Add world desaturation to TD end-game menu.

This commit is contained in:
Paul Chote
2014-10-14 18:33:16 +13:00
parent 311a909f18
commit 13393c301c

View File

@@ -30,6 +30,10 @@ namespace OpenRA.Mods.RA.Widgets
{
this.orderManager = orderManager;
var mpe = world.WorldActor.TraitOrDefault<MenuPaletteEffect>();
if (mpe != null)
mpe.Fade(mpe.Info.MenuEffect);
widget.Get<LabelWidget>("VERSION_LABEL").Text = Game.modData.Manifest.Mod.Version;
var showStats = false;
@@ -92,7 +96,6 @@ namespace OpenRA.Mods.RA.Widgets
leaveButton.OnClick = () =>
{
leaveButton.Disabled = true;
var mpe = world.WorldActor.TraitOrDefault<MenuPaletteEffect>();
Sound.PlayNotification(world.Map.Rules, null, "Speech", "Leave",
world.LocalPlayer == null ? null : world.LocalPlayer.Country.Race);