Merge pull request #5354 from pchote/fading
Add TD fade to/from black behavior to other mods.
This commit is contained in:
@@ -16,14 +16,19 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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[Desc("Fades the world from/to black at the start/end of the game, and can (optionally) desaturate the world")]
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public class MenuPaletteEffectInfo : ITraitInfo
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{
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[Desc("Time (in ticks) to fade between states")]
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public readonly int FadeLength = 10;
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[Desc("Effect style to fade to. Accepts values of None or Desaturated")]
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public readonly MenuPaletteEffect.EffectType Effect = MenuPaletteEffect.EffectType.None;
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public object Create(ActorInitializer init) { return new MenuPaletteEffect(this); }
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}
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public class MenuPaletteEffect : IPaletteModifier, ITickRender
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public class MenuPaletteEffect : IPaletteModifier, ITickRender, IWorldLoaded
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{
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public enum EffectType { None, Black, Desaturated }
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public readonly MenuPaletteEffectInfo Info;
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@@ -84,5 +89,10 @@ namespace OpenRA.Mods.RA
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}
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}
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}
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public void WorldLoaded(World w, WorldRenderer wr)
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{
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Fade(Info.Effect);
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}
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}
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}
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@@ -411,7 +411,6 @@
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<Compile Include="Widgets\Logic\ReplayBrowserLogic.cs" />
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<Compile Include="Widgets\Logic\ServerBrowserLogic.cs" />
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<Compile Include="Widgets\Logic\ServerCreationLogic.cs" />
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<Compile Include="Widgets\Logic\ShellmapDesaturationLogic.cs" />
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<Compile Include="Widgets\MoneyBinWidget.cs" />
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<Compile Include="Widgets\ObserverProductionIconsWidget.cs" />
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<Compile Include="Widgets\ObserverSupportPowerIconsWidget.cs" />
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@@ -19,11 +19,29 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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[ObjectCreator.UseCtor]
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public IngameMenuLogic(Widget widget, World world, Action onExit, WorldRenderer worldRenderer)
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{
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var resumeDisabled = false;
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var mpe = world.WorldActor.TraitOrDefault<MenuPaletteEffect>();
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Action onQuit = () =>
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{
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onExit();
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LeaveGame(world);
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Sound.PlayNotification(world.Map.Rules, null, "Speech", "Leave", world.LocalPlayer == null ? null : world.LocalPlayer.Country.Race);
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resumeDisabled = true;
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var exitDelay = 1200;
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if (mpe != null)
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{
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Game.RunAfterDelay(exitDelay, () => mpe.Fade(MenuPaletteEffect.EffectType.Black));
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exitDelay += 40 * mpe.Info.FadeLength;
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}
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Game.RunAfterDelay(exitDelay, () =>
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{
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Game.Disconnect();
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Ui.ResetAll();
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Game.LoadShellMap();
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});
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};
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Action onSurrender = () =>
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{
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world.IssueOrder(new Order("Surrender", world.LocalPlayer.PlayerActor, false));
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@@ -32,22 +50,8 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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widget.Get<ButtonWidget>("DISCONNECT").OnClick = () =>
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{
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bool gameOver = world.LocalPlayer != null && world.LocalPlayer.WinState != WinState.Undefined;
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if (gameOver)
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{
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onQuit();
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}
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else
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{
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widget.Visible = false;
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ConfirmationDialogs.PromptConfirmAction(
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"Abort Mission",
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"Leave this game and return to the menu?",
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onQuit,
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() => widget.Visible = true,
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"Abort");
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}
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widget.Visible = false;
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ConfirmationDialogs.PromptConfirmAction("Abort Mission", "Leave this game and return to the menu?", onQuit, () => widget.Visible = true);
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};
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widget.Get<ButtonWidget>("SETTINGS").OnClick = () =>
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@@ -65,7 +69,10 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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widget.Visible = false;
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Ui.OpenWindow("MUSIC_PANEL", new WidgetArgs { { "onExit", () => { widget.Visible = true; } } });
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};
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widget.Get<ButtonWidget>("RESUME").OnClick = () => onExit();
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var resumeButton = widget.Get<ButtonWidget>("RESUME");
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resumeButton.OnClick = () => onExit();
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resumeButton.IsDisabled = () => resumeDisabled;
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widget.Get<ButtonWidget>("SURRENDER").OnClick = () =>
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{
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@@ -79,13 +86,5 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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};
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widget.Get("SURRENDER").IsVisible = () => world.LocalPlayer != null && world.LocalPlayer.WinState == WinState.Undefined;
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}
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void LeaveGame(World world)
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{
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Sound.PlayNotification(world.Map.Rules, null, "Speech", "Leave", world.LocalPlayer == null ? null : world.LocalPlayer.Country.Race);
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Game.Disconnect();
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Ui.CloseWindow();
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Game.LoadShellMap();
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}
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}
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}
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@@ -1,23 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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namespace OpenRA.Mods.RA.Widgets.Logic
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{
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public class ShellmapDesaturationLogic
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{
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[ObjectCreator.UseCtor]
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public ShellmapDesaturationLogic(World world)
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{
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var paletteEffect = world.WorldActor.TraitOrDefault<MenuPaletteEffect>();
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if (paletteEffect != null)
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paletteEffect.Fade(MenuPaletteEffect.EffectType.Desaturated);
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}
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}
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}
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