working towards real queues

This commit is contained in:
Chris Forbes
2009-12-28 16:03:27 +13:00
parent c914491776
commit 10ed07cfe2
5 changed files with 46 additions and 61 deletions

View File

@@ -19,7 +19,7 @@ namespace OpenRa.Game
{
var queue = order.Player.PlayerActor.traits.Get<Traits.ProductionQueue>();
var building = (BuildingInfo)Rules.UnitInfo[ order.TargetString ];
var producing = queue.Producing(Rules.UnitCategory[order.TargetString]);
var producing = queue.CurrentItem(Rules.UnitCategory[order.TargetString]);
if( producing == null || producing.Item != order.TargetString || producing.RemainingTime != 0 )
return;