Merge pull request #3592 from pchote/world-projectiles
Convert projectiles to world coordinates.
This commit is contained in:
@@ -67,6 +67,42 @@ namespace OpenRA
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return new WAngle(Angle - 512).Tan();
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}
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public static WAngle ArcTan(int y, int x) { return ArcTan(y, x, 1); }
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public static WAngle ArcTan(int y, int x, int stride)
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{
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if (y == 0)
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return new WAngle(x >= 0 ? 0 : 512);
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if (x == 0)
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return new WAngle(Math.Sign(y)*256);
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var ay = Math.Abs(y);
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var ax = Math.Abs(x);
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// Find the closest angle that satisfies y = x*tan(theta)
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var bestVal = int.MaxValue;
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var bestAngle = 0;
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for (var i = 0; i < 256; i+= stride)
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{
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var val = Math.Abs(1024*ay - ax*TanTable[i]);
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if (val < bestVal)
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{
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bestVal = val;
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bestAngle = i;
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}
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}
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// Calculate quadrant
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if (x < 0 && y > 0)
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bestAngle = 512 - bestAngle;
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else if (x < 0 && y < 0)
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bestAngle = 512 + bestAngle;
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else if (x > 0 && y < 0)
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bestAngle = 1024 - bestAngle;
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return new WAngle(bestAngle);
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}
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// Must not be used outside rendering code
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public float RendererRadians() { return (float)(Angle * Math.PI / 512f); }
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public float RendererDegrees() { return Angle * 0.3515625f; }
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@@ -10,6 +10,7 @@
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using System;
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using System.Drawing;
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using System.Linq;
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namespace OpenRA
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{
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@@ -34,6 +35,17 @@ namespace OpenRA
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public static bool operator ==(WRange me, WRange other) { return (me.Range == other.Range); }
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public static bool operator !=(WRange me, WRange other) { return !(me == other); }
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// Sampled a N-sample probability density function in the range [-1024..1024]
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// 1 sample produces a rectangular probability
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// 2 samples produces a triangular probability
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// ...
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// N samples approximates a true gaussian
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public static WRange FromPDF(Thirdparty.Random r, int samples)
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{
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return new WRange(Exts.MakeArray(samples, _ => r.Next(-1024, 1024))
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.Sum() / samples);
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}
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public static bool TryParse(string s, out WRange result)
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{
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s = s.ToLowerInvariant();
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@@ -69,6 +69,16 @@ namespace OpenRA
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return new WVec(ret.X, ret.Y, ret.Z + offset);
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}
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// Sampled a N-sample probability density function in the range [-1024..1024, -1024..1024]
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// 1 sample produces a rectangular probability
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// 2 samples produces a triangular probability
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// ...
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// N samples approximates a true gaussian
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public static WVec FromPDF(Thirdparty.Random r, int samples)
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{
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return new WVec(WRange.FromPDF(r, samples), WRange.FromPDF(r, samples), WRange.Zero);
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}
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public override int GetHashCode() { return X.GetHashCode() ^ Y.GetHashCode() ^ Z.GetHashCode(); }
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public override bool Equals(object obj)
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@@ -72,8 +72,9 @@ namespace OpenRA
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public static CPos BottomRightAsCPos(this Rectangle r) { return new CPos(r.Right, r.Bottom); }
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}
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public static class WPosExtensions
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public static class WorldCoordinateExtensions
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{
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public static CPos ToCPos(this WPos a) { return new CPos(a.X / 1024, a.Y / 1024); }
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public static CVec ToCVec(this WVec a) { return new CVec(a.X / 1024, a.Y / 1024); }
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}
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}
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@@ -74,8 +74,6 @@ namespace OpenRA.GameRules
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}
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}
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public enum DamageModel
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{
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Normal, // classic RA damage model: point actors, distance-based falloff
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@@ -85,14 +83,12 @@ namespace OpenRA.GameRules
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public class ProjectileArgs
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{
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public WeaponInfo weapon;
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public Actor firedBy;
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public PPos src;
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public int srcAltitude;
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public int facing;
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public Target target;
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public PPos dest;
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public int destAltitude;
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public float firepowerModifier = 1.0f;
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public int facing;
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public WPos source;
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public Actor sourceActor;
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public WPos passiveTarget;
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public Target guidedTarget;
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}
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public interface IProjectileInfo { IEffect Create(ProjectileArgs args); }
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@@ -86,8 +86,6 @@
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<Compile Include="ActorMap.cs" />
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<Compile Include="ActorReference.cs" />
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<Compile Include="Graphics\QuadRenderer.cs" />
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<Compile Include="PSubVec.cs" />
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<Compile Include="PSubPos.cs" />
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<Compile Include="PVecInt.cs" />
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<Compile Include="PPos.cs" />
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<Compile Include="Download.cs" />
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@@ -77,7 +77,6 @@ namespace OpenRA
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public float2 ToFloat2() { return new float2(X, Y); }
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public int2 ToInt2() { return new int2(X, Y); }
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public CPos ToCPos() { return new CPos((int)(1f / Game.CellSize * X), (int)(1f / Game.CellSize * Y)); }
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public PSubPos ToPSubPos() { return new PSubPos(X * PSubPos.PerPx, Y * PSubPos.PerPx); }
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public PPos Clamp(Rectangle r)
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{
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@@ -1,72 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Drawing;
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namespace OpenRA
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{
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/// <summary>
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/// Sub-pixel coordinate position in the world (very fine).
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/// </summary>
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public struct PSubPos
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{
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public readonly int X, Y;
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public PSubPos(int x, int y) { X = x; Y = y; }
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public const int PerPx = 1024;
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public static readonly PSubPos Zero = new PSubPos(0, 0);
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public static explicit operator PSubPos(int2 a) { return new PSubPos(a.X, a.Y); }
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public static explicit operator PSubVec(PSubPos a) { return new PSubVec(a.X, a.Y); }
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public static PSubPos operator +(PSubPos a, PSubVec b) { return new PSubPos(a.X + b.X, a.Y + b.Y); }
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public static PSubVec operator -(PSubPos a, PSubPos b) { return new PSubVec(a.X - b.X, a.Y - b.Y); }
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public static PSubPos operator -(PSubPos a, PSubVec b) { return new PSubPos(a.X - b.X, a.Y - b.Y); }
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public static bool operator ==(PSubPos me, PSubPos other) { return (me.X == other.X && me.Y == other.Y); }
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public static bool operator !=(PSubPos me, PSubPos other) { return !(me == other); }
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public static PSubPos Max(PSubPos a, PSubPos b) { return new PSubPos(Math.Max(a.X, b.X), Math.Max(a.Y, b.Y)); }
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public static PSubPos Min(PSubPos a, PSubPos b) { return new PSubPos(Math.Min(a.X, b.X), Math.Min(a.Y, b.Y)); }
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public static PSubPos Lerp(PSubPos a, PSubPos b, int mul, int div)
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{
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return a + ((PSubVec)(b - a) * mul / div);
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}
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public float2 ToFloat2() { return new float2(X, Y); }
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public int2 ToInt2() { return new int2(X, Y); }
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public PPos ToPPos() { return new PPos(X / PerPx, Y / PerPx); }
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public CPos ToCPos() { return ToPPos().ToCPos(); }
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public PSubPos Clamp(Rectangle r)
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{
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return new PSubPos(Math.Min(r.Right, Math.Max(X, r.Left)),
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Math.Min(r.Bottom, Math.Max(Y, r.Top)));
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}
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public override int GetHashCode() { return X.GetHashCode() ^ Y.GetHashCode(); }
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public override bool Equals(object obj)
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{
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if (obj == null)
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return false;
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PSubPos o = (PSubPos)obj;
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return o == this;
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}
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public override string ToString() { return "{0},{1}".F(X, Y); }
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}
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}
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@@ -1,98 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Drawing;
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namespace OpenRA
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{
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/// <summary>
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/// Sub-pixel coordinate vector (very fine)
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/// </summary>
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public struct PSubVec
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{
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public readonly int X, Y;
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public PSubVec(int x, int y) { X = x; Y = y; }
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public PSubVec(Size p) { X = p.Width; Y = p.Height; }
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public static readonly PSubVec Zero = new PSubVec(0, 0);
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public static PSubVec OneCell { get { return new PSubVec(Game.CellSize, Game.CellSize); } }
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public static explicit operator PSubVec(int2 a) { return new PSubVec(a.X, a.Y); }
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public static explicit operator PSubVec(float2 a) { return new PSubVec((int)a.X, (int)a.Y); }
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public static PSubVec FromRadius(int r) { return new PSubVec(r, r); }
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public static PSubVec operator +(PSubVec a, PSubVec b) { return new PSubVec(a.X + b.X, a.Y + b.Y); }
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public static PSubVec operator -(PSubVec a, PSubVec b) { return new PSubVec(a.X - b.X, a.Y - b.Y); }
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public static PSubVec operator *(int a, PSubVec b) { return new PSubVec(a * b.X, a * b.Y); }
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public static PSubVec operator *(PSubVec b, int a) { return new PSubVec(a * b.X, a * b.Y); }
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public static PSubVec operator /(PSubVec a, int b) { return new PSubVec(a.X / b, a.Y / b); }
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public static PSubVec operator -(PSubVec a) { return new PSubVec(-a.X, -a.Y); }
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public static bool operator ==(PSubVec me, PSubVec other) { return (me.X == other.X && me.Y == other.Y); }
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public static bool operator !=(PSubVec me, PSubVec other) { return !(me == other); }
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public static PSubVec Max(PSubVec a, PSubVec b) { return new PSubVec(Math.Max(a.X, b.X), Math.Max(a.Y, b.Y)); }
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public static PSubVec Min(PSubVec a, PSubVec b) { return new PSubVec(Math.Min(a.X, b.X), Math.Min(a.Y, b.Y)); }
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public static int Dot(PSubVec a, PSubVec b) { return a.X * b.X + a.Y * b.Y; }
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public PSubVec Sign() { return new PSubVec(Math.Sign(X), Math.Sign(Y)); }
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public PSubVec Abs() { return new PSubVec(Math.Abs(X), Math.Abs(Y)); }
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public int LengthSquared { get { return X * X + Y * Y; } }
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public int Length { get { return (int)Math.Sqrt(LengthSquared); } }
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public float2 ToFloat2() { return new float2(X, Y); }
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public int2 ToInt2() { return new int2(X, Y); }
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public PVecInt ToPVecInt() { return new PVecInt(X / PSubPos.PerPx, Y / PSubPos.PerPx); }
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public PSubVec Clamp(Rectangle r)
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{
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return new PSubVec(
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Math.Min(r.Right, Math.Max(X, r.Left)),
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Math.Min(r.Bottom, Math.Max(Y, r.Top))
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);
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}
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public override int GetHashCode() { return X.GetHashCode() ^ Y.GetHashCode(); }
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public override bool Equals(object obj)
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{
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if (obj == null)
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return false;
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PSubVec o = (PSubVec)obj;
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return o == this;
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}
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public override string ToString() { return "{0},{1}".F(X, Y); }
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}
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public static class PSubVecExtensions
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{
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/// <summary>
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/// Scales the float2 vector up to a subpixel vector.
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/// </summary>
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/// <param name="vec"></param>
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/// <returns></returns>
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public static PSubVec ToPSubVec(this float2 vec)
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{
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return new PSubVec((int)(vec.X * PSubPos.PerPx), (int)(vec.Y * PSubPos.PerPx));
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}
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public static PSubVec ToPSubVec(this PVecInt vec)
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{
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return new PSubVec((vec.X * PSubPos.PerPx), (vec.Y * PSubPos.PerPx));
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}
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}
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}
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@@ -37,8 +37,6 @@ namespace OpenRA
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{typeof(CVec), ((Func<CVec, int>)hash_CVec).Method},
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{typeof(PPos), ((Func<PPos, int>)hash_PPos).Method},
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{typeof(PVecInt), ((Func<PVecInt, int>)hash_PVecInt).Method},
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{typeof(PSubPos), ((Func<PSubPos, int>)hash_PSubPos).Method},
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{typeof(PSubVec), ((Func<PSubVec, int>)hash_PSubVec).Method},
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{typeof(WRange), ((Func<WRange, int>)hash<WRange>).Method},
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{typeof(WPos), ((Func<WPos, int>)hash<WPos>).Method},
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{typeof(WVec), ((Func<WVec, int>)hash<WVec>).Method},
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@@ -126,16 +124,6 @@ namespace OpenRA
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return ((i2.X * 5) ^ (i2.Y * 3)) / 4;
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}
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public static int hash_PSubPos(PSubPos i2)
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{
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return ((i2.X * 5) ^ (i2.Y * 3)) / 4;
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}
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public static int hash_PSubVec(PSubVec i2)
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{
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return ((i2.X * 5) ^ (i2.Y * 3)) / 4;
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}
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public static int hash_tdict(TypeDictionary d)
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{
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int ret = 0;
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@@ -25,7 +25,6 @@ namespace OpenRA.Traits
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int generation;
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public static Target FromPos(WPos p) { return new Target { pos = p, valid = true }; }
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public static Target FromPos(PPos p) { return new Target { pos = p.ToWPos(0), valid = true }; }
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public static Target FromCell(CPos c) { return new Target { pos = c.CenterPosition, valid = true }; }
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public static Target FromOrder(Order o)
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{
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@@ -45,7 +44,6 @@ namespace OpenRA.Traits
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}
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public bool IsValid { get { return valid && (actor == null || (actor.IsInWorld && !actor.IsDead() && actor.Generation == generation)); } }
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public PPos CenterLocation { get { return IsActor ? actor.CenterLocation : PPos.FromWPos(pos); } }
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public Actor Actor { get { return IsActor ? actor : null; } }
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// TODO: This should return true even if the actor is destroyed
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@@ -1,6 +1,6 @@
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#region Copyright & License Information
|
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/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
@@ -18,60 +18,41 @@ namespace OpenRA.Traits
|
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{
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public static class Util
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{
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public static int TickFacing( int facing, int desiredFacing, int rot )
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public static int TickFacing(int facing, int desiredFacing, int rot)
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{
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var leftTurn = ( facing - desiredFacing ) & 0xFF;
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var rightTurn = ( desiredFacing - facing ) & 0xFF;
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if( Math.Min( leftTurn, rightTurn ) < rot )
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var leftTurn = (facing - desiredFacing) & 0xFF;
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var rightTurn = (desiredFacing - facing) & 0xFF;
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if (Math.Min(leftTurn, rightTurn) < rot)
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return desiredFacing & 0xFF;
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else if( rightTurn < leftTurn )
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return ( facing + rot ) & 0xFF;
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else if (rightTurn < leftTurn)
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return (facing + rot) & 0xFF;
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else
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return ( facing - rot ) & 0xFF;
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return (facing - rot) & 0xFF;
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}
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public static int GetFacing(WVec d, int currentFacing)
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{
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return GetFacing(new int2(d.X, d.Y), currentFacing);
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}
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if (d.LengthSquared == 0)
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return currentFacing;
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public static int GetFacing(PVecInt d, int currentFacing)
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{
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return GetFacing(d.ToInt2(), currentFacing);
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// OpenRA defines north as -y, so invert
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var angle = WAngle.ArcTan(-d.Y, d.X, 4).Angle;
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// Convert back to a facing
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return (angle / 4 - 0x40) & 0xFF;
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}
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public static int GetFacing(CVec d, int currentFacing)
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{
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return GetFacing(d.ToInt2(), currentFacing);
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return GetFacing(d.ToWVec(), currentFacing);
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}
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public static int GetFacing(int2 d, int currentFacing)
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{
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if (d == int2.Zero)
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return currentFacing;
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|
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int highest = -1;
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int highestDot = -1;
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for( int i = 0 ; i < fvecs.Length ; i++ )
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||||
{
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int dot = int2.Dot( fvecs[ i ], d );
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||||
if( dot > highestDot )
|
||||
{
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||||
highestDot = dot;
|
||||
highest = i;
|
||||
}
|
||||
}
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||||
|
||||
return highest * 8;
|
||||
}
|
||||
|
||||
public static int GetNearestFacing( int facing, int desiredFacing )
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||||
public static int GetNearestFacing(int facing, int desiredFacing)
|
||||
{
|
||||
var turn = desiredFacing - facing;
|
||||
if( turn > 128 )
|
||||
if (turn > 128)
|
||||
turn -= 256;
|
||||
if( turn < -128 )
|
||||
if (turn < -128)
|
||||
turn += 256;
|
||||
|
||||
return facing + turn;
|
||||
@@ -84,35 +65,15 @@ namespace OpenRA.Traits
|
||||
return a / step;
|
||||
}
|
||||
|
||||
public static float2 RotateVectorByFacing(float2 v, int facing, float ecc)
|
||||
{
|
||||
var angle = (facing / 256f) * (2 * (float)Math.PI);
|
||||
var sinAngle = (float)Math.Sin(angle);
|
||||
var cosAngle = (float)Math.Cos(angle);
|
||||
|
||||
return new float2(
|
||||
(cosAngle * v.X + sinAngle * v.Y),
|
||||
ecc * (cosAngle * v.Y - sinAngle * v.X));
|
||||
}
|
||||
|
||||
public static PPos CenterOfCell(CPos loc)
|
||||
{
|
||||
return loc.ToPPos() + new PVecInt(Game.CellSize / 2, Game.CellSize / 2);
|
||||
}
|
||||
|
||||
public static WPos BetweenCells(CPos from, CPos to)
|
||||
{
|
||||
return WPos.Lerp(from.CenterPosition, to.CenterPosition, 1, 2);
|
||||
}
|
||||
|
||||
public static int2 AsInt2(this int[] xs) { return new int2(xs[0], xs[1]); }
|
||||
public static float2 RelOffset(this int[] offset) { return new float2(offset[0], offset[1]); }
|
||||
public static float2 AbsOffset(this int[] offset) { return new float2(offset.ElementAtOrDefault(2), offset.ElementAtOrDefault(3)); }
|
||||
|
||||
public static Activity SequenceActivities(params Activity[] acts)
|
||||
{
|
||||
return acts.Reverse().Aggregate(
|
||||
(next, a) => { a.Queue( next ); return a; });
|
||||
(next, a) => { a.Queue(next); return a; });
|
||||
}
|
||||
|
||||
public static Activity RunActivity(Actor self, Activity act)
|
||||
@@ -130,14 +91,10 @@ namespace OpenRA.Traits
|
||||
if (prev == act)
|
||||
break;
|
||||
}
|
||||
|
||||
return act;
|
||||
}
|
||||
|
||||
public static Color ArrayToColor(int[] x) { return Color.FromArgb(x[0], x[1], x[2]); }
|
||||
|
||||
[Obsolete("Use ToCPos() method", true)]
|
||||
public static int2 CellContaining(float2 pos) { return (1f / Game.CellSize * pos).ToInt2(); }
|
||||
|
||||
/* pretty crap */
|
||||
public static IEnumerable<T> Shuffle<T>(this IEnumerable<T> ts, Thirdparty.Random random)
|
||||
{
|
||||
@@ -179,309 +136,12 @@ namespace OpenRA.Traits
|
||||
{
|
||||
var cells = target.IsActor
|
||||
? target.Actor.OccupiesSpace.OccupiedCells().Select(c => c.First).ToArray()
|
||||
: new CPos[] {};
|
||||
: new CPos[] { };
|
||||
|
||||
if (cells.Length == 0)
|
||||
cells = new CPos[] { target.CenterPosition.ToCPos() };
|
||||
|
||||
return Util.ExpandFootprint(cells, true);
|
||||
}
|
||||
|
||||
static int2[] fvecs =
|
||||
{
|
||||
new int2( 0, -1331 ),
|
||||
new int2( -199, -1305 ),
|
||||
new int2( -391, -1229 ),
|
||||
new int2( -568, -1106 ),
|
||||
new int2( -724, -941 ),
|
||||
new int2( -851, -739 ),
|
||||
new int2( -946, -509 ),
|
||||
new int2( -1004, -259 ),
|
||||
new int2( -1024, 0 ),
|
||||
new int2( -1004, 259 ),
|
||||
new int2( -946, 509 ),
|
||||
new int2( -851, 739 ),
|
||||
new int2( -724, 941 ),
|
||||
new int2( -568, 1106 ),
|
||||
new int2( -391, 1229 ),
|
||||
new int2( -199, 1305 ),
|
||||
new int2( 0, 1331 ),
|
||||
new int2( 199, 1305 ),
|
||||
new int2( 391, 1229 ),
|
||||
new int2( 568, 1106 ),
|
||||
new int2( 724, 941 ),
|
||||
new int2( 851, 739 ),
|
||||
new int2( 946, 509 ),
|
||||
new int2( 1004, 259 ),
|
||||
new int2( 1024, 0 ),
|
||||
new int2( 1004, -259 ),
|
||||
new int2( 946, -509 ),
|
||||
new int2( 851, -739 ),
|
||||
new int2( 724, -941 ),
|
||||
new int2( 568, -1106 ),
|
||||
new int2( 391, -1229 ),
|
||||
new int2( 199, -1305 )
|
||||
};
|
||||
|
||||
|
||||
public static readonly PSubVec[] SubPxVector =
|
||||
{
|
||||
new PSubVec( 0, 1024 ),
|
||||
new PSubVec( 25, 1023 ),
|
||||
new PSubVec( 50, 1022 ),
|
||||
new PSubVec( 75, 1021 ),
|
||||
new PSubVec( 100, 1019 ),
|
||||
new PSubVec( 125, 1016 ),
|
||||
new PSubVec( 150, 1012 ),
|
||||
new PSubVec( 175, 1008 ),
|
||||
new PSubVec( 199, 1004 ),
|
||||
new PSubVec( 224, 999 ),
|
||||
new PSubVec( 248, 993 ),
|
||||
new PSubVec( 273, 986 ),
|
||||
new PSubVec( 297, 979 ),
|
||||
new PSubVec( 321, 972 ),
|
||||
new PSubVec( 344, 964 ),
|
||||
new PSubVec( 368, 955 ),
|
||||
new PSubVec( 391, 946 ),
|
||||
new PSubVec( 414, 936 ),
|
||||
new PSubVec( 437, 925 ),
|
||||
new PSubVec( 460, 914 ),
|
||||
new PSubVec( 482, 903 ),
|
||||
new PSubVec( 504, 890 ),
|
||||
new PSubVec( 526, 878 ),
|
||||
new PSubVec( 547, 865 ),
|
||||
new PSubVec( 568, 851 ),
|
||||
new PSubVec( 589, 837 ),
|
||||
new PSubVec( 609, 822 ),
|
||||
new PSubVec( 629, 807 ),
|
||||
new PSubVec( 649, 791 ),
|
||||
new PSubVec( 668, 775 ),
|
||||
new PSubVec( 687, 758 ),
|
||||
new PSubVec( 706, 741 ),
|
||||
new PSubVec( 724, 724 ),
|
||||
new PSubVec( 741, 706 ),
|
||||
new PSubVec( 758, 687 ),
|
||||
new PSubVec( 775, 668 ),
|
||||
new PSubVec( 791, 649 ),
|
||||
new PSubVec( 807, 629 ),
|
||||
new PSubVec( 822, 609 ),
|
||||
new PSubVec( 837, 589 ),
|
||||
new PSubVec( 851, 568 ),
|
||||
new PSubVec( 865, 547 ),
|
||||
new PSubVec( 878, 526 ),
|
||||
new PSubVec( 890, 504 ),
|
||||
new PSubVec( 903, 482 ),
|
||||
new PSubVec( 914, 460 ),
|
||||
new PSubVec( 925, 437 ),
|
||||
new PSubVec( 936, 414 ),
|
||||
new PSubVec( 946, 391 ),
|
||||
new PSubVec( 955, 368 ),
|
||||
new PSubVec( 964, 344 ),
|
||||
new PSubVec( 972, 321 ),
|
||||
new PSubVec( 979, 297 ),
|
||||
new PSubVec( 986, 273 ),
|
||||
new PSubVec( 993, 248 ),
|
||||
new PSubVec( 999, 224 ),
|
||||
new PSubVec( 1004, 199 ),
|
||||
new PSubVec( 1008, 175 ),
|
||||
new PSubVec( 1012, 150 ),
|
||||
new PSubVec( 1016, 125 ),
|
||||
new PSubVec( 1019, 100 ),
|
||||
new PSubVec( 1021, 75 ),
|
||||
new PSubVec( 1022, 50 ),
|
||||
new PSubVec( 1023, 25 ),
|
||||
new PSubVec( 1024, 0 ),
|
||||
new PSubVec( 1023, -25 ),
|
||||
new PSubVec( 1022, -50 ),
|
||||
new PSubVec( 1021, -75 ),
|
||||
new PSubVec( 1019, -100 ),
|
||||
new PSubVec( 1016, -125 ),
|
||||
new PSubVec( 1012, -150 ),
|
||||
new PSubVec( 1008, -175 ),
|
||||
new PSubVec( 1004, -199 ),
|
||||
new PSubVec( 999, -224 ),
|
||||
new PSubVec( 993, -248 ),
|
||||
new PSubVec( 986, -273 ),
|
||||
new PSubVec( 979, -297 ),
|
||||
new PSubVec( 972, -321 ),
|
||||
new PSubVec( 964, -344 ),
|
||||
new PSubVec( 955, -368 ),
|
||||
new PSubVec( 946, -391 ),
|
||||
new PSubVec( 936, -414 ),
|
||||
new PSubVec( 925, -437 ),
|
||||
new PSubVec( 914, -460 ),
|
||||
new PSubVec( 903, -482 ),
|
||||
new PSubVec( 890, -504 ),
|
||||
new PSubVec( 878, -526 ),
|
||||
new PSubVec( 865, -547 ),
|
||||
new PSubVec( 851, -568 ),
|
||||
new PSubVec( 837, -589 ),
|
||||
new PSubVec( 822, -609 ),
|
||||
new PSubVec( 807, -629 ),
|
||||
new PSubVec( 791, -649 ),
|
||||
new PSubVec( 775, -668 ),
|
||||
new PSubVec( 758, -687 ),
|
||||
new PSubVec( 741, -706 ),
|
||||
new PSubVec( 724, -724 ),
|
||||
new PSubVec( 706, -741 ),
|
||||
new PSubVec( 687, -758 ),
|
||||
new PSubVec( 668, -775 ),
|
||||
new PSubVec( 649, -791 ),
|
||||
new PSubVec( 629, -807 ),
|
||||
new PSubVec( 609, -822 ),
|
||||
new PSubVec( 589, -837 ),
|
||||
new PSubVec( 568, -851 ),
|
||||
new PSubVec( 547, -865 ),
|
||||
new PSubVec( 526, -878 ),
|
||||
new PSubVec( 504, -890 ),
|
||||
new PSubVec( 482, -903 ),
|
||||
new PSubVec( 460, -914 ),
|
||||
new PSubVec( 437, -925 ),
|
||||
new PSubVec( 414, -936 ),
|
||||
new PSubVec( 391, -946 ),
|
||||
new PSubVec( 368, -955 ),
|
||||
new PSubVec( 344, -964 ),
|
||||
new PSubVec( 321, -972 ),
|
||||
new PSubVec( 297, -979 ),
|
||||
new PSubVec( 273, -986 ),
|
||||
new PSubVec( 248, -993 ),
|
||||
new PSubVec( 224, -999 ),
|
||||
new PSubVec( 199, -1004 ),
|
||||
new PSubVec( 175, -1008 ),
|
||||
new PSubVec( 150, -1012 ),
|
||||
new PSubVec( 125, -1016 ),
|
||||
new PSubVec( 100, -1019 ),
|
||||
new PSubVec( 75, -1021 ),
|
||||
new PSubVec( 50, -1022 ),
|
||||
new PSubVec( 25, -1023 ),
|
||||
new PSubVec( 0, -1024 ),
|
||||
new PSubVec( -25, -1023 ),
|
||||
new PSubVec( -50, -1022 ),
|
||||
new PSubVec( -75, -1021 ),
|
||||
new PSubVec( -100, -1019 ),
|
||||
new PSubVec( -125, -1016 ),
|
||||
new PSubVec( -150, -1012 ),
|
||||
new PSubVec( -175, -1008 ),
|
||||
new PSubVec( -199, -1004 ),
|
||||
new PSubVec( -224, -999 ),
|
||||
new PSubVec( -248, -993 ),
|
||||
new PSubVec( -273, -986 ),
|
||||
new PSubVec( -297, -979 ),
|
||||
new PSubVec( -321, -972 ),
|
||||
new PSubVec( -344, -964 ),
|
||||
new PSubVec( -368, -955 ),
|
||||
new PSubVec( -391, -946 ),
|
||||
new PSubVec( -414, -936 ),
|
||||
new PSubVec( -437, -925 ),
|
||||
new PSubVec( -460, -914 ),
|
||||
new PSubVec( -482, -903 ),
|
||||
new PSubVec( -504, -890 ),
|
||||
new PSubVec( -526, -878 ),
|
||||
new PSubVec( -547, -865 ),
|
||||
new PSubVec( -568, -851 ),
|
||||
new PSubVec( -589, -837 ),
|
||||
new PSubVec( -609, -822 ),
|
||||
new PSubVec( -629, -807 ),
|
||||
new PSubVec( -649, -791 ),
|
||||
new PSubVec( -668, -775 ),
|
||||
new PSubVec( -687, -758 ),
|
||||
new PSubVec( -706, -741 ),
|
||||
new PSubVec( -724, -724 ),
|
||||
new PSubVec( -741, -706 ),
|
||||
new PSubVec( -758, -687 ),
|
||||
new PSubVec( -775, -668 ),
|
||||
new PSubVec( -791, -649 ),
|
||||
new PSubVec( -807, -629 ),
|
||||
new PSubVec( -822, -609 ),
|
||||
new PSubVec( -837, -589 ),
|
||||
new PSubVec( -851, -568 ),
|
||||
new PSubVec( -865, -547 ),
|
||||
new PSubVec( -878, -526 ),
|
||||
new PSubVec( -890, -504 ),
|
||||
new PSubVec( -903, -482 ),
|
||||
new PSubVec( -914, -460 ),
|
||||
new PSubVec( -925, -437 ),
|
||||
new PSubVec( -936, -414 ),
|
||||
new PSubVec( -946, -391 ),
|
||||
new PSubVec( -955, -368 ),
|
||||
new PSubVec( -964, -344 ),
|
||||
new PSubVec( -972, -321 ),
|
||||
new PSubVec( -979, -297 ),
|
||||
new PSubVec( -986, -273 ),
|
||||
new PSubVec( -993, -248 ),
|
||||
new PSubVec( -999, -224 ),
|
||||
new PSubVec( -1004, -199 ),
|
||||
new PSubVec( -1008, -175 ),
|
||||
new PSubVec( -1012, -150 ),
|
||||
new PSubVec( -1016, -125 ),
|
||||
new PSubVec( -1019, -100 ),
|
||||
new PSubVec( -1021, -75 ),
|
||||
new PSubVec( -1022, -50 ),
|
||||
new PSubVec( -1023, -25 ),
|
||||
new PSubVec( -1024, 0 ),
|
||||
new PSubVec( -1023, 25 ),
|
||||
new PSubVec( -1022, 50 ),
|
||||
new PSubVec( -1021, 75 ),
|
||||
new PSubVec( -1019, 100 ),
|
||||
new PSubVec( -1016, 125 ),
|
||||
new PSubVec( -1012, 150 ),
|
||||
new PSubVec( -1008, 175 ),
|
||||
new PSubVec( -1004, 199 ),
|
||||
new PSubVec( -999, 224 ),
|
||||
new PSubVec( -993, 248 ),
|
||||
new PSubVec( -986, 273 ),
|
||||
new PSubVec( -979, 297 ),
|
||||
new PSubVec( -972, 321 ),
|
||||
new PSubVec( -964, 344 ),
|
||||
new PSubVec( -955, 368 ),
|
||||
new PSubVec( -946, 391 ),
|
||||
new PSubVec( -936, 414 ),
|
||||
new PSubVec( -925, 437 ),
|
||||
new PSubVec( -914, 460 ),
|
||||
new PSubVec( -903, 482 ),
|
||||
new PSubVec( -890, 504 ),
|
||||
new PSubVec( -878, 526 ),
|
||||
new PSubVec( -865, 547 ),
|
||||
new PSubVec( -851, 568 ),
|
||||
new PSubVec( -837, 589 ),
|
||||
new PSubVec( -822, 609 ),
|
||||
new PSubVec( -807, 629 ),
|
||||
new PSubVec( -791, 649 ),
|
||||
new PSubVec( -775, 668 ),
|
||||
new PSubVec( -758, 687 ),
|
||||
new PSubVec( -741, 706 ),
|
||||
new PSubVec( -724, 724 ),
|
||||
new PSubVec( -706, 741 ),
|
||||
new PSubVec( -687, 758 ),
|
||||
new PSubVec( -668, 775 ),
|
||||
new PSubVec( -649, 791 ),
|
||||
new PSubVec( -629, 807 ),
|
||||
new PSubVec( -609, 822 ),
|
||||
new PSubVec( -589, 837 ),
|
||||
new PSubVec( -568, 851 ),
|
||||
new PSubVec( -547, 865 ),
|
||||
new PSubVec( -526, 878 ),
|
||||
new PSubVec( -504, 890 ),
|
||||
new PSubVec( -482, 903 ),
|
||||
new PSubVec( -460, 914 ),
|
||||
new PSubVec( -437, 925 ),
|
||||
new PSubVec( -414, 936 ),
|
||||
new PSubVec( -391, 946 ),
|
||||
new PSubVec( -368, 955 ),
|
||||
new PSubVec( -344, 964 ),
|
||||
new PSubVec( -321, 972 ),
|
||||
new PSubVec( -297, 979 ),
|
||||
new PSubVec( -273, 986 ),
|
||||
new PSubVec( -248, 993 ),
|
||||
new PSubVec( -224, 999 ),
|
||||
new PSubVec( -199, 1004 ),
|
||||
new PSubVec( -175, 1008 ),
|
||||
new PSubVec( -150, 1012 ),
|
||||
new PSubVec( -125, 1016 ),
|
||||
new PSubVec( -100, 1019 ),
|
||||
new PSubVec( -75, 1021 ),
|
||||
new PSubVec( -50, 1022 ),
|
||||
new PSubVec( -25, 1023 )
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
@@ -138,19 +138,6 @@ namespace OpenRA
|
||||
r.Next(w.Map.Bounds.Top, w.Map.Bounds.Bottom));
|
||||
}
|
||||
|
||||
public static float Gauss1D(this Thirdparty.Random r, int samples)
|
||||
{
|
||||
return Exts.MakeArray(samples, _ => r.NextFloat() * 2 - 1f)
|
||||
.Sum() / samples;
|
||||
}
|
||||
|
||||
// Returns a random offset in the range [-1..1,-1..1] with a separable
|
||||
// Gauss distribution with 'samples' values taken for each axis
|
||||
public static float2 Gauss2D(this Thirdparty.Random r, int samples)
|
||||
{
|
||||
return new float2(Gauss1D(r, samples), Gauss1D(r, samples));
|
||||
}
|
||||
|
||||
public static bool HasVoices(this Actor a)
|
||||
{
|
||||
var selectable = a.Info.Traits.GetOrDefault<SelectableInfo>();
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
#region Copyright & License Information
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
@@ -121,26 +121,20 @@ namespace OpenRA.Mods.RA
|
||||
|
||||
var barrel = Barrels[Burst % Barrels.Length];
|
||||
var muzzlePosition = self.CenterPosition + MuzzleOffset(self, barrel);
|
||||
var legacyMuzzlePosition = PPos.FromWPos(muzzlePosition);
|
||||
var legacyMuzzleAltitude = Game.CellSize*muzzlePosition.Z/1024;
|
||||
var legacyFacing = MuzzleOrientation(self, barrel).Yaw.Angle / 4;
|
||||
|
||||
var args = new ProjectileArgs
|
||||
{
|
||||
weapon = Weapon,
|
||||
firedBy = self,
|
||||
target = target,
|
||||
src = legacyMuzzlePosition,
|
||||
srcAltitude = legacyMuzzleAltitude,
|
||||
|
||||
dest = PPos.FromWPos(target.CenterPosition),
|
||||
destAltitude = target.CenterPosition.Z * Game.CellSize / 1024,
|
||||
|
||||
facing = legacyFacing,
|
||||
|
||||
firepowerModifier = self.TraitsImplementing<IFirepowerModifier>()
|
||||
.Select(a => a.GetFirepowerModifier())
|
||||
.Product()
|
||||
.Product(),
|
||||
|
||||
source = muzzlePosition,
|
||||
sourceActor = self,
|
||||
passiveTarget = target.CenterPosition,
|
||||
guidedTarget = target
|
||||
};
|
||||
|
||||
attack.ScheduleDelayedAction(Info.FireDelay, () =>
|
||||
|
||||
@@ -31,8 +31,8 @@ namespace OpenRA.Mods.RA
|
||||
|
||||
public void TickIdle(Actor self)
|
||||
{
|
||||
var target = (Util.SubPxVector[self.World.SharedRandom.Next(255)] * Info.MoveRadius).ToPVecInt().ToCVec() + self.Location;
|
||||
self.Trait<AttackMove>().ResolveOrder(self, new Order("AttackMove", self, false) { TargetLocation = target });
|
||||
var offset = new WVec(0, -1024*Info.MoveRadius, 0).Rotate(WRot.FromFacing(self.World.SharedRandom.Next(255))).ToCVec();
|
||||
self.Trait<AttackMove>().ResolveOrder(self, new Order("AttackMove", self, false) { TargetLocation = self.Location + offset });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -56,17 +56,15 @@ namespace OpenRA.Mods.RA
|
||||
var weapon = Rules.Weapons[info.Weapon.ToLowerInvariant()];
|
||||
dropDelay = weapon.ROF;
|
||||
|
||||
var centerLocation = PPos.FromWPos(self.CenterPosition);
|
||||
var altitude = self.CenterPosition.Z * Game.CellSize / 1024;
|
||||
var pos = self.CenterPosition;
|
||||
var args = new ProjectileArgs
|
||||
{
|
||||
srcAltitude = altitude,
|
||||
destAltitude = 0,
|
||||
src = centerLocation,
|
||||
dest = centerLocation,
|
||||
weapon = weapon,
|
||||
facing = self.Trait<IFacing>().Facing,
|
||||
firedBy = self,
|
||||
weapon = weapon
|
||||
|
||||
source = pos,
|
||||
sourceActor = self,
|
||||
passiveTarget = pos - new WVec(0, 0, pos.Z)
|
||||
};
|
||||
|
||||
self.World.Add(args.weapon.Projectile.Create(args));
|
||||
|
||||
@@ -32,23 +32,21 @@ namespace OpenRA.Mods.RA
|
||||
return null;
|
||||
}
|
||||
|
||||
public static void DoImpact(WarheadInfo warhead, ProjectileArgs args)
|
||||
public static void DoImpact(WPos pos, WarheadInfo warhead, WeaponInfo weapon, Actor firedBy, float firepowerModifier)
|
||||
{
|
||||
var world = args.firedBy.World;
|
||||
var targetTile = args.dest.ToCPos();
|
||||
var world = firedBy.World;
|
||||
var targetTile = pos.ToCPos();
|
||||
|
||||
if (!world.Map.IsInMap(targetTile))
|
||||
return;
|
||||
|
||||
var isWater = args.destAltitude == 0 && world.GetTerrainInfo(targetTile).IsWater;
|
||||
var isWater = pos.Z == 0 && world.GetTerrainInfo(targetTile).IsWater;
|
||||
var explosionType = isWater ? warhead.WaterExplosion : warhead.Explosion;
|
||||
|
||||
var dest = args.dest.ToWPos(args.destAltitude);
|
||||
if (explosionType != null)
|
||||
world.AddFrameEndTask(
|
||||
w => w.Add(new Explosion(w, dest, explosionType)));
|
||||
world.AddFrameEndTask(w => w.Add(new Explosion(w, pos, explosionType)));
|
||||
|
||||
Sound.Play(GetImpactSound(warhead, isWater), dest);
|
||||
Sound.Play(GetImpactSound(warhead, isWater), pos);
|
||||
|
||||
var smudgeLayers = world.WorldActor.TraitsImplementing<SmudgeLayer>().ToDictionary(x => x.Info.Type);
|
||||
|
||||
@@ -106,12 +104,12 @@ namespace OpenRA.Mods.RA
|
||||
{
|
||||
var maxSpread = warhead.Spread * (float)Math.Log(Math.Abs(warhead.Damage), 2);
|
||||
var range = new WRange((int)maxSpread * 1024 / Game.CellSize);
|
||||
var hitActors = world.FindActorsInCircle(args.dest.ToWPos(0), range);
|
||||
var hitActors = world.FindActorsInCircle(pos, range);
|
||||
|
||||
foreach (var victim in hitActors)
|
||||
{
|
||||
var damage = (int)GetDamageToInflict(victim, args, warhead, args.firepowerModifier);
|
||||
victim.InflictDamage(args.firedBy, damage, warhead);
|
||||
var damage = (int)GetDamageToInflict(pos, victim, warhead, weapon, firepowerModifier);
|
||||
victim.InflictDamage(firedBy, damage, warhead);
|
||||
}
|
||||
} break;
|
||||
|
||||
@@ -119,23 +117,22 @@ namespace OpenRA.Mods.RA
|
||||
{
|
||||
foreach (var t in world.FindTilesInCircle(targetTile, warhead.Size[0]))
|
||||
foreach (var unit in world.FindActorsInBox(t, t))
|
||||
unit.InflictDamage(args.firedBy,
|
||||
unit.InflictDamage(firedBy,
|
||||
(int)(warhead.Damage * warhead.EffectivenessAgainst(unit)), warhead);
|
||||
} break;
|
||||
}
|
||||
}
|
||||
|
||||
public static void DoImpacts(ProjectileArgs args)
|
||||
public static void DoImpacts(WPos pos, Actor firedBy, WeaponInfo weapon, float damageModifier)
|
||||
{
|
||||
foreach (var warhead in args.weapon.Warheads)
|
||||
foreach (var wh in weapon.Warheads)
|
||||
{
|
||||
// NOTE(jsd): Fixed access to modified closure bug!
|
||||
var warheadClosed = warhead;
|
||||
var warhead = wh;
|
||||
Action a = () => DoImpact(pos, warhead, weapon, firedBy, damageModifier);
|
||||
|
||||
Action a = () => DoImpact(warheadClosed, args);
|
||||
if (warhead.Delay > 0)
|
||||
args.firedBy.World.AddFrameEndTask(
|
||||
w => w.Add(new DelayedAction(warheadClosed.Delay, a)));
|
||||
firedBy.World.AddFrameEndTask(
|
||||
w => w.Add(new DelayedAction(warhead.Delay, a)));
|
||||
else
|
||||
a();
|
||||
}
|
||||
@@ -143,24 +140,11 @@ namespace OpenRA.Mods.RA
|
||||
|
||||
public static void DoExplosion(Actor attacker, string weapontype, WPos pos)
|
||||
{
|
||||
var pxPos = PPos.FromWPos(pos);
|
||||
var altitude = pos.Z * Game.CellSize / 1024;
|
||||
var args = new ProjectileArgs
|
||||
{
|
||||
src = pxPos,
|
||||
dest = pxPos,
|
||||
srcAltitude = altitude,
|
||||
destAltitude = altitude,
|
||||
firedBy = attacker,
|
||||
target = Target.FromPos(pos),
|
||||
weapon = Rules.Weapons[weapontype.ToLowerInvariant()],
|
||||
facing = 0
|
||||
};
|
||||
var weapon = Rules.Weapons[weapontype.ToLowerInvariant()];
|
||||
if (weapon.Report != null && weapon.Report.Any())
|
||||
Sound.Play(weapon.Report.Random(attacker.World.SharedRandom), pos);
|
||||
|
||||
if (args.weapon.Report != null && args.weapon.Report.Any())
|
||||
Sound.Play(args.weapon.Report.Random(attacker.World.SharedRandom), pos);
|
||||
|
||||
DoImpacts(args);
|
||||
DoImpacts(pos, attacker, weapon, 1f);
|
||||
}
|
||||
|
||||
static readonly float[] falloff =
|
||||
@@ -177,16 +161,16 @@ namespace OpenRA.Mods.RA
|
||||
return (falloff[u] * (1 - t)) + (falloff[u + 1] * t);
|
||||
}
|
||||
|
||||
static float GetDamageToInflict(Actor target, ProjectileArgs args, WarheadInfo warhead, float modifier)
|
||||
static float GetDamageToInflict(WPos pos, Actor target, WarheadInfo warhead, WeaponInfo weapon, float modifier)
|
||||
{
|
||||
// don't hit air units with splash from ground explosions, etc
|
||||
if (!args.weapon.IsValidAgainst(target))
|
||||
if (!weapon.IsValidAgainst(target))
|
||||
return 0f;
|
||||
|
||||
var health = target.Info.Traits.GetOrDefault<HealthInfo>();
|
||||
if( health == null ) return 0f;
|
||||
|
||||
var distance = (int)Math.Max(0, (target.CenterLocation - args.dest).Length - health.Radius);
|
||||
var distance = (int)Math.Max(0, (target.CenterPosition - pos).Length * Game.CellSize / 1024 - health.Radius);
|
||||
var falloff = (float)GetDamageFalloff(distance / warhead.Spread);
|
||||
var rawDamage = (float)(warhead.Damage * modifier * falloff);
|
||||
var multiplier = (float)warhead.EffectivenessAgainst(target);
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
#region Copyright & License Information
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
@@ -8,6 +8,7 @@
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
@@ -28,163 +29,145 @@ namespace OpenRA.Mods.RA.Effects
|
||||
public readonly string Image = null;
|
||||
[Desc("Check for whether an actor with Wall: trait blocks fire")]
|
||||
public readonly bool High = false;
|
||||
public readonly int RangeLimit = 0;
|
||||
public readonly int Arm = 0;
|
||||
public readonly bool Shadow = false;
|
||||
public readonly bool Proximity = false;
|
||||
public readonly float Angle = 0;
|
||||
public readonly int TrailInterval = 2;
|
||||
public readonly int TrailDelay = 1;
|
||||
public readonly int ContrailLength = 0;
|
||||
public readonly Color ContrailColor = Color.White;
|
||||
public readonly bool ContrailUsePlayerColor = false;
|
||||
public readonly int ContrailDelay = 1;
|
||||
|
||||
public IEffect Create(ProjectileArgs args) { return new Bullet( this, args ); }
|
||||
public IEffect Create(ProjectileArgs args) { return new Bullet(this, args); }
|
||||
}
|
||||
|
||||
public class Bullet : IEffect
|
||||
{
|
||||
readonly BulletInfo Info;
|
||||
readonly ProjectileArgs Args;
|
||||
readonly BulletInfo info;
|
||||
readonly ProjectileArgs args;
|
||||
|
||||
int t = 0;
|
||||
ContrailRenderable trail;
|
||||
Animation anim;
|
||||
|
||||
const int BaseBulletSpeed = 100; /* pixels / 40ms frame */
|
||||
ContrailRenderable Trail;
|
||||
WAngle angle;
|
||||
WPos pos, target;
|
||||
int length;
|
||||
int facing;
|
||||
int ticks, smokeTicks;
|
||||
|
||||
public Bullet(BulletInfo info, ProjectileArgs args)
|
||||
{
|
||||
Info = info;
|
||||
Args = args;
|
||||
this.info = info;
|
||||
this.args = args;
|
||||
this.pos = args.source;
|
||||
|
||||
// Convert ProjectileArg definitions to world coordinates
|
||||
// TODO: Change the yaml definitions so we don't need this
|
||||
var range = new WRange((int)(1024 * args.weapon.Range)); // Range in world units
|
||||
var inaccuracy = new WRange((int)(info.Inaccuracy * 1024 / Game.CellSize)); // Offset in world units at max range
|
||||
var speed = (int)(info.Speed * 4 * 1024 / (10 * Game.CellSize)); // Speed in world units per tick
|
||||
angle = WAngle.ArcTan((int)(info.Angle * 4 * 1024), 1024); // Angle in world angle
|
||||
|
||||
target = args.passiveTarget;
|
||||
if (info.Inaccuracy > 0)
|
||||
{
|
||||
var factor = ((Args.dest - Args.src).ToCVec().Length) / args.weapon.Range;
|
||||
Args.dest += (PVecInt) (info.Inaccuracy * factor * args.firedBy.World.SharedRandom.Gauss2D(2)).ToInt2();
|
||||
Log.Write("debug", "Bullet with Inaccuracy; factor: #{0}; Projectile dest: {1}", factor, Args.dest);
|
||||
var maxOffset = inaccuracy.Range * (target - args.source).Length / range.Range;
|
||||
target += WVec.FromPDF(args.sourceActor.World.SharedRandom, 2) * maxOffset / 1024;
|
||||
}
|
||||
|
||||
if (Info.Image != null)
|
||||
facing = Traits.Util.GetFacing(target - args.source, 0);
|
||||
length = Math.Max((target - args.source).Length / speed, 1);
|
||||
|
||||
if (info.Image != null)
|
||||
{
|
||||
anim = new Animation(Info.Image, GetEffectiveFacing);
|
||||
anim = new Animation(info.Image, GetEffectiveFacing);
|
||||
anim.PlayRepeating("idle");
|
||||
}
|
||||
|
||||
if (Info.ContrailLength > 0)
|
||||
if (info.ContrailLength > 0)
|
||||
{
|
||||
var color = Info.ContrailUsePlayerColor ? ContrailRenderable.ChooseColor(args.firedBy) : Info.ContrailColor;
|
||||
Trail = new ContrailRenderable(args.firedBy.World, color, Info.ContrailLength, Info.ContrailDelay, 0);
|
||||
var color = info.ContrailUsePlayerColor ? ContrailRenderable.ChooseColor(args.sourceActor) : info.ContrailColor;
|
||||
trail = new ContrailRenderable(args.sourceActor.World, color, info.ContrailLength, info.ContrailDelay, 0);
|
||||
}
|
||||
}
|
||||
|
||||
int TotalTime() { return (Args.dest - Args.src).Length * BaseBulletSpeed / Info.Speed; }
|
||||
|
||||
float GetAltitude()
|
||||
{
|
||||
var at = (float)t / TotalTime();
|
||||
return (Args.dest - Args.src).Length * Info.Angle * 4 * at * (1 - at);
|
||||
smokeTicks = info.TrailDelay;
|
||||
}
|
||||
|
||||
int GetEffectiveFacing()
|
||||
{
|
||||
var at = (float)t / TotalTime();
|
||||
var attitude = Info.Angle * (1 - 2 * at);
|
||||
var at = (float)ticks / (length - 1);
|
||||
var attitude = angle.Tan() * (1 - 2 * at) / (4 * 1024);
|
||||
|
||||
var rawFacing = Traits.Util.GetFacing(Args.dest - Args.src, 0);
|
||||
var u = (rawFacing % 128) / 128f;
|
||||
var u = (facing % 128) / 128f;
|
||||
var scale = 512 * u * (1 - u);
|
||||
|
||||
return (int)(rawFacing < 128
|
||||
? rawFacing - scale * attitude
|
||||
: rawFacing + scale * attitude);
|
||||
return (int)(facing < 128
|
||||
? facing - scale * attitude
|
||||
: facing + scale * attitude);
|
||||
}
|
||||
|
||||
int ticksToNextSmoke;
|
||||
|
||||
public void Tick( World world )
|
||||
public void Tick(World world)
|
||||
{
|
||||
t += 40;
|
||||
|
||||
if (anim != null) anim.Tick();
|
||||
|
||||
if (t > TotalTime()) Explode( world );
|
||||
|
||||
// Fade the trail out gradually
|
||||
if (ticks > length && info.ContrailLength > 0)
|
||||
{
|
||||
var at = (float)t / TotalTime();
|
||||
var altitude = float2.Lerp(Args.srcAltitude, Args.destAltitude, at);
|
||||
var pos = float2.Lerp(Args.src.ToFloat2(), Args.dest.ToFloat2(), at) - new float2(0, altitude);
|
||||
|
||||
var highPos = (Info.High || Info.Angle > 0)
|
||||
? (pos - new float2(0, GetAltitude()))
|
||||
: pos;
|
||||
|
||||
if (Info.Trail != null && --ticksToNextSmoke < 0)
|
||||
{
|
||||
world.AddFrameEndTask(w => w.Add(
|
||||
new Smoke(w, ((PPos)highPos.ToInt2()).ToWPos(0), Info.Trail)));
|
||||
ticksToNextSmoke = Info.TrailInterval;
|
||||
}
|
||||
|
||||
if (Info.ContrailLength > 0)
|
||||
{
|
||||
var alt = (Info.High || Info.Angle > 0) ? GetAltitude() : 0;
|
||||
Trail.Update(new PPos((int)pos.X, (int)pos.Y).ToWPos((int)alt));
|
||||
}
|
||||
trail.Update(pos);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!Info.High) // check for hitting a wall
|
||||
{
|
||||
var at = (float)t / TotalTime();
|
||||
var pos = float2.Lerp(Args.src.ToFloat2(), Args.dest.ToFloat2(), at);
|
||||
var cell = ((PPos) pos.ToInt2()).ToCPos();
|
||||
if (anim != null)
|
||||
anim.Tick();
|
||||
|
||||
if (world.ActorMap.GetUnitsAt(cell).Any(
|
||||
a => a.HasTrait<IBlocksBullets>()))
|
||||
{
|
||||
Args.dest = (PPos) pos.ToInt2();
|
||||
Explode(world);
|
||||
}
|
||||
pos = WPos.LerpQuadratic(args.source, target, angle, ticks, length);
|
||||
|
||||
if (info.Trail != null && --smokeTicks < 0)
|
||||
{
|
||||
var delayedPos = WPos.LerpQuadratic(args.source, target, angle, ticks - info.TrailDelay, length);
|
||||
world.AddFrameEndTask(w => w.Add(new Smoke(w, delayedPos, info.Trail)));
|
||||
smokeTicks = info.TrailInterval;
|
||||
}
|
||||
|
||||
if (info.ContrailLength > 0)
|
||||
trail.Update(pos);
|
||||
|
||||
if (ticks++ >= length || (!info.High && world.ActorMap
|
||||
.GetUnitsAt(pos.ToCPos()).Any(a => a.HasTrait<IBlocksBullets>())))
|
||||
{
|
||||
Explode(world);
|
||||
}
|
||||
}
|
||||
|
||||
const float height = .1f;
|
||||
|
||||
public IEnumerable<IRenderable> Render(WorldRenderer wr)
|
||||
{
|
||||
if (Info.ContrailLength > 0)
|
||||
yield return Trail;
|
||||
if (info.ContrailLength > 0)
|
||||
yield return trail;
|
||||
|
||||
if (anim != null)
|
||||
if (anim == null || ticks >= length)
|
||||
yield break;
|
||||
|
||||
var cell = pos.ToCPos();
|
||||
if (!args.sourceActor.World.FogObscures(cell))
|
||||
{
|
||||
var at = (float)t / TotalTime();
|
||||
|
||||
var altitude = float2.Lerp(Args.srcAltitude, Args.destAltitude, at);
|
||||
var pos = float2.Lerp(Args.src.ToFloat2(), Args.dest.ToFloat2(), at) - new float2(0, altitude);
|
||||
|
||||
var cell = ((PPos)pos.ToInt2()).ToCPos();
|
||||
if (!Args.firedBy.World.FogObscures(cell))
|
||||
if (info.Shadow)
|
||||
{
|
||||
if (Info.High || Info.Angle > 0)
|
||||
{
|
||||
if (Info.Shadow)
|
||||
yield return new SpriteRenderable(anim.Image, pos, wr.Palette("shadow"), (int)pos.Y);
|
||||
|
||||
var highPos = pos - new float2(0, GetAltitude());
|
||||
|
||||
yield return new SpriteRenderable(anim.Image, highPos, wr.Palette("effect"), (int)pos.Y);
|
||||
}
|
||||
else
|
||||
yield return new SpriteRenderable(anim.Image, pos,
|
||||
wr.Palette(Args.weapon.Underwater ? "shadow" : "effect"), (int)pos.Y);
|
||||
var shadowPos = pos - new WVec(0, 0, pos.Z);
|
||||
foreach (var r in anim.Render(shadowPos, wr.Palette("shadow")))
|
||||
yield return r;
|
||||
}
|
||||
|
||||
var palette = wr.Palette(args.weapon.Underwater ? "shadow" : "effect");
|
||||
foreach (var r in anim.Render(pos, palette))
|
||||
yield return r;
|
||||
}
|
||||
}
|
||||
|
||||
void Explode( World world )
|
||||
void Explode(World world)
|
||||
{
|
||||
world.AddFrameEndTask(w => w.Remove(this));
|
||||
Combat.DoImpacts(Args);
|
||||
if (info.ContrailLength > 0)
|
||||
world.AddFrameEndTask(w => w.Add(new DelayedAction(info.ContrailLength, () => w.Remove(this))));
|
||||
else
|
||||
world.AddFrameEndTask(w => w.Remove(this));
|
||||
|
||||
Combat.DoImpacts(target, args.sourceActor, args.weapon, args.firepowerModifier);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#region Copyright & License Information
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
@@ -19,19 +19,26 @@ namespace OpenRA.Mods.RA.Effects
|
||||
public class GravityBombInfo : IProjectileInfo
|
||||
{
|
||||
public readonly string Image = null;
|
||||
public readonly WRange Velocity = WRange.Zero;
|
||||
public readonly WRange Acceleration = new WRange(15);
|
||||
|
||||
public IEffect Create(ProjectileArgs args) { return new GravityBomb(this, args); }
|
||||
}
|
||||
|
||||
public class GravityBomb : IEffect
|
||||
{
|
||||
GravityBombInfo info;
|
||||
Animation anim;
|
||||
int altitude;
|
||||
ProjectileArgs Args;
|
||||
ProjectileArgs args;
|
||||
WVec velocity;
|
||||
WPos pos;
|
||||
|
||||
public GravityBomb(GravityBombInfo info, ProjectileArgs args)
|
||||
{
|
||||
Args = args;
|
||||
altitude = args.srcAltitude;
|
||||
this.info = info;
|
||||
this.args = args;
|
||||
pos = args.source;
|
||||
velocity = new WVec(WRange.Zero, WRange.Zero, -info.Velocity);
|
||||
|
||||
anim = new Animation(info.Image);
|
||||
if (anim.HasSequence("open"))
|
||||
@@ -42,10 +49,13 @@ namespace OpenRA.Mods.RA.Effects
|
||||
|
||||
public void Tick(World world)
|
||||
{
|
||||
if (--altitude <= Args.destAltitude)
|
||||
velocity -= new WVec(WRange.Zero, WRange.Zero, info.Acceleration);
|
||||
pos += velocity;
|
||||
|
||||
if (pos.Z <= args.passiveTarget.Z)
|
||||
{
|
||||
world.AddFrameEndTask(w => w.Remove(this));
|
||||
Combat.DoImpacts(Args);
|
||||
Combat.DoImpacts(args.passiveTarget, args.sourceActor, args.weapon, args.firepowerModifier);
|
||||
}
|
||||
|
||||
anim.Tick();
|
||||
@@ -53,8 +63,7 @@ namespace OpenRA.Mods.RA.Effects
|
||||
|
||||
public IEnumerable<IRenderable> Render(WorldRenderer wr)
|
||||
{
|
||||
var pos = Args.dest.ToInt2() - new int2(0, altitude) - .5f * anim.Image.size;
|
||||
yield return new SpriteRenderable(anim.Image, pos, wr.Palette("effect"), Args.dest.Y);
|
||||
return anim.Render(pos, wr.Palette("effect"));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -11,9 +11,9 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using OpenRA.Effects;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.GameRules;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA.Effects
|
||||
@@ -29,7 +29,7 @@ namespace OpenRA.Mods.RA.Effects
|
||||
|
||||
public IEffect Create(ProjectileArgs args)
|
||||
{
|
||||
var c = UsePlayerColor ? args.firedBy.Owner.Color.RGB : Color;
|
||||
var c = UsePlayerColor ? args.sourceActor.Owner.Color.RGB : Color;
|
||||
return new LaserZap(args, this, c);
|
||||
}
|
||||
}
|
||||
@@ -41,13 +41,16 @@ namespace OpenRA.Mods.RA.Effects
|
||||
int ticks = 0;
|
||||
Color color;
|
||||
bool doneDamage;
|
||||
bool animationComplete;
|
||||
Animation hitanim;
|
||||
WPos target;
|
||||
|
||||
public LaserZap(ProjectileArgs args, LaserZapInfo info, Color color)
|
||||
{
|
||||
this.args = args;
|
||||
this.info = info;
|
||||
this.color = color;
|
||||
this.target = args.passiveTarget;
|
||||
|
||||
if (info.HitAnim != null)
|
||||
this.hitanim = new Animation(info.HitAnim);
|
||||
@@ -56,43 +59,36 @@ namespace OpenRA.Mods.RA.Effects
|
||||
public void Tick(World world)
|
||||
{
|
||||
// Beam tracks target
|
||||
if (args.target.IsValid)
|
||||
args.dest = args.target.CenterLocation;
|
||||
if (args.guidedTarget.IsValid)
|
||||
target = args.guidedTarget.CenterPosition;
|
||||
|
||||
if (!doneDamage)
|
||||
{
|
||||
if (hitanim != null)
|
||||
hitanim.PlayThen("idle",
|
||||
() => world.AddFrameEndTask(w => w.Remove(this)));
|
||||
Combat.DoImpacts(args);
|
||||
hitanim.PlayThen("idle", () => animationComplete = true);
|
||||
|
||||
Combat.DoImpacts(target, args.sourceActor, args.weapon, args.firepowerModifier);
|
||||
doneDamage = true;
|
||||
}
|
||||
++ticks;
|
||||
|
||||
if (hitanim != null)
|
||||
hitanim.Tick();
|
||||
else
|
||||
if (ticks >= info.BeamDuration)
|
||||
world.AddFrameEndTask(w => w.Remove(this));
|
||||
|
||||
if (++ticks >= info.BeamDuration && animationComplete)
|
||||
world.AddFrameEndTask(w => w.Remove(this));
|
||||
}
|
||||
|
||||
public IEnumerable<IRenderable> Render(WorldRenderer wr)
|
||||
{
|
||||
if (ticks < info.BeamDuration)
|
||||
{
|
||||
var src = new PPos(args.src.X, args.src.Y).ToWPos(args.srcAltitude);
|
||||
var dest = new PPos(args.dest.X, args.dest.Y).ToWPos(args.destAltitude);
|
||||
var rc = Color.FromArgb((info.BeamDuration - ticks)*255/info.BeamDuration, color);
|
||||
|
||||
yield return new BeamRenderable(src, 0, dest - src, info.BeamWidth, rc);
|
||||
var rc = Color.FromArgb((info.BeamDuration - ticks) * 255 / info.BeamDuration, color);
|
||||
yield return new BeamRenderable(args.source, 0, target - args.source, info.BeamWidth, rc);
|
||||
}
|
||||
|
||||
if (hitanim != null)
|
||||
yield return new SpriteRenderable(hitanim.Image, args.dest.ToFloat2(),
|
||||
wr.Palette("effect"), (int)args.dest.Y);
|
||||
|
||||
if (ticks >= info.BeamDuration)
|
||||
yield break;
|
||||
foreach (var r in hitanim.Render(target, wr.Palette("effect")))
|
||||
yield return r;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
#region Copyright & License Information
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
@@ -23,11 +23,10 @@ namespace OpenRA.Mods.RA.Effects
|
||||
class MissileInfo : IProjectileInfo
|
||||
{
|
||||
public readonly int Speed = 1;
|
||||
public readonly WAngle MaximumPitch = WAngle.FromDegrees(30);
|
||||
public readonly int Arm = 0;
|
||||
[Desc("Check for whether an actor with Wall: trait blocks fire")]
|
||||
public readonly bool High = false;
|
||||
public readonly bool Shadow = true;
|
||||
public readonly bool Proximity = false;
|
||||
public readonly string Trail = null;
|
||||
public readonly float Inaccuracy = 0;
|
||||
public readonly string Image = null;
|
||||
@@ -48,139 +47,155 @@ namespace OpenRA.Mods.RA.Effects
|
||||
|
||||
class Missile : IEffect
|
||||
{
|
||||
readonly MissileInfo Info;
|
||||
readonly ProjectileArgs Args;
|
||||
|
||||
PVecInt offset;
|
||||
public PSubPos SubPxPosition;
|
||||
public PPos PxPosition { get { return SubPxPosition.ToPPos(); } }
|
||||
|
||||
readonly MissileInfo info;
|
||||
readonly ProjectileArgs args;
|
||||
readonly Animation anim;
|
||||
int Facing;
|
||||
int t;
|
||||
int Altitude;
|
||||
ContrailRenderable Trail;
|
||||
|
||||
ContrailRenderable trail;
|
||||
WPos pos;
|
||||
int facing;
|
||||
|
||||
WPos target;
|
||||
WVec offset;
|
||||
int ticks;
|
||||
bool exploded;
|
||||
|
||||
readonly int speed;
|
||||
|
||||
public Missile(MissileInfo info, ProjectileArgs args)
|
||||
{
|
||||
Info = info;
|
||||
Args = args;
|
||||
this.info = info;
|
||||
this.args = args;
|
||||
|
||||
SubPxPosition = Args.src.ToPSubPos();
|
||||
Altitude = Args.srcAltitude;
|
||||
Facing = Args.facing;
|
||||
pos = args.source;
|
||||
facing = args.facing;
|
||||
|
||||
target = args.passiveTarget;
|
||||
|
||||
// Convert ProjectileArg definitions to world coordinates
|
||||
// TODO: Change the yaml definitions so we don't need this
|
||||
var inaccuracy = (int)(info.Inaccuracy * 1024 / Game.CellSize);
|
||||
speed = info.Speed * 1024 / (5 * Game.CellSize);
|
||||
|
||||
if (info.Inaccuracy > 0)
|
||||
offset = (PVecInt)(info.Inaccuracy * args.firedBy.World.SharedRandom.Gauss2D(2)).ToInt2();
|
||||
offset = WVec.FromPDF(args.sourceActor.World.SharedRandom, 2) * inaccuracy / 1024;
|
||||
|
||||
if (Info.Image != null)
|
||||
if (info.Image != null)
|
||||
{
|
||||
anim = new Animation(Info.Image, () => Facing);
|
||||
anim = new Animation(info.Image, () => facing);
|
||||
anim.PlayRepeating("idle");
|
||||
}
|
||||
|
||||
if (Info.ContrailLength > 0)
|
||||
if (info.ContrailLength > 0)
|
||||
{
|
||||
var color = Info.ContrailUsePlayerColor ? ContrailRenderable.ChooseColor(args.firedBy) : Info.ContrailColor;
|
||||
Trail = new ContrailRenderable(args.firedBy.World, color, Info.ContrailLength, Info.ContrailDelay, 0);
|
||||
var color = info.ContrailUsePlayerColor ? ContrailRenderable.ChooseColor(args.sourceActor) : info.ContrailColor;
|
||||
trail = new ContrailRenderable(args.sourceActor.World, color, info.ContrailLength, info.ContrailDelay, 0);
|
||||
}
|
||||
}
|
||||
|
||||
// In pixels
|
||||
const int MissileCloseEnough = 7;
|
||||
static readonly WRange MissileCloseEnough = new WRange(7 * 1024 / Game.CellSize);
|
||||
int ticksToNextSmoke;
|
||||
|
||||
bool JammedBy(TraitPair<JamsMissiles> tp)
|
||||
{
|
||||
if ((tp.Actor.CenterPosition - pos).HorizontalLengthSquared > tp.Trait.Range * tp.Trait.Range)
|
||||
return false;
|
||||
|
||||
if (tp.Actor.Owner.Stances[args.sourceActor.Owner] == Stance.Ally && !tp.Trait.AlliedMissiles)
|
||||
return false;
|
||||
|
||||
return tp.Actor.World.SharedRandom.Next(100 / tp.Trait.Chance) == 0;
|
||||
}
|
||||
|
||||
public void Tick(World world)
|
||||
{
|
||||
t += 40;
|
||||
|
||||
// In pixels
|
||||
var dist = Args.target.CenterLocation + offset - PxPosition;
|
||||
|
||||
var targetAltitude = 0;
|
||||
if (Args.target.IsValid)
|
||||
targetAltitude = Args.target.CenterPosition.Z * Game.CellSize / 1024;
|
||||
|
||||
var jammed = Info.Jammable && world.ActorsWithTrait<JamsMissiles>().Any(tp =>
|
||||
(tp.Actor.CenterLocation - PxPosition).ToCVec().Length <= tp.Trait.Range
|
||||
|
||||
&& (tp.Actor.Owner.Stances[Args.firedBy.Owner] != Stance.Ally
|
||||
|| (tp.Actor.Owner.Stances[Args.firedBy.Owner] == Stance.Ally && tp.Trait.AlliedMissiles))
|
||||
|
||||
&& world.SharedRandom.Next(100 / tp.Trait.Chance) == 0);
|
||||
|
||||
if (!jammed)
|
||||
// Fade the trail out gradually
|
||||
if (exploded && info.ContrailLength > 0)
|
||||
{
|
||||
Altitude += Math.Sign(targetAltitude - Altitude);
|
||||
if (Args.target.IsValid)
|
||||
Facing = Traits.Util.TickFacing(Facing,
|
||||
Traits.Util.GetFacing(dist, Facing),
|
||||
Info.ROT);
|
||||
}
|
||||
else
|
||||
{
|
||||
Altitude += world.SharedRandom.Next(-1, 2);
|
||||
Facing = Traits.Util.TickFacing(Facing,
|
||||
Facing + world.SharedRandom.Next(-20, 21),
|
||||
Info.ROT);
|
||||
trail.Update(pos);
|
||||
return;
|
||||
}
|
||||
|
||||
ticks++;
|
||||
anim.Tick();
|
||||
|
||||
if (dist.LengthSquared < MissileCloseEnough * MissileCloseEnough && Args.target.IsValid)
|
||||
Explode(world);
|
||||
// Missile tracks target
|
||||
if (args.guidedTarget.IsValid)
|
||||
target = args.guidedTarget.CenterPosition;
|
||||
|
||||
// TODO: Replace this with a lookup table
|
||||
var dir = (-float2.FromAngle((float)(Facing / 128f * Math.PI))).ToPSubVec();
|
||||
var dist = target + offset - pos;
|
||||
var desiredFacing = Traits.Util.GetFacing(dist, facing);
|
||||
var desiredAltitude = target.Z;
|
||||
var jammed = info.Jammable && world.ActorsWithTrait<JamsMissiles>().Any(j => JammedBy(j));
|
||||
|
||||
var move = Info.Speed * dir;
|
||||
if (targetAltitude > 0 && Info.TurboBoost)
|
||||
if (jammed)
|
||||
{
|
||||
desiredFacing = facing + world.SharedRandom.Next(-20, 21);
|
||||
desiredAltitude = world.SharedRandom.Next(-43, 86);
|
||||
}
|
||||
else if (!args.guidedTarget.IsValid)
|
||||
desiredFacing = facing;
|
||||
|
||||
facing = Traits.Util.TickFacing(facing, desiredFacing, info.ROT);
|
||||
var move = new WVec(0, -1024, 0).Rotate(WRot.FromFacing(facing)) * speed / 1024;
|
||||
if (target.Z > 0 && info.TurboBoost)
|
||||
move = (move * 3) / 2;
|
||||
move = move / 5;
|
||||
|
||||
SubPxPosition += move;
|
||||
|
||||
if (Info.Trail != null)
|
||||
if (pos.Z != desiredAltitude)
|
||||
{
|
||||
var sp = ((SubPxPosition - (move * 3) / 2)).ToPPos() - new PVecInt(0, Altitude);
|
||||
|
||||
if (--ticksToNextSmoke < 0)
|
||||
{
|
||||
world.AddFrameEndTask(w => w.Add(new Smoke(w, sp.ToWPos(0), Info.Trail)));
|
||||
ticksToNextSmoke = Info.TrailInterval;
|
||||
}
|
||||
var delta = move.HorizontalLength * info.MaximumPitch.Tan() / 1024;
|
||||
var dz = (target.Z - pos.Z).Clamp(-delta, delta);
|
||||
move += new WVec(0, 0, dz);
|
||||
}
|
||||
|
||||
if (Info.RangeLimit != 0 && t > Info.RangeLimit * 40)
|
||||
pos += move;
|
||||
|
||||
if (info.Trail != null && --ticksToNextSmoke < 0)
|
||||
{
|
||||
world.AddFrameEndTask(w => w.Add(new Smoke(w, pos - 3 * move / 2, info.Trail)));
|
||||
ticksToNextSmoke = info.TrailInterval;
|
||||
}
|
||||
|
||||
if (info.ContrailLength > 0)
|
||||
trail.Update(pos);
|
||||
|
||||
var shouldExplode = pos.Z < 0 // Hit the ground
|
||||
|| dist.LengthSquared < MissileCloseEnough.Range * MissileCloseEnough.Range // Within range
|
||||
|| info.RangeLimit != 0 && ticks > info.RangeLimit // Ran out of fuel
|
||||
|| (!info.High && world.ActorMap.GetUnitsAt(pos.ToCPos())
|
||||
.Any(a => a.HasTrait<IBlocksBullets>())); // Hit a wall
|
||||
|
||||
if (shouldExplode)
|
||||
Explode(world);
|
||||
|
||||
if (!Info.High) // check for hitting a wall
|
||||
{
|
||||
var cell = PxPosition.ToCPos();
|
||||
if (world.ActorMap.GetUnitsAt(cell).Any(a => a.HasTrait<IBlocksBullets>()))
|
||||
Explode(world);
|
||||
}
|
||||
|
||||
if (Info.ContrailLength > 0)
|
||||
Trail.Update(PxPosition.ToWPos(Altitude));
|
||||
}
|
||||
|
||||
void Explode(World world)
|
||||
{
|
||||
world.AddFrameEndTask(w => w.Remove(this));
|
||||
Args.dest = PxPosition;
|
||||
if (t > Info.Arm * 40) /* don't blow up in our launcher's face! */
|
||||
Combat.DoImpacts(Args);
|
||||
exploded = true;
|
||||
|
||||
if (info.ContrailLength > 0)
|
||||
world.AddFrameEndTask(w => w.Add(new DelayedAction(info.ContrailLength, () => w.Remove(this))));
|
||||
else
|
||||
world.AddFrameEndTask(w => w.Remove(this));
|
||||
|
||||
// Don't blow up in our launcher's face!
|
||||
if (ticks <= info.Arm)
|
||||
return;
|
||||
|
||||
Combat.DoImpacts(pos, args.sourceActor, args.weapon, args.firepowerModifier);
|
||||
}
|
||||
|
||||
public IEnumerable<IRenderable> Render(WorldRenderer wr)
|
||||
{
|
||||
if (Info.ContrailLength > 0)
|
||||
yield return Trail;
|
||||
if (info.ContrailLength > 0)
|
||||
yield return trail;
|
||||
|
||||
if (!Args.firedBy.World.FogObscures(PxPosition.ToCPos()))
|
||||
yield return new SpriteRenderable(anim.Image, PxPosition.ToFloat2() - new float2(0, Altitude),
|
||||
wr.Palette(Args.weapon.Underwater ? "shadow" : "effect"), PxPosition.Y);
|
||||
if (!args.sourceActor.World.FogObscures(pos.ToCPos()))
|
||||
{
|
||||
var palette = wr.Palette(args.weapon.Underwater ? "shadow" : "effect");
|
||||
foreach (var r in anim.Render(pos, palette))
|
||||
yield return r;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
#region Copyright & License Information
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
@@ -30,7 +30,7 @@ namespace OpenRA.Mods.RA.Effects
|
||||
{
|
||||
readonly ProjectileArgs Args;
|
||||
readonly TeslaZapInfo Info;
|
||||
IEnumerable<IRenderable> renderables;
|
||||
TeslaZapRenderable zap;
|
||||
int timeUntilRemove = 2; // # of frames
|
||||
bool doneDamage = false;
|
||||
bool initialized = false;
|
||||
@@ -41,33 +41,15 @@ namespace OpenRA.Mods.RA.Effects
|
||||
Info = info;
|
||||
}
|
||||
|
||||
public IEnumerable<IRenderable> GenerateRenderables(WorldRenderer wr)
|
||||
{
|
||||
var bright = SequenceProvider.GetSequence(Info.Image, "bright");
|
||||
var dim = SequenceProvider.GetSequence(Info.Image, "dim");
|
||||
|
||||
var src = new PPos(Args.src.X, Args.src.Y - Args.srcAltitude);
|
||||
var dest = new PPos(Args.dest.X, Args.dest.Y - Args.destAltitude);
|
||||
for (var n = 0; n < Info.DimZaps; n++)
|
||||
foreach (var z in DrawZapWandering(wr, src, dest, dim))
|
||||
yield return z;
|
||||
for (var n = 0; n < Info.BrightZaps; n++)
|
||||
foreach (var z in DrawZapWandering(wr, src, dest, bright))
|
||||
yield return z;
|
||||
}
|
||||
|
||||
public void Tick(World world)
|
||||
{
|
||||
if (timeUntilRemove <= 0)
|
||||
if (timeUntilRemove-- <= 0)
|
||||
world.AddFrameEndTask(w => w.Remove(this));
|
||||
--timeUntilRemove;
|
||||
|
||||
if (!doneDamage)
|
||||
{
|
||||
if (Args.target.IsValid)
|
||||
Args.dest = Args.target.CenterLocation;
|
||||
|
||||
Combat.DoImpacts(Args);
|
||||
var pos = Args.guidedTarget.IsValid ? Args.guidedTarget.CenterPosition : Args.passiveTarget;
|
||||
Combat.DoImpacts(pos, Args.sourceActor, Args.weapon, Args.firepowerModifier);
|
||||
doneDamage = true;
|
||||
}
|
||||
}
|
||||
@@ -76,75 +58,10 @@ namespace OpenRA.Mods.RA.Effects
|
||||
{
|
||||
if (!initialized)
|
||||
{
|
||||
renderables = GenerateRenderables(wr);
|
||||
initialized = true;
|
||||
var pos = Args.guidedTarget.IsValid ? Args.guidedTarget.CenterPosition : Args.passiveTarget;
|
||||
zap = new TeslaZapRenderable(Args.source, 0, pos - Args.source, Info.Image, Info.BrightZaps, Info.DimZaps);
|
||||
}
|
||||
|
||||
return renderables;
|
||||
yield return zap;
|
||||
}
|
||||
|
||||
static IEnumerable<IRenderable> DrawZapWandering(WorldRenderer wr, PPos from, PPos to, Sequence s)
|
||||
{
|
||||
var z = float2.Zero; /* hack */
|
||||
var dist = to - from;
|
||||
var norm = (1f / dist.Length) * new float2(-dist.Y, dist.X);
|
||||
|
||||
var renderables = new List<IRenderable>();
|
||||
if (Game.CosmeticRandom.Next(2) != 0)
|
||||
{
|
||||
var p1 = from.ToFloat2() + (1 / 3f) * dist.ToFloat2() + Game.CosmeticRandom.Gauss1D(1) * .2f * dist.Length * norm;
|
||||
var p2 = from.ToFloat2() + (2 / 3f) * dist.ToFloat2() + Game.CosmeticRandom.Gauss1D(1) * .2f * dist.Length * norm;
|
||||
|
||||
renderables.AddRange(DrawZap(wr, from.ToFloat2(), p1, s, out p1));
|
||||
renderables.AddRange(DrawZap(wr, p1, p2, s, out p2));
|
||||
renderables.AddRange(DrawZap(wr, p2, to.ToFloat2(), s, out z));
|
||||
}
|
||||
else
|
||||
{
|
||||
var p1 = from.ToFloat2() + (1 / 2f) * dist.ToFloat2() + Game.CosmeticRandom.Gauss1D(1) * .2f * dist.Length * norm;
|
||||
|
||||
renderables.AddRange(DrawZap(wr, from.ToFloat2(), p1, s, out p1));
|
||||
renderables.AddRange(DrawZap(wr, p1, to.ToFloat2(), s, out z));
|
||||
}
|
||||
|
||||
return renderables;
|
||||
}
|
||||
|
||||
static IEnumerable<IRenderable> DrawZap(WorldRenderer wr, float2 from, float2 to, Sequence s, out float2 p)
|
||||
{
|
||||
var dist = to - from;
|
||||
var q = new float2(-dist.Y, dist.X);
|
||||
var c = -float2.Dot(from, q);
|
||||
var rs = new List<IRenderable>();
|
||||
var z = from;
|
||||
|
||||
while ((to - z).X > 5 || (to - z).X < -5 || (to - z).Y > 5 || (to - z).Y < -5)
|
||||
{
|
||||
var step = steps.Where(t => (to - (z + new float2(t[0],t[1]))).LengthSquared < (to - z).LengthSquared )
|
||||
.OrderBy(t => Math.Abs(float2.Dot(z + new float2(t[0], t[1]), q) + c)).First();
|
||||
|
||||
rs.Add(new SpriteRenderable(s.GetSprite(step[4]), z + new float2(step[2], step[3]),
|
||||
wr.Palette("effect"), (int)from.Y));
|
||||
z += new float2(step[0], step[1]);
|
||||
if( rs.Count >= 1000 )
|
||||
break;
|
||||
}
|
||||
|
||||
p = z;
|
||||
|
||||
return rs;
|
||||
}
|
||||
|
||||
static int[][] steps = new []
|
||||
{
|
||||
new int[] { 8, 8, 4, 4, 0 },
|
||||
new int[] { -8, -8, -4, -4, 0 },
|
||||
new int[] { 8, 0, 4, 4, 1 },
|
||||
new int[] { -8, 0, -4, 4, 1 },
|
||||
new int[] { 0, 8, 4, 4, 2 },
|
||||
new int[] { 0, -8, 4, -4, 2 },
|
||||
new int[] { -8, 8, -4, 4, 3 },
|
||||
new int[] { 8, -8, 4, -4, 3 }
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
@@ -42,8 +42,7 @@ namespace OpenRA.Mods.RA
|
||||
this.self = init.self;
|
||||
|
||||
TopLeft = init.Get<LocationInit, CPos>();
|
||||
var ppos = init.Contains<CenterLocationInit>() ? init.Get<CenterLocationInit, PPos>() : Util.CenterOfCell(TopLeft);
|
||||
CenterPosition = ppos.ToWPos(0);
|
||||
CenterPosition = init.Contains<CenterLocationInit>() ? init.Get<CenterLocationInit, PPos>().ToWPos(0) : TopLeft.CenterPosition;
|
||||
Facing = init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : 128;
|
||||
|
||||
var speed = init.Contains<HuskSpeedInit>() ? init.Get<HuskSpeedInit, int>() : 0;
|
||||
|
||||
@@ -26,7 +26,8 @@ namespace OpenRA.Mods.RA
|
||||
{
|
||||
readonly JamsMissilesInfo info;
|
||||
|
||||
public int Range { get { return info.Range; } }
|
||||
// Convert cells to world units
|
||||
public int Range { get { return 1024 * info.Range; } }
|
||||
public bool AlliedMissiles { get { return info.AlliedMissiles; } }
|
||||
public int Chance { get { return info.Chance; } }
|
||||
|
||||
|
||||
@@ -462,6 +462,7 @@
|
||||
<Compile Include="Orders\SetChronoTankDestination.cs" />
|
||||
<Compile Include="Effects\FrozenActorProxy.cs" />
|
||||
<Compile Include="Widgets\Logic\WorldTooltipLogic.cs" />
|
||||
<Compile Include="TeslaZapRenderable.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
|
||||
|
||||
148
OpenRA.Mods.RA/TeslaZapRenderable.cs
Executable file
148
OpenRA.Mods.RA/TeslaZapRenderable.cs
Executable file
@@ -0,0 +1,148 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.Effects;
|
||||
using OpenRA.GameRules;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA
|
||||
{
|
||||
struct TeslaZapRenderable : IRenderable
|
||||
{
|
||||
static int[][] steps = new[]
|
||||
{
|
||||
new int[] { 8, 8, 4, 4, 0 },
|
||||
new int[] { -8, -8, -4, -4, 0 },
|
||||
new int[] { 8, 0, 4, 4, 1 },
|
||||
new int[] { -8, 0, -4, 4, 1 },
|
||||
new int[] { 0, 8, 4, 4, 2 },
|
||||
new int[] { 0, -8, 4, -4, 2 },
|
||||
new int[] { -8, 8, -4, 4, 3 },
|
||||
new int[] { 8, -8, 4, -4, 3 }
|
||||
};
|
||||
|
||||
readonly WPos pos;
|
||||
readonly int zOffset;
|
||||
readonly WVec length;
|
||||
readonly string image;
|
||||
readonly int brightZaps, dimZaps;
|
||||
|
||||
WPos cachedPos;
|
||||
WVec cachedLength;
|
||||
IEnumerable<IRenderable> cache;
|
||||
|
||||
public TeslaZapRenderable(WPos pos, int zOffset, WVec length, string image, int brightZaps, int dimZaps)
|
||||
{
|
||||
this.pos = pos;
|
||||
this.zOffset = zOffset;
|
||||
this.length = length;
|
||||
this.image = image;
|
||||
this.brightZaps = brightZaps;
|
||||
this.dimZaps = dimZaps;
|
||||
|
||||
cachedPos = WPos.Zero;
|
||||
cachedLength = WVec.Zero;
|
||||
cache = new IRenderable[] { };
|
||||
}
|
||||
|
||||
public WPos Pos { get { return pos; } }
|
||||
public float Scale { get { return 1f; } }
|
||||
public PaletteReference Palette { get { return null; } }
|
||||
public int ZOffset { get { return zOffset; } }
|
||||
|
||||
public IRenderable WithScale(float newScale) { return new TeslaZapRenderable(pos, zOffset, length, image, brightZaps, dimZaps); }
|
||||
public IRenderable WithPalette(PaletteReference newPalette) { return new TeslaZapRenderable(pos, zOffset, length, image, brightZaps, dimZaps); }
|
||||
public IRenderable WithZOffset(int newOffset) { return new TeslaZapRenderable(pos, zOffset, length, image, brightZaps, dimZaps); }
|
||||
public IRenderable WithPos(WPos pos) { return new TeslaZapRenderable(pos, zOffset, length, image, brightZaps, dimZaps); }
|
||||
|
||||
public void BeforeRender(WorldRenderer wr) { }
|
||||
public void RenderDebugGeometry(WorldRenderer wr) { }
|
||||
public void Render(WorldRenderer wr)
|
||||
{
|
||||
if (!cache.Any() || length != cachedLength || pos != cachedPos)
|
||||
cache = GenerateRenderables(wr);
|
||||
|
||||
cache.Do(c => c.Render(wr));
|
||||
}
|
||||
|
||||
public IEnumerable<IRenderable> GenerateRenderables(WorldRenderer wr)
|
||||
{
|
||||
var bright = SequenceProvider.GetSequence(image, "bright");
|
||||
var dim = SequenceProvider.GetSequence(image, "dim");
|
||||
|
||||
var source = wr.ScreenPosition(pos);
|
||||
var target = wr.ScreenPosition(pos + length);
|
||||
|
||||
for (var n = 0; n < dimZaps; n++)
|
||||
foreach (var z in DrawZapWandering(wr, source, target, dim))
|
||||
yield return z;
|
||||
for (var n = 0; n < brightZaps; n++)
|
||||
foreach (var z in DrawZapWandering(wr, source, target, bright))
|
||||
yield return z;
|
||||
}
|
||||
|
||||
static IEnumerable<IRenderable> DrawZapWandering(WorldRenderer wr, float2 from, float2 to, Sequence s)
|
||||
{
|
||||
var z = float2.Zero; /* hack */
|
||||
var dist = to - from;
|
||||
var norm = (1f / dist.Length) * new float2(-dist.Y, dist.X);
|
||||
|
||||
var renderables = new List<IRenderable>();
|
||||
if (Game.CosmeticRandom.Next(2) != 0)
|
||||
{
|
||||
var p1 = from + (1 / 3f) * dist + WRange.FromPDF(Game.CosmeticRandom, 2).Range * dist.Length / 4096 * norm;
|
||||
var p2 = from + (2 / 3f) * dist + WRange.FromPDF(Game.CosmeticRandom, 2).Range * dist.Length / 4096 * norm;
|
||||
|
||||
renderables.AddRange(DrawZap(wr, from, p1, s, out p1));
|
||||
renderables.AddRange(DrawZap(wr, p1, p2, s, out p2));
|
||||
renderables.AddRange(DrawZap(wr, p2, to, s, out z));
|
||||
}
|
||||
else
|
||||
{
|
||||
var p1 = from + (1 / 2f) * dist + WRange.FromPDF(Game.CosmeticRandom, 2).Range * dist.Length / 4096 * norm;
|
||||
|
||||
renderables.AddRange(DrawZap(wr, from, p1, s, out p1));
|
||||
renderables.AddRange(DrawZap(wr, p1, to, s, out z));
|
||||
}
|
||||
|
||||
return renderables;
|
||||
}
|
||||
|
||||
static IEnumerable<IRenderable> DrawZap(WorldRenderer wr, float2 from, float2 to, Sequence s, out float2 p)
|
||||
{
|
||||
var dist = to - from;
|
||||
var q = new float2(-dist.Y, dist.X);
|
||||
var c = -float2.Dot(from, q);
|
||||
var rs = new List<IRenderable>();
|
||||
var z = from;
|
||||
|
||||
while ((to - z).X > 5 || (to - z).X < -5 || (to - z).Y > 5 || (to - z).Y < -5)
|
||||
{
|
||||
var step = steps.Where(t => (to - (z + new float2(t[0], t[1]))).LengthSquared < (to - z).LengthSquared)
|
||||
.OrderBy(t => Math.Abs(float2.Dot(z + new float2(t[0], t[1]), q) + c)).First();
|
||||
|
||||
rs.Add(new SpriteRenderable(s.GetSprite(step[4]), z + new float2(step[2], step[3]),
|
||||
wr.Palette("effect"), (int)from.Y));
|
||||
|
||||
z += new float2(step[0], step[1]);
|
||||
if (rs.Count >= 1000)
|
||||
break;
|
||||
}
|
||||
|
||||
p = z;
|
||||
|
||||
return rs;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -76,7 +76,7 @@ namespace OpenRA.Mods.RA
|
||||
length = (finalPos - initialPos).Length / info.Velocity;
|
||||
|
||||
// Facing rotation
|
||||
rotation = Game.CosmeticRandom.Gauss1D(2) * info.ROT;
|
||||
rotation = WRange.FromPDF(Game.CosmeticRandom, 2).Range * info.ROT / 1024;
|
||||
|
||||
var anim = new Animation(rs.GetImage(self), () => (int)facing);
|
||||
anim.PlayRepeating(info.Anim);
|
||||
|
||||
@@ -563,8 +563,6 @@ Napalm:
|
||||
Image: BOMBLET
|
||||
Speed: 5
|
||||
High: yes
|
||||
RangeLimit: 24
|
||||
Arm: 24
|
||||
Warhead:
|
||||
Spread: 4
|
||||
Versus:
|
||||
@@ -865,6 +863,8 @@ ParaBomb:
|
||||
Report: CHUTE1.AUD
|
||||
Projectile: GravityBomb
|
||||
Image: PARABOMB
|
||||
Velocity: 43
|
||||
Acceleration: 0
|
||||
Warhead:
|
||||
Spread: 6
|
||||
Versus:
|
||||
@@ -950,11 +950,10 @@ SCUD:
|
||||
Report: MISSILE1.AUD
|
||||
Projectile: Bullet
|
||||
Speed: 10
|
||||
Arm: 10
|
||||
High: true
|
||||
Shadow: false
|
||||
Proximity: true
|
||||
Trail: smokey
|
||||
TrailDelay: 5
|
||||
Inaccuracy: 5
|
||||
Image: V2
|
||||
Angle: .1
|
||||
@@ -1284,4 +1283,4 @@ Mandible:
|
||||
Heavy: 10%
|
||||
Concrete: 10%
|
||||
InfDeath: 1
|
||||
Damage: 60
|
||||
Damage: 60
|
||||
|
||||
Reference in New Issue
Block a user