Prioritise primary buildings in CycleBasesHotkeyLogic.
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@@ -41,6 +41,8 @@ namespace OpenRA.Mods.Common.Widgets.Logic.Ingame
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var bases = world.ActorsHavingTrait<BaseBuilding>()
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.Where(a => a.Owner == player)
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.OrderByDescending(a => a.IsPrimaryBuilding())
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.ThenBy(a => a.ActorID)
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.ToList();
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// If no BaseBuilding exist pick the first selectable Building.
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