503,7 +503,7 @@ TorpTube:
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ROF: 60
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Range: 9
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Report: TORPEDO1
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ValidTargets: Ship, Building
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ValidTargets: Ground, Sub
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Underwater: yes
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Bullet:
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Image: MISSILE
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@@ -538,7 +538,7 @@ TorpTube:
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DepthCharge:
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ROF: 60
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Range: 5
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ValidTargets: Ship
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ValidTargets: Sub
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Bullet:
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Speed: 5
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Image: BOMB
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@@ -11,6 +11,8 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "ra", "ra", "{59F0734D-2F86-
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mods\ra\rules.ini = mods\ra\rules.ini
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mods\ra\rules.yaml = mods\ra\rules.yaml
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mods\ra\sequences.xml = mods\ra\sequences.xml
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mods\ra\voices.yaml = mods\ra\voices.yaml
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mods\ra\weapons.yaml = mods\ra\weapons.yaml
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EndProjectSection
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EndProject
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "aftermath", "aftermath", "{8DA16338-FA8F-4CCD-8731-CBFCF5E31A78}"
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