bullet/lobbed sortof work now

This commit is contained in:
Chris Forbes
2010-04-01 18:06:58 +13:00
parent d27e7e22e8
commit 11121baf23
4 changed files with 42 additions and 59 deletions

View File

@@ -25,7 +25,7 @@ using OpenRA.Traits;
namespace OpenRA.Effects namespace OpenRA.Effects
{ {
class BulletInfo : IProjectileInfo public class BulletInfo : IProjectileInfo
{ {
public readonly int Speed = 1; public readonly int Speed = 1;
public readonly bool AA = false; public readonly bool AA = false;
@@ -42,56 +42,37 @@ namespace OpenRA.Effects
public readonly bool Shadow = false; public readonly bool Shadow = false;
public readonly bool Proximity = false; public readonly bool Proximity = false;
public IEffect Create(ProjectileArgs args) { return null; } public IEffect Create(ProjectileArgs args) { return new Bullet( this, args ); }
} }
public class Bullet : IEffect public class Bullet : IEffect
{ {
readonly Player Owner; readonly BulletInfo Info;
readonly Actor FiredBy; readonly ProjectileArgs Args;
readonly WeaponInfo Weapon;
readonly ProjectileInfo Projectile;
readonly WarheadInfo Warhead;
readonly int2 Src;
readonly int2 Dest;
readonly int2 VisualDest; readonly int2 VisualDest;
readonly int SrcAltitude;
readonly int DestAltitude;
int t = 0; int t = 0;
Animation anim; Animation anim;
const int BaseBulletSpeed = 100; /* pixels / 40ms frame */ const int BaseBulletSpeed = 100; /* pixels / 40ms frame */
public Bullet(string weapon, Player owner, Actor firedBy, public Bullet(BulletInfo info, ProjectileArgs args)
int2 src, int2 dest, int srcAltitude, int destAltitude)
: this(Rules.WeaponInfo[weapon], owner, firedBy, src, dest, srcAltitude, destAltitude) { }
/* src, dest are *pixel* coords */
public Bullet(WeaponInfo weapon, Player owner, Actor firedBy,
int2 src, int2 dest, int srcAltitude, int destAltitude)
{ {
Owner = owner; Info = info;
FiredBy = firedBy; Args = args;
Src = src;
Dest = dest;
SrcAltitude = srcAltitude;
DestAltitude = destAltitude;
VisualDest = Dest + new int2(
firedBy.World.CosmeticRandom.Next(-10, 10),
firedBy.World.CosmeticRandom.Next(-10, 10));
Weapon = weapon;
Projectile = Rules.ProjectileInfo[Weapon.Projectile];
Warhead = Rules.WarheadInfo[Weapon.Warhead];
if (Projectile.Image != null && Projectile.Image != "none") VisualDest = args.dest + new int2(
args.firedBy.World.CosmeticRandom.Next(-10, 10),
args.firedBy.World.CosmeticRandom.Next(-10, 10));
if (Info.Image != null)
{ {
anim = new Animation(Projectile.Image, () => Traits.Util.GetFacing((dest - src).ToFloat2(), 0)); anim = new Animation(Info.Image, () => Traits.Util.GetFacing(Args.dest - Args.src, 0));
anim.PlayRepeating("idle"); anim.PlayRepeating("idle");
} }
} }
int TotalTime() { return (Dest - Src).Length * BaseBulletSpeed / Weapon.Speed; } int TotalTime() { return (Args.dest - Args.src).Length * BaseBulletSpeed / Info.Speed; }
public void Tick( World world ) public void Tick( World world )
{ {
@@ -100,23 +81,23 @@ namespace OpenRA.Effects
if (t > TotalTime()) /* remove finished bullets */ if (t > TotalTime()) /* remove finished bullets */
{ {
world.AddFrameEndTask(w => w.Remove(this)); world.AddFrameEndTask(w => w.Remove(this));
Combat.DoImpact(Dest, VisualDest - new int2( 0, DestAltitude ), //Combat.DoImpact(Args.dest, VisualDest - new int2( 0, Args.destAltitude ),
Weapon, Projectile, Warhead, FiredBy); // Weapon, Projectile, Warhead, FiredBy);
} }
if (Projectile.Trail != null) if (Info.Trail != null)
{ {
var at = (float)t / TotalTime(); var at = (float)t / TotalTime();
var altitude = float2.Lerp(SrcAltitude, DestAltitude, at); var altitude = float2.Lerp(Args.srcAltitude, Args.destAltitude, at);
var pos = float2.Lerp(Src.ToFloat2(), VisualDest.ToFloat2(), at) var pos = float2.Lerp(Args.src, VisualDest, at)
- 0.5f * anim.Image.size - new float2(0, altitude); - 0.5f * anim.Image.size - new float2(0, altitude);
var highPos = (Projectile.High || Projectile.Arcing) var highPos = (Info.High || Info.Arcing)
? (pos - new float2(0, (VisualDest - Src).Length * height * 4 * at * (1 - at))) ? (pos - new float2(0, (VisualDest - Args.src).Length * height * 4 * at * (1 - at)))
: pos; : pos;
world.AddFrameEndTask(w => w.Add( world.AddFrameEndTask(w => w.Add(
new Smoke(w, highPos.ToInt2(), Projectile.Trail))); new Smoke(w, highPos.ToInt2(), Info.Trail)));
} }
} }
@@ -128,21 +109,22 @@ namespace OpenRA.Effects
{ {
var at = (float)t / TotalTime(); var at = (float)t / TotalTime();
var altitude = float2.Lerp(SrcAltitude, DestAltitude, at); var altitude = float2.Lerp(Args.srcAltitude, Args.destAltitude, at);
var pos = float2.Lerp( Src.ToFloat2(), VisualDest.ToFloat2(), at) var pos = float2.Lerp( Args.src, VisualDest, at)
- 0.5f * anim.Image.size - new float2( 0, altitude ); - 0.5f * anim.Image.size - new float2( 0, altitude );
if (Projectile.High || Projectile.Arcing) if (Info.High || Info.Arcing)
{ {
if (Projectile.Shadow) if (Info.Shadow)
yield return new Renderable(anim.Image, pos - .5f * anim.Image.size, "shadow"); yield return new Renderable(anim.Image, pos - .5f * anim.Image.size, "shadow");
var highPos = pos - new float2(0, (VisualDest - Src).Length * height * 4 * at * (1 - at)); var highPos = pos - new float2(0, (VisualDest - Args.src).Length * height * 4 * at * (1 - at));
yield return new Renderable(anim.Image, highPos - .5f * anim.Image.size, Owner.Palette); yield return new Renderable(anim.Image, highPos - .5f * anim.Image.size, Args.firedBy.Owner.Palette);
} }
else else
yield return new Renderable(anim.Image, pos - .5f * anim.Image.size, Projectile.UnderWater ? "shadow" : Owner.Palette); yield return new Renderable(anim.Image, pos - .5f * anim.Image.size,
Info.UnderWater ? "shadow" : Args.firedBy.Owner.Palette);
} }
} }
} }

View File

@@ -33,10 +33,11 @@ namespace OpenRA.Traits
var unit = self.traits.GetOrDefault<Unit>(); var unit = self.traits.GetOrDefault<Unit>();
var altitude = unit != null ? unit.Altitude : 0; var altitude = unit != null ? unit.Altitude : 0;
self.World.AddFrameEndTask( // self.World.AddFrameEndTask(
w => w.Add(new Bullet("UnitExplode", e.Attacker.Owner, e.Attacker, // w => w.Add(new Bullet(
self.CenterLocation.ToInt2(), self.CenterLocation.ToInt2(), // "UnitExplode", e.Attacker.Owner, e.Attacker,
altitude, altitude))); // self.CenterLocation.ToInt2(), self.CenterLocation.ToInt2(),
// altitude, altitude)));
} }
} }
} }

View File

@@ -56,8 +56,8 @@ namespace OpenRA.Mods.Aftermath
self.World.AddFrameEndTask( w => self.World.AddFrameEndTask( w =>
{ {
// Fire weapon // Fire weapon
w.Add(new Bullet(info.PrimaryWeapon, detonatedBy.Owner, detonatedBy, //w.Add(new Bullet(info.PrimaryWeapon, detonatedBy.Owner, detonatedBy,
detonateLocation, detonateLocation, altitude, altitude)); // detonateLocation, detonateLocation, altitude, altitude));
var weapon = Rules.WeaponInfo[info.PrimaryWeapon]; var weapon = Rules.WeaponInfo[info.PrimaryWeapon];
if (!string.IsNullOrEmpty(weapon.Report)) if (!string.IsNullOrEmpty(weapon.Report))

View File

@@ -20,10 +20,10 @@ namespace OpenRA.Mods.RA
public override void Activate(Actor collector) public override void Activate(Actor collector)
{ {
self.World.AddFrameEndTask( //self.World.AddFrameEndTask(
w => w.Add(new Bullet((info as ExplodeCrateActionInfo).Weapon, self.Owner, // w => w.Add(new Bullet((info as ExplodeCrateActionInfo).Weapon, self.Owner,
self, self.CenterLocation.ToInt2(), self.CenterLocation.ToInt2(), // self, self.CenterLocation.ToInt2(), self.CenterLocation.ToInt2(),
0, 0))); // 0, 0)));
base.Activate(collector); base.Activate(collector);
} }
} }