working towards real queues
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@@ -19,7 +19,7 @@ namespace OpenRa.Game
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{
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var queue = order.Player.PlayerActor.traits.Get<Traits.ProductionQueue>();
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var building = (BuildingInfo)Rules.UnitInfo[ order.TargetString ];
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var producing = queue.Producing(Rules.UnitCategory[order.TargetString]);
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var producing = queue.CurrentItem(Rules.UnitCategory[order.TargetString]);
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if( producing == null || producing.Item != order.TargetString || producing.RemainingTime != 0 )
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return;
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