add ForcedPalette trait (RenderModifier). this can be used for things like c17/mine/trees

This commit is contained in:
Chris Forbes
2010-03-17 18:49:52 +13:00
parent 3c171dbc31
commit 12bec40b9a
2 changed files with 27 additions and 4 deletions

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@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
@@ -115,6 +115,7 @@
<Compile Include="Traits\Attack\AttackOmni.cs" />
<Compile Include="Traits\Chrome\PowerDownButton.cs" />
<Compile Include="Traits\CustomSellValue.cs" />
<Compile Include="Traits\Modifiers\ForcedPalette.cs" />
<Compile Include="Traits\Player\SpawnDefaultUnits.cs" />
<Compile Include="Traits\World\BridgeLoadHook.cs" />
<Compile Include="Traits\World\ChoosePaletteOnSelect.cs" />
@@ -317,7 +318,4 @@
<Target Name="AfterBuild">
</Target>
-->
<ItemGroup>
<Folder Include="Chrome\" />
</ItemGroup>
</Project>

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@@ -0,0 +1,25 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace OpenRA.Traits
{
class ForcedPaletteInfo : ITraitInfo
{
public readonly string Palette = null;
public object Create(Actor self) { return new ForcedPalette(this); }
}
class ForcedPalette : IRenderModifier
{
string palette;
public ForcedPalette(ForcedPaletteInfo info) { palette = info.Palette; }
public IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r)
{
return r.Select(rr => rr.WithPalette(palette));
}
}
}