Remove trailing white spaces from ant-attack.lua
This commit is contained in:
committed by
Oliver Brakmann
parent
03e0fb6986
commit
12f278cdac
@@ -65,7 +65,7 @@ StartAntAttack = function()
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local max = MaxAnts[DifficultySetting] - math.ceil(timeTracker / DateTime.Minutes(6))
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local max = MaxAnts[DifficultySetting] - math.ceil(timeTracker / DateTime.Minutes(6))
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if timeTracker > DateTime.Minutes(3) and antType == "fireant" then
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if timeTracker > DateTime.Minutes(3) and antType == "fireant" then
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amount = Utils.RandomInteger(1, MaxFireAnts[DifficultySetting])
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amount = Utils.RandomInteger(1, MaxFireAnts[DifficultySetting])
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elseif timeTracker > 15 and antType == "fireant" then
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elseif timeTracker > 15 and antType == "fireant" then
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antType = "scoutant"
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antType = "scoutant"
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else
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else
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amount = Utils.RandomInteger(1, max)
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amount = Utils.RandomInteger(1, max)
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@@ -75,12 +75,12 @@ StartAntAttack = function()
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Reinforcements.Reinforce(AntMan, { antType }, path, DateTime.Seconds(5), function(actor)
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Reinforcements.Reinforce(AntMan, { antType }, path, DateTime.Seconds(5), function(actor)
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actor.AttackMove(CPos.New(65, 65))
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actor.AttackMove(CPos.New(65, 65))
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Trigger.OnIdle(actor, function()
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Trigger.OnIdle(actor, function()
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actor.Hunt()
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actor.Hunt()
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end)
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end)
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end)
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end)
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end
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end
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-- Setup next wave
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-- Setup next wave
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if SendAnts then
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if SendAnts then
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Trigger.AfterDelay(AttackInterval[DifficultySetting], function()
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Trigger.AfterDelay(AttackInterval[DifficultySetting], function()
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StartAntAttack()
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StartAntAttack()
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