working towards real queues
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@@ -40,7 +40,7 @@ namespace OpenRa.Game
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public void Tick()
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{
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var producing = Producer.traits.Get<Traits.ProductionQueue>().Producing( Rules.UnitCategory[ Building.Name ] );
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var producing = Producer.traits.Get<Traits.ProductionQueue>().CurrentItem( Rules.UnitCategory[ Building.Name ] );
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if( producing == null || producing.Item != Building.Name || producing.RemainingTime != 0 )
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Game.world.AddFrameEndTask( _ => { Game.controller.orderGenerator = null; } );
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}
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