Files
OpenRA/OpenRA.Game/Traits/Explodes.cs
2010-04-02 16:45:12 +13:00

40 lines
1.3 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using OpenRA.Effects;
namespace OpenRA.Traits
{
class ExplodesInfo : StatelessTraitInfo<Explodes> { }
class Explodes : INotifyDamage
{
public void Damaged(Actor self, AttackInfo e)
{
if (self.IsDead)
{
var unit = self.traits.GetOrDefault<Unit>();
var altitude = unit != null ? unit.Altitude : 0;
Combat.DoExplosion(e.Attacker, "UnitExplode", self.CenterLocation.ToInt2(), altitude);
}
}
}
}