Remove duplicated rules from nod02a
They are already inherited from 'campaign-maprules.yaml' and 'campaign-palettes.yaml'.
This commit is contained in:
@@ -1,40 +1,8 @@
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^Palettes:
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-PlayerColorPalette:
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IndexedPlayerPalette:
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BasePalette: terrain
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RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
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PlayerIndex:
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GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
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Nod: 127, 126, 125, 124, 122, 46, 120, 47, 125, 124, 123, 122, 42, 121, 120, 120
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Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
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IndexedPlayerPalette@units:
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BasePalette: terrain
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BaseName: player-units
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RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
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PlayerIndex:
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GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
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Nod: 161, 200, 201, 202, 204, 205, 206, 12, 201, 202, 203, 204, 205, 115, 198, 114
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Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
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Player:
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Player:
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-ConquestVictoryConditions:
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MissionObjectives:
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EarlyGameOver: true
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Shroud:
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FogCheckboxLocked: True
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FogCheckboxEnabled: True
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ExploredMapCheckboxLocked: True
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ExploredMapCheckboxEnabled: False
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PlayerResources:
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PlayerResources:
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DefaultCashLocked: True
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DefaultCash: 4000
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DefaultCash: 4000
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World:
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World:
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-CrateSpawner:
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-SpawnMPUnits:
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-MPStartLocations:
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ObjectivesPanel:
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PanelName: MISSION_OBJECTIVES
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LuaScript:
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LuaScript:
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Scripts: nod02a.lua
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Scripts: nod02a.lua
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MusicPlaylist:
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MusicPlaylist:
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@@ -46,15 +14,6 @@ World:
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StartVideo: seige.vqa
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StartVideo: seige.vqa
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WinVideo: airstrk.vqa
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WinVideo: airstrk.vqa
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LossVideo: deskill.vqa
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LossVideo: deskill.vqa
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MapCreeps:
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CheckboxLocked: True
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CheckboxEnabled: False
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MapBuildRadius:
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AllyBuildRadiusCheckboxLocked: True
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AllyBuildRadiusCheckboxEnabled: False
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MapOptions:
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ShortGameCheckboxLocked: True
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ShortGameCheckboxEnabled: False
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^Vehicle:
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^Vehicle:
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Tooltip:
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Tooltip:
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