chrome changes to render repeats a bit nicer

This commit is contained in:
Chris Forbes
2009-12-28 15:43:38 +13:00
parent ecf48d6c12
commit c914491776

View File

@@ -257,7 +257,6 @@ namespace OpenRa.Game
var overlayBits = new List<Pair<Sprite, float2>>();
string tooltipItem = null;
//int2 tooltipPos = int2.Zero;
foreach (var item in allItems)
{
@@ -269,10 +268,7 @@ namespace OpenRa.Game
buildPaletteRenderer.DrawSprite(sprites[item], drawPos, PaletteType.Chrome);
if (rect.Contains(lastMousePos.ToPoint()))
{
tooltipItem = item;
//tooltipPos = new int2(rect.Location);
}
if (!buildableItems.Contains(item) || isBuildingSomethingElse)
overlayBits.Add(Pair.New(cantBuild.Image, drawPos));
@@ -298,9 +294,15 @@ namespace OpenRa.Game
if (currentItem.Repeats > 0)
{
ready.PlayFetchIndex("groups", () => currentItem.Repeats + 1);
ready.Tick();
overlayBits.Add(Pair.New(ready.Image, overlayPos));
var offset = -20;
var digits = (currentItem.Repeats + 1).ToString();
foreach (var d in digits)
{
ready.PlayFetchIndex("groups", () => d - '0');
ready.Tick();
overlayBits.Add(Pair.New(ready.Image, overlayPos + new float2(offset, 0)));
offset += 6;
}
}
}