Rename and in a few cases move around warheads in RA explosions.yaml

To make inheriting easier down the road.
This commit is contained in:
reaperrr
2016-12-29 00:11:37 +01:00
parent e75e6ce614
commit 12b9c97f0b

View File

@@ -12,12 +12,12 @@ CrateNapalm:
Concrete: 50 Concrete: 50
AffectsParent: true AffectsParent: true
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@2Smu: LeaveSmudge Warhead@2Eff: CreateEffect
SmudgeType: Scorch
InvalidTargets: Structure, Wall, Trees
Warhead@3Eff: CreateEffect
Explosions: napalm Explosions: napalm
ImpactSounds: firebl3.aud ImpactSounds: firebl3.aud
Warhead@Smu: LeaveSmudge
SmudgeType: Scorch
InvalidTargets: Structure, Wall, Trees
CrateExplosion: CrateExplosion:
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
@@ -34,7 +34,7 @@ CrateExplosion:
Warhead@2Eff: CreateEffect Warhead@2Eff: CreateEffect
Explosions: self_destruct Explosions: self_destruct
ImpactSounds: kaboom15.aud ImpactSounds: kaboom15.aud
Warhead@3Smu: LeaveSmudge Warhead@Smu: LeaveSmudge
SmudgeType: Crater SmudgeType: Crater
InvalidTargets: Structure, Wall, Trees InvalidTargets: Structure, Wall, Trees
@@ -57,7 +57,7 @@ UnitExplode:
Explosions: large_splash Explosions: large_splash
ImpactSounds: splash9.aud ImpactSounds: splash9.aud
ValidImpactTypes: Water ValidImpactTypes: Water
Warhead@4Smu: LeaveSmudge Warhead@Smu: LeaveSmudge
SmudgeType: Crater SmudgeType: Crater
InvalidTargets: Structure, Wall, Trees InvalidTargets: Structure, Wall, Trees
@@ -107,7 +107,7 @@ UnitExplodeSmall:
Explosions: large_splash Explosions: large_splash
ImpactSounds: splash9.aud ImpactSounds: splash9.aud
ValidImpactTypes: Water ValidImpactTypes: Water
Warhead@4Smu: LeaveSmudge Warhead@Smu: LeaveSmudge
SmudgeType: Crater SmudgeType: Crater
InvalidTargets: Structure, Wall, Trees InvalidTargets: Structure, Wall, Trees
@@ -118,7 +118,7 @@ CivBuildingExplosion:
Delay: 1 Delay: 1
Warhead@2Eff: CreateEffect Warhead@2Eff: CreateEffect
Explosions: building, building_napalm, large_explosion, self_destruct Explosions: building, building_napalm, large_explosion, self_destruct
Warhead@3Smu: LeaveSmudge Warhead@Smu: LeaveSmudge
SmudgeType: Crater SmudgeType: Crater
InvalidTargets: Wall, Trees InvalidTargets: Wall, Trees
@@ -140,7 +140,7 @@ ArtilleryExplode:
Explosions: large_splash Explosions: large_splash
ImpactSounds: splash9.aud ImpactSounds: splash9.aud
ValidImpactTypes: Water ValidImpactTypes: Water
Warhead@4Smu: LeaveSmudge Warhead@Smu: LeaveSmudge
SmudgeType: Crater SmudgeType: Crater
InvalidTargets: Structure, Wall, Trees InvalidTargets: Structure, Wall, Trees
@@ -149,16 +149,16 @@ V2Explode:
-Report: -Report:
BuildingExplode: BuildingExplode:
Warhead@1Eff: CreateEffect Warhead@2Eff: CreateEffect
Explosions: building, building_napalm, large_explosion, self_destruct, large_napalm Explosions: building, building_napalm, large_explosion, self_destruct, large_napalm
Warhead@2Smu: LeaveSmudge Warhead@Smu: LeaveSmudge
SmudgeType: Crater SmudgeType: Crater
InvalidTargets: Wall, Trees InvalidTargets: Wall, Trees
SmallBuildingExplode: SmallBuildingExplode:
Warhead@1Eff: CreateEffect Warhead@2Eff: CreateEffect
Explosions: building, building_napalm, large_explosion, self_destruct Explosions: building, building_napalm, large_explosion, self_destruct
Warhead@2Smu: LeaveSmudge Warhead@Smu: LeaveSmudge
SmudgeType: Crater SmudgeType: Crater
InvalidTargets: Wall, Trees InvalidTargets: Wall, Trees
@@ -176,14 +176,14 @@ BarrelExplode:
Heavy: 25 Heavy: 25
Concrete: 10 Concrete: 10
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath, Incendiary DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath, Incendiary
Warhead@2Smu: LeaveSmudge Warhead@2Eff: CreateEffect
SmudgeType: Scorch
Size: 2
Delay: 5
Warhead@3Eff: CreateEffect
Explosions: napalm Explosions: napalm
ImpactSounds: firebl3.aud ImpactSounds: firebl3.aud
Delay: 5 Delay: 5
Warhead@Smu: LeaveSmudge
SmudgeType: Scorch
Size: 2
Delay: 5
ATMine: ATMine:
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
@@ -194,7 +194,7 @@ ATMine:
Warhead@2Eff: CreateEffect Warhead@2Eff: CreateEffect
Explosions: large_explosion Explosions: large_explosion
ImpactSounds: mineblo1.aud ImpactSounds: mineblo1.aud
Warhead@3Smu: LeaveSmudge Warhead@Smu: LeaveSmudge
SmudgeType: Crater SmudgeType: Crater
InvalidTargets: Structure, Wall, Trees InvalidTargets: Structure, Wall, Trees
@@ -207,7 +207,7 @@ APMine:
Warhead@2Eff: CreateEffect Warhead@2Eff: CreateEffect
Explosions: napalm Explosions: napalm
ImpactSounds: mine1.aud ImpactSounds: mine1.aud
Warhead@3Smu: LeaveSmudge Warhead@Smu: LeaveSmudge
SmudgeType: Scorch SmudgeType: Scorch
InvalidTargets: Structure, Wall, Trees InvalidTargets: Structure, Wall, Trees
@@ -221,10 +221,10 @@ OreExplosion:
Light: 60 Light: 60
Heavy: 25 Heavy: 25
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Res: CreateResource Warhead@3Res: CreateResource
AddsResourceType: Ore AddsResourceType: Ore
Size: 1,1 Size: 1,1
Warhead@3Eff: CreateEffect Warhead@2Eff: CreateEffect
Explosions: med_explosion Explosions: med_explosion
ImpactSounds: kaboom25.aud ImpactSounds: kaboom25.aud
@@ -243,34 +243,34 @@ CrateNuke:
Warhead@3Eff_impact: CreateEffect Warhead@3Eff_impact: CreateEffect
Explosions: nuke Explosions: nuke
ImpactSounds: kaboom1.aud ImpactSounds: kaboom1.aud
Warhead@4Dam_areanuke: SpreadDamage Warhead@4Dam_areanuke1: SpreadDamage
Spread: 1c0 Spread: 1c0
Damage: 60 Damage: 60
Falloff: 1000, 600, 400, 250, 150, 100, 0 Falloff: 1000, 600, 400, 250, 150, 100, 0
Delay: 4 Delay: 5
ValidTargets: Ground, Water, Air ValidTargets: Ground, Water, Air
Versus: Versus:
Concrete: 25 Concrete: 25
AffectsParent: true AffectsParent: true
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@5Dam_areanuke: SpreadDamage Warhead@5Res_areanuke1: DestroyResource
Size: 4
Delay: 5
Warhead@6Eff_areanuke1: CreateEffect
ImpactSounds: kaboom22.aud
Delay: 5
Warhead@6Smu_areanuke1: LeaveSmudge
SmudgeType: Scorch
InvalidTargets: Vehicle, Tank, Structure, Wall, Trees
Size: 4
Delay: 5
Warhead@TREEKILL: SpreadDamage
Spread: 1c0 Spread: 1c0
Damage: 120 Damage: 120
Falloff: 1000, 600, 400, 250, 150, 100, 0 Falloff: 1000, 600, 400, 250, 150, 100, 0
Delay: 4 Delay: 5
ValidTargets: Trees ValidTargets: Trees
DamageTypes: Incendiary DamageTypes: Incendiary
Warhead@6Res_areanuke: DestroyResource
Size: 5,4
Delay: 4
Warhead@7Smu_areanuke: LeaveSmudge
SmudgeType: Scorch
InvalidTargets: Vehicle, Tank, Structure, Wall, Trees
Size: 5,4
Delay: 4
Warhead@8Eff_areanuke: CreateEffect
ImpactSounds: kaboom22.aud
Delay: 4
MiniNuke: MiniNuke:
ValidTargets: Ground, Trees, Water, Underwater, Air ValidTargets: Ground, Trees, Water, Underwater, Air