Fix Sarin Gas Crackdown not ending after losing all units
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@@ -16,8 +16,8 @@ SovAttackStart2 = { StartRifle5, StartRifle6, StartGren }
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RunAway = { IntroTruck2, StartRifle3, StartRifle4 }
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RunAway = { IntroTruck2, StartRifle3, StartRifle4 }
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GreeceRifles = { GreeceRifle1, GreeceRifle2, GreeceRifle3, GreeceRifle4, GreeceRifle5 }
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GreeceRifles = { GreeceRifle1, GreeceRifle2, GreeceRifle3, GreeceRifle4, GreeceRifle5 }
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CombatTeam1 = { "mnly", "spy", "spy", "mcv" }
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CombatTeam1 = { "mnly", "spy", "spy", "mcv" }
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CombatTeam2 =
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CombatTeam2 =
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{
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{
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easy = { "2tnk", "2tnk", "2tnk", "e3", "e3", "e3" },
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easy = { "2tnk", "2tnk", "2tnk", "e3", "e3", "e3" },
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normal = { "e3", "e3", "e3", "2tnk", "1tnk" },
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normal = { "e3", "e3", "e3", "2tnk", "1tnk" },
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hard = { "e3", "e3", "e3", "1tnk" }
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hard = { "e3", "e3", "e3", "1tnk" }
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@@ -154,13 +154,17 @@ Tick = function()
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if ussr.HasNoRequiredUnits() and badguy.HasNoRequiredUnits() then
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if ussr.HasNoRequiredUnits() and badguy.HasNoRequiredUnits() then
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greece.MarkCompletedObjective(objKillAll)
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greece.MarkCompletedObjective(objKillAll)
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end
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end
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if greece.HasNoRequiredUnits() then
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ussr.MarkCompletedObjective(ussrObj)
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end
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end
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end
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WorldLoaded = function()
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WorldLoaded = function()
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greece = Player.GetPlayer("Greece")
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greece = Player.GetPlayer("Greece")
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ussr = Player.GetPlayer("USSR")
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ussr = Player.GetPlayer("USSR")
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badguy = Player.GetPlayer("BadGuy")
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badguy = Player.GetPlayer("BadGuy")
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Trigger.OnObjectiveAdded(greece, function(p, id)
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Trigger.OnObjectiveAdded(greece, function(p, id)
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Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
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Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
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end)
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end)
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