Remove Smoke effect and use SpriteEffect instead
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@@ -182,7 +182,8 @@ namespace OpenRA.Mods.Common.Effects
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if (!string.IsNullOrEmpty(info.Trail) && --smokeTicks < 0)
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{
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var delayedPos = WPos.LerpQuadratic(args.Source, target, angle, ticks - info.TrailDelay, length);
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world.AddFrameEndTask(w => w.Add(new Smoke(w, delayedPos, GetEffectiveFacing(), info.Trail, trailPalette, info.TrailSequences.Random(world.SharedRandom))));
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world.AddFrameEndTask(w => w.Add(new SpriteEffect(delayedPos, w, info.Trail, info.TrailSequences.Random(world.SharedRandom),
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trailPalette, false, false, GetEffectiveFacing())));
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smokeTicks = info.TrailInterval;
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}
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@@ -820,7 +820,7 @@ namespace OpenRA.Mods.Common.Effects
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// Create the smoke trail effect
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if (!string.IsNullOrEmpty(info.TrailImage) && --ticksToNextSmoke < 0 && (state != States.Freefall || info.TrailWhenDeactivated))
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{
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world.AddFrameEndTask(w => w.Add(new Smoke(w, pos - 3 * move / 2, renderFacing, info.TrailImage, trailPalette, info.TrailSequence)));
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world.AddFrameEndTask(w => w.Add(new SpriteEffect(pos - 3 * move / 2, w, info.TrailImage, info.TrailSequence, trailPalette, false, false, renderFacing)));
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ticksToNextSmoke = info.TrailInterval;
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}
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@@ -1,50 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using OpenRA.Effects;
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using OpenRA.Graphics;
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namespace OpenRA.Mods.Common.Effects
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{
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public class Smoke : IEffect
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{
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readonly World world;
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readonly WPos pos;
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readonly Animation anim;
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readonly string palette;
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public Smoke(World world, WPos pos, string trail, string palette, string sequence)
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: this(world, pos, 0, trail, palette, sequence) { }
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public Smoke(World world, WPos pos, int facing, string trail, string palette, string sequence)
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{
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this.world = world;
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this.pos = pos;
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this.palette = palette;
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anim = new Animation(world, trail, () => facing);
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anim.PlayThen(sequence,
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() => world.AddFrameEndTask(w => w.Remove(this)));
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}
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public void Tick(World world) { anim.Tick(); }
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public IEnumerable<IRenderable> Render(WorldRenderer wr)
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{
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if (world.FogObscures(pos))
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return SpriteRenderable.None;
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return anim.Render(pos, wr.Palette(palette));
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}
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}
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}
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@@ -160,7 +160,6 @@
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<Compile Include="Effects\PowerdownIndicator.cs" />
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<Compile Include="Effects\RallyPointIndicator.cs" />
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<Compile Include="Effects\RepairIndicator.cs" />
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<Compile Include="Effects\Smoke.cs" />
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<Compile Include="Effects\SpriteEffect.cs" />
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<Compile Include="Commands\ChatCommands.cs" />
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<Compile Include="Commands\DevCommands.cs" />
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@@ -56,7 +56,7 @@ namespace OpenRA.Mods.Common.Traits
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{
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var offset = info.Offset.Rotate(body.QuantizeOrientation(self, self.Orientation));
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var pos = position + body.LocalToWorld(offset);
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self.World.AddFrameEndTask(w => w.Add(new Smoke(w, pos, getFacing, info.Sprite, info.Palette, info.Sequence)));
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self.World.AddFrameEndTask(w => w.Add(new SpriteEffect(pos, w, info.Sprite, info.Sequence, info.Palette, false, false, getFacing)));
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}
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ticks = info.Interval;
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@@ -140,7 +140,7 @@ namespace OpenRA.Mods.Common.Traits
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public void AddSmudge(CPos loc)
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{
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if (Game.CosmeticRandom.Next(0, 100) <= Info.SmokePercentage)
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world.AddFrameEndTask(w => w.Add(new Smoke(w, world.Map.CenterOfCell(loc), Info.SmokeType, Info.SmokePalette, Info.SmokeSequence)));
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world.AddFrameEndTask(w => w.Add(new SpriteEffect(world.Map.CenterOfCell(loc), w, Info.SmokeType, Info.SmokeSequence, Info.SmokePalette)));
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if (!dirty.ContainsKey(loc) && !tiles.ContainsKey(loc))
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{
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