Merge pull request #3120 from Mailaender/classic-removal
Goodbye classic mods
This commit is contained in:
@@ -20,12 +20,18 @@ namespace OpenRA.Mods.RA
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{
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public class CrateDropInfo : ITraitInfo
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{
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public readonly int Minimum = 1; // Minimum number of crates
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public readonly int Maximum = 255; // Maximum number of crates
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public readonly string[] ValidGround = {"Clear", "Rough", "Road", "Ore", "Beach"}; // Which terrain types can we drop on?
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[Desc("Minimum number of crates")]
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public readonly int Minimum = 1;
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[Desc("Maximum number of crates")]
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public readonly int Maximum = 255;
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[Desc("Which terrain types can we drop on?")]
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public readonly string[] ValidGround = {"Clear", "Rough", "Road", "Ore", "Beach"};
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[Desc("Which terrain types count as water?")]
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public readonly string[] ValidWater = {"Water"};
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public readonly int SpawnInterval = 180; // Average time (seconds) between crate spawn
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public readonly float WaterChance = .2f; // Chance of generating a water crate instead of a land crate
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[Desc("Average time (seconds) between crate spawn")]
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public readonly int SpawnInterval = 180;
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[Desc("Chance of generating a water crate instead of a land crate")]
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public readonly float WaterChance = .2f;
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public object Create (ActorInitializer init) { return new CrateDrop(this); }
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}
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@@ -19,12 +19,18 @@ namespace OpenRA.Mods.RA
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{
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public class CrateSpawnerInfo : TraitInfo<CrateSpawner>
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{
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public readonly int Minimum = 1; // Minimum number of crates
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public readonly int Maximum = 255; // Maximum number of crates
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public readonly string[] ValidGround = {"Clear", "Rough", "Road", "Ore", "Beach"}; // Which terrain types can we drop on?
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[Desc("Minimum number of crates")]
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public readonly int Minimum = 1;
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[Desc("Maximum number of crates")]
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public readonly int Maximum = 255;
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[Desc("Which terrain types can we drop on?")]
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public readonly string[] ValidGround = {"Clear", "Rough", "Road", "Ore", "Beach"};
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[Desc("Which terrain types count as water?")]
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public readonly string[] ValidWater = {"Water"};
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public readonly int SpawnInterval = 180; // Average time (seconds) between crate spawn
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public readonly float WaterChance = .2f; // Chance of generating a water crate instead of a land crate
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[Desc("Average time (seconds) between crate spawn")]
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public readonly int SpawnInterval = 180;
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[Desc("Chance of generating a water crate instead of a land crate")]
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public readonly float WaterChance = .2f;
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}
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public class CrateSpawner : ITick
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@@ -1,528 +0,0 @@
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chrome-gdi: chrome-gdi.png
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specialbin-top: 0,0,30,51
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specialbin-middle: 0,51,30,51
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specialbin-bottom: 0,153,30,39
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moneybin: 192,0,320,32
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tooltip-bg: 0,288,272,136
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radar-gdi: chrome-gdi.png
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left: 297,31,9,192
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right: 498,31,9,192
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bottom: 297,223,210,30
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bg: 306,31,192,192
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power-gdi: chrome-gdi.png
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power-indicator: 187,4,4,7
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palette-gdi: chrome-gdi.png
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top: 297,288,201,9
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dock-top: 498,274,14,23
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bottom: 297,489,201,9
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dock-bottom: 498,489,14,23
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bg-0: 297,297,201,48
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dock-0: 498,297,14,48
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bg-1: 297,345,201,48
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dock-1: 498,345,14,48
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bg-2: 297,393,201,48
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dock-2: 498,393,14,48
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bg-3: 297,441,201,48
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dock-3: 498,441,14,48
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digits-gdi: chrome-gdi.png
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0: 32,0,13,17
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1: 45,0,13,17
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2: 58,0,13,17
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3: 71,0,13,17
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4: 84,0,13,17
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5: 97,0,13,17
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6: 110,0,13,17
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7: 123,0,13,17
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8: 136,0,13,17
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9: 149,0,13,17
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chrome-nod: chrome-nod.png
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specialbin-top: 0,0,30,51
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specialbin-middle: 0,51,30,51
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specialbin-bottom: 0,153,30,39
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moneybin: 192,0,320,32
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tooltip-bg: 0,288,272,136
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radar-nod: chrome-nod.png
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left: 297,31,9,192
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right: 498,31,9,192
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bottom: 297,223,210,30
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bg: 306,31,192,192
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power-indicator: 187,4,4,7
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power-nod: chrome-nod.png
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power-indicator: 187,4,4,7
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palette-nod: chrome-nod.png
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top: 297,288,201,9
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dock-top: 498,274,14,23
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bottom: 297,489,201,9
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dock-bottom: 498,489,14,23
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bg-0: 297,297,201,48
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dock-0: 498,297,14,48
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bg-1: 297,345,201,48
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dock-1: 498,345,14,48
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bg-2: 297,393,201,48
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dock-2: 498,393,14,48
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bg-3: 297,441,201,48
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dock-3: 498,441,14,48
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digits-nod: chrome-nod.png
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0: 32,0,13,17
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1: 45,0,13,17
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2: 58,0,13,17
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3: 71,0,13,17
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4: 84,0,13,17
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5: 97,0,13,17
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6: 110,0,13,17
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7: 123,0,13,17
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8: 136,0,13,17
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9: 149,0,13,17
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tabs-selected: tabs.png
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gdi-Building: 0,0,27,41
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gdi-Defense: 0,40,27,41
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gdi-Infantry: 0,80,27,41
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gdi-Vehicle: 0,120,27,41
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gdi-Aircraft: 0,160,27,41
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gdi-Ship: 0,200,27,41
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nod-Building: 80,0,27,41
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nod-Defense: 80,40,27,41
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nod-Infantry: 80,80,27,41
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nod-Vehicle: 80,120,27,41
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nod-Aircraft: 80,160,27,41
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nod-Ship: 80,200,27,41
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tabs-ready: tabs.png
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gdi-Building: 27,0,27,41
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gdi-Defense: 27,40,27,41
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gdi-Infantry: 27,80,27,41
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gdi-Vehicle: 27,120,27,41
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gdi-Aircraft: 27,160,27,41
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gdi-Ship: 27,200,27,41
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nod-Building: 107,0,27,41
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nod-Defense: 107,40,27,41
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nod-Infantry: 107,80,27,41
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nod-Vehicle: 107,120,27,41
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nod-Aircraft: 107,160,27,41
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nod-Ship: 107,200,27,41
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tabs-normal: tabs.png
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gdi-Building: 54,0,27,41
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gdi-Defense: 54,40,27,41
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gdi-Infantry: 54,80,27,41
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gdi-Vehicle: 54,120,27,41
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gdi-Aircraft: 54,160,27,41
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gdi-Ship: 54,200,27,41
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nod-Building: 134,0,27,41
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nod-Defense: 134,40,27,41
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nod-Infantry: 134,80,27,41
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nod-Vehicle: 134,120,27,41
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nod-Aircraft: 134,160,27,41
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nod-Ship: 134,200,27,41
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dialog2: dialog.png
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background: 513,1,126,126
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border-r: 639,1,1,126
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border-l: 512,1,1,126
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border-b: 513,127,126,1
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border-t: 513,0,126,1
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corner-tl: 512,0,1,1
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corner-tr: 594,0,1,1
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corner-bl: 512,82,1,1
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corner-br: 594,82,1,1
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dialog3: dialog.png
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background: 641,1,126,126
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border-r: 767,1,1,126
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border-l: 640,1,1,126
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border-b: 641,127,126,1
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border-t: 641,0,126,1
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corner-tl: 640,0,1,1
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corner-tr: 722,0,1,1
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corner-bl: 640,82,1,1
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corner-br: 722,82,1,1
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dialog4: dialog.png
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border-t: 773,0,52,6
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border-b: 773,58,52,6
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border-l: 768,5,6,54
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border-r: 826,5,6,54
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corner-tl: 768,0,6,6
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corner-tr: 826,0,6,6
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corner-bl: 768,58,6,6
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corner-br: 826,58,6,6
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background: 773,5,52,52
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dialog: dialog.png
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background: 0,0,480,480
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border-r: 489,0,9,192
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border-l: 480,0,9,192
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border-b: 0,489,191,9
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border-t: 0,480,191,9
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corner-tl: 191,480,9,9
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corner-tr: 200,480,9,9
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corner-bl: 191,489,9,9
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corner-br: 200,489,9,9
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spawnpoints: spawnpoints.png
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unowned: 528,128,16,16
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owned: 512,128,16,16
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strategic: strategic.png
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unowned: 0,0,32,32
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critical_unowned: 0,32,32,32
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enemy_owned: 32,32,32,32
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player_owned: 96,0,32,32
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sell-button: buttons.png
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normal: 0,0,34,28
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pressed: 34,0,34,28
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disabled: 68,0,34,28
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repair-button: buttons.png
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normal: 0,28,34,28
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pressed: 34,28,34,28
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disabled: 68,28,34,28
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power-button: buttons.png
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normal: 0,56,34,28
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pressed: 34,56,34,28
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disabled: 68,56,34,28
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flags: buttons.png
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gdi: 30,84,30,15
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nod: 0,84,30,15
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random: 60,84,30,15
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spectator: 60,84,30,15
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music: musicplayer.png
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pause: 0,0,25,25
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stop: 28,0,25,25
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play: 56,0,25,25
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next: 84,0,25,25
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prev: 112,0,25,25
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scrollbar: buttons.png
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down_arrow: 16,112,16,16
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down_pressed: 16,112,16,16
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up_arrow: 32,112,16,16
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up_pressed: 32,112,16,16
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# A copy of dialog3
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progressbar-bg: dialog.png
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background: 641,1,126,126
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border-r: 767,1,1,126
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border-l: 640,1,1,126
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border-b: 641,127,126,1
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border-t: 641,0,126,1
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corner-tl: 640,0,1,1
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corner-tr: 722,0,1,1
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corner-bl: 640,82,1,1
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corner-br: 722,82,1,1
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# A copy of dialog2
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progressbar-thumb: dialog.png
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background: 513,1,126,126
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border-r: 639,1,1,126
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border-l: 512,1,1,126
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border-b: 513,127,126,1
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border-t: 513,0,126,1
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corner-tl: 512,0,1,1
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corner-tr: 594,0,1,1
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corner-bl: 512,82,1,1
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corner-br: 594,82,1,1
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# A copy of dialog2
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button: dialog.png
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background: 513,1,126,126
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border-r: 639,1,1,126
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border-l: 512,1,1,126
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border-b: 513,127,126,1
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border-t: 513,0,126,1
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corner-tl: 512,0,1,1
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corner-tr: 594,0,1,1
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corner-bl: 512,82,1,1
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corner-br: 594,82,1,1
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button-highlighted: dialog.png
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background: 513,145,126,126
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border-r: 639,145,1,126
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border-l: 512,145,1,126
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border-b: 513,271,126,1
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border-t: 513,144,126,1
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||||
corner-tl: 512,144,1,1
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||||
corner-tr: 594,144,1,1
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||||
corner-bl: 512,271,1,1
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corner-br: 594,271,1,1
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# A copy of dialog2
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button-hover: dialog.png
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background: 513,1,126,126
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border-r: 639,1,1,126
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border-l: 512,1,1,126
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border-b: 513,127,126,1
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border-t: 513,0,126,1
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||||
corner-tl: 512,0,1,1
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||||
corner-tr: 594,0,1,1
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||||
corner-bl: 512,82,1,1
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corner-br: 594,82,1,1
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button-highlighted-hover: dialog.png
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background: 513,145,126,126
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border-r: 639,145,1,126
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border-l: 512,145,1,126
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border-b: 513,271,126,1
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border-t: 513,144,126,1
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||||
corner-tl: 512,144,1,1
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||||
corner-tr: 594,144,1,1
|
||||
corner-bl: 512,271,1,1
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||||
corner-br: 594,271,1,1
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# A copy of dialog2
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button-disabled: dialog.png
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background: 513,1,126,126
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border-r: 639,1,1,126
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border-l: 512,1,1,126
|
||||
border-b: 513,127,126,1
|
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border-t: 513,0,126,1
|
||||
corner-tl: 512,0,1,1
|
||||
corner-tr: 594,0,1,1
|
||||
corner-bl: 512,82,1,1
|
||||
corner-br: 594,82,1,1
|
||||
|
||||
button-highlighted-disabled: dialog.png
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background: 513,145,126,126
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||||
border-r: 639,145,1,126
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||||
border-l: 512,145,1,126
|
||||
border-b: 513,271,126,1
|
||||
border-t: 513,144,126,1
|
||||
corner-tl: 512,144,1,1
|
||||
corner-tr: 594,144,1,1
|
||||
corner-bl: 512,271,1,1
|
||||
corner-br: 594,271,1,1
|
||||
|
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# A copy of dialog3
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button-pressed: dialog.png
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||||
background: 641,1,126,126
|
||||
border-r: 767,1,1,126
|
||||
border-l: 640,1,1,126
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||||
border-b: 641,127,126,1
|
||||
border-t: 641,0,126,1
|
||||
corner-tl: 640,0,1,1
|
||||
corner-tr: 722,0,1,1
|
||||
corner-bl: 640,82,1,1
|
||||
corner-br: 722,82,1,1
|
||||
|
||||
button-highlighted-pressed: dialog.png
|
||||
background: 641,145,126,126
|
||||
border-r: 767,145,1,126
|
||||
border-l: 640,145,1,126
|
||||
border-b: 641,271,126,1
|
||||
border-t: 641,144,126,1
|
||||
corner-tl: 640,144,1,1
|
||||
corner-tr: 722,144,1,1
|
||||
corner-bl: 640,271,1,1
|
||||
corner-br: 722,271,1,1
|
||||
|
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scrollthumb: dialog.png
|
||||
background: 513,1,126,126
|
||||
border-r: 639,1,1,126
|
||||
border-l: 512,1,1,126
|
||||
border-b: 513,127,126,1
|
||||
border-t: 513,0,126,1
|
||||
corner-tl: 512,0,1,1
|
||||
corner-tr: 594,0,1,1
|
||||
corner-bl: 512,82,1,1
|
||||
corner-br: 594,82,1,1
|
||||
|
||||
# A copy of dialog2
|
||||
scrollthumb-hover: dialog.png
|
||||
background: 513,1,126,126
|
||||
border-r: 639,1,1,126
|
||||
border-l: 512,1,1,126
|
||||
border-b: 513,127,126,1
|
||||
border-t: 513,0,126,1
|
||||
corner-tl: 512,0,1,1
|
||||
corner-tr: 594,0,1,1
|
||||
corner-bl: 512,82,1,1
|
||||
corner-br: 594,82,1,1
|
||||
|
||||
# A copy of dialog2
|
||||
scrollthumb-disabled: dialog.png
|
||||
background: 513,1,126,126
|
||||
border-r: 639,1,1,126
|
||||
border-l: 512,1,1,126
|
||||
border-b: 513,127,126,1
|
||||
border-t: 513,0,126,1
|
||||
corner-tl: 512,0,1,1
|
||||
corner-tr: 594,0,1,1
|
||||
corner-bl: 512,82,1,1
|
||||
corner-br: 594,82,1,1
|
||||
|
||||
# A copy of dialog3
|
||||
scrollthumb-pressed: dialog.png
|
||||
background: 513,1,126,126
|
||||
border-r: 639,1,1,126
|
||||
border-l: 512,1,1,126
|
||||
border-b: 513,127,126,1
|
||||
border-t: 513,0,126,1
|
||||
corner-tl: 512,0,1,1
|
||||
corner-tr: 594,0,1,1
|
||||
corner-bl: 512,82,1,1
|
||||
corner-br: 594,82,1,1
|
||||
|
||||
# A copy of dialog3
|
||||
textfield: dialog.png
|
||||
background: 641,1,126,126
|
||||
border-r: 767,1,1,126
|
||||
border-l: 640,1,1,126
|
||||
border-b: 641,127,126,1
|
||||
border-t: 641,0,126,1
|
||||
corner-tl: 640,0,1,1
|
||||
corner-tr: 722,0,1,1
|
||||
corner-bl: 640,82,1,1
|
||||
corner-br: 722,82,1,1
|
||||
|
||||
# A copy of dialog3
|
||||
textfield-hover: dialog.png
|
||||
background: 641,1,126,126
|
||||
border-r: 767,1,1,126
|
||||
border-l: 640,1,1,126
|
||||
border-b: 641,127,126,1
|
||||
border-t: 641,0,126,1
|
||||
corner-tl: 640,0,1,1
|
||||
corner-tr: 722,0,1,1
|
||||
corner-bl: 640,82,1,1
|
||||
corner-br: 722,82,1,1
|
||||
|
||||
# A copy of dialog3
|
||||
textfield-disabled: dialog.png
|
||||
background: 641,1,126,126
|
||||
border-r: 767,1,1,126
|
||||
border-l: 640,1,1,126
|
||||
border-b: 641,127,126,1
|
||||
border-t: 641,0,126,1
|
||||
corner-tl: 640,0,1,1
|
||||
corner-tr: 722,0,1,1
|
||||
corner-bl: 640,82,1,1
|
||||
corner-br: 722,82,1,1
|
||||
|
||||
# A copy of dialog3
|
||||
textfield-focused: dialog.png
|
||||
background: 641,1,126,126
|
||||
border-r: 767,1,1,126
|
||||
border-l: 640,1,1,126
|
||||
border-b: 641,127,126,1
|
||||
border-t: 641,0,126,1
|
||||
corner-tl: 640,0,1,1
|
||||
corner-tr: 722,0,1,1
|
||||
corner-bl: 640,82,1,1
|
||||
corner-br: 722,82,1,1
|
||||
|
||||
# A copy of dialog3
|
||||
scrollpanel-bg: dialog.png
|
||||
background: 641,1,126,126
|
||||
border-r: 767,1,1,126
|
||||
border-l: 640,1,1,126
|
||||
border-b: 641,127,126,1
|
||||
border-t: 641,0,126,1
|
||||
corner-tl: 640,0,1,1
|
||||
corner-tr: 722,0,1,1
|
||||
corner-bl: 640,82,1,1
|
||||
corner-br: 722,82,1,1
|
||||
|
||||
|
||||
# A copy of dialog2
|
||||
slider-tick: dialog.png
|
||||
background: 513,1,126,126
|
||||
border-r: 639,1,1,126
|
||||
border-l: 512,1,1,126
|
||||
border-b: 513,127,126,1
|
||||
border-t: 513,0,126,1
|
||||
corner-tl: 512,0,1,1
|
||||
corner-tr: 594,0,1,1
|
||||
corner-bl: 512,82,1,1
|
||||
corner-br: 594,82,1,1
|
||||
|
||||
# A copy of dialog3
|
||||
slider-track: dialog.png
|
||||
background: 641,1,126,126
|
||||
border-r: 767,1,1,126
|
||||
border-l: 640,1,1,126
|
||||
border-b: 641,127,126,1
|
||||
border-t: 641,0,126,1
|
||||
corner-tl: 640,0,1,1
|
||||
corner-tr: 722,0,1,1
|
||||
corner-bl: 640,82,1,1
|
||||
corner-br: 722,82,1,1
|
||||
|
||||
# A copy of dialog3
|
||||
checkbox: dialog.png
|
||||
background: 641,1,126,126
|
||||
border-r: 767,1,1,126
|
||||
border-l: 640,1,1,126
|
||||
border-b: 641,127,126,1
|
||||
border-t: 641,0,126,1
|
||||
corner-tl: 640,0,1,1
|
||||
corner-tr: 722,0,1,1
|
||||
corner-bl: 640,82,1,1
|
||||
corner-br: 722,82,1,1
|
||||
|
||||
checkbox-bits: buttons.png
|
||||
checked: 0,112,16,16
|
||||
|
||||
# A copy of dialog3
|
||||
checkbox-hover: dialog.png
|
||||
background: 641,1,126,126
|
||||
border-r: 767,1,1,126
|
||||
border-l: 640,1,1,126
|
||||
border-b: 641,127,126,1
|
||||
border-t: 641,0,126,1
|
||||
corner-tl: 640,0,1,1
|
||||
corner-tr: 722,0,1,1
|
||||
corner-bl: 640,82,1,1
|
||||
corner-br: 722,82,1,1
|
||||
|
||||
# A copy of dialog3
|
||||
checkbox-disabled: dialog.png
|
||||
background: 641,1,126,126
|
||||
border-r: 767,1,1,126
|
||||
border-l: 640,1,1,126
|
||||
border-b: 641,127,126,1
|
||||
border-t: 641,0,126,1
|
||||
corner-tl: 640,0,1,1
|
||||
corner-tr: 722,0,1,1
|
||||
corner-bl: 640,82,1,1
|
||||
corner-br: 722,82,1,1
|
||||
|
||||
# A copy of dialog3
|
||||
scrollitem-selected: dialog.png
|
||||
background: 641,1,126,126
|
||||
border-r: 767,1,1,126
|
||||
border-l: 640,1,1,126
|
||||
border-b: 641,127,126,1
|
||||
border-t: 641,0,126,1
|
||||
corner-tl: 640,0,1,1
|
||||
corner-tr: 722,0,1,1
|
||||
corner-bl: 640,82,1,1
|
||||
corner-br: 722,82,1,1
|
||||
|
||||
# A copy of dialog2
|
||||
scrollitem-hover: dialog.png
|
||||
background: 513,1,126,126
|
||||
border-r: 639,1,1,126
|
||||
border-l: 512,1,1,126
|
||||
border-b: 513,127,126,1
|
||||
border-t: 513,0,126,1
|
||||
corner-tl: 512,0,1,1
|
||||
corner-tr: 594,0,1,1
|
||||
corner-bl: 512,82,1,1
|
||||
corner-br: 594,82,1,1
|
||||
|
||||
misc: misc.png
|
||||
isadmin: 0,0,10,15
|
||||
@@ -1,93 +0,0 @@
|
||||
UnitExplode:
|
||||
Warhead:
|
||||
Damage: 500
|
||||
Spread: 10
|
||||
Versus:
|
||||
None: 90%
|
||||
Wood: 75%
|
||||
Light: 60%
|
||||
Heavy: 25%
|
||||
Explosion: 8
|
||||
InfDeath: 4
|
||||
ImpactSound: xplobig6
|
||||
|
||||
MammothExplode: #UnitExplode (artillery's explosion), without as much damage
|
||||
Warhead:
|
||||
Damage: 50
|
||||
Spread: 18
|
||||
Versus:
|
||||
None: 90%
|
||||
Wood: 75%
|
||||
Light: 60%
|
||||
Heavy: 25%
|
||||
Explosion: 8
|
||||
InfDeath: 4
|
||||
ImpactSound: xplobig6
|
||||
|
||||
McvExplode: #For MCV, Harvester
|
||||
Warhead:
|
||||
Explosion: building
|
||||
InfDeath: 4
|
||||
ImpactSound: xplobig6
|
||||
|
||||
UnitExplodeSmall:
|
||||
Warhead:
|
||||
# Damage: 40
|
||||
# Spread: 10
|
||||
# Versus:
|
||||
# None: 90%
|
||||
# Wood: 75%
|
||||
# Light: 60%
|
||||
# Heavy: 25%
|
||||
Explosion: 4
|
||||
InfDeath: 4
|
||||
ImpactSound: xplobig4
|
||||
|
||||
HeliExplode:
|
||||
Warhead:
|
||||
Explosion: small_building
|
||||
InfDeath: 4
|
||||
ImpactSound: xplos
|
||||
|
||||
BigNapalmExplode: # For Flame tank, etc.
|
||||
Warhead:
|
||||
Damage: 50
|
||||
Spread: 18
|
||||
Versus:
|
||||
None: 90%
|
||||
Wood: 100%
|
||||
Light: 60%
|
||||
Heavy: 25%
|
||||
Concrete: 50%
|
||||
InfDeath: 5
|
||||
Explosion: big_napalm
|
||||
ImpactSound: xplobig6
|
||||
SmudgeType: Scorch
|
||||
|
||||
NapalmExplode: #For crate, etc.
|
||||
Warhead:
|
||||
Spread: 8
|
||||
Versus:
|
||||
None: 90%
|
||||
Wood: 100%
|
||||
Light: 60%
|
||||
Heavy: 25%
|
||||
Concrete: 50%
|
||||
InfDeath: 5
|
||||
Explosion: med_napalm
|
||||
ImpactSound: xplobig6
|
||||
SmudgeType: Scorch
|
||||
Damage: 50
|
||||
|
||||
GrenadierExplode:
|
||||
Warhead:
|
||||
Damage: 25
|
||||
Spread: 10
|
||||
Versus:
|
||||
None: 90%
|
||||
Wood: 75%
|
||||
Light: 60%
|
||||
Heavy: 25%
|
||||
Explosion: 5
|
||||
InfDeath: 3
|
||||
ImpactSound: xplosml2
|
||||
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Load Diff
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@@ -1,142 +0,0 @@
|
||||
Metadata:
|
||||
Title: C&C: TD Classic (WIP)
|
||||
Description: An emulation of the Original Tiberian Dawn
|
||||
Version: {DEV_VERSION}
|
||||
Author: The OpenRA Developers
|
||||
|
||||
Folders:
|
||||
.
|
||||
./mods/cnc
|
||||
./mods/cnc/bits
|
||||
./mods/cnc-classic/uibits
|
||||
./mods/cnc/uibits
|
||||
./mods/ra/uibits
|
||||
~^/Content/cnc
|
||||
|
||||
Packages:
|
||||
overrides.mix
|
||||
bluetib.mix
|
||||
speech.mix
|
||||
conquer.mix
|
||||
sounds.mix
|
||||
tempicnh.mix
|
||||
temperat.mix
|
||||
winter.mix
|
||||
desert.mix
|
||||
snow.mix
|
||||
~movies-gdi.mix
|
||||
~movies-nod.mix
|
||||
~movies.mix
|
||||
~scores.mix
|
||||
~transit.mix
|
||||
|
||||
Rules:
|
||||
mods/cnc-classic/rules/defaults.yaml
|
||||
mods/cnc-classic/rules/system.yaml
|
||||
mods/cnc-classic/rules/structures.yaml
|
||||
mods/cnc-classic/rules/infantry.yaml
|
||||
mods/cnc-classic/rules/vehicles.yaml
|
||||
mods/cnc-classic/rules/trees.yaml
|
||||
mods/cnc-classic/rules/civilian.yaml
|
||||
mods/cnc-classic/rules/civilian-desert.yaml
|
||||
mods/cnc-classic/rules/tech.yaml
|
||||
mods/cnc-classic/rules/ships.yaml
|
||||
mods/cnc-classic/rules/aircraft.yaml
|
||||
|
||||
Sequences:
|
||||
mods/cnc/sequences/structures.yaml
|
||||
mods/cnc/sequences/vehicles.yaml
|
||||
mods/cnc/sequences/infantry.yaml
|
||||
mods/cnc/sequences/map.yaml
|
||||
mods/cnc/sequences/misc.yaml
|
||||
# Low priority sequences that break the batch when used
|
||||
mods/cnc/sequences/civilian.yaml
|
||||
mods/cnc-classic/sequences/campaign.yaml
|
||||
Cursors:
|
||||
mods/cnc/cursors.yaml
|
||||
|
||||
Chrome:
|
||||
mods/cnc-classic/chrome.yaml
|
||||
|
||||
Assemblies:
|
||||
mods/ra/OpenRA.Mods.RA.dll
|
||||
mods/cnc/OpenRA.Mods.Cnc.dll
|
||||
|
||||
ChromeLayout:
|
||||
mods/ra/chrome/gameinit.yaml
|
||||
mods/ra/chrome/ingame.yaml
|
||||
mods/ra/chrome/ingame-chat.yaml
|
||||
mods/ra/chrome/ingame-observer.yaml
|
||||
mods/ra/chrome/ingame-fmvplayer.yaml
|
||||
mods/ra/chrome/mainmenu.yaml
|
||||
mods/ra/chrome/settings.yaml
|
||||
mods/ra/chrome/lobby.yaml
|
||||
mods/ra/chrome/color-picker.yaml
|
||||
mods/ra/chrome/map-chooser.yaml
|
||||
mods/ra/chrome/create-server.yaml
|
||||
mods/ra/chrome/serverbrowser.yaml
|
||||
mods/ra/chrome/replaybrowser.yaml
|
||||
mods/ra/chrome/dropdowns.yaml
|
||||
mods/ra/chrome/modchooser.yaml
|
||||
mods/ra/chrome/cheats.yaml
|
||||
mods/ra/chrome/objectives.yaml
|
||||
|
||||
Weapons:
|
||||
mods/cnc-classic/weapons.yaml
|
||||
mods/cnc-classic/explosions.yaml
|
||||
|
||||
Movies:
|
||||
mods/cnc/movies-gdi.yaml
|
||||
mods/cnc/movies-nod.yaml
|
||||
|
||||
Voices:
|
||||
mods/cnc/voices.yaml
|
||||
|
||||
Notifications:
|
||||
mods/cnc-classic/notifications.yaml
|
||||
|
||||
Music:
|
||||
mods/cnc/music.yaml
|
||||
|
||||
TileSets:
|
||||
mods/cnc/tilesets/desert.yaml
|
||||
mods/cnc/tilesets/winter.yaml
|
||||
mods/cnc/tilesets/snow.yaml
|
||||
mods/cnc/tilesets/temperat.yaml
|
||||
|
||||
|
||||
LoadScreen: RALoadScreen
|
||||
InstallerMenuWidget: INSTALL_PANEL
|
||||
TestFile: conquer.mix
|
||||
LoadScreenImage: mods/cnc-classic/uibits/loadscreen.png
|
||||
PackageURL: http://open-ra.org/get-dependency.php?file=cnc-packages
|
||||
|
||||
ServerTraits:
|
||||
LobbyCommands
|
||||
MasterServerPinger
|
||||
|
||||
ChromeMetrics:
|
||||
mods/ra/metrics.yaml
|
||||
|
||||
Fonts:
|
||||
Regular:
|
||||
Font:FreeSans.ttf
|
||||
Size:14
|
||||
Bold:
|
||||
Font:FreeSansBold.ttf
|
||||
Size:14
|
||||
Title:
|
||||
Font:titles.ttf
|
||||
Size:48
|
||||
MediumBold:
|
||||
Font:FreeSansBold.ttf
|
||||
Size:18
|
||||
BigBold:
|
||||
Font:FreeSansBold.ttf
|
||||
Size:24
|
||||
Tiny:
|
||||
Font:FreeSans.ttf
|
||||
Size:10
|
||||
TinyBold:
|
||||
Font:FreeSansBold.ttf
|
||||
Size:10
|
||||
@@ -1,39 +0,0 @@
|
||||
Speech:
|
||||
Notifications:
|
||||
Repairing: repair1
|
||||
LowPower: lopower1
|
||||
SilosNeeded: silos1
|
||||
PrimaryBuildingSelected: pribldg1
|
||||
BuildingCannotPlaceAudio: deploy1
|
||||
NewOptions: newopt1
|
||||
AbilityInsufficientPower: nopower1
|
||||
Win: accom1
|
||||
Lose: fail1
|
||||
BaseAttack: baseatk1
|
||||
HarvesterAttack:
|
||||
Leave: batlcon1
|
||||
StartGame:
|
||||
UnitReady: unitredy
|
||||
NoBuild: nobuild1
|
||||
Training: bldging1
|
||||
OnHold: onhold1
|
||||
Cancelled: cancel1
|
||||
Building: bldging1
|
||||
ConstructionComplete: constru1
|
||||
Reinforce: reinfor1
|
||||
|
||||
Sounds:
|
||||
Notifications:
|
||||
RadarUp: comcntr1
|
||||
RadarDown: powrdn1
|
||||
CashTickUp:
|
||||
CashTickDown:
|
||||
LevelUp: text2
|
||||
DisablePower: button
|
||||
EnablePower: button
|
||||
ChatLine: scold1
|
||||
BuildPaletteOpen: button
|
||||
BuildPaletteClose: button
|
||||
TabClick: button
|
||||
ClickSound: button
|
||||
ClickDisabledSound: scold2
|
||||
@@ -1,170 +0,0 @@
|
||||
TRAN:
|
||||
Inherits: ^Helicopter
|
||||
Valued:
|
||||
Cost: 1500
|
||||
Tooltip:
|
||||
Name: Chinook Transport
|
||||
Icon:tranicnh
|
||||
Description: Fast Infantry Transport Helicopter.\n Unarmed
|
||||
Buildable:
|
||||
BuildPaletteOrder: 10
|
||||
Prerequisites: hpad
|
||||
BuiltAt: hpad
|
||||
Owner: gdi,nod
|
||||
Selectable:
|
||||
Bounds: 41,41
|
||||
Helicopter:
|
||||
LandWhenIdle: true
|
||||
ROT: 5
|
||||
Speed: 15
|
||||
InitialFacing: 0
|
||||
LandableTerrainTypes: Clear,Rough,Road,Ore,Beach
|
||||
Health:
|
||||
HP: 90
|
||||
Armor:
|
||||
Type: Light
|
||||
RevealsShroud:
|
||||
Range: 0
|
||||
RenderUnit:
|
||||
WithRotor@PRIMARY:
|
||||
Offset: -597,0,171
|
||||
WithRotor@SECONDARY:
|
||||
Id: rotor_2
|
||||
Offset: 597,0,85
|
||||
WithShadow:
|
||||
Cargo:
|
||||
Types: Infantry
|
||||
MaxWeight: 5
|
||||
PipCount: 5
|
||||
|
||||
HELI:
|
||||
Inherits: ^Helicopter
|
||||
Valued:
|
||||
Cost: 1200
|
||||
Tooltip:
|
||||
Name: Apache Longbow
|
||||
Icon: heliicnh
|
||||
Description: Helicopter Gunship with Chainguns.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks
|
||||
Buildable:
|
||||
BuildPaletteOrder: 20
|
||||
Prerequisites: hpad, hq
|
||||
BuiltAt: hpad
|
||||
Owner: nod
|
||||
Selectable:
|
||||
Bounds: 30,24
|
||||
Helicopter:
|
||||
ROT: 4
|
||||
Speed: 20
|
||||
RearmBuildings: hpad.nod
|
||||
Health:
|
||||
HP: 125
|
||||
Armor:
|
||||
Type: Heavy
|
||||
RevealsShroud:
|
||||
Range: 0
|
||||
Armament:
|
||||
Weapon: HeliAGGun
|
||||
LocalOffset: 128,-213,-85, 128,213,-85
|
||||
AttackHeli:
|
||||
FacingTolerance: 20
|
||||
LimitedAmmo:
|
||||
Ammo: 10
|
||||
PipCount: 5
|
||||
ReloadTicks: 10
|
||||
RenderUnit:
|
||||
WithRotor:
|
||||
Offset: 0,0,85
|
||||
WithMuzzleFlash:
|
||||
WithShadow:
|
||||
AutoTarget:
|
||||
|
||||
ORCA:
|
||||
Inherits: ^Helicopter
|
||||
Valued:
|
||||
Cost: 1200
|
||||
Tooltip:
|
||||
Name: Orca
|
||||
Icon: orcaicnh
|
||||
Description: Helicopter Gunship with AG Missiles.\n Strong vs Buildings, Tanks\n Weak vs Infantry
|
||||
Buildable:
|
||||
BuildPaletteOrder: 20
|
||||
Prerequisites: hpad, hq
|
||||
BuiltAt: hpad
|
||||
Owner: gdi
|
||||
Selectable:
|
||||
Bounds: 30,24
|
||||
Helicopter:
|
||||
ROT: 4
|
||||
Speed: 20
|
||||
RearmBuildings: hpad.gdi
|
||||
Health:
|
||||
HP: 125
|
||||
Armor:
|
||||
Type: Heavy
|
||||
RevealsShroud:
|
||||
Range: 0
|
||||
Armament:
|
||||
Weapon: OrcaAGMissiles
|
||||
LocalOffset: 427,-171,-213, 427,171,-213
|
||||
AttackHeli:
|
||||
FacingTolerance: 20
|
||||
LimitedAmmo:
|
||||
Ammo: 6
|
||||
PipCount: 6
|
||||
ReloadTicks: 10
|
||||
RenderUnit:
|
||||
WithShadow:
|
||||
AutoTarget:
|
||||
|
||||
C17:
|
||||
ParaDrop:
|
||||
LZRange: 1
|
||||
Inherits: ^Plane
|
||||
Valued:
|
||||
Cost: 800
|
||||
Tooltip:
|
||||
Name: Supply Aircraft
|
||||
Plane:
|
||||
ROT: 5
|
||||
Speed: 35
|
||||
Health:
|
||||
HP: 25
|
||||
Armor:
|
||||
Type: Light
|
||||
RenderUnit:
|
||||
WithShadow:
|
||||
Cargo:
|
||||
# Types: Infantry, Vehicle
|
||||
MaxWeight: 5
|
||||
PipCount: 5
|
||||
Invulnerable:
|
||||
-Selectable:
|
||||
-TargetableUnit:
|
||||
FlyAwayOnIdle:
|
||||
|
||||
A10:
|
||||
Inherits: ^Plane
|
||||
Valued:
|
||||
Cost: 800
|
||||
Tooltip:
|
||||
Name: A10 Bomber
|
||||
Icon: a10icnh
|
||||
Plane:
|
||||
ROT: 4
|
||||
Speed: 20
|
||||
Health:
|
||||
HP: 60
|
||||
Armor:
|
||||
Type: Light
|
||||
RevealsShroud:
|
||||
Range: 8
|
||||
RenderUnit:
|
||||
WithShadow:
|
||||
LimitedAmmo:
|
||||
Ammo: 10
|
||||
CarpetBomb:
|
||||
Weapon: Napalm
|
||||
Range: 3
|
||||
-Selectable:
|
||||
FlyAwayOnIdle:
|
||||
|
||||
@@ -1,124 +0,0 @@
|
||||
V20:
|
||||
Inherits: ^CivBuilding
|
||||
Building:
|
||||
Footprint: xx xx
|
||||
Dimensions: 2,2
|
||||
EditorTilesetFilter:
|
||||
RequireTilesets: DESERT
|
||||
|
||||
V21:
|
||||
Inherits: ^CivBuilding
|
||||
Building:
|
||||
Footprint: xx xx
|
||||
Dimensions: 2,2
|
||||
EditorTilesetFilter:
|
||||
RequireTilesets: DESERT
|
||||
|
||||
V22:
|
||||
Inherits: ^CivBuilding
|
||||
Building:
|
||||
Footprint: xx
|
||||
Dimensions: 2,1
|
||||
EditorTilesetFilter:
|
||||
RequireTilesets: DESERT
|
||||
|
||||
V23:
|
||||
Inherits: ^CivBuilding
|
||||
EditorTilesetFilter:
|
||||
RequireTilesets: DESERT
|
||||
|
||||
V24:
|
||||
Inherits: ^CivBuilding
|
||||
Building:
|
||||
Footprint: xx xx
|
||||
Dimensions: 2,2
|
||||
EditorTilesetFilter:
|
||||
RequireTilesets: DESERT
|
||||
|
||||
V25:
|
||||
Inherits: ^CivBuilding
|
||||
Building:
|
||||
Footprint: xx xx
|
||||
Dimensions: 2,2
|
||||
Tooltip:
|
||||
Name: Church
|
||||
EditorTilesetFilter:
|
||||
RequireTilesets: DESERT
|
||||
|
||||
V26:
|
||||
Inherits: ^CivBuilding
|
||||
Building:
|
||||
Footprint: xx
|
||||
Dimensions: 2,1
|
||||
EditorTilesetFilter:
|
||||
RequireTilesets: DESERT
|
||||
|
||||
V27:
|
||||
Inherits: ^CivBuilding
|
||||
EditorTilesetFilter:
|
||||
RequireTilesets: DESERT
|
||||
|
||||
V28:
|
||||
Inherits: ^CivBuilding
|
||||
EditorTilesetFilter:
|
||||
RequireTilesets: DESERT
|
||||
|
||||
V29:
|
||||
Inherits: ^CivBuilding
|
||||
EditorTilesetFilter:
|
||||
RequireTilesets: DESERT
|
||||
|
||||
V30:
|
||||
Inherits: ^CivBuilding
|
||||
Building:
|
||||
Footprint: xx
|
||||
Dimensions: 2,1
|
||||
EditorTilesetFilter:
|
||||
RequireTilesets: DESERT
|
||||
|
||||
V31:
|
||||
Inherits: ^CivBuilding
|
||||
Building:
|
||||
Footprint: xx
|
||||
Dimensions: 2,1
|
||||
EditorTilesetFilter:
|
||||
RequireTilesets: DESERT
|
||||
|
||||
V32:
|
||||
Inherits: ^CivBuilding
|
||||
Building:
|
||||
Footprint: xx
|
||||
Dimensions: 2,1
|
||||
EditorTilesetFilter:
|
||||
RequireTilesets: DESERT
|
||||
|
||||
V33:
|
||||
Inherits: ^CivBuilding
|
||||
Building:
|
||||
Footprint: xx
|
||||
Dimensions: 2,1
|
||||
EditorTilesetFilter:
|
||||
RequireTilesets: DESERT
|
||||
|
||||
V34:
|
||||
Inherits: ^CivBuilding
|
||||
EditorTilesetFilter:
|
||||
RequireTilesets: DESERT
|
||||
|
||||
V35:
|
||||
Inherits: ^CivBuilding
|
||||
EditorTilesetFilter:
|
||||
RequireTilesets: DESERT
|
||||
|
||||
V36:
|
||||
Inherits: ^CivBuilding
|
||||
EditorTilesetFilter:
|
||||
RequireTilesets: DESERT
|
||||
|
||||
V37:
|
||||
Inherits: ^CivBuilding
|
||||
Building:
|
||||
Footprint: __xx_ ___xx
|
||||
Dimensions: 5,2
|
||||
EditorTilesetFilter:
|
||||
RequireTilesets: DESERT
|
||||
@@ -1,290 +0,0 @@
|
||||
V01:
|
||||
Inherits: ^CivBuilding
|
||||
Building:
|
||||
Footprint: xx xx
|
||||
Dimensions: 2,2
|
||||
Tooltip:
|
||||
Name: Church
|
||||
EditorTilesetFilter:
|
||||
ExcludeTilesets: DESERT
|
||||
|
||||
V02:
|
||||
Inherits: ^CivBuilding
|
||||
Building:
|
||||
Footprint: xx xx
|
||||
Dimensions: 2,2
|
||||
EditorTilesetFilter:
|
||||
ExcludeTilesets: DESERT
|
||||
|
||||
V03:
|
||||
Inherits: ^CivBuilding
|
||||
Building:
|
||||
Footprint: xx xx
|
||||
Dimensions: 2,2
|
||||
EditorTilesetFilter:
|
||||
ExcludeTilesets: DESERT
|
||||
|
||||
V04:
|
||||
Inherits: ^CivBuilding
|
||||
Building:
|
||||
Footprint: xx xx
|
||||
Dimensions: 2,2
|
||||
EditorTilesetFilter:
|
||||
ExcludeTilesets: DESERT
|
||||
|
||||
V05:
|
||||
Inherits: ^CivBuilding
|
||||
Building:
|
||||
Footprint: xx
|
||||
Dimensions: 2,1
|
||||
EditorTilesetFilter:
|
||||
ExcludeTilesets: DESERT
|
||||
|
||||
V06:
|
||||
Inherits: ^CivBuilding
|
||||
Building:
|
||||
Footprint: xx
|
||||
Dimensions: 2,1
|
||||
EditorTilesetFilter:
|
||||
ExcludeTilesets: DESERT
|
||||
|
||||
V07:
|
||||
Inherits: ^CivBuilding
|
||||
Building:
|
||||
Footprint: xx
|
||||
Dimensions: 2,1
|
||||
EditorTilesetFilter:
|
||||
ExcludeTilesets: DESERT
|
||||
|
||||
V08:
|
||||
Inherits: ^CivBuilding
|
||||
EditorTilesetFilter:
|
||||
ExcludeTilesets: DESERT
|
||||
|
||||
V09:
|
||||
Inherits: ^CivBuilding
|
||||
EditorTilesetFilter:
|
||||
ExcludeTilesets: DESERT
|
||||
|
||||
V10:
|
||||
Inherits: ^CivBuilding
|
||||
EditorTilesetFilter:
|
||||
ExcludeTilesets: DESERT
|
||||
|
||||
V11:
|
||||
Inherits: ^CivBuilding
|
||||
EditorTilesetFilter:
|
||||
ExcludeTilesets: DESERT
|
||||
|
||||
V12:
|
||||
Inherits: ^CivBuilding
|
||||
EditorTilesetFilter:
|
||||
ExcludeTilesets: DESERT
|
||||
|
||||
V13:
|
||||
Inherits: ^CivBuilding
|
||||
EditorTilesetFilter:
|
||||
ExcludeTilesets: DESERT
|
||||
|
||||
V14:
|
||||
Inherits: ^CivField
|
||||
EditorTilesetFilter:
|
||||
ExcludeTilesets: DESERT
|
||||
|
||||
V15:
|
||||
Inherits: ^CivField
|
||||
EditorTilesetFilter:
|
||||
ExcludeTilesets: DESERT
|
||||
|
||||
V16:
|
||||
Inherits: ^CivField
|
||||
EditorTilesetFilter:
|
||||
ExcludeTilesets: DESERT
|
||||
|
||||
V17:
|
||||
Inherits: ^CivField
|
||||
EditorTilesetFilter:
|
||||
ExcludeTilesets: DESERT
|
||||
|
||||
V18:
|
||||
Inherits: ^CivField
|
||||
EditorTilesetFilter:
|
||||
ExcludeTilesets: DESERT
|
||||
|
||||
ARCO:
|
||||
Inherits: ^CivBuilding
|
||||
Building:
|
||||
Footprint: xx
|
||||
Dimensions: 2,1
|
||||
|
||||
BARB:
|
||||
Inherits: ^Wall
|
||||
Health:
|
||||
HP: 100
|
||||
Armor:
|
||||
Type: Light
|
||||
Tooltip:
|
||||
Name: Wire Fence
|
||||
Icon: barbicnh
|
||||
|
||||
WOOD:
|
||||
Inherits: ^Wall
|
||||
Health:
|
||||
HP: 100
|
||||
Armor:
|
||||
Type: Wood
|
||||
Tooltip:
|
||||
Name: Wooden Fence
|
||||
Icon: woodicnh
|
||||
|
||||
BRIDGE1:
|
||||
Inherits: ^Bridge
|
||||
Bridge:
|
||||
Template: 165
|
||||
DestroyedTemplate: 166
|
||||
Building:
|
||||
Footprint: ____ ____ ____ ____
|
||||
Dimensions: 4,4
|
||||
FreeActor@north:
|
||||
Actor: bridgehut
|
||||
SpawnOffset: 2,0
|
||||
FreeActor@south:
|
||||
Actor: bridgehut
|
||||
SpawnOffset: 0,2
|
||||
|
||||
BRIDGE2:
|
||||
Inherits: ^Bridge
|
||||
Bridge:
|
||||
Template: 167
|
||||
DestroyedTemplate: 168
|
||||
Building:
|
||||
Footprint: _____ _____ _____ _____ _____
|
||||
Dimensions: 5,5
|
||||
FreeActor@north:
|
||||
Actor: bridgehut
|
||||
SpawnOffset: 0,0
|
||||
FreeActor@south:
|
||||
Actor: bridgehut
|
||||
SpawnOffset: 2,2
|
||||
|
||||
BRIDGE3:
|
||||
Inherits: ^Bridge
|
||||
Bridge:
|
||||
Template: 169
|
||||
DestroyedTemplate: 170
|
||||
Building:
|
||||
Footprint: ______ ______ ______ ______ ______
|
||||
Dimensions: 6,5
|
||||
FreeActor@north:
|
||||
Actor: bridgehut
|
||||
SpawnOffset: 3,0
|
||||
FreeActor@south:
|
||||
Actor: bridgehut
|
||||
SpawnOffset: 1,2
|
||||
|
||||
BRIDGE4:
|
||||
Inherits: ^Bridge
|
||||
Bridge:
|
||||
Template: 171
|
||||
DestroyedTemplate: 172
|
||||
Building:
|
||||
Footprint: ______ ______ ______ ______
|
||||
Dimensions: 6,4
|
||||
FreeActor@north:
|
||||
Actor: bridgehut
|
||||
SpawnOffset: 1,0
|
||||
FreeActor@south:
|
||||
Actor: bridgehut
|
||||
SpawnOffset: 3,2
|
||||
|
||||
BRIDGEHUT:
|
||||
Building:
|
||||
Footprint: __ __
|
||||
Dimensions: 2,2
|
||||
Selectable:
|
||||
Selectable: false
|
||||
Bounds: 48,48
|
||||
BridgeHut:
|
||||
TargetableBuilding:
|
||||
TargetTypes: BridgeHut
|
||||
|
||||
C1:
|
||||
Inherits: ^CivInfantry
|
||||
Selectable:
|
||||
Voice: CivilianMaleVoice
|
||||
|
||||
C2:
|
||||
Inherits: ^CivInfantry
|
||||
Selectable:
|
||||
Voice: CivilianFemaleVoice
|
||||
|
||||
C3:
|
||||
Inherits: ^CivInfantry
|
||||
|
||||
C4:
|
||||
Inherits: ^CivInfantry
|
||||
Selectable:
|
||||
Voice: CivilianFemaleVoice
|
||||
|
||||
C5:
|
||||
Inherits: ^CivInfantry
|
||||
|
||||
C6:
|
||||
Inherits: ^CivInfantry
|
||||
Selectable:
|
||||
Voice: CivilianFemaleVoice
|
||||
|
||||
C7:
|
||||
Inherits: ^CivInfantry
|
||||
|
||||
C8:
|
||||
Inherits: ^CivInfantry
|
||||
Selectable:
|
||||
Voice: CivilianFemaleVoice
|
||||
|
||||
C9:
|
||||
Inherits: ^CivInfantry
|
||||
|
||||
C10:
|
||||
Inherits: ^CivInfantry
|
||||
Selectable:
|
||||
Voice: CivilianFemaleVoice
|
||||
|
||||
VICE:
|
||||
AppearsOnRadar:
|
||||
Health:
|
||||
Radius: 3
|
||||
HP: 400
|
||||
Armor:
|
||||
Type: Wood
|
||||
RevealsShroud:
|
||||
Range: 4
|
||||
Mobile:
|
||||
Speed: 5
|
||||
TerrainSpeeds:
|
||||
Clear: 90
|
||||
Rough: 80
|
||||
Road: 100
|
||||
Tiberium: 70
|
||||
BlueTiberium: 70
|
||||
Beach: 80
|
||||
Selectable:
|
||||
Voice: GenericVoice
|
||||
TargetableUnit:
|
||||
TargetTypes: Ground
|
||||
AutoTarget:
|
||||
ScanRadius: 4
|
||||
AttackMove:
|
||||
HiddenUnderFog:
|
||||
GainsExperience:
|
||||
GivesExperience:
|
||||
Valued:
|
||||
Cost: 1000
|
||||
Tooltip:
|
||||
Name: Viceroid
|
||||
Armament:
|
||||
Weapon: Chemspray
|
||||
AttackFrontal:
|
||||
AttackWander:
|
||||
RenderUnit:
|
||||
WithMuzzleFlash:
|
||||
@@ -1,401 +0,0 @@
|
||||
^Vehicle:
|
||||
AppearsOnRadar:
|
||||
RevealsShroud:
|
||||
Range: 5
|
||||
# Range: 3
|
||||
# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from what we want for now, to properly emulate
|
||||
Mobile:
|
||||
Crushes: crate
|
||||
TerrainSpeeds:
|
||||
Clear: 25
|
||||
Rough: 25
|
||||
Road: 25
|
||||
Tiberium: 25
|
||||
BlueTiberium: 25
|
||||
Beach: 25
|
||||
ROT: 5
|
||||
SelectionDecorations:
|
||||
Selectable:
|
||||
Voice: VehicleVoice
|
||||
TargetableUnit:
|
||||
TargetTypes: Ground
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
Repairable:
|
||||
Passenger:
|
||||
CargoType: Vehicle
|
||||
ActorLostNotification:
|
||||
Notification: unitlost.aud
|
||||
AttackMove:
|
||||
AcceptsCloakCrate:
|
||||
WithSmoke:
|
||||
Explodes:
|
||||
Weapon: UnitExplodeSmall
|
||||
EmptyWeapon: UnitExplodeSmall
|
||||
DebugMuzzlePositions:
|
||||
|
||||
^Tank:
|
||||
AppearsOnRadar:
|
||||
RevealsShroud:
|
||||
Range: 5
|
||||
# Range: 3
|
||||
# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from what we want for now, to properly emulate
|
||||
Mobile:
|
||||
Crushes: wall, crate, infantry
|
||||
TerrainSpeeds:
|
||||
Clear: 25
|
||||
Rough: 25
|
||||
Road: 25
|
||||
Tiberium: 25
|
||||
BlueTiberium: 25
|
||||
Beach: 25
|
||||
ROT: 5
|
||||
SelectionDecorations:
|
||||
Selectable:
|
||||
Voice: VehicleVoice
|
||||
TargetableUnit:
|
||||
TargetTypes: Ground
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
Passenger:
|
||||
CargoType: Vehicle
|
||||
ActorLostNotification:
|
||||
Notification: unitlost.aud
|
||||
AttackMove:
|
||||
AcceptsCloakCrate:
|
||||
WithSmoke:
|
||||
Explodes:
|
||||
Weapon: UnitExplodeSmall
|
||||
EmptyWeapon: UnitExplodeSmall
|
||||
DebugMuzzlePositions:
|
||||
|
||||
^Helicopter:
|
||||
AppearsOnRadar:
|
||||
UseLocation: yes
|
||||
TargetableUnit:
|
||||
TargetTypes: Air
|
||||
SelectionDecorations:
|
||||
Selectable:
|
||||
Voice: VehicleVoice
|
||||
Helicopter:
|
||||
RepairBuildings: fix
|
||||
RearmBuildings: hpad
|
||||
LandWhenIdle: false
|
||||
Buildable:
|
||||
Queue: Aircraft
|
||||
ActorLostNotification:
|
||||
Notification: unitlost.aud
|
||||
DebugMuzzlePositions:
|
||||
Explodes:
|
||||
Weapon: HeliExplode
|
||||
EmptyWeapon: HeliExplode
|
||||
|
||||
^Infantry:
|
||||
AppearsOnRadar:
|
||||
Health:
|
||||
Radius: 3
|
||||
Armor:
|
||||
Type: None
|
||||
RevealsShroud:
|
||||
# Range: 4
|
||||
Range: 3
|
||||
# default range value for infantry is 1 in C&C, but OpenRA renders vision slightly differently.
|
||||
AutoTarget:
|
||||
ScanRadius: 4
|
||||
Mobile:
|
||||
Crushes: crate
|
||||
SharesCell: true
|
||||
TerrainSpeeds:
|
||||
Clear: 90
|
||||
Rough: 90
|
||||
Road: 90
|
||||
Tiberium: 90
|
||||
PathingCost: 1000
|
||||
BlueTiberium: 90
|
||||
PathingCost: 1000
|
||||
Beach: 90
|
||||
SelectionDecorations:
|
||||
Selectable:
|
||||
Voice: GenericVoice
|
||||
TargetableUnit:
|
||||
TargetTypes: Ground
|
||||
Buildable:
|
||||
Queue: Infantry
|
||||
TakeCover:
|
||||
RenderInfantryProne:
|
||||
AttackMove:
|
||||
Passenger:
|
||||
CargoType: Infantry
|
||||
PoisonedByTiberium:
|
||||
ActorLostNotification:
|
||||
Notification: unitlost.aud
|
||||
SpawnViceroid:
|
||||
Probability: 2
|
||||
CrushableInfantry:
|
||||
DetectCloaked:
|
||||
Range: 1
|
||||
DebugMuzzlePositions:
|
||||
|
||||
^CivInfantry:
|
||||
Inherits: ^Infantry
|
||||
-Buildable:
|
||||
-AutoTarget:
|
||||
-TakeCover:
|
||||
-RenderInfantryProne:
|
||||
AppearsOnRadar:
|
||||
SelectionDecorations:
|
||||
Selectable:
|
||||
Voice: CivilianMaleVoice
|
||||
Bounds: 12,17,0,-9
|
||||
Valued:
|
||||
Cost: 10
|
||||
Tooltip:
|
||||
Name: Civilian
|
||||
Mobile:
|
||||
Speed: 4
|
||||
Health:
|
||||
# HP: 25
|
||||
HP: 5
|
||||
RevealsShroud:
|
||||
Range: 3 #arbitrary. Assuming it should be 1, like infantry.
|
||||
# In practice, it seems that OpenRA renders vision range differently. Assuming it should be 1 for this unit.
|
||||
Armament:
|
||||
Weapon: Pistol
|
||||
AttackFrontal:
|
||||
ActorLostNotification:
|
||||
Notification: civdead1.aud
|
||||
NotifyAll: true
|
||||
ScaredyCat:
|
||||
RenderInfantryPanic:
|
||||
AttackMove:
|
||||
JustMove: yes
|
||||
CrushableInfantry:
|
||||
|
||||
^Plane:
|
||||
AppearsOnRadar:
|
||||
UseLocation: yes
|
||||
SelectionDecorations:
|
||||
Selectable:
|
||||
Voice: GenericVoice
|
||||
TargetableUnit:
|
||||
TargetTypes: Air
|
||||
ActorLostNotification:
|
||||
Notification: unitlost.aud
|
||||
DebugMuzzlePositions:
|
||||
Explodes:
|
||||
Weapon: HeliExplode
|
||||
EmptyWeapon: HeliExplode
|
||||
|
||||
^Ship:
|
||||
AppearsOnRadar:
|
||||
Mobile:
|
||||
Crushes: crate
|
||||
TerrainSpeeds:
|
||||
Water: 100
|
||||
SelectionDecorations:
|
||||
Selectable:
|
||||
Voice: GenericVoice
|
||||
TargetableUnit:
|
||||
TargetTypes: Ground, Water
|
||||
ActorLostNotification:
|
||||
Notification: unitlost.aud
|
||||
AttackMove:
|
||||
DebugMuzzlePositions:
|
||||
|
||||
^Building:
|
||||
AppearsOnRadar:
|
||||
SelectionDecorations:
|
||||
Selectable:
|
||||
Priority: 3
|
||||
TargetableBuilding:
|
||||
TargetTypes: Ground, C4
|
||||
Armor:
|
||||
Type: Wood
|
||||
RepairableBuilding:
|
||||
RepairPercent: 40
|
||||
RepairStep: 14
|
||||
Building:
|
||||
Dimensions: 1,1
|
||||
Footprint: x
|
||||
BuildSounds: constru2.aud, hvydoor1.aud
|
||||
SellSounds: cashturn.aud
|
||||
TerrainTypes: Clear,Road
|
||||
SoundOnDamageTransition:
|
||||
DamagedSound: xplos.aud
|
||||
DestroyedSound: crumble.aud
|
||||
Buildable:
|
||||
Queue: Building
|
||||
GivesBuildableArea:
|
||||
RenderBuilding:
|
||||
WithBuildingExplosion:
|
||||
DeadBuildingState:
|
||||
EmitInfantryOnSell:
|
||||
ValuePercent: 40
|
||||
ActorTypes: e6,e1
|
||||
MustBeDestroyed:
|
||||
CaptureNotification@GDI:
|
||||
Race: gdi
|
||||
Notification: gdicapt1.aud
|
||||
CaptureNotification@NOD:
|
||||
Race: nod
|
||||
Notification: nodcapt1.aud
|
||||
ActorLostNotification:
|
||||
Notification: strclost.aud
|
||||
EditorAppearance:
|
||||
RelativeToTopLeft: yes
|
||||
AutoTargetIgnore:
|
||||
ShakeOnDeath:
|
||||
Sellable:
|
||||
Capturable:
|
||||
CaptureCompleteTime: 0
|
||||
CapturableBar:
|
||||
DebugMuzzlePositions:
|
||||
|
||||
^CivBuilding:
|
||||
Inherits: ^Building
|
||||
-DeadBuildingState:
|
||||
-Buildable:
|
||||
-GivesBuildableArea:
|
||||
Health:
|
||||
HP: 400
|
||||
Armor:
|
||||
Type: Wood
|
||||
Building:
|
||||
RenderBuilding:
|
||||
WithBuildingExplosion:
|
||||
-RepairableBuilding:
|
||||
-Capturable:
|
||||
-CapturableBar:
|
||||
-Sellable:
|
||||
Tooltip:
|
||||
Name: Civilian Building
|
||||
|
||||
^CivBuildingHusk:
|
||||
AppearsOnRadar:
|
||||
Building:
|
||||
Dimensions: 1,1
|
||||
Footprint: x
|
||||
RenderBuilding:
|
||||
EditorAppearance:
|
||||
RelativeToTopLeft: yes
|
||||
Tooltip:
|
||||
Name: Civilian Building (Destroyed)
|
||||
|
||||
^TechBuilding:
|
||||
Inherits: ^CivBuilding
|
||||
Capturable:
|
||||
CaptureCompleteTime: 0
|
||||
CapturableBar:
|
||||
RepairableBuilding:
|
||||
RevealsShroud:
|
||||
Range: 5
|
||||
# Range: 3
|
||||
# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from what we want for now, to properly emulate
|
||||
|
||||
^CivField:
|
||||
Inherits: ^CivBuilding
|
||||
-Selectable:
|
||||
Tooltip:
|
||||
Name: Field
|
||||
-WithBuildingExplosion:
|
||||
|
||||
^CivFieldHusk:
|
||||
AppearsOnRadar:
|
||||
Building:
|
||||
Dimensions: 1,1
|
||||
Footprint: _
|
||||
EditorAppearance:
|
||||
RelativeToTopLeft: yes
|
||||
Tooltip:
|
||||
Name: Field (Destroyed)
|
||||
BelowUnits:
|
||||
|
||||
^Wall:
|
||||
AppearsOnRadar:
|
||||
Building:
|
||||
Dimensions: 1,1
|
||||
Footprint: x
|
||||
BuildSounds: hvydoor1.aud
|
||||
Adjacent: 7
|
||||
TerrainTypes: Clear,Road
|
||||
TargetableBuilding:
|
||||
TargetTypes: Ground, Wall
|
||||
Wall:
|
||||
CrushClasses: wall
|
||||
CrushSound: sandbag2.aud
|
||||
SelectionDecorations:
|
||||
Selectable:
|
||||
Priority: 1
|
||||
RenderBuildingWall:
|
||||
HasMakeAnimation: false
|
||||
Palette: staticterrain
|
||||
EditorAppearance:
|
||||
RelativeToTopLeft: yes
|
||||
AutoTargetIgnore:
|
||||
Sellable:
|
||||
|
||||
^HeavyWall:
|
||||
AppearsOnRadar:
|
||||
Building:
|
||||
Dimensions: 1,1
|
||||
Footprint: x
|
||||
BuildSounds: hvydoor1.aud
|
||||
Adjacent: 7
|
||||
TerrainTypes: Clear,Road
|
||||
TargetableBuilding:
|
||||
TargetTypes: Ground, Wall
|
||||
Wall:
|
||||
CrushClasses: wall
|
||||
CrushSound: sandbag2.aud
|
||||
LineBuild:
|
||||
Range: 8
|
||||
SelectionDecorations:
|
||||
Selectable:
|
||||
Priority: 1
|
||||
RenderBuildingWall:
|
||||
HasMakeAnimation: false
|
||||
Palette: staticterrain
|
||||
EditorAppearance:
|
||||
RelativeToTopLeft: yes
|
||||
AutoTargetIgnore:
|
||||
Sellable:
|
||||
|
||||
^Tree:
|
||||
Tooltip:
|
||||
Name: Tree
|
||||
RenderBuilding:
|
||||
Palette: staticterrain
|
||||
Building:
|
||||
Footprint: __ x_
|
||||
Dimensions: 2,2
|
||||
AppearsOnRadar:
|
||||
RadarColorFromTerrain:
|
||||
Terrain: Tree
|
||||
EditorAppearance:
|
||||
RelativeToTopLeft: yes
|
||||
|
||||
^Rock:
|
||||
Tooltip:
|
||||
Name: Rock
|
||||
RenderBuilding:
|
||||
Palette: staticterrain
|
||||
Building:
|
||||
Footprint: __ x_
|
||||
Dimensions: 2,2
|
||||
AppearsOnRadar:
|
||||
RadarColorFromTerrain:
|
||||
Terrain: Tree
|
||||
EditorAppearance:
|
||||
RelativeToTopLeft: yes
|
||||
|
||||
^Bridge:
|
||||
Tooltip:
|
||||
Name: Bridge
|
||||
TargetableBuilding:
|
||||
TargetTypes: Ground, Water
|
||||
BelowUnits:
|
||||
Health:
|
||||
HP: 500
|
||||
SoundOnDamageTransition:
|
||||
DamagedSound: xplos.aud
|
||||
DestroyedSound: xplobig4.aud
|
||||
@@ -1,232 +0,0 @@
|
||||
E1:
|
||||
Inherits: ^Infantry
|
||||
Valued:
|
||||
Cost: 100
|
||||
Tooltip:
|
||||
Name: Minigunner
|
||||
Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles
|
||||
Icon: e1icnh
|
||||
Buildable:
|
||||
BuildPaletteOrder: 10
|
||||
Owner: gdi, nod
|
||||
Selectable:
|
||||
Bounds: 12,17,0,-6
|
||||
Mobile:
|
||||
Speed: 4
|
||||
Health:
|
||||
HP: 50
|
||||
Armament:
|
||||
Weapon: M16
|
||||
AttackFrontal:
|
||||
RenderInfantryProne:
|
||||
IdleAnimations: idle1,idle2,idle3,idle4
|
||||
DetectCloaked:
|
||||
Range: 2
|
||||
|
||||
E2:
|
||||
Inherits: ^Infantry
|
||||
Valued:
|
||||
Cost: 160
|
||||
Tooltip:
|
||||
Name: Grenadier
|
||||
Description: Infantry armed with grenades. \n Strong vs Buildings, Infantry\n Weak vs Vehicles
|
||||
Icon: e2icnh
|
||||
Buildable:
|
||||
BuildPaletteOrder: 40
|
||||
Prerequisites: pyle
|
||||
Owner: gdi
|
||||
Selectable:
|
||||
Bounds: 12,17,0,-6
|
||||
Mobile:
|
||||
Speed: 5
|
||||
Health:
|
||||
HP: 50
|
||||
Armament:
|
||||
Weapon: Grenade
|
||||
LocalOffset: 0,0,427
|
||||
FireDelay: 15
|
||||
AttackFrontal:
|
||||
RenderInfantryProne:
|
||||
IdleAnimations: idle1,idle2
|
||||
Explodes:
|
||||
Weapon: GrenadierExplode
|
||||
EmptyWeapon: GrenadierExplode
|
||||
Chance: 50
|
||||
DetectCloaked:
|
||||
Range: 2
|
||||
|
||||
E3:
|
||||
Inherits: ^Infantry
|
||||
Valued:
|
||||
Cost: 300
|
||||
Tooltip:
|
||||
Name: Rocket Soldier
|
||||
Description: Anti-tank/Anti-aircraft infantry. \n Strong vs Tanks, Aircraft\n Weak vs Infantry
|
||||
Icon: e3icnh
|
||||
Buildable:
|
||||
BuildPaletteOrder: 20
|
||||
Owner: nod, gdi
|
||||
Selectable:
|
||||
Bounds: 12,17,0,-6
|
||||
Mobile:
|
||||
Speed: 3
|
||||
TerrainSpeeds:
|
||||
Clear: 100
|
||||
Rough: 100
|
||||
Road: 100
|
||||
Tiberium: 100
|
||||
PathingCost: 1000
|
||||
BlueTiberium: 100
|
||||
PathingCost: 1000
|
||||
Beach: 100
|
||||
Health:
|
||||
HP: 25
|
||||
RevealsShroud:
|
||||
Range: 3
|
||||
# range value is 1 in C&C, but OpenRA renders vision slightly differently
|
||||
Armament:
|
||||
Weapon: Rockets
|
||||
LocalOffset: 256,43,341
|
||||
FireDelay: 5
|
||||
AttackFrontal:
|
||||
RenderInfantryProne:
|
||||
IdleAnimations: idle1,idle2
|
||||
DetectCloaked:
|
||||
Range: 2
|
||||
|
||||
E4:
|
||||
Inherits: ^Infantry
|
||||
Valued:
|
||||
Cost: 200
|
||||
Tooltip:
|
||||
Name: Flamethrower
|
||||
Description: Advanced Anti-infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles
|
||||
Icon: e4icnh
|
||||
Buildable:
|
||||
BuildPaletteOrder: 40
|
||||
Owner: nod
|
||||
Prerequisites: hand
|
||||
Selectable:
|
||||
Bounds: 12,17,0,-6
|
||||
Mobile:
|
||||
Speed: 5
|
||||
Health:
|
||||
HP: 70
|
||||
Armament:
|
||||
Weapon: Flamethrower
|
||||
LocalOffset: 85,0,171
|
||||
FireDelay: 3
|
||||
AttackFrontal:
|
||||
WithMuzzleFlash:
|
||||
RenderInfantryProne:
|
||||
IdleAnimations: idle1,idle2
|
||||
#explodes somehow
|
||||
DetectCloaked:
|
||||
Range: 2
|
||||
|
||||
E5:
|
||||
Inherits: ^Infantry
|
||||
Valued:
|
||||
Cost: 300
|
||||
Tooltip:
|
||||
Name: Chem Warrior
|
||||
Description: Advanced Anti-infantry unit.\n Strong vs Infantry\n Weak vs Vehicles
|
||||
Icon: e5icnh
|
||||
Buildable:
|
||||
BuildPaletteOrder: 50
|
||||
Owner: nod
|
||||
Prerequisites: tmpl
|
||||
Selectable:
|
||||
Bounds: 12,17,0,-6
|
||||
Mobile:
|
||||
Speed: 4
|
||||
TerrainSpeeds:
|
||||
Tiberium: 100
|
||||
PathingCost: 100
|
||||
BlueTiberium: 100
|
||||
PathingCost: 100
|
||||
Health:
|
||||
HP: 70
|
||||
Armament:
|
||||
Weapon: Chemspray
|
||||
LocalOffset: 85,0,384
|
||||
FireDelay: 3
|
||||
AttackFrontal:
|
||||
WithMuzzleFlash:
|
||||
-PoisonedByTiberium:
|
||||
RenderInfantryProne:
|
||||
IdleAnimations: idle1,idle2
|
||||
DetectCloaked:
|
||||
Range: 2
|
||||
|
||||
E6:
|
||||
Inherits: ^Infantry
|
||||
Valued:
|
||||
Cost: 500
|
||||
Tooltip:
|
||||
Name: Engineer
|
||||
Description: Infiltrates and captures enemy structures.\n Strong vs Nothing\n Weak vs Everything
|
||||
Icon: e6icnh
|
||||
Buildable:
|
||||
BuildPaletteOrder: 30
|
||||
Owner: gdi,nod
|
||||
Selectable:
|
||||
Bounds: 12,17,0,-6
|
||||
Mobile:
|
||||
Speed: 4
|
||||
Health:
|
||||
HP: 25
|
||||
RevealsShroud:
|
||||
Range: 4
|
||||
# range value is 2 in C&C, but OpenRA renders vision slightly differently
|
||||
Passenger:
|
||||
PipType: Yellow
|
||||
EngineerRepair:
|
||||
RepairsBridges:
|
||||
Captures:
|
||||
CaptureTypes: building, husk
|
||||
-AutoTarget:
|
||||
AttackMove:
|
||||
JustMove: true
|
||||
RenderInfantryProne:
|
||||
IdleAnimations: idle1,idle2
|
||||
DetectCloaked:
|
||||
Range: 2
|
||||
|
||||
RMBO:
|
||||
Inherits: ^Infantry
|
||||
Valued:
|
||||
Cost: 1000
|
||||
Tooltip:
|
||||
Icon: rmboicnh
|
||||
Name: Commando
|
||||
Description: Elite sniper infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles
|
||||
Buildable:
|
||||
BuildPaletteOrder: 50
|
||||
Owner: gdi, nod
|
||||
Prerequisites: techbuilding
|
||||
Selectable:
|
||||
Bounds: 12,17,0,-6
|
||||
Voice: CommandoVoice
|
||||
Mobile:
|
||||
Speed: 5
|
||||
Health:
|
||||
HP: 100
|
||||
Passenger:
|
||||
PipType: Red
|
||||
RevealsShroud:
|
||||
Range: 7
|
||||
# range value is 5 in C&C, but OpenRA renders vision slightly differently
|
||||
AutoTarget:
|
||||
ScanRadius: 5
|
||||
C4Demolition:
|
||||
C4Delay: 45
|
||||
Armament:
|
||||
Weapon: Sniper
|
||||
AttackFrontal:
|
||||
RenderInfantryProne:
|
||||
IdleAnimations: idle1,idle2,idle3
|
||||
AnnounceOnBuild:
|
||||
AnnounceOnKill:
|
||||
DetectCloaked:
|
||||
Range: 2
|
||||
@@ -1,66 +0,0 @@
|
||||
BOAT:
|
||||
Inherits: ^Ship
|
||||
Valued:
|
||||
Cost: 300
|
||||
Tooltip:
|
||||
Name: Gunboat
|
||||
Icon: boaticnh
|
||||
Health:
|
||||
HP: 700
|
||||
Armor:
|
||||
Type: Heavy
|
||||
Mobile:
|
||||
InitialFacing:64
|
||||
ROT: 4
|
||||
Speed: 2
|
||||
OnRails: true
|
||||
RevealsShroud:
|
||||
Range: 7
|
||||
Turreted:
|
||||
ROT: 7
|
||||
Offset: 640,0,171
|
||||
Armament:
|
||||
Weapon: BoatMissile
|
||||
LocalOffset: 213,-180,0, 213,128,0, 213,0,0
|
||||
AttackTurreted:
|
||||
RenderGunboat:
|
||||
AutoTarget:
|
||||
AllowMovement: false
|
||||
WithSmoke:
|
||||
|
||||
LST:
|
||||
Inherits: ^Ship
|
||||
Valued:
|
||||
Cost: 300
|
||||
Tooltip:
|
||||
Name: Landing Craft
|
||||
Mobile:
|
||||
Crushes: crate
|
||||
TerrainSpeeds:
|
||||
Clear: 100
|
||||
Rough: 100
|
||||
Road: 100
|
||||
Water: 100
|
||||
Tiberium: 100
|
||||
BlueTiberium: 100
|
||||
Beach: 100
|
||||
River: 100
|
||||
InitialFacing:0
|
||||
ROT: 4
|
||||
Speed: 10
|
||||
Health:
|
||||
HP: 400
|
||||
Armor:
|
||||
Type: Heavy
|
||||
RevealsShroud:
|
||||
Range: 7
|
||||
RenderUnit:
|
||||
RenderCargo:
|
||||
-Selectable:
|
||||
Cargo:
|
||||
Types: Infantry, Vehicle
|
||||
MaxWeight: 5
|
||||
PipCount: 5
|
||||
AttackMove:
|
||||
JustMove: true
|
||||
|
||||
@@ -1,819 +0,0 @@
|
||||
FACT:
|
||||
Inherits: ^Building
|
||||
-Buildable:
|
||||
Valued:
|
||||
Cost: 5000
|
||||
Tooltip:
|
||||
Name: Construction Yard
|
||||
Icon: mcvicnh
|
||||
Description: Builds structures
|
||||
Building:
|
||||
Power: 15
|
||||
Footprint: xxx xxx
|
||||
Dimensions: 3,2
|
||||
Health:
|
||||
HP: 800
|
||||
RevealsShroud:
|
||||
Range: 5
|
||||
# Range: 3
|
||||
# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from what we want for now, to properly emulate
|
||||
Production:
|
||||
Produces: Building,Defense
|
||||
Transforms:
|
||||
IntoActor: mcv
|
||||
Offset:1,1
|
||||
Facing: 108
|
||||
BaseBuilding:
|
||||
ProductionBar:
|
||||
Bib:
|
||||
|
||||
NUKE:
|
||||
Inherits: ^Building
|
||||
Valued:
|
||||
Cost: 300
|
||||
Tooltip:
|
||||
Name: Power Plant
|
||||
Icon: nukeicnh
|
||||
Description: Provides power for other structures
|
||||
ProvidesCustomPrerequisite:
|
||||
Prerequisite: anypower
|
||||
Buildable:
|
||||
BuildPaletteOrder: 10
|
||||
Owner: gdi,nod
|
||||
Building:
|
||||
Power: 100
|
||||
Footprint: x_ xx
|
||||
Dimensions: 2,2
|
||||
Health:
|
||||
HP: 400
|
||||
RevealsShroud:
|
||||
Range: 4
|
||||
# Range: 2
|
||||
# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from what we want for now, to properly emulate
|
||||
Bib:
|
||||
|
||||
PROC:
|
||||
Inherits: ^Building
|
||||
Valued:
|
||||
Cost: 2000
|
||||
Tooltip:
|
||||
Name: Tiberium Refinery
|
||||
Icon: procicnh
|
||||
Description: Processes raw Tiberium to sell it for cash.
|
||||
Buildable:
|
||||
BuildPaletteOrder: 20
|
||||
Prerequisites: anypower
|
||||
Owner: gdi,nod
|
||||
Building:
|
||||
Power: -30
|
||||
Footprint: _x_ xxx ===
|
||||
Dimensions: 3,3
|
||||
Health:
|
||||
HP: 900
|
||||
RevealsShroud:
|
||||
Range: 6
|
||||
# Range: 4
|
||||
# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from what we want for now, to properly emulate
|
||||
Bib:
|
||||
TiberiumRefinery:
|
||||
DockOffset: 0,2
|
||||
TickLifetime: 30
|
||||
TickVelocity: 1
|
||||
TickRate: 125
|
||||
StoresOre:
|
||||
PipColor: Green
|
||||
PipCount: 10
|
||||
Capacity: 1000
|
||||
Selectable:
|
||||
Bounds: 73,72
|
||||
CustomSellValue:
|
||||
Value: 600
|
||||
CustomBuildTimeValue:
|
||||
Value: 900
|
||||
FreeActor:
|
||||
Actor: HARV
|
||||
InitialActivity: FindResources
|
||||
SpawnOffset: 1,2
|
||||
Facing: 64
|
||||
-RenderBuilding:
|
||||
RenderBuildingRefinery:
|
||||
|
||||
NUK2:
|
||||
Inherits: ^Building
|
||||
Valued:
|
||||
Cost: 700
|
||||
Tooltip:
|
||||
Name: Advanced Power Plant
|
||||
Icon:nuk2icnh
|
||||
Description: Provides more power, cheaper than the \nstandard Power Plant
|
||||
ProvidesCustomPrerequisite:
|
||||
Prerequisite: anypower
|
||||
Buildable:
|
||||
BuildPaletteOrder: 30
|
||||
Prerequisites: nuke
|
||||
Owner: gdi,nod
|
||||
Building:
|
||||
Power: 200
|
||||
Footprint: x_ xx
|
||||
Dimensions: 2,2
|
||||
Health:
|
||||
HP: 600
|
||||
RevealsShroud:
|
||||
Range: 4
|
||||
# Range: 2
|
||||
# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from what we want for now, to properly emulate
|
||||
Bib:
|
||||
|
||||
SILO:
|
||||
Inherits: ^Building
|
||||
Valued:
|
||||
Cost: 150
|
||||
Tooltip:
|
||||
Name: Tiberium Silo
|
||||
Icon: siloicnh
|
||||
Description: Stores processed Tiberium
|
||||
Buildable:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 200
|
||||
Prerequisites: proc
|
||||
Owner: gdi,nod
|
||||
Building:
|
||||
Power: -10
|
||||
Footprint: xx
|
||||
Dimensions: 2,1
|
||||
GivesBuildableArea:
|
||||
Health:
|
||||
HP: 300
|
||||
RevealsShroud:
|
||||
Range: 4
|
||||
# Range: 2
|
||||
# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from what we want for now, to properly emulate
|
||||
RenderBuildingSilo:
|
||||
StoresOre:
|
||||
PipCount: 15
|
||||
PipColor: Green
|
||||
Capacity: 1500
|
||||
Selectable:
|
||||
Bounds: 49,24
|
||||
-RenderBuilding:
|
||||
-EmitInfantryOnSell:
|
||||
Bib:
|
||||
|
||||
PYLE:
|
||||
Inherits: ^Building
|
||||
Valued:
|
||||
Cost: 300
|
||||
Tooltip:
|
||||
Name: Barracks
|
||||
Icon: pyleicnh
|
||||
Description: Trains infantry
|
||||
ProvidesCustomPrerequisite:
|
||||
Prerequisite: barracks
|
||||
Buildable:
|
||||
BuildPaletteOrder: 40
|
||||
Prerequisites: anypower
|
||||
Owner: gdi
|
||||
Building:
|
||||
Power: -20
|
||||
Footprint: xx xx
|
||||
Dimensions: 2,2
|
||||
Health:
|
||||
HP: 800
|
||||
RevealsShroud:
|
||||
Range: 5
|
||||
# Range: 3
|
||||
# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from what we want for now, to properly emulate
|
||||
Bib:
|
||||
RallyPoint:
|
||||
Exit@1:
|
||||
SpawnOffset: -10,2
|
||||
ExitCell: 0,1
|
||||
Exit@2:
|
||||
SpawnOffset: 7,7
|
||||
ExitCell: 1,1
|
||||
Production:
|
||||
Produces: Infantry
|
||||
ProductionBar:
|
||||
|
||||
HAND:
|
||||
Inherits: ^Building
|
||||
Valued:
|
||||
Cost: 300
|
||||
Tooltip:
|
||||
Name: Hand of Nod
|
||||
Icon: handicnh
|
||||
Description: Trains infantry
|
||||
ProvidesCustomPrerequisite:
|
||||
Prerequisite: barracks
|
||||
Buildable:
|
||||
BuildPaletteOrder: 40
|
||||
Prerequisites: anypower
|
||||
Owner: nod
|
||||
Building:
|
||||
Power: -20
|
||||
Footprint: __ xx xx
|
||||
Dimensions: 2,3
|
||||
Health:
|
||||
HP: 800
|
||||
RevealsShroud:
|
||||
Range: 5
|
||||
# Range: 3
|
||||
# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from what we want for now, to properly emulate
|
||||
Bib:
|
||||
RallyPoint:
|
||||
Exit@1:
|
||||
SpawnOffset: 12,24
|
||||
ExitCell: 1,2
|
||||
Production:
|
||||
Produces: Infantry
|
||||
ProductionBar:
|
||||
|
||||
AFLD:
|
||||
Inherits: ^Building
|
||||
Valued:
|
||||
Cost: 2000
|
||||
Tooltip:
|
||||
Name: Airstrip
|
||||
Icon: afldicnh
|
||||
Description: Provides a dropzone for vehicle reinforcements
|
||||
ProvidesCustomPrerequisite:
|
||||
Prerequisite: vehicleproduction
|
||||
Buildable:
|
||||
BuildPaletteOrder: 50
|
||||
Prerequisites: proc
|
||||
Owner: nod
|
||||
Building:
|
||||
Power: -30
|
||||
Footprint: xxxx xxxx
|
||||
Dimensions: 4,2
|
||||
Health:
|
||||
HP: 1000
|
||||
Armor:
|
||||
Type: Heavy
|
||||
RevealsShroud:
|
||||
Range: 7
|
||||
# Range: 5
|
||||
# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from what we want for now, to properly emulate
|
||||
Bib:
|
||||
RallyPoint:
|
||||
RallyPoint: 4,2
|
||||
BelowUnits:
|
||||
Exit@1:
|
||||
SpawnOffset: -24,0
|
||||
ExitCell: 3,1
|
||||
ProductionAirdrop:
|
||||
Produces: Vehicle
|
||||
ProductionBar:
|
||||
|
||||
WEAP:
|
||||
#light
|
||||
Inherits: ^Building
|
||||
Valued:
|
||||
Cost: 2000
|
||||
Tooltip:
|
||||
Name: Weapons Factory
|
||||
Icon: weapicnh
|
||||
Description: Assembly point for vehicle reinforcements
|
||||
ProvidesCustomPrerequisite:
|
||||
Prerequisite: vehicleproduction
|
||||
Buildable:
|
||||
BuildPaletteOrder: 50
|
||||
Prerequisites: proc
|
||||
Owner: gdi
|
||||
Building:
|
||||
Power: -30
|
||||
Footprint: ___ xxx ===
|
||||
Dimensions: 3,3
|
||||
Health:
|
||||
HP: 400
|
||||
Armor:
|
||||
Type: Light
|
||||
RevealsShroud:
|
||||
Range: 5
|
||||
# Range: 3
|
||||
# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from what we want for now, to properly emulate
|
||||
Bib:
|
||||
-RenderBuilding:
|
||||
RenderBuildingWarFactory:
|
||||
RallyPoint:
|
||||
RallyPoint: 0,3
|
||||
Exit@1:
|
||||
SpawnOffset: -8,-8
|
||||
ExitCell: 0,2
|
||||
Production:
|
||||
Produces: Vehicle
|
||||
ProductionBar:
|
||||
|
||||
HPAD.GDI:
|
||||
Inherits: ^Building
|
||||
Valued:
|
||||
Cost: 1500
|
||||
CustomSellValue:
|
||||
Value: 300
|
||||
Tooltip:
|
||||
Name: Helipad (GDI)
|
||||
Icon:hpadicnh
|
||||
Description: Produces and reloads helicopters
|
||||
ProvidesCustomPrerequisite:
|
||||
Prerequisite: hpad
|
||||
RenderBuilding:
|
||||
Image: hpad
|
||||
Buildable:
|
||||
BuildPaletteOrder: 60
|
||||
Prerequisites: barracks
|
||||
Owner: gdi
|
||||
Building:
|
||||
Power: -10
|
||||
Footprint: xx xx
|
||||
Dimensions: 2,2
|
||||
Health:
|
||||
HP: 800
|
||||
RevealsShroud:
|
||||
Range: 5
|
||||
# Range: 3
|
||||
# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from what we want for now, to properly emulate
|
||||
FreeActor:
|
||||
Actor: ORCA
|
||||
Facing: 3
|
||||
SpawnOffset: 1,2
|
||||
Exit@1:
|
||||
# SpawnOffset: 0,0
|
||||
SpawnOffset: 0,-6
|
||||
Production:
|
||||
Produces: Aircraft
|
||||
BelowUnits:
|
||||
Reservable:
|
||||
RepairsUnits:
|
||||
RallyPoint:
|
||||
ProductionBar:
|
||||
Bib:
|
||||
|
||||
HPAD.NOD:
|
||||
Inherits: ^Building
|
||||
Valued:
|
||||
Cost: 1500
|
||||
CustomSellValue:
|
||||
Value: 300
|
||||
Tooltip:
|
||||
Name: Helipad (Nod)
|
||||
Icon:hpadicnh
|
||||
Description: Produces and reloads helicopters
|
||||
ProvidesCustomPrerequisite:
|
||||
Prerequisite: hpad
|
||||
RenderBuilding:
|
||||
Image: hpad
|
||||
Buildable:
|
||||
BuildPaletteOrder: 60
|
||||
Prerequisites: barracks
|
||||
Owner: nod
|
||||
Building:
|
||||
Power: -10
|
||||
Footprint: xx xx
|
||||
Dimensions: 2,2
|
||||
Health:
|
||||
HP: 800
|
||||
RevealsShroud:
|
||||
Range: 5
|
||||
# Range: 3
|
||||
# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from what we want for now, to properly emulate
|
||||
FreeActor:
|
||||
Actor: HELI
|
||||
SpawnOffset: 1,1
|
||||
Exit@1:
|
||||
SpawnOffset: 0,0
|
||||
# SpawnOffset: 0,-6
|
||||
Production:
|
||||
Produces: Aircraft
|
||||
BelowUnits:
|
||||
Reservable:
|
||||
RepairsUnits:
|
||||
RallyPoint:
|
||||
ProductionBar:
|
||||
Bib:
|
||||
|
||||
HQ:
|
||||
RequiresPower:
|
||||
CanPowerDown:
|
||||
Inherits: ^Building
|
||||
Valued:
|
||||
Cost: 1000
|
||||
Tooltip:
|
||||
Name: Communications Center
|
||||
Icon: hqicnh
|
||||
Description: Provides an overview of the battlefield.\n Requires power to operate.
|
||||
Buildable:
|
||||
BuildPaletteOrder: 70
|
||||
Prerequisites: proc
|
||||
Owner: gdi,nod
|
||||
Building:
|
||||
Power: -40
|
||||
Footprint: x_ xx
|
||||
Dimensions: 2,2
|
||||
Health:
|
||||
HP: 1000
|
||||
RevealsShroud:
|
||||
Range: 12
|
||||
# Range: 10
|
||||
# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from what we want for now, to properly emulate
|
||||
Bib:
|
||||
ProvidesRadar:
|
||||
|
||||
FIX:
|
||||
Inherits: ^Building
|
||||
Valued:
|
||||
Cost: 1200
|
||||
Tooltip:
|
||||
Name: Repair Facility
|
||||
Icon: fixicnh
|
||||
Description: Repairs vehicles and allows the\nconstruction of additional bases.
|
||||
Buildable:
|
||||
BuildPaletteOrder: 80
|
||||
Prerequisites: anypower
|
||||
Owner: gdi,nod
|
||||
Building:
|
||||
Power: -30
|
||||
Footprint: _x_ xxx _x_
|
||||
Dimensions: 3,3
|
||||
Health:
|
||||
HP: 800
|
||||
RevealsShroud:
|
||||
Range: 5
|
||||
# Range: 3
|
||||
# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from what we want for now, to properly emulate
|
||||
BelowUnits:
|
||||
Reservable:
|
||||
RepairsUnits:
|
||||
RallyPoint:
|
||||
|
||||
EYE:
|
||||
#wood
|
||||
RequiresPower:
|
||||
CanPowerDown:
|
||||
Inherits: ^Building
|
||||
Valued:
|
||||
Cost: 2800
|
||||
Tooltip:
|
||||
Name: Advanced Communications Center
|
||||
Icon: eyeicnh
|
||||
Description: Provides access to the Ion Cannon.\n Requires power to operate.
|
||||
ProvidesCustomPrerequisite:
|
||||
Prerequisite: techbuilding
|
||||
Buildable:
|
||||
BuildPaletteOrder: 100
|
||||
Prerequisites: hq
|
||||
Owner: gdi
|
||||
Building:
|
||||
Power: -200
|
||||
Footprint: x_ xx
|
||||
Dimensions: 2,2
|
||||
Health:
|
||||
HP: 1000
|
||||
RevealsShroud:
|
||||
Range: 12
|
||||
# Range: 10
|
||||
# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from what we want for now, to properly emulate
|
||||
Bib:
|
||||
ProvidesRadar:
|
||||
IonCannonPower:
|
||||
Image: ionicnh
|
||||
ChargeTime: 280
|
||||
Description: Ion Cannon
|
||||
LongDesc: Initiate an Ion Cannon strike.\nApplies instant damage to a small area.
|
||||
BeginChargeSound: ionchrg1.aud
|
||||
EndChargeSound: ionredy1.aud
|
||||
LaunchSound: ion1.aud
|
||||
SelectTargetSound: select1.aud
|
||||
SupportPowerChargeBar:
|
||||
|
||||
TMPL:
|
||||
RequiresPower:
|
||||
CanPowerDown:
|
||||
Inherits: ^Building
|
||||
Valued:
|
||||
Cost: 3000
|
||||
Tooltip:
|
||||
Name: Temple of Nod
|
||||
Icon: tmplicnh
|
||||
Description: Place of worship and secret missile silo.\nRequires power to operate.
|
||||
ProvidesCustomPrerequisite:
|
||||
Prerequisite: techbuilding
|
||||
Buildable:
|
||||
BuildPaletteOrder: 100
|
||||
Prerequisites: hq
|
||||
Owner: nod
|
||||
Building:
|
||||
Power: -150
|
||||
Footprint: ___ xxx xxx
|
||||
Dimensions: 3,3
|
||||
Health:
|
||||
HP: 2000
|
||||
Armor:
|
||||
Type: Light
|
||||
RevealsShroud:
|
||||
Range: 6
|
||||
# Range: 4
|
||||
# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from what we want for now, to properly emulate
|
||||
Bib:
|
||||
NukePower:
|
||||
Image: atomicnh
|
||||
ChargeTime: 405
|
||||
Description: Nuclear Strike
|
||||
LongDesc: Launch a tactical nuke.\nApplies heavy damage over a large area.
|
||||
BeginChargeSound:
|
||||
EndChargeSound: nukavail.aud
|
||||
SelectTargetSound: select1.aud
|
||||
LaunchSound: nukemisl.aud
|
||||
MissileWeapon: atomic
|
||||
SupportPowerChargeBar:
|
||||
|
||||
OBLI:
|
||||
RequiresPower:
|
||||
Inherits: ^Building
|
||||
Valued:
|
||||
Cost: 1500
|
||||
Tooltip:
|
||||
Name: Obelisk of Light
|
||||
Icon:obliicnh
|
||||
Description: Advanced base defense. Requires power\nto operate.\n Strong vs Tanks, Infantry\n Weak vs Aircraft
|
||||
Buildable:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 60
|
||||
Prerequisites: hq
|
||||
Owner: nod
|
||||
Building:
|
||||
Power: -150
|
||||
Footprint: _ x
|
||||
Dimensions: 1,2
|
||||
-GivesBuildableArea:
|
||||
Health:
|
||||
HP: 400
|
||||
Armor:
|
||||
Type: Light
|
||||
RevealsShroud:
|
||||
Range: 9
|
||||
# Range: 5
|
||||
# RevealShroud range was set to equal 1 + its weapon range (due to possible rendering issues with shroud for OpenRA).
|
||||
# (Range of Obelisk laser is 7.5)
|
||||
RenderBuildingCharge:
|
||||
ChargeAudio: obelpowr.aud
|
||||
QuantizedFacings: 8
|
||||
Turreted:
|
||||
ROT:255
|
||||
Armament:
|
||||
Weapon: Laser
|
||||
LocalOffset: 0,0,725
|
||||
FireDelay: 8
|
||||
AttackTurreted:
|
||||
AutoTarget:
|
||||
-RenderBuilding:
|
||||
RenderRangeCircle:
|
||||
-EmitInfantryOnSell:
|
||||
# RenderDetectionCircle:
|
||||
DetectCloaked:
|
||||
Range: 5
|
||||
|
||||
CYCL:
|
||||
Inherits: ^Wall
|
||||
Valued:
|
||||
Cost: 75
|
||||
# CustomSellValue:
|
||||
# Value: 0
|
||||
Tooltip:
|
||||
Name: Chain Link Barrier
|
||||
Icon:cyclicnh
|
||||
Description: Stops infantry and blocks enemy fire.\nCan be crushed by tanks.
|
||||
Buildable:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 20
|
||||
Prerequisites: fact
|
||||
Owner: gdi, nod
|
||||
Health:
|
||||
HP: 50
|
||||
Armor:
|
||||
Type: Wall
|
||||
|
||||
SBAG:
|
||||
Inherits: ^Wall
|
||||
Valued:
|
||||
Cost: 50
|
||||
# CustomSellValue:
|
||||
# Value: 0
|
||||
Tooltip:
|
||||
Name: Sandbag Barrier
|
||||
Icon:sbagicnh
|
||||
Description: Stops infantry and blocks enemy fire.\nCan be crushed by tanks.
|
||||
Buildable:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 10
|
||||
Prerequisites: fact
|
||||
Owner: gdi, nod
|
||||
Health:
|
||||
HP: 25
|
||||
Armor:
|
||||
Type: Wall
|
||||
|
||||
BRIK:
|
||||
Inherits: ^HeavyWall
|
||||
Valued:
|
||||
Cost: 100
|
||||
# CustomSellValue:
|
||||
# Value: 0
|
||||
Tooltip:
|
||||
Name: Concrete Barrier
|
||||
Icon:brikicnh
|
||||
Description: Stop units and blocks enemy fire.
|
||||
Buildable:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 30
|
||||
Prerequisites: vehicleproduction
|
||||
Owner: gdi,nod
|
||||
Health:
|
||||
HP: 200
|
||||
Armor:
|
||||
Type: Concrete
|
||||
Wall:
|
||||
CrushClasses: heavywall
|
||||
-CrushSound:
|
||||
SoundOnDamageTransition:
|
||||
DestroyedSound: crumble.aud
|
||||
|
||||
GUN:
|
||||
Inherits: ^Building
|
||||
Valued:
|
||||
Cost: 600
|
||||
Tooltip:
|
||||
Name: Turret
|
||||
Icon: gunicnh
|
||||
Description: Anti-Armor base defense.\n Strong vs Tanks\n Weak vs Infantry, Aircraft
|
||||
Buildable:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 40
|
||||
Prerequisites: barracks
|
||||
Owner: nod
|
||||
Building:
|
||||
Power: -20
|
||||
-GivesBuildableArea:
|
||||
Health:
|
||||
HP: 400
|
||||
Armor:
|
||||
Type: Heavy
|
||||
RevealsShroud:
|
||||
Range: 7
|
||||
# Range: 5
|
||||
# RevealShroud range was set to equal 1 + its weapon range (6) (due to possible rendering issues with shroud for OpenRA)
|
||||
Turreted:
|
||||
ROT: 12
|
||||
InitialFacing: 50
|
||||
RenderBuildingTurreted:
|
||||
Armament:
|
||||
Weapon: TurretGun
|
||||
LocalOffset: -71,0,85
|
||||
AttackTurreted:
|
||||
AutoTarget:
|
||||
-AutoTargetIgnore:
|
||||
-RenderBuilding:
|
||||
-DeadBuildingState:
|
||||
RenderRangeCircle:
|
||||
# RenderDetectionCircle:
|
||||
DetectCloaked:
|
||||
Range: 5
|
||||
|
||||
SAM:
|
||||
Inherits: ^Building
|
||||
RequiresPower:
|
||||
Valued:
|
||||
Cost: 750
|
||||
Tooltip:
|
||||
Name: SAM Site
|
||||
Icon: samicnh
|
||||
Description: Anti-Air base defense.\n Strong vs Aircraft\n Weak vs Infantry, Tanks
|
||||
Buildable:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 50
|
||||
Prerequisites: hand
|
||||
Owner: nod
|
||||
Building:
|
||||
Power: -20
|
||||
Footprint: xx
|
||||
Dimensions: 2,1
|
||||
-GivesBuildableArea:
|
||||
Health:
|
||||
HP: 400
|
||||
Armor:
|
||||
Type: Heavy
|
||||
RevealsShroud:
|
||||
# Range: 3
|
||||
Range: 5
|
||||
# Range set to arbitrary length more in line with what you would expect from a guard tower. (SAM missile's range is 15)
|
||||
Turreted:
|
||||
ROT: 7
|
||||
InitialFacing: 0
|
||||
RenderBuildingTurreted:
|
||||
Armament:
|
||||
Weapon: SAMMissile
|
||||
AttackPopupTurreted:
|
||||
WithMuzzleFlash:
|
||||
AutoTarget:
|
||||
-RenderBuilding:
|
||||
RenderRangeCircle:
|
||||
|
||||
GTWR:
|
||||
#wood
|
||||
Inherits: ^Building
|
||||
Valued:
|
||||
Cost: 500
|
||||
Tooltip:
|
||||
Name: Guard Tower
|
||||
Icon: gtwricnh
|
||||
Description: Basic defensive structure.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft
|
||||
Buildable:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 50
|
||||
Prerequisites: barracks
|
||||
Owner: gdi
|
||||
Building:
|
||||
Power: -10
|
||||
-GivesBuildableArea:
|
||||
Health:
|
||||
HP: 400
|
||||
RevealsShroud:
|
||||
Range: 6
|
||||
# Range: 3
|
||||
# RevealShroud range was set to equal 1 + its weapon range (due to possible rendering issues with shroud for OpenRA)
|
||||
Armament:
|
||||
Weapon: HighV
|
||||
LocalOffset: 256,0,256
|
||||
AttackTurreted:
|
||||
AutoTarget:
|
||||
RenderBuilding:
|
||||
QuantizedFacings: 8
|
||||
-AutoTargetIgnore:
|
||||
DetectCloaked:
|
||||
Range: 3
|
||||
# RenderDetectionCircle:
|
||||
RenderRangeCircle:
|
||||
WithMuzzleFlash:
|
||||
Turreted:
|
||||
ROT:255
|
||||
|
||||
ATWR:
|
||||
Inherits: ^Building
|
||||
RequiresPower:
|
||||
Valued:
|
||||
Cost: 1000
|
||||
Tooltip:
|
||||
Name: Advanced Guard Tower
|
||||
Icon: atwricnh
|
||||
Description: Anti-armor defensive structure.\n Strong vs Light Vehicles, Tanks\n Weak vs Infantry
|
||||
Buildable:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 60
|
||||
Prerequisites: hq
|
||||
Owner: gdi
|
||||
Building:
|
||||
Power: -20
|
||||
Footprint: _ x
|
||||
Dimensions: 1,2
|
||||
-GivesBuildableArea:
|
||||
Health:
|
||||
HP: 600
|
||||
Armor:
|
||||
Type: Light
|
||||
RevealsShroud:
|
||||
Range: 7
|
||||
# Range: 4
|
||||
# RevealShroud range was set to equal its weapon range +1 (due to possible rendering issues with shroud for OpenRA)
|
||||
Turreted:
|
||||
ROT:255
|
||||
Armament:
|
||||
Weapon: TowerMissle
|
||||
LocalOffset: 299,299,-85, 299,-299,-85
|
||||
LocalYaw: -100,100
|
||||
AttackTurreted:
|
||||
AutoTarget:
|
||||
RenderBuilding:
|
||||
QuantizedFacings: 8
|
||||
-AutoTargetIgnore:
|
||||
DetectCloaked:
|
||||
Range: 4
|
||||
|
||||
# custom prerequisites:
|
||||
BARRACKS:
|
||||
Tooltip:
|
||||
Name: Infantry Production
|
||||
Description: Infantry Production
|
||||
|
||||
VEHICLEPRODUCTION:
|
||||
Tooltip:
|
||||
Name: Vehicle Production
|
||||
Description: Vehicle Production
|
||||
|
||||
ANYPOWER:
|
||||
Tooltip:
|
||||
Name: Power Plant
|
||||
Description: Power Plant
|
||||
|
||||
HPAD:
|
||||
Tooltip:
|
||||
Name: Helipad
|
||||
Description: Helipad
|
||||
@@ -1,373 +0,0 @@
|
||||
Player:
|
||||
TechTree:
|
||||
ClassicProductionQueue@Building:
|
||||
Type: Building
|
||||
BuildSpeed: .4
|
||||
LowPowerSlowdown: 3
|
||||
QueuedAudio: Building
|
||||
ReadyAudio: ConstructionComplete
|
||||
SpeedUp: yes
|
||||
BuildTimeSpeedUpDivisor: 2
|
||||
MaxBuildTimeReductionSteps: 6
|
||||
ClassicProductionQueue@Defense:
|
||||
Type: Defense
|
||||
BuildSpeed: .4
|
||||
LowPowerSlowdown: 3
|
||||
QueuedAudio: Building
|
||||
ReadyAudio: ConstructionComplete
|
||||
SpeedUp: yes
|
||||
BuildTimeSpeedUpDivisor: 2
|
||||
MaxBuildTimeReductionSteps: 6
|
||||
ClassicProductionQueue@Vehicle:
|
||||
Type: Vehicle
|
||||
BuildSpeed: .4
|
||||
LowPowerSlowdown: 3
|
||||
SpeedUp: yes
|
||||
BuildTimeSpeedUpDivisor: 2
|
||||
MaxBuildTimeReductionSteps: 6
|
||||
ClassicProductionQueue@Infantry:
|
||||
Type: Infantry
|
||||
BuildSpeed: .4
|
||||
LowPowerSlowdown: 3
|
||||
SpeedUp: yes
|
||||
BuildTimeSpeedUpDivisor: 2
|
||||
MaxBuildTimeReductionSteps: 6
|
||||
ClassicProductionQueue@Aircraft:
|
||||
Type: Aircraft
|
||||
BuildSpeed: .4
|
||||
LowPowerSlowdown: 3
|
||||
SpeedUp: yes
|
||||
BuildTimeSpeedUpDivisor: 2
|
||||
MaxBuildTimeReductionSteps: 6
|
||||
PlaceBuilding:
|
||||
SupportPowerManager:
|
||||
ConquestVictoryConditions:
|
||||
PowerManager:
|
||||
AllyRepair:
|
||||
PlayerResources:
|
||||
InitialCash: 5000
|
||||
ActorGroupProxy:
|
||||
DeveloperMode:
|
||||
HackyAI@Default:
|
||||
Name:Easy AI
|
||||
BuildingFractions:
|
||||
proc: 20%
|
||||
nuke: 9%
|
||||
pyle: 5%
|
||||
hand: 5%
|
||||
hq: 4%
|
||||
nuk2: 9%
|
||||
weap: 9%
|
||||
afld: 9%
|
||||
gtwr: 5%
|
||||
gun: 5%
|
||||
atwr: 9%
|
||||
obli: 7%
|
||||
sam: 7%
|
||||
eye: 1%
|
||||
tmpl: 1%
|
||||
silo: 4%
|
||||
fix: 1%
|
||||
hpad: 2%
|
||||
UnitsToBuild:
|
||||
e1: 14%
|
||||
e3: 7%
|
||||
e2: 10%
|
||||
e4: 7%
|
||||
e5: 5%
|
||||
harv: 1%
|
||||
bggy: 5%
|
||||
bike: 40%
|
||||
ltnk: 25%
|
||||
ftnk: 10%
|
||||
arty: 60%
|
||||
stnk: 40%
|
||||
jeep: 5%
|
||||
mtnk: 20%
|
||||
msam: 40%
|
||||
htnk: 50%
|
||||
heli: 5%
|
||||
orca: 5%
|
||||
PlayerColorPalette:
|
||||
BasePalette: terrain
|
||||
RemapIndex: 176, 178, 180, 182, 184, 186, 189, 191, 177, 179, 181, 183, 185, 187, 188, 190
|
||||
DebugResourceCash:
|
||||
DebugResourceOre:
|
||||
DebugResourceOreCapacity:
|
||||
Shroud:
|
||||
Fog: false
|
||||
BaseAttackNotifier:
|
||||
PlayerStatistics:
|
||||
|
||||
World:
|
||||
OpenWidgetAtGameStart:
|
||||
Widget: INGAME_ROOT
|
||||
ObserverWidget: OBSERVER_ROOT
|
||||
CloakPaletteEffect:
|
||||
ScreenShaker:
|
||||
WaterPaletteRotation:
|
||||
NukePaletteEffect:
|
||||
BuildingInfluence:
|
||||
ChooseBuildTabOnSelect:
|
||||
BridgeLayer:
|
||||
Bridges: bridge1, bridge2, bridge3, bridge4
|
||||
CrateSpawner:
|
||||
Minimum: 1
|
||||
Maximum: 255
|
||||
SpawnInterval: 180
|
||||
WaterChance: 0
|
||||
PaletteFromCurrentTileset@terrain:
|
||||
Name: terrain
|
||||
ShadowIndex: 4
|
||||
PaletteFromCurrentTileset@static:
|
||||
Name: staticterrain
|
||||
ShadowIndex: 4
|
||||
PaletteFromFile@chrome:
|
||||
Name: chrome
|
||||
Filename: temperat.pal
|
||||
ShadowIndex: 3
|
||||
PaletteFromFile@effect:
|
||||
Name: effect
|
||||
Filename: temperat.pal
|
||||
ShadowIndex: 4
|
||||
PaletteFromFile@colorpicker:
|
||||
Name: colorpicker
|
||||
Filename: temperat.pal
|
||||
ShadowIndex: 4
|
||||
AllowModifiers: false
|
||||
PaletteFromRGBA@shadow:
|
||||
Name: shadow
|
||||
R: 0
|
||||
G: 0
|
||||
B: 0
|
||||
A: 140
|
||||
PaletteFromRGBA@cloak:
|
||||
Name: cloak
|
||||
R: 0
|
||||
G: 0
|
||||
B: 0
|
||||
A: 140
|
||||
PaletteFromRGBA@highlight:
|
||||
Name: highlight
|
||||
R: 255
|
||||
G: 255
|
||||
B: 255
|
||||
A: 128
|
||||
PaletteFromRGBA@disabled:
|
||||
Name: disabled
|
||||
R: 0
|
||||
G: 0
|
||||
B: 0
|
||||
A: 180
|
||||
ShroudPalette:
|
||||
Country@gdi:
|
||||
Name: GDI
|
||||
Race: gdi
|
||||
Country@nod:
|
||||
Name: Nod
|
||||
Race: nod
|
||||
BibLayer:
|
||||
ResourceLayer:
|
||||
ResourceClaimLayer:
|
||||
ResourceType@green-tib:
|
||||
ResourceType: 1
|
||||
Palette: staticterrain
|
||||
TerrainType: Tiberium
|
||||
SpriteNames: ti1,ti2,ti3,ti4,ti5,ti6,ti7,ti8,ti9,ti10,ti11,ti12
|
||||
ValuePerUnit: 35
|
||||
Name: Tiberium
|
||||
PipColor: Green
|
||||
AllowedTerrainTypes: Clear,Road
|
||||
AllowUnderActors: false
|
||||
ResourceType@blue-tib:
|
||||
ResourceType: 2
|
||||
Palette: staticterrain
|
||||
TerrainType: BlueTiberium
|
||||
SpriteNames: bti1,bti2,bti3,bti4,bti5,bti6,bti7,bti8,bti9,bti10,bti11,bti12
|
||||
ValuePerUnit: 75
|
||||
Name: BlueTiberium
|
||||
PipColor: Blue
|
||||
AllowedTerrainTypes: Clear,Road
|
||||
AllowUnderActors: false
|
||||
SmudgeLayer@SCORCH:
|
||||
Type:Scorch
|
||||
SmokePercentage:50
|
||||
Types:sc1,sc2,sc3,sc4,sc5,sc6
|
||||
Depths:1,1,1,1,1,1
|
||||
SmudgeLayer@CRATER:
|
||||
Type:Crater
|
||||
Types:cr1,cr2,cr3,cr4,cr5,cr6
|
||||
Depths:5,5,5,5,5,5
|
||||
SpawnMapActors:
|
||||
CreateMPPlayers:
|
||||
MPStartLocations:
|
||||
SpawnMPUnits:
|
||||
SpatialBins:
|
||||
BinSize: 4
|
||||
PathFinder:
|
||||
ValidateOrder:
|
||||
DebugPauseState:
|
||||
|
||||
CRATE:
|
||||
Tooltip:
|
||||
Name: Crate
|
||||
Crate:
|
||||
Lifetime: 600
|
||||
TerrainTypes: Clear, Rough, Road, Tiberium, BlueTiberium, Beach
|
||||
# All shares have been multiplied by 10 from the values in C&C's rules.ini
|
||||
# For cash, the rules.ini says shares==50, and the maximum cash=2000. I've never seen above 1000 in playing cnc, though. maybe 1000 is max in multiplayer?
|
||||
GiveCashCrateAction@200:
|
||||
Amount: 200
|
||||
SelectionShares: 100
|
||||
UseCashTick: yes
|
||||
GiveCashCrateAction@400:
|
||||
Amount: 400
|
||||
SelectionShares: 100
|
||||
UseCashTick: yes
|
||||
GiveCashCrateAction@600:
|
||||
Amount: 600
|
||||
SelectionShares: 100
|
||||
UseCashTick: yes
|
||||
GiveCashCrateAction@800:
|
||||
Amount: 800
|
||||
SelectionShares: 100
|
||||
UseCashTick: yes
|
||||
GiveCashCrateAction@1000:
|
||||
Amount: 1000
|
||||
SelectionShares: 100
|
||||
UseCashTick: yes
|
||||
CloakCrateAction:
|
||||
SelectionShares: 50
|
||||
InitialDelay: 25
|
||||
CloakDelay: 90
|
||||
CloakSound: trans1.aud
|
||||
UncloakSound: trans1.aud
|
||||
Effect: cloak
|
||||
ExplodeCrateAction@fire:
|
||||
Weapon: Napalm.Crate
|
||||
SelectionShares: 50
|
||||
ExplodeCrateAction@boom:
|
||||
Weapon: CrateExplosion
|
||||
SelectionShares: 50
|
||||
ExplodeCrateAction@atomic:
|
||||
Weapon: Atomic
|
||||
SelectionShares: 10
|
||||
RevealMapCrateAction:
|
||||
SelectionShares: 10
|
||||
Effect: reveal-map
|
||||
HideMapCrateAction:
|
||||
SelectionShares: 10
|
||||
Effect: hide-map
|
||||
SupportPowerCrateAction@napalm:
|
||||
SelectionShares: 30
|
||||
Proxy: powerproxy.napalm
|
||||
SupportPowerCrateAction@ion:
|
||||
SelectionShares: 10
|
||||
Proxy: powerproxy.ion
|
||||
SupportPowerCrateAction@nuke:
|
||||
SelectionShares: 0
|
||||
Proxy: powerproxy.nuke
|
||||
# Viceroid is currently disabled as a precaution since Scott said that it might cause problems if a map doesn't have "Creeps" as a team name.
|
||||
# GiveUnitCrateAction@vice:
|
||||
# SelectionShares: 50
|
||||
# Unit: vice
|
||||
# Owner: Creeps
|
||||
# The total shares for receiving a unit should be 200, so I made each unit (14 total) have 14 shares. 14 x 14 = 196, which is close.
|
||||
# There are 2 or 3 different kinds of infantry crates you should get, so once those get included, the value of the other unit crates should be adjusted, so that the total is close to 200.
|
||||
GiveUnitCrateAction@bggy:
|
||||
SelectionShares: 14
|
||||
Unit: bggy
|
||||
GiveUnitCrateAction@bike:
|
||||
SelectionShares: 14
|
||||
Unit: bike
|
||||
GiveUnitCrateAction@jeep:
|
||||
SelectionShares: 14
|
||||
Unit: jeep
|
||||
GiveUnitCrateAction@apc:
|
||||
SelectionShares: 14
|
||||
Unit: apc
|
||||
GiveUnitCrateAction@ltnk:
|
||||
SelectionShares: 14
|
||||
Unit: ltnk
|
||||
GiveUnitCrateAction@arty:
|
||||
SelectionShares: 14
|
||||
Unit: arty
|
||||
GiveUnitCrateAction@ftnk:
|
||||
SelectionShares: 14
|
||||
Unit: ftnk
|
||||
GiveUnitCrateAction@mtnk:
|
||||
SelectionShares: 14
|
||||
Unit: mtnk
|
||||
GiveUnitCrateAction@msam:
|
||||
SelectionShares: 14
|
||||
Unit: msam
|
||||
GiveUnitCrateAction@stnk:
|
||||
SelectionShares: 14
|
||||
Unit: stnk
|
||||
GiveUnitCrateAction@htnk:
|
||||
SelectionShares: 14
|
||||
Unit: htnk
|
||||
GiveUnitCrateAction@mlrs:
|
||||
SelectionShares: 14
|
||||
Unit: htnk
|
||||
GiveUnitCrateAction@harv:
|
||||
SelectionShares: 14
|
||||
Unit: harv
|
||||
GiveMcvCrateAction:
|
||||
SelectionShares: 14
|
||||
NoBaseSelectionShares: 9001
|
||||
Unit: mcv
|
||||
RenderSimple:
|
||||
BelowUnits:
|
||||
ProximityCaptor:
|
||||
Types:Crate
|
||||
Passenger:
|
||||
|
||||
powerproxy.napalm:
|
||||
AirstrikePower:
|
||||
Image: bombicnh
|
||||
ChargeTime: 160
|
||||
Description: Air Strike
|
||||
LongDesc: Deploy an aerial napalm strike.\nBurns buildings and infantry along a line.
|
||||
OneShot: yes
|
||||
AllowMultiple: no #should be "yes", but the feature is broken
|
||||
EndChargeSound: airredy1.aud
|
||||
SelectTargetSound: select1.aud
|
||||
UnitType: a10
|
||||
|
||||
powerproxy.ion
|
||||
IonCannonPower:
|
||||
Image: ionicnh
|
||||
ChargeTime: 200
|
||||
Description: Ion Cannon
|
||||
LongDesc: Initiate an Ion Cannon strike.\nApplies instant damage to a small area.
|
||||
OneShot: yes
|
||||
AllowMultiple: no #should be "yes", but the feature is broken
|
||||
BeginChargeSound: ionchrg1.aud
|
||||
EndChargeSound: ionredy1.aud
|
||||
LaunchSound: ion1.aud
|
||||
SelectTargetSound: select1.aud
|
||||
|
||||
#nuke is broken, using it will crash the game.
|
||||
powerproxy.nuke:
|
||||
NukePower:
|
||||
Image: atomicnh
|
||||
ChargeTime: 260
|
||||
Description: Nuclear Strike
|
||||
LongDesc: Launch a tactical nuke.\nApplies heavy damage over a large area.
|
||||
OneShot: yes
|
||||
AllowMultiple: no #should be "yes", but the feature is broken
|
||||
BeginChargeSound:
|
||||
EndChargeSound: nukavail.aud
|
||||
SelectTargetSound: select1.aud
|
||||
LaunchSound: nukemisl.aud
|
||||
MissileWeapon: atomic
|
||||
# SpawnOffset: 28,12
|
||||
|
||||
mpspawn:
|
||||
Waypoint:
|
||||
RenderEditorOnly:
|
||||
|
||||
waypoint:
|
||||
Waypoint:
|
||||
RenderEditorOnly:
|
||||
@@ -1,49 +0,0 @@
|
||||
# Oil Derrick
|
||||
V19:
|
||||
Inherits: ^TechBuilding
|
||||
CashTrickler:
|
||||
Building:
|
||||
Footprint: x
|
||||
Dimensions: 1,1
|
||||
Tooltip:
|
||||
Name: Oil Derrick
|
||||
LeavesHusk:
|
||||
HuskActor: V19.Husk
|
||||
|
||||
V19.Husk:
|
||||
Inherits: ^CivBuildingHusk
|
||||
WithFire:
|
||||
Building:
|
||||
Footprint: x
|
||||
Dimensions: 1,1
|
||||
Tooltip:
|
||||
Name: Oil Derrick (Destroyed)
|
||||
|
||||
# Hospital
|
||||
HOSP:
|
||||
Inherits: ^CivBuilding
|
||||
Building:
|
||||
Footprint: xx xx
|
||||
Dimensions: 2,2
|
||||
Tooltip:
|
||||
Name: Hospital
|
||||
RepairsUnits:
|
||||
|
||||
# Bio Lab
|
||||
BIO:
|
||||
Inherits: ^TechBuilding
|
||||
Building:
|
||||
Footprint: xx xx
|
||||
Dimensions: 2,2
|
||||
Tooltip:
|
||||
Name: Biological Lab
|
||||
|
||||
# Prison / Tech Center
|
||||
MISS:
|
||||
Inherits: ^CivBuilding
|
||||
RenderBuilding:
|
||||
Building:
|
||||
Footprint: xxx xxx
|
||||
Dimensions: 3,2
|
||||
Tooltip:
|
||||
Name: Tech Center
|
||||
@@ -1,139 +0,0 @@
|
||||
SPLIT2:
|
||||
Inherits: ^Tree
|
||||
RenderBuilding:
|
||||
Palette: staticterrain
|
||||
SeedsResource:
|
||||
ResourceType:Tiberium
|
||||
Interval: 55
|
||||
Tooltip:
|
||||
Name: Blossom Tree
|
||||
RadarColorFromTerrain:
|
||||
Terrain: Tiberium
|
||||
|
||||
SPLIT3:
|
||||
Inherits: ^Tree
|
||||
RenderBuilding:
|
||||
Palette: staticterrain
|
||||
SeedsResource:
|
||||
ResourceType:Tiberium
|
||||
Interval: 55
|
||||
Tooltip:
|
||||
Name: Blossom Tree
|
||||
RadarColorFromTerrain:
|
||||
Terrain: Tiberium
|
||||
|
||||
ROCK1:
|
||||
Inherits: ^Rock
|
||||
ROCK2:
|
||||
Inherits: ^Rock
|
||||
ROCK3:
|
||||
Inherits: ^Rock
|
||||
ROCK4:
|
||||
Inherits: ^Rock
|
||||
ROCK5:
|
||||
Inherits: ^Rock
|
||||
ROCK6:
|
||||
Inherits: ^Rock
|
||||
ROCK7:
|
||||
Inherits: ^Rock
|
||||
|
||||
T01:
|
||||
Inherits: ^Tree
|
||||
|
||||
T02:
|
||||
Inherits: ^Tree
|
||||
|
||||
T03:
|
||||
Inherits: ^Tree
|
||||
|
||||
T04:
|
||||
Inherits: ^Tree
|
||||
|
||||
T05:
|
||||
Inherits: ^Tree
|
||||
|
||||
T06:
|
||||
Inherits: ^Tree
|
||||
|
||||
T07:
|
||||
Inherits: ^Tree
|
||||
|
||||
T08:
|
||||
Inherits: ^Tree
|
||||
Building:
|
||||
Footprint: x_
|
||||
Dimensions: 2,1
|
||||
|
||||
T09:
|
||||
Inherits: ^Tree
|
||||
Building:
|
||||
Footprint: x_
|
||||
Dimensions: 2,1
|
||||
|
||||
T10:
|
||||
Inherits: ^Tree
|
||||
Building:
|
||||
Footprint: __ xx
|
||||
T11:
|
||||
Inherits: ^Tree
|
||||
Building:
|
||||
Footprint: __ xx
|
||||
|
||||
T12:
|
||||
Inherits: ^Tree
|
||||
|
||||
T13:
|
||||
Inherits: ^Tree
|
||||
|
||||
T14:
|
||||
Inherits: ^Tree
|
||||
Building:
|
||||
Footprint: ___ xx_
|
||||
Dimensions: 3,2
|
||||
|
||||
T15:
|
||||
Inherits: ^Tree
|
||||
Building:
|
||||
Footprint: ___ xx_
|
||||
Dimensions: 3,2
|
||||
|
||||
T16:
|
||||
Inherits: ^Tree
|
||||
|
||||
T17:
|
||||
Inherits: ^Tree
|
||||
Building:
|
||||
Footprint: ___ xx_
|
||||
Dimensions: 3,2
|
||||
T18:
|
||||
Inherits: ^Tree
|
||||
|
||||
TC01:
|
||||
Inherits: ^Tree
|
||||
Building:
|
||||
Footprint: ___ xx_
|
||||
Dimensions: 3,2
|
||||
|
||||
TC02:
|
||||
Inherits: ^Tree
|
||||
Building:
|
||||
Footprint: _x_ xx_
|
||||
Dimensions: 3,2
|
||||
|
||||
TC03:
|
||||
Inherits: ^Tree
|
||||
Building:
|
||||
Footprint: xx_ xx_
|
||||
Dimensions: 3,2
|
||||
|
||||
TC04:
|
||||
Inherits: ^Tree
|
||||
Building:
|
||||
Footprint: ____ xxx_ x___
|
||||
Dimensions: 4,3
|
||||
|
||||
TC05:
|
||||
Inherits: ^Tree
|
||||
Building:
|
||||
Footprint: __x_ xxx_ _xx_
|
||||
Dimensions: 4,3
|
||||
@@ -1,501 +0,0 @@
|
||||
MCV:
|
||||
Inherits: ^Tank
|
||||
Valued:
|
||||
Cost: 5000
|
||||
Tooltip:
|
||||
Name: Mobile Construction Vehicle
|
||||
Icon: mcvicnh
|
||||
Description: Deploys into another Construction Yard.\n Unarmed
|
||||
Buildable:
|
||||
BuildPaletteOrder: 100
|
||||
Prerequisites: techbuilding
|
||||
Owner: gdi,nod
|
||||
Selectable:
|
||||
Priority: 3
|
||||
Mobile:
|
||||
Speed: 12
|
||||
Health:
|
||||
HP: 600
|
||||
Armor:
|
||||
Type: Light
|
||||
RevealsShroud:
|
||||
Range: 4
|
||||
# Range: 2
|
||||
# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
|
||||
Transforms:
|
||||
IntoActor: fact
|
||||
Offset:-1,-1
|
||||
Facing: 108
|
||||
TransformSounds: constru2.aud, hvydoor1.aud
|
||||
NoTransformSounds: deploy1.aud
|
||||
RenderUnit:
|
||||
MustBeDestroyed:
|
||||
AttackMove:
|
||||
JustMove:true
|
||||
BaseBuilding:
|
||||
-AcceptsCloakCrate:
|
||||
Explodes:
|
||||
Weapon: McvExplode
|
||||
|
||||
HARV:
|
||||
Inherits: ^Tank
|
||||
Valued:
|
||||
Cost: 1400
|
||||
Tooltip:
|
||||
Name: Harvester
|
||||
Icon: harvicnh
|
||||
Description: Collects Tiberium for processing.\n Unarmed
|
||||
Buildable:
|
||||
BuildPaletteOrder: 5
|
||||
Prerequisites: proc
|
||||
Owner: gdi,nod
|
||||
Selectable:
|
||||
Priority: 7
|
||||
Bounds: 36,36
|
||||
Harvester:
|
||||
Resources: Tiberium, BlueTiberium
|
||||
PipCount: 7
|
||||
Capacity: 28
|
||||
UnloadTicksPerBale: 16
|
||||
FullyLoadedSpeed: 100%
|
||||
Mobile:
|
||||
Speed: 12
|
||||
Health:
|
||||
HP: 600
|
||||
Armor:
|
||||
Type: Light
|
||||
RevealsShroud:
|
||||
Range: 4
|
||||
# Range: 2
|
||||
# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
|
||||
RenderUnit:
|
||||
AttackMove:
|
||||
JustMove:true
|
||||
Explodes:
|
||||
Weapon: McvExplode
|
||||
|
||||
JEEP:
|
||||
Inherits: ^Vehicle
|
||||
Valued:
|
||||
Cost: 400
|
||||
Tooltip:
|
||||
Name: Hum-Vee
|
||||
Icon: jeepicnh
|
||||
Description: Fast scout & anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks, Aircraft
|
||||
Buildable:
|
||||
BuildPaletteOrder: 20
|
||||
Prerequisites: weap
|
||||
Owner: gdi
|
||||
Mobile:
|
||||
ROT: 10
|
||||
Speed: 30
|
||||
Health:
|
||||
HP: 150
|
||||
Armor:
|
||||
Type: Light
|
||||
RevealsShroud:
|
||||
Range: 4
|
||||
# Range: 2
|
||||
# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
|
||||
Turreted:
|
||||
ROT: 10
|
||||
Offset: -85,0,171
|
||||
Armament:
|
||||
Weapon: MachineGun
|
||||
AttackTurreted:
|
||||
WithMuzzleFlash:
|
||||
RenderUnitTurreted:
|
||||
AutoTarget:
|
||||
|
||||
APC:
|
||||
Inherits: ^Tank
|
||||
Valued:
|
||||
Cost: 700
|
||||
Tooltip:
|
||||
Name: Armored Personnel Carrier
|
||||
Icon: apcicnh
|
||||
Description: Armored infantry transport and mobile AA\n Strong vs Aircraft\n Weak vs Tanks, Infantry
|
||||
Buildable:
|
||||
BuildPaletteOrder: 30
|
||||
Prerequisites: pyle
|
||||
Owner: gdi
|
||||
Mobile:
|
||||
ROT: 5
|
||||
Speed: 26
|
||||
Health:
|
||||
HP: 200
|
||||
Armor:
|
||||
Type: Heavy
|
||||
RevealsShroud:
|
||||
Range: 6
|
||||
# Range: 4
|
||||
# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
|
||||
Turreted:
|
||||
ROT: 10
|
||||
Armament:
|
||||
Weapon: MachineGun
|
||||
AttackFrontal:
|
||||
WithMuzzleFlash:
|
||||
RenderUnitTurreted:
|
||||
AutoTarget:
|
||||
Cargo:
|
||||
Types: Infantry
|
||||
MaxWeight: 5
|
||||
PipCount: 5
|
||||
UnloadFacing: 220
|
||||
|
||||
BGGY:
|
||||
Inherits: ^Vehicle
|
||||
Valued:
|
||||
Cost: 300
|
||||
Tooltip:
|
||||
Name: Nod Buggy
|
||||
Icon: bggyicnh
|
||||
Description: Fast scout & anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks, Aircraft
|
||||
Buildable:
|
||||
BuildPaletteOrder: 20
|
||||
Prerequisites: afld
|
||||
Owner: nod
|
||||
Mobile:
|
||||
ROT: 10
|
||||
Speed: 30
|
||||
Health:
|
||||
HP: 140
|
||||
Armor:
|
||||
Type: Light
|
||||
RevealsShroud:
|
||||
Range: 4
|
||||
# Range: 2
|
||||
# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
|
||||
Turreted:
|
||||
ROT: 10
|
||||
Offset: -43,0,128
|
||||
Armament:
|
||||
Weapon: MachineGun
|
||||
AttackTurreted:
|
||||
WithMuzzleFlash:
|
||||
RenderUnitTurreted:
|
||||
AutoTarget:
|
||||
|
||||
BIKE:
|
||||
Inherits: ^Vehicle
|
||||
Valued:
|
||||
Cost: 500
|
||||
Tooltip:
|
||||
Name: Recon Bike
|
||||
Icon: bikeicnh
|
||||
Description: Fast scout vehicle, armed with \nrockets.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry
|
||||
Buildable:
|
||||
BuildPaletteOrder: 30
|
||||
Prerequisites: afld
|
||||
Owner: nod
|
||||
Mobile:
|
||||
ROT: 10
|
||||
Speed: 40
|
||||
Health:
|
||||
HP: 160
|
||||
Armor:
|
||||
Type: Wood
|
||||
RevealsShroud:
|
||||
Range: 4
|
||||
# Range: 2
|
||||
# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
|
||||
Armament:
|
||||
Weapon: BikeRockets
|
||||
LocalOffset: -128, -170, 170, -128, 170, 170
|
||||
LocalYaw: 100, -100
|
||||
AttackFrontal:
|
||||
RenderUnit:
|
||||
AutoTarget:
|
||||
|
||||
ARTY:
|
||||
Inherits: ^Tank
|
||||
Valued:
|
||||
Cost: 450
|
||||
Tooltip:
|
||||
Name: Artillery
|
||||
Icon:artyicnh
|
||||
Description: Long-range artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
|
||||
Buildable:
|
||||
BuildPaletteOrder: 50
|
||||
Prerequisites: afld
|
||||
Owner: nod
|
||||
Mobile:
|
||||
ROT: 2
|
||||
Speed: 12
|
||||
Health:
|
||||
HP: 75
|
||||
Armor:
|
||||
Type: Light
|
||||
RevealsShroud:
|
||||
Range: 6
|
||||
# Range: 4
|
||||
# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
|
||||
Armament:
|
||||
Weapon: ArtilleryShell
|
||||
LocalOffset: 299, 0, 128
|
||||
AttackFrontal:
|
||||
RenderUnit:
|
||||
AutoTarget:
|
||||
Explodes:
|
||||
Weapon: UnitExplode
|
||||
EmptyWeapon: UnitExplode
|
||||
|
||||
FTNK:
|
||||
Inherits: ^Tank
|
||||
Valued:
|
||||
Cost: 800
|
||||
Tooltip:
|
||||
Name: Flame Tank
|
||||
Icon: ftnkicnh
|
||||
Description: Heavily armored flame-throwing vehicle.\n Strong vs Infantry, Buildings\n Weak vs Aircraft
|
||||
Buildable:
|
||||
BuildPaletteOrder: 60
|
||||
Prerequisites: hq
|
||||
Owner: nod
|
||||
Mobile:
|
||||
ROT: 5
|
||||
Speed: 18
|
||||
Health:
|
||||
HP: 300
|
||||
Armor:
|
||||
Type: Heavy
|
||||
RevealsShroud:
|
||||
Range: 6
|
||||
# Range: 4
|
||||
# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
|
||||
Armament:
|
||||
Weapon: BigFlamer
|
||||
LocalOffset: 213,213,-85, 213,-213,-85
|
||||
AttackFrontal:
|
||||
RenderUnit:
|
||||
AutoTarget:
|
||||
WithMuzzleFlash:
|
||||
Explodes:
|
||||
Weapon: BigNapalmExplode
|
||||
EmptyWeapon: BigNapalmExplode
|
||||
|
||||
LTNK:
|
||||
Inherits: ^Tank
|
||||
Valued:
|
||||
Cost: 600
|
||||
Tooltip:
|
||||
Name: Light Tank
|
||||
Icon: ltnkicnh
|
||||
Description: Light Tank, good for scouting.\n Strong vs Light Vehicles\n Weak vs Tanks, Aircraft
|
||||
Buildable:
|
||||
BuildPaletteOrder: 40
|
||||
Prerequisites: afld
|
||||
Owner: nod
|
||||
Mobile:
|
||||
Speed: 18
|
||||
Health:
|
||||
HP: 300
|
||||
Armor:
|
||||
Type: Heavy
|
||||
RevealsShroud:
|
||||
Range: 5
|
||||
# Range: 3
|
||||
# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
|
||||
Turreted:
|
||||
ROT: 5
|
||||
Armament:
|
||||
Weapon: 70mm
|
||||
Recoil: 85
|
||||
RecoilRecovery: 17
|
||||
LocalOffset: -128,0,85
|
||||
AttackTurreted:
|
||||
RenderUnitTurreted:
|
||||
AutoTarget:
|
||||
|
||||
MTNK:
|
||||
Inherits: ^Tank
|
||||
Valued:
|
||||
Cost: 800
|
||||
Tooltip:
|
||||
Name: Medium Tank
|
||||
Icon: mtnkicnh
|
||||
Description: General-Purpose GDI Tank.\n Strong vs Tanks, Light Vehicles\n Weak vs Infantry, Aircraft
|
||||
Buildable:
|
||||
BuildPaletteOrder: 40
|
||||
Prerequisites: weap
|
||||
Owner: gdi
|
||||
Mobile:
|
||||
Speed: 18
|
||||
Health:
|
||||
HP: 400
|
||||
Armor:
|
||||
Type: Heavy
|
||||
RevealsShroud:
|
||||
Range: 5
|
||||
# Range: 3
|
||||
# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
|
||||
Turreted:
|
||||
ROT: 5
|
||||
Armament:
|
||||
# Weapon: 120mm
|
||||
Weapon: 105mm
|
||||
Recoil: 128
|
||||
RecoilRecovery: 26
|
||||
LocalOffset: 0,0,43
|
||||
AttackTurreted:
|
||||
RenderUnitTurreted:
|
||||
AutoTarget:
|
||||
Selectable:
|
||||
Bounds: 34,34
|
||||
|
||||
HTNK:
|
||||
Inherits: ^Tank
|
||||
Valued:
|
||||
Cost: 1500
|
||||
Tooltip:
|
||||
Name: Mammoth Tank
|
||||
Icon: htnkicnh
|
||||
Description: Heavily armored GDI Tank.\n Strong vs Everything
|
||||
Buildable:
|
||||
BuildPaletteOrder: 60
|
||||
Prerequisites: fix
|
||||
Owner: gdi
|
||||
Mobile:
|
||||
Crushes: wall, heavywall, crate, infantry
|
||||
Speed: 12
|
||||
Health:
|
||||
HP: 600
|
||||
Armor:
|
||||
Type: Heavy
|
||||
RevealsShroud:
|
||||
Range: 6
|
||||
# Range: 4
|
||||
# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
|
||||
Turreted:
|
||||
ROT: 2
|
||||
Armament@PRIMARY:
|
||||
Weapon: 120mmDual
|
||||
LocalOffset: 800, 180, 340, 800, -180, 340
|
||||
Recoil: 170
|
||||
RecoilRecovery: 42
|
||||
Armament@SECONDARY:
|
||||
Weapon: MammothMissiles
|
||||
LocalOffset: -85, 384, 340, -85, -384, 340
|
||||
LocalYaw: -100, 100
|
||||
Recoil: 42
|
||||
AttackTurreted:
|
||||
RenderUnitTurreted:
|
||||
AutoTarget:
|
||||
SelfHealing:
|
||||
Ticks: 10
|
||||
DamageCooldown: 200
|
||||
Explodes:
|
||||
Weapon: MammothExplode
|
||||
Selectable:
|
||||
Bounds: 40,38,0,-3
|
||||
|
||||
MSAM:
|
||||
Inherits: ^Tank
|
||||
Valued:
|
||||
Cost: 800
|
||||
Tooltip:
|
||||
Name: Rocket Launcher
|
||||
Icon: msamicnh
|
||||
Description: Long range artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
|
||||
Buildable:
|
||||
BuildPaletteOrder: 50
|
||||
Prerequisites: techbuilding
|
||||
Owner: gdi, nod
|
||||
Mobile:
|
||||
Speed: 18
|
||||
Health:
|
||||
HP: 100
|
||||
Armor:
|
||||
Type: Light
|
||||
RevealsShroud:
|
||||
Range: 6
|
||||
# Range: 4
|
||||
# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
|
||||
Turreted:
|
||||
ROT: 255
|
||||
Offset: -256,0,128
|
||||
Armament:
|
||||
Weapon: 227mm
|
||||
LocalOffset: 213,128,0, 213,-128,0
|
||||
AttackFrontal:
|
||||
RenderUnitTurretedAim:
|
||||
AutoTarget:
|
||||
Explodes:
|
||||
Weapon: MammothExplode
|
||||
|
||||
MLRS:
|
||||
Inherits: ^Tank
|
||||
Valued:
|
||||
Cost: 750
|
||||
Tooltip:
|
||||
Name: SSM Launcher
|
||||
Icon: mlrsicnh
|
||||
Description: Long range artillery.\n Strong vs Infantry, Aircraft\n Weak vs Tanks, Aircraft
|
||||
Buildable:
|
||||
BuildPaletteOrder: 80
|
||||
Prerequisites: obli
|
||||
Owner: nod
|
||||
Mobile:
|
||||
Speed: 18
|
||||
Health:
|
||||
HP: 120
|
||||
Armor:
|
||||
Type: Light
|
||||
RevealsShroud:
|
||||
Range: 6
|
||||
# Range: 4
|
||||
# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
|
||||
Turreted:
|
||||
ROT: 5
|
||||
Offset: -128,0,128
|
||||
# AlignWhenIdle: true
|
||||
Armament@PRIMARY:
|
||||
Weapon: HonestJohn
|
||||
LocalOffset: 0,-171,0
|
||||
Armament@SECONDARY:
|
||||
Weapon: HonestJohn
|
||||
LocalOffset:0,171,0
|
||||
AttackFrontal:
|
||||
RenderUnitTurretedAim:
|
||||
AutoTarget:
|
||||
Explodes:
|
||||
Weapon: BigNapalmExplode
|
||||
EmptyWeapon: BigNapalmExplode
|
||||
|
||||
STNK:
|
||||
Inherits: ^Tank
|
||||
Valued:
|
||||
Cost: 900
|
||||
Tooltip:
|
||||
Name: Stealth Tank
|
||||
Icon: stnkicnh
|
||||
Description: Missile tank that can bend light around \nitself to become invisible\n Strong vs Infantry, Aircraft\n Weak vs Tanks
|
||||
Buildable:
|
||||
BuildPaletteOrder: 70
|
||||
Prerequisites: hq
|
||||
Owner: nod
|
||||
Mobile:
|
||||
Speed: 30
|
||||
Crushes: crate, infantry
|
||||
Health:
|
||||
HP: 110
|
||||
Armor:
|
||||
Type: Light
|
||||
RevealsShroud:
|
||||
Range: 6
|
||||
# Range: 4
|
||||
# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
|
||||
Cloak:
|
||||
InitialDelay: 90
|
||||
CloakDelay: 90
|
||||
CloakSound: trans1.aud
|
||||
UncloakSound: trans1.aud
|
||||
Armament:
|
||||
Weapon: 227mm.stnk
|
||||
LocalOffset: 213,43,128, 213,-43,128
|
||||
AttackFrontal:
|
||||
RenderUnit:
|
||||
AutoTarget:
|
||||
InitialStance: HoldFire
|
||||
TargetableUnit:
|
||||
@@ -1,31 +0,0 @@
|
||||
lst:
|
||||
idle:
|
||||
Start: 0
|
||||
Facings: 4
|
||||
unload:
|
||||
Start: 0
|
||||
Facings: 4
|
||||
|
||||
boat:
|
||||
left:
|
||||
Start: 0
|
||||
Facings: 32
|
||||
left-damaged:
|
||||
Start: 32
|
||||
left-critical:
|
||||
Start: 64
|
||||
left-wake: wake
|
||||
Start: 6
|
||||
Length: 6
|
||||
right:
|
||||
Start: 96
|
||||
Facings: 32
|
||||
right-damaged:
|
||||
Start: 128
|
||||
Facings: 32
|
||||
right-critical:
|
||||
Start: 160
|
||||
Facings: 32
|
||||
right-wake: wake
|
||||
Start: 0
|
||||
Length: 6
|
||||
@@ -1,281 +0,0 @@
|
||||
fire:
|
||||
1: fire1
|
||||
Start: 0
|
||||
Length: *
|
||||
2: fire2
|
||||
Start: 0
|
||||
Length: *
|
||||
|
||||
120mm:
|
||||
idle:
|
||||
Start: 0
|
||||
|
||||
smoke_m:
|
||||
idle:
|
||||
Start: 0
|
||||
Length: *
|
||||
loop:
|
||||
Start: 49
|
||||
Length: 42
|
||||
end:
|
||||
Start: 0
|
||||
Length: 26
|
||||
|
||||
laserfire:
|
||||
idle:veh-hit3
|
||||
Start: 0
|
||||
Length: *
|
||||
|
||||
dragon:
|
||||
idle:
|
||||
Start: 0
|
||||
Facings: 32
|
||||
|
||||
smokey:
|
||||
idle:
|
||||
Start: 0
|
||||
Length: *
|
||||
|
||||
bomb:
|
||||
idle:
|
||||
Start: 0
|
||||
Length: *
|
||||
|
||||
missile:
|
||||
idle:
|
||||
Start: 0
|
||||
Facings: 32
|
||||
|
||||
patriot:
|
||||
idle:
|
||||
Start: 0
|
||||
Facings: 32
|
||||
|
||||
explosion:
|
||||
1: piff
|
||||
Start: 0
|
||||
Length: *
|
||||
2: piffpiff
|
||||
Start: 0
|
||||
Length: *
|
||||
3: napalm2 #napalm explosion
|
||||
Start: 0
|
||||
Length: *
|
||||
4: veh-hit3 #small vehicle explosion
|
||||
Start: 0
|
||||
Length: *
|
||||
5: veh-hit2 #grenadier pop - like artillery explosion but smaller
|
||||
Start: 0
|
||||
Length: *
|
||||
1w: piff
|
||||
Start: 0
|
||||
Length: *
|
||||
2w: piffpiff
|
||||
Start: 0
|
||||
Length: *
|
||||
3w: napalm2
|
||||
Start: 0
|
||||
Length: *
|
||||
4w: veh-hit3
|
||||
Start: 0
|
||||
Length: *
|
||||
5w: veh-hit2
|
||||
Start: 0
|
||||
Length: *
|
||||
8: art-exp1 #artillery explosion
|
||||
Start: 0
|
||||
Length: *
|
||||
6: atomsfx
|
||||
Start: 0
|
||||
Length: *
|
||||
6w: atomsfx
|
||||
Start: 0
|
||||
Length: *
|
||||
veh1: veh-hit1 # resembles building explosion, but smaller. For Orcas, etc.
|
||||
Start: 0
|
||||
Length: *
|
||||
piff: piff
|
||||
Start: 0
|
||||
Length: *
|
||||
piffs: piffpiff
|
||||
Start: 0
|
||||
Length: *
|
||||
chemball: chemball #same size as small_napalm, but bright green.
|
||||
Start: 0
|
||||
Length: *
|
||||
small_napalm: napalm1 #not used by much. currently used for flamethrower.
|
||||
Start: 0
|
||||
Length: *
|
||||
med_napalm: napalm2 #explosion for bomblets
|
||||
Start: 0
|
||||
Length: *
|
||||
big_napalm: napalm3 #huge; not used. (SSM used this explosion in C&C Gold?)
|
||||
Start: 0
|
||||
Length: *
|
||||
small_frag: veh-hit3 #the most common weapon-hit explosion. For rockets, tank shells, etc.
|
||||
Start: 0
|
||||
Length: *
|
||||
med_frag: frag1 #fragmentation-style; quite large. (MLRS used this explosion in C&C Gold?)
|
||||
Start: 0
|
||||
Length: *
|
||||
big_frag: frag3 #Same as med_frag, except fire hangs around longer.
|
||||
Start: 0
|
||||
Length: *
|
||||
small_poof: veh-hit2 #for Grenades; tower missiles; boat missiles; APC AA gun.
|
||||
Start: 0
|
||||
Length: *
|
||||
poof: art-exp1 #For UnitExplode (artillery); artillery shell hit; GrenadierExplode,
|
||||
Start: 0
|
||||
Length: *
|
||||
small_building: veh-hit1 #like "building' explosion, but much smaller. (Used for heli-explosion in C&C Gold?)
|
||||
Start: 0
|
||||
Length: *
|
||||
building: fball1 #Large explosion, for when a building explodes.
|
||||
Start: 0
|
||||
Length: *
|
||||
|
||||
rank:
|
||||
rank:
|
||||
Start: 0
|
||||
Length: *
|
||||
|
||||
rallypoint:
|
||||
flag:flagfly
|
||||
Start: 0
|
||||
Length: *
|
||||
circles:fpls
|
||||
Start: 0
|
||||
Length: *
|
||||
|
||||
select:
|
||||
repair:
|
||||
Start: 2
|
||||
|
||||
allyrepair:
|
||||
repair:
|
||||
Start: 0
|
||||
Length: *
|
||||
Tick: 160
|
||||
|
||||
crate:
|
||||
idle: wcrate
|
||||
Start: 0
|
||||
land: wcrate
|
||||
Start: 0
|
||||
|
||||
crate-effects:
|
||||
airstrike: deviator
|
||||
Start: 0
|
||||
Length: *
|
||||
nuke: missile2
|
||||
Start: 0
|
||||
Length: *
|
||||
dollar: dollar
|
||||
Start: 0
|
||||
Length: *
|
||||
reveal-map: radarcrate
|
||||
Start: 0
|
||||
Length: *
|
||||
hide-map: empulse
|
||||
Start: 0
|
||||
Length: *
|
||||
heal: healcrate
|
||||
Start: 0
|
||||
Length: *
|
||||
mine: mine
|
||||
Start: 0
|
||||
Length: *
|
||||
redskull: rapid
|
||||
Start: 0
|
||||
Length: *
|
||||
cloak: cloakcrate
|
||||
Start: 0
|
||||
Length: *
|
||||
levelup: levelup
|
||||
Start: 0
|
||||
Length: *
|
||||
Tick: 200
|
||||
|
||||
miss:
|
||||
idle:
|
||||
Start: 0
|
||||
damaged-idle:
|
||||
Start: 2
|
||||
|
||||
atomicup:
|
||||
idle:
|
||||
Start: 0
|
||||
Length: *
|
||||
|
||||
atomicdn:
|
||||
idle:
|
||||
Start: 0
|
||||
Length: *
|
||||
|
||||
atomic:
|
||||
up: atomicup
|
||||
Start: 0
|
||||
Length: *
|
||||
down: atomicdn
|
||||
Start: 0
|
||||
Length: *
|
||||
|
||||
ionsfx:
|
||||
idle:
|
||||
Start: 0
|
||||
Length: *
|
||||
|
||||
bomblet:
|
||||
idle:
|
||||
Start: 0
|
||||
Length: *
|
||||
|
||||
mpspawn:
|
||||
idle:
|
||||
Start: 0
|
||||
Length: *
|
||||
|
||||
waypoint:
|
||||
idle:
|
||||
Start: 0
|
||||
Length: *
|
||||
|
||||
clock:
|
||||
idle: hclock
|
||||
Start: 0
|
||||
Length: *
|
||||
pips:
|
||||
pip-empty:
|
||||
Start: 0
|
||||
pip-green:
|
||||
Start: 1
|
||||
pip-yellow:
|
||||
Start: 2
|
||||
pip-gray:
|
||||
Start: 3
|
||||
pip-red:
|
||||
Start: 4
|
||||
pip-blue:
|
||||
Start: 5
|
||||
groups: pdigits
|
||||
Start: 0
|
||||
Length: *
|
||||
tag-primary: hpips
|
||||
Start: 2
|
||||
|
||||
overlay:
|
||||
build-valid:
|
||||
Start: 0
|
||||
build-invalid:
|
||||
Start: 1
|
||||
target-select:
|
||||
Start: 2
|
||||
target-valid:
|
||||
Start: 0
|
||||
target-invalid:
|
||||
Start: 1
|
||||
|
||||
moveflsh:
|
||||
idle:
|
||||
Start: 0
|
||||
Length: *
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 7.5 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 112 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 93 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 27 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 27 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 7.9 KiB |
@@ -1,755 +0,0 @@
|
||||
# cleaned up the file a bit.
|
||||
# is in order from simple to advanced: infantry, vehicles, tanks, air, sea, buildings, superweapons, misc.
|
||||
|
||||
Pistol:
|
||||
ROF: 7
|
||||
Range: 1.75
|
||||
Report: GUN18
|
||||
Projectile: Bullet
|
||||
Speed: 100
|
||||
Warhead:
|
||||
Spread: 3
|
||||
Versus:
|
||||
None: 100%
|
||||
Wood: 50%
|
||||
Light: 50%
|
||||
Heavy: 25%
|
||||
Concrete: 25%
|
||||
InfDeath: 2
|
||||
Explosion: 1
|
||||
Damage: 1
|
||||
|
||||
M16:
|
||||
ROF: 20
|
||||
Range: 2
|
||||
Report: MGUN2
|
||||
ValidTargets: Ground, -Wall
|
||||
Projectile: Bullet
|
||||
Speed: 100
|
||||
Warhead:
|
||||
Spread: 3
|
||||
Versus:
|
||||
None: 100%
|
||||
Wood: 50%
|
||||
Light: 50%
|
||||
Heavy: 25%
|
||||
Conrete: 25%
|
||||
Explosion: 1
|
||||
InfDeath: 1
|
||||
Damage: 15
|
||||
|
||||
Rockets:
|
||||
ROF: 60
|
||||
Range: 4
|
||||
Report: BAZOOK1
|
||||
ValidTargets: Ground, Air
|
||||
Projectile: Missile
|
||||
Arm: 0
|
||||
High: yes
|
||||
Shadow: no
|
||||
Proximity: yes
|
||||
Inaccuracy: 3
|
||||
Image: DRAGON
|
||||
ROT: 10
|
||||
Trail: smokey
|
||||
Speed: 25
|
||||
# ^ 35 in 0504
|
||||
RangeLimit: 40
|
||||
Warhead:
|
||||
Spread: 3
|
||||
Versus:
|
||||
None: 30%
|
||||
Wood: 75%
|
||||
Light: 75%
|
||||
Heavy: 100%
|
||||
Concrete: 50%
|
||||
InfDeath: 4
|
||||
Explosion: 4
|
||||
ImpactSound: xplos
|
||||
SmudgeType: Crater
|
||||
Damage: 30
|
||||
|
||||
Grenade:
|
||||
ROF: 50
|
||||
Range: 3.5
|
||||
Projectile: Bullet
|
||||
Speed: 8
|
||||
High: yes
|
||||
Angle: .1
|
||||
# weapon is "lobbed" in C&C. Looks close enough.
|
||||
Inaccuracy: 5
|
||||
# no information on inaccuracy in cncrules.ini
|
||||
Image: BOMB
|
||||
Warhead:
|
||||
Spread: 6
|
||||
Versus:
|
||||
None: 90%
|
||||
Wood: 75%
|
||||
Light: 60%
|
||||
Heavy: 25%
|
||||
Concrete: 100%
|
||||
InfDeath: 3
|
||||
Explosion: 5
|
||||
ImpactSound: xplos
|
||||
SmudgeType: Crater
|
||||
Damage: 50
|
||||
|
||||
Flamethrower:
|
||||
ROF: 50
|
||||
Range: 2
|
||||
Report: FLAMER2
|
||||
Projectile: Bullet
|
||||
Speed: 100
|
||||
Warhead:
|
||||
Spread: 8
|
||||
Versus:
|
||||
None: 90%
|
||||
Wood: 100%
|
||||
Light: 60%
|
||||
Heavy: 25%
|
||||
Concrete: 50%
|
||||
InfDeath: 5
|
||||
ImpactSound: flamer2
|
||||
SmudgeType: Scorch
|
||||
Damage: 35
|
||||
|
||||
Chemspray:
|
||||
ROF: 70
|
||||
Range: 2
|
||||
Report: FLAMER2
|
||||
Projectile: Bullet
|
||||
Speed: 100
|
||||
Warhead:
|
||||
Damage: 80
|
||||
Spread: 6
|
||||
Versus:
|
||||
None: 90%
|
||||
Wood: 75%
|
||||
Light: 60%
|
||||
Heavy: 25%
|
||||
Concrete: 100%
|
||||
InfDeath: 6
|
||||
# ^InfDeath was 2 in original. Chemical death looks kind of cooler, though.
|
||||
SmudgeType: Scorch
|
||||
ImpactSound: xplos
|
||||
|
||||
|
||||
Sniper:
|
||||
Report: RAMGUN2
|
||||
ROF: 40
|
||||
Range: 5.5
|
||||
Projectile: Bullet
|
||||
Speed: 100
|
||||
Warhead:
|
||||
Damage: 100
|
||||
Spread: 1
|
||||
Versus:
|
||||
None: 100%
|
||||
Wood: 5%
|
||||
Light: 5%
|
||||
Heavy: 5%
|
||||
Concrete: 5%
|
||||
InfDeath: 1
|
||||
|
||||
|
||||
MachineGun:
|
||||
ROF: 30
|
||||
Range: 4
|
||||
Report: MGUN11
|
||||
Projectile: Bullet
|
||||
Speed: 100
|
||||
Warhead:
|
||||
Spread: 3
|
||||
Versus:
|
||||
None: 100%
|
||||
Wood: 50%
|
||||
Light: 50%
|
||||
Heavy: 25%
|
||||
Concrete: 25%
|
||||
InfDeath: 2
|
||||
Explosion: 1
|
||||
Damage: 15
|
||||
|
||||
BikeRockets:
|
||||
ROF: 60
|
||||
Range: 4
|
||||
Report: BAZOOK1
|
||||
ValidTargets: Ground, Air
|
||||
Projectile: Missile
|
||||
Arm: 2
|
||||
High: yes
|
||||
Shadow: no
|
||||
Proximity: yes
|
||||
Inaccuracy: 3
|
||||
Image: DRAGON
|
||||
ROT: 5
|
||||
Trail: smokey
|
||||
Speed: 25
|
||||
RangeLimit: 40
|
||||
Warhead:
|
||||
Spread: 3
|
||||
Versus:
|
||||
None: 30%
|
||||
Wood: 75%
|
||||
Light: 75%
|
||||
Heavy: 100%
|
||||
Concrete: 50%
|
||||
InfDeath: 4
|
||||
Explosion: 4
|
||||
ImpactSound: xplos
|
||||
SmudgeType: Crater
|
||||
Damage: 30
|
||||
|
||||
BigFlamer:
|
||||
ROF: 42
|
||||
Range: 2
|
||||
Report: FLAMER2
|
||||
Projectile: Bullet
|
||||
Speed: 100
|
||||
Burst:2
|
||||
BurstDelay: 8
|
||||
Warhead:
|
||||
Spread: 8
|
||||
Versus:
|
||||
None: 90%
|
||||
Wood: 100%
|
||||
Light: 60%
|
||||
Heavy: 25%
|
||||
Concrete: 50%
|
||||
InfDeath: 5
|
||||
# Explosion: 3
|
||||
ImpactSound: flamer2
|
||||
SmudgeType: Scorch
|
||||
Damage: 50
|
||||
|
||||
ArtilleryShell:
|
||||
ROF: 65
|
||||
Range: 6
|
||||
MinRange: 2
|
||||
Report: TNKFIRE2
|
||||
Projectile: Bullet
|
||||
Speed: 12
|
||||
High: yes
|
||||
Angle: .09
|
||||
Inaccuracy: 30
|
||||
Image: 120MM
|
||||
Warhead:
|
||||
Damage: 150
|
||||
Spread: 6
|
||||
Versus:
|
||||
None: 90%
|
||||
Wood: 75%
|
||||
Light: 60%
|
||||
Heavy: 25%
|
||||
Concrete: 100%
|
||||
InfDeath: 3
|
||||
Explosion: 8
|
||||
SmudgeType: Crater
|
||||
ImpactSound: XPLOSML2
|
||||
|
||||
70mm:
|
||||
ROF: 60
|
||||
Range: 4
|
||||
Report: TNKFIRE3
|
||||
Projectile: Bullet
|
||||
Image: 120MM
|
||||
Speed: 40
|
||||
Warhead:
|
||||
Spread: 3
|
||||
Versus:
|
||||
None: 30%
|
||||
Wood: 75%
|
||||
Light: 75%
|
||||
Heavy: 100%
|
||||
Concrete: 50%
|
||||
InfDeath: 4
|
||||
Explosion: 4
|
||||
ImpactSound: xplos
|
||||
SmudgeType: Crater
|
||||
Damage: 25
|
||||
|
||||
105mm:
|
||||
ROF: 50
|
||||
Range: 4.75
|
||||
Report: TNKFIRE4
|
||||
Projectile: Bullet
|
||||
Image: 120MM
|
||||
Speed: 40
|
||||
Warhead:
|
||||
Spread: 3
|
||||
Versus:
|
||||
None: 30%
|
||||
Wood: 75%
|
||||
Light: 75%
|
||||
Heavy: 100%
|
||||
Concrete: 50%
|
||||
InfDeath: 4
|
||||
Explosion: 4
|
||||
ImpactSound: xplos
|
||||
SmudgeType: Crater
|
||||
Damage: 30
|
||||
|
||||
120mm:
|
||||
ROF: 80
|
||||
Range: 4.75
|
||||
Report: TNKFIRE6
|
||||
Projectile: Bullet
|
||||
Image: 120MM
|
||||
Speed: 40
|
||||
Warhead:
|
||||
Spread: 3
|
||||
Versus:
|
||||
None: 30%
|
||||
Wood: 75%
|
||||
Light: 75%
|
||||
Heavy: 100%
|
||||
Concrete: 50%
|
||||
InfDeath: 4
|
||||
Explosion: 4
|
||||
ImpactSound: xplos
|
||||
SmudgeType: Crater
|
||||
Damage: 40
|
||||
|
||||
120mmDual:
|
||||
ROF: 72
|
||||
Range: 4.75
|
||||
Report: TNKFIRE6
|
||||
Burst: 2
|
||||
BurstDelay: 8
|
||||
Projectile: Bullet
|
||||
Image: 120MM
|
||||
Speed: 40
|
||||
Warhead:
|
||||
Spread: 3
|
||||
Versus:
|
||||
None: 30%
|
||||
Wood: 75%
|
||||
Light: 75%
|
||||
Heavy: 100%
|
||||
Concrete: 50%
|
||||
InfDeath: 4
|
||||
Explosion: 4
|
||||
ImpactSound: xplos
|
||||
SmudgeType: Crater
|
||||
Damage: 40
|
||||
|
||||
MammothMissiles:
|
||||
ROF: 72
|
||||
Range: 5
|
||||
Report: ROCKET1
|
||||
ValidTargets: Ground, Air
|
||||
Burst: 2
|
||||
BurstDelay: 8
|
||||
Projectile: Missile
|
||||
Arm: 0
|
||||
High: yes
|
||||
Shadow: no
|
||||
Proximity: yes
|
||||
Inaccuracy: 3
|
||||
Image: DRAGON
|
||||
ROT: 10
|
||||
Trail: smokey
|
||||
Speed: 25
|
||||
RangeLimit: 35
|
||||
Warhead:
|
||||
Spread: 3
|
||||
Versus:
|
||||
None: 90%
|
||||
Wood: 75%
|
||||
Light: 60%
|
||||
Heavy: 25%
|
||||
Concrete: 100
|
||||
InfDeath: 4
|
||||
Explosion: 4
|
||||
ImpactSound: xplos
|
||||
SmudgeType: Crater
|
||||
Damage: 75
|
||||
|
||||
227mm:
|
||||
ROF: 72
|
||||
Range: 6
|
||||
# MinRange: 2
|
||||
Burst: 2
|
||||
BurstDelay: 8
|
||||
Report: ROCKET1
|
||||
ValidTargets: Ground, Air
|
||||
Projectile: Missile
|
||||
Arm: 2
|
||||
High: yes
|
||||
Shadow: no
|
||||
Inaccuracy: 20
|
||||
#inaccuracy only has "yes" for Heatseeker
|
||||
Angle: 0.1
|
||||
Image: DRAGON
|
||||
ROT: 5
|
||||
Trail: smokey
|
||||
Speed: 20
|
||||
Warhead:
|
||||
Spread: 6
|
||||
Versus:
|
||||
None: 90%
|
||||
Wood: 75%
|
||||
Light: 60%
|
||||
Heavy: 25%
|
||||
Concrete: 100%
|
||||
#ora InfDeath: 4
|
||||
InfDeath: 3
|
||||
Explosion: 4
|
||||
# Explosion: frag3
|
||||
ImpactSound: xplobig4
|
||||
SmudgeType: Crater
|
||||
Damage: 75
|
||||
|
||||
227mm.stnk:
|
||||
ROF: 52
|
||||
Range: 4
|
||||
# Report: ROCKET1
|
||||
Report: BZAOOK1
|
||||
Burst: 2
|
||||
BurstDelay: 8
|
||||
ValidTargets: Ground, Air
|
||||
Projectile: Missile
|
||||
Arm: 2
|
||||
High: no
|
||||
Shadow: yes
|
||||
Proximity: yes
|
||||
Inaccuracy: 5
|
||||
#no hard value for inaccuracy given in cncrules.ini
|
||||
Image: DRAGON
|
||||
ROT: 5
|
||||
Trail: smokey
|
||||
Speed: 25
|
||||
RangeLimit: 55
|
||||
Warhead:
|
||||
Spread: 3
|
||||
Versus:
|
||||
None: 30%
|
||||
Wood: 75%
|
||||
Light: 75%
|
||||
Heavy: 100%
|
||||
Concrete: 50%
|
||||
InfDeath: 4
|
||||
Explosion: 5
|
||||
#cnc haven't confirmed what explosion it does
|
||||
ImpactSound: xplos
|
||||
SmudgeType: Crater
|
||||
Damage: 30
|
||||
|
||||
HonestJohn:
|
||||
ROF: 200
|
||||
#fires every 14 seconds
|
||||
# fires once, then 8 seconds later, then at 16 seconds, then at 30.
|
||||
Range: 10
|
||||
Report: ROCKET1
|
||||
Projectile: Bullet
|
||||
Arm: 10
|
||||
High: yes
|
||||
Shadow: yes
|
||||
Proximity: yes
|
||||
Inaccuracy: 5
|
||||
#no inaccuracy info is provided in cncrules.ini
|
||||
Image: patriot
|
||||
Trail: smokey
|
||||
Speed: 15
|
||||
RangeLimit: 35
|
||||
Angle: .15
|
||||
Warhead:
|
||||
Spread: 6
|
||||
Versus:
|
||||
None: 90%
|
||||
Wood: 75%
|
||||
Light: 60%
|
||||
Heavy: 25%
|
||||
InfDeath: 5
|
||||
Explosion: 3
|
||||
# Explosion: big_napalm
|
||||
ImpactSound: flamer2
|
||||
SmudgeType: Crater
|
||||
Damage: 100
|
||||
|
||||
OrcaAGMissiles:
|
||||
ROF: 52
|
||||
Burst: 2
|
||||
BurstDelay: 8
|
||||
Range: 4
|
||||
Report: BAZOOK1
|
||||
ValidTargets: Ground
|
||||
Projectile: Missile
|
||||
Arm: 0
|
||||
High: yes
|
||||
Shadow: no
|
||||
Proximity: yes
|
||||
Inaccuracy: 3
|
||||
Image: DRAGON
|
||||
ROT: 10
|
||||
Trail: smokey
|
||||
Speed: 25
|
||||
RangeLimit: 30
|
||||
Warhead:
|
||||
Spread: 3
|
||||
Versus:
|
||||
None: 30%
|
||||
Wood: 75%
|
||||
Light: 75%
|
||||
Heavy: 100%
|
||||
Concrete: 50%
|
||||
InfDeath: 4
|
||||
# Explosion: 4
|
||||
Explosion: 5
|
||||
# ^ it looks like small arty explosion in C&C Gold
|
||||
ImpactSound: xplos
|
||||
SmudgeType: Crater
|
||||
Damage: 30
|
||||
|
||||
HeliAGGun:
|
||||
ROF: 50
|
||||
# ROF: 20
|
||||
# Burst: 2
|
||||
# BurstDelay: 0
|
||||
Range: 4
|
||||
ValidTargets: Ground
|
||||
Report: gun5
|
||||
Projectile: Bullet
|
||||
Speed: 100
|
||||
Warhead:
|
||||
Damage: 25
|
||||
Spread: 6
|
||||
Versus:
|
||||
None: 90%
|
||||
Wood: 75%
|
||||
Light: 60%
|
||||
Heavy: 25%
|
||||
Concrete: 100%
|
||||
InfDeath: 2
|
||||
Explosion: 2
|
||||
|
||||
Napalm:
|
||||
ROF: 2
|
||||
Projectile: GravityBomb
|
||||
Image: BOMBLET
|
||||
Warhead:
|
||||
Spread: 8
|
||||
Versus:
|
||||
None: 90%
|
||||
Wood: 100%
|
||||
Light: 60%
|
||||
Heavy: 25%
|
||||
Concrete: 50%
|
||||
InfDeath: 5
|
||||
Explosion: 3
|
||||
ImpactSound: flamer2
|
||||
SmudgeType: Scorch
|
||||
Damage: 100
|
||||
|
||||
BoatMissile:
|
||||
ROF: 35
|
||||
Range: 8
|
||||
Burst: 2
|
||||
BurstDelay: 7
|
||||
Report: ROCKET2
|
||||
Projectile: Missile
|
||||
Arm: 0
|
||||
High: yes
|
||||
Shadow: no
|
||||
Proximity: yes
|
||||
Inaccuracy: 5
|
||||
Image: DRAGON
|
||||
ROT: 10
|
||||
Trail: smokey
|
||||
Speed: 20
|
||||
RangeLimit: 60
|
||||
Warhead:
|
||||
Spread: 6
|
||||
Versus:
|
||||
None: 90%
|
||||
Wood: 75%
|
||||
Light: 60%
|
||||
Heavy: 25%
|
||||
InfDeath: 3
|
||||
Explosion: 4
|
||||
# Explosion: frag3
|
||||
ImpactSound: xplos
|
||||
SmudgeType: Crater
|
||||
Damage: 60
|
||||
|
||||
HighV:
|
||||
ROF: 40
|
||||
Range: 5
|
||||
Report: GUN8
|
||||
Projectile: Bullet
|
||||
Speed: 100
|
||||
Warhead:
|
||||
Damage: 40
|
||||
Spread: 3
|
||||
Versus:
|
||||
None: 100%
|
||||
Wood: 50%
|
||||
Light: 50%
|
||||
Heavy: 25%
|
||||
InfDeath: 2
|
||||
Explosion: 1
|
||||
|
||||
TurretGun:
|
||||
ROF: 50
|
||||
Range: 6
|
||||
Report: TNKFIRE6
|
||||
Projectile: Bullet
|
||||
Image: 120MM
|
||||
Speed: 40
|
||||
Warhead:
|
||||
Spread: 3
|
||||
Versus:
|
||||
None: 30%
|
||||
Wood: 75%
|
||||
Light: 75%
|
||||
Heavy: 100%
|
||||
Concrete: 50%
|
||||
InfDeath: 4
|
||||
Explosion: 4
|
||||
ImpactSound: xplos
|
||||
SmudgeType: Crater
|
||||
Damage: 40
|
||||
|
||||
SAMMissile:
|
||||
ROF: 50
|
||||
Range: 15
|
||||
Report: ROCKET2
|
||||
ValidTargets: Air
|
||||
Projectile: Missile
|
||||
Arm: 3
|
||||
High: yes
|
||||
Shadow: no
|
||||
Proximity: yes
|
||||
Image: MISSILE
|
||||
ROT: 20
|
||||
Speed: 40
|
||||
RangeLimit: 50
|
||||
Trail: smokey
|
||||
Warhead: AP
|
||||
Spread: 3
|
||||
Versus:
|
||||
None: 30%
|
||||
Wood: 75%
|
||||
Light: 75%
|
||||
Heavy: 100%
|
||||
InfDeath: 4
|
||||
Explosion: 4
|
||||
ImpactSound: xplos
|
||||
SmudgeType: Crater
|
||||
Damage: 50
|
||||
|
||||
TowerMissle:
|
||||
ROF: 32
|
||||
Range: 6
|
||||
Report: ROCKET2
|
||||
ValidTargets: Ground, Air
|
||||
Burst: 2
|
||||
BurstDelay: 8
|
||||
Projectile: Missile
|
||||
Arm: 2
|
||||
High: yes
|
||||
Shadow: no
|
||||
Proximity: yes
|
||||
Inaccuracy: 3
|
||||
Image: DRAGON
|
||||
ROT: 10
|
||||
Trail: smokey
|
||||
Speed: 25
|
||||
RangeLimit: 40
|
||||
Warhead:
|
||||
Spread: 6
|
||||
Versus:
|
||||
None: 90%
|
||||
Wood: 75%
|
||||
Light: 60%
|
||||
Heavy: 25%
|
||||
Concrete: 100%
|
||||
InfDeath: 3
|
||||
Explosion: 4
|
||||
# Explosion: frag3
|
||||
ImpactSound: xplos
|
||||
SmudgeType: Crater
|
||||
Damage: 60
|
||||
|
||||
Laser:
|
||||
ROF: 90
|
||||
Range: 7.5
|
||||
Charges: true
|
||||
Report: OBELRAY1
|
||||
Projectile: LaserZap
|
||||
BeamRadius: 1
|
||||
Warhead:
|
||||
Spread: 1
|
||||
InfDeath: 5
|
||||
SmudgeType: Scorch
|
||||
Damage: 200
|
||||
|
||||
IonCannon:
|
||||
Warhead@impact:
|
||||
Damage: 600
|
||||
Spread: 6
|
||||
Ore: true
|
||||
Versus:
|
||||
None: 90%
|
||||
Wood: 60%
|
||||
Light: 60%
|
||||
Heavy: 25%
|
||||
InfDeath: 5
|
||||
Warhead@area:
|
||||
DamageModel: PerCell
|
||||
Damage: 200
|
||||
SmudgeType: Scorch
|
||||
Size: 2,1
|
||||
Ore: true
|
||||
Versus:
|
||||
None: 90%
|
||||
Wood: 60%
|
||||
Light: 60%
|
||||
Heavy: 25%
|
||||
Delay: 3
|
||||
InfDeath: 5
|
||||
|
||||
|
||||
Atomic:
|
||||
Warhead@impact:
|
||||
Damage: 1000
|
||||
Spread: 6
|
||||
Ore: true
|
||||
Versus:
|
||||
None: 90%
|
||||
Wood: 60%
|
||||
Light: 60%
|
||||
Heavy: 25%
|
||||
Explosion: 6
|
||||
InfDeath: 5
|
||||
ImpactSound: nukexplo
|
||||
Warhead@areanuke:
|
||||
DamageModel: PerCell
|
||||
Damage: 250
|
||||
SmudgeType: Scorch
|
||||
Size: 5
|
||||
Ore: true
|
||||
Versus:
|
||||
None: 90%
|
||||
Wood: 60%
|
||||
Light: 60%
|
||||
Heavy: 25%
|
||||
Delay: 3
|
||||
InfDeath: 5
|
||||
ImpactSound: xplobig4
|
||||
|
||||
Tiberium:
|
||||
ROF: 4
|
||||
Warhead:
|
||||
Spread: 1
|
||||
InfDeath: 6
|
||||
Damage: 1
|
||||
PreventProne: yes
|
||||
|
||||
TiberiumHeal:
|
||||
ROF: 4
|
||||
Warhead:
|
||||
Spread: 1
|
||||
InfDeath: 6
|
||||
Damage: -2
|
||||
PreventProne: yes
|
||||
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Reference in New Issue
Block a user