add ForcedPalette trait (RenderModifier). this can be used for things like c17/mine/trees
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25
OpenRA.Game/Traits/Modifiers/ForcedPalette.cs
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25
OpenRA.Game/Traits/Modifiers/ForcedPalette.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace OpenRA.Traits
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{
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class ForcedPaletteInfo : ITraitInfo
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{
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public readonly string Palette = null;
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public object Create(Actor self) { return new ForcedPalette(this); }
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}
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class ForcedPalette : IRenderModifier
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{
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string palette;
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public ForcedPalette(ForcedPaletteInfo info) { palette = info.Palette; }
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public IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r)
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{
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return r.Select(rr => rr.WithPalette(palette));
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}
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}
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}
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