Fix #41
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@@ -64,6 +64,10 @@ namespace OpenRA.Traits
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for (int x = map.XOffset; x < map.XOffset + map.Width; x++)
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for (int x = map.XOffset; x < map.XOffset + map.Width; x++)
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for (int y = map.YOffset; y < map.YOffset + map.Height; y++)
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for (int y = map.YOffset; y < map.YOffset + map.Height; y++)
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{
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{
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// Todo: Valid terrain should be specified in the resource
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if (!w.IsCellBuildable(new int2(x,y), false))
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continue;
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content[x, y].type = resourceTypes.FirstOrDefault(
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content[x, y].type = resourceTypes.FirstOrDefault(
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r => r.info.ResourceType == w.Map.MapResources[x, y].type);
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r => r.info.ResourceType == w.Map.MapResources[x, y].type);
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if (content[x, y].type != null)
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if (content[x, y].type != null)
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@@ -48,6 +48,7 @@ namespace OpenRA.Mods.RA
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.SkipWhile(p => resLayer.GetResource(p) == resourceType && resLayer.IsFull(p.X, p.Y))
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.SkipWhile(p => resLayer.GetResource(p) == resourceType && resLayer.IsFull(p.X, p.Y))
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.Cast<int2?>().FirstOrDefault();
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.Cast<int2?>().FirstOrDefault();
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// Todo: Valid terrain should be specified in the resource
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if (cell != null &&
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if (cell != null &&
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(resLayer.GetResource(cell.Value) == resourceType || resLayer.GetResource(cell.Value) == null) &&
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(resLayer.GetResource(cell.Value) == resourceType || resLayer.GetResource(cell.Value) == null) &&
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self.World.IsCellBuildable(cell.Value, false))
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self.World.IsCellBuildable(cell.Value, false))
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