@@ -281,7 +281,7 @@ namespace OpenRA
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// For things that want to update their render state once per tick, ignoring pause state
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// For things that want to update their render state once per tick, ignoring pause state
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public void TickRender(WorldRenderer wr)
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public void TickRender(WorldRenderer wr)
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{
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{
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ActorsWithTrait<ITickRender>().Do(x => x.Trait.TickRender(wr, x.Actor));
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ActorsWithTrait<ITickRender>().DoTimed(x => x.Trait.TickRender(wr, x.Actor), "Render");
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}
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}
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public IEnumerable<Actor> Actors { get { return actors; } }
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public IEnumerable<Actor> Actors { get { return actors; } }
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