update cnc to work with updated engine (AttackBase -> AttackDefault)
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@@ -135,7 +135,7 @@
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HP: 20
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RevealsShroud:
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Range: 2
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AttackBase:
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AttackDefault:
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PrimaryWeapon: Pistol
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# ActorLostNotification:
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# Notification: civdead1.aud
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@@ -15,7 +15,7 @@ E1:
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Speed: 4
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Health:
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HP: 50
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AttackBase:
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AttackDefault:
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PrimaryWeapon: M16
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TakeCover:
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IdleAnimation:
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@@ -38,7 +38,7 @@ E2:
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Speed: 4
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Health:
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HP: 50
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AttackBase:
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AttackDefault:
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PrimaryWeapon: Grenade
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PrimaryOffset: 0,0,0,-10
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FireDelay: 15
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@@ -63,7 +63,7 @@ E3:
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Speed: 3
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Health:
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HP: 45
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AttackBase:
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AttackDefault:
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PrimaryWeapon: Rockets
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PrimaryOffset: 0,0,0,-10
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FireDelay: 5
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@@ -89,7 +89,7 @@ E4:
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Speed: 4
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Health:
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HP: 90
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AttackBase:
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AttackDefault:
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PrimaryWeapon: Flamethrower
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PrimaryOffset: 0,0,0,-5
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FireDelay: 3
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@@ -118,7 +118,7 @@ E5:
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Speed: 4
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Health:
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HP: 90
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AttackBase:
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AttackDefault:
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PrimaryWeapon: Chemspray
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PrimaryOffset: 0,0,0,-5
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FireDelay: 3
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@@ -179,7 +179,7 @@ RMBO:
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HP: 200
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RevealsShroud:
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Range: 5
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AttackBase:
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AttackDefault:
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PrimaryWeapon: Sniper
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TakeCover:
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C4Demolition:
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@@ -83,7 +83,7 @@ APC:
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Type: Heavy
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RevealsShroud:
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Range: 5
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AttackBase:
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AttackDefault:
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PrimaryWeapon: MachineGun
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PrimaryOffset: 0,0,0,-4
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MuzzleFlash: yes
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@@ -116,7 +116,7 @@ ARTY:
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Type: Light
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RevealsShroud:
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Range: 6
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AttackBase:
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AttackDefault:
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PrimaryWeapon: Ballistic
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RenderUnit:
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Explodes:
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@@ -143,7 +143,7 @@ FTNK:
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Type: Heavy
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RevealsShroud:
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Range: 4
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AttackBase:
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AttackDefault:
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PrimaryWeapon: BigFlamer
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PrimaryOffset: 2,-8,0,-2
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SecondaryWeapon: BigFlamer
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@@ -202,7 +202,7 @@ BIKE:
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Armor: none
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RevealsShroud:
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Range: 7
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AttackBase:
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AttackDefault:
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PrimaryWeapon: Rockets.Bike
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PrimaryOffset: 0,0,0,-2
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PrimaryLocalOffset: -4,0,25,4,0,-25
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@@ -442,7 +442,7 @@ STNK:
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CloakDelay: 2.0
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CloakSound: appear1.aud
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UncloakSound: appear1.aud
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AttackBase:
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AttackDefault:
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PrimaryWeapon: 227mm
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RenderUnit:
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AutoTarget:
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