Fix smoke being triggered by healing as well as damage
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@@ -35,6 +35,7 @@ namespace OpenRA.Mods.RA.Render
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public void Damaged(Actor self, AttackInfo e)
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public void Damaged(Actor self, AttackInfo e)
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{
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{
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if (isSmoking) return;
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if (isSmoking) return;
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if (e.Damage < 0) return; /* getting healed */
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if (e.DamageState < DamageState.Heavy) return;
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if (e.DamageState < DamageState.Heavy) return;
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isSmoking = true;
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isSmoking = true;
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