working towards real queues

This commit is contained in:
Chris Forbes
2009-12-28 16:03:27 +13:00
parent c914491776
commit 10ed07cfe2
5 changed files with 46 additions and 61 deletions

View File

@@ -40,7 +40,7 @@ namespace OpenRa.Game
public void Tick()
{
var producing = Producer.traits.Get<Traits.ProductionQueue>().Producing( Rules.UnitCategory[ Building.Name ] );
var producing = Producer.traits.Get<Traits.ProductionQueue>().CurrentItem( Rules.UnitCategory[ Building.Name ] );
if( producing == null || producing.Item != Building.Name || producing.RemainingTime != 0 )
Game.world.AddFrameEndTask( _ => { Game.controller.orderGenerator = null; } );
}