Fix FireProjectilesOnDeath not working for aircraft husks
This commit is contained in:
committed by
Matthias Mailänder
parent
28b02f662f
commit
1124c6e6c2
@@ -81,6 +81,8 @@ namespace OpenRA.Mods.Common.Traits
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for (var i = 0; pieces > i; i++)
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{
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var rotation = WRot.FromYaw(new WAngle(self.World.SharedRandom.Next(1024)));
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var dat = self.World.Map.DistanceAboveTerrain(self.CenterPosition);
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var source = dat.Length < 0 ? self.CenterPosition - new WVec(0, 0, dat.Length) : self.CenterPosition;
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var args = new ProjectileArgs
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{
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Weapon = wep,
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@@ -96,10 +98,10 @@ namespace OpenRA.Mods.Common.Traits
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RangeModifiers = self.TraitsImplementing<IRangeModifier>()
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.Select(a => a.GetRangeModifier()).ToArray(),
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Source = self.CenterPosition,
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CurrentSource = () => self.CenterPosition,
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Source = source,
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CurrentSource = () => source,
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SourceActor = self,
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PassiveTarget = self.CenterPosition + new WVec(range, 0, 0).Rotate(rotation)
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PassiveTarget = source + new WVec(range, 0, 0).Rotate(rotation)
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};
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self.World.AddFrameEndTask(x =>
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