fix #166 (shroud artifacting at bounds)
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@@ -166,7 +166,7 @@ namespace OpenRA
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BeforeGameStart();
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var map = modData.PrepareMap(mapUID);
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viewport = new Viewport(new float2(Renderer.Resolution), map.TopLeft, map.BottomRight, Renderer);
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viewport = new Viewport(new int2(Renderer.Resolution), map.TopLeft, map.BottomRight, Renderer);
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orderManager.world = new World(modData.Manifest, map, orderManager);
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worldRenderer = new WorldRenderer(orderManager.world);
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