Tweak RA naval vessel target types
The extremely coarse, shared with terrain Ground and Water types make it hard to distinguish between different actor categories, so we add Ship to all non-submerged vessels. Additionally, we add 'Water' to submerged subs to prevent players from finding them by moving the cursor of a ship with DepthCharge over the suspected sub position. The latter also allows force-firing DepthCharge at empty water cells.
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@@ -452,7 +452,7 @@
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Selectable:
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Bounds: 24,24
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Targetable:
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TargetTypes: Ground, Water, Repair
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TargetTypes: Ground, Water, Ship, Repair
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HiddenUnderFog:
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AttackMove:
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ActorLostNotification:
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@@ -23,10 +23,9 @@ SS:
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RevealsShroud@GAPGEN:
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Range: 5c0
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Targetable:
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TargetTypes: Ground, Water, Repair
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RequiresCondition: !underwater
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Targetable@UNDERWATER:
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TargetTypes: Underwater, Repair
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TargetTypes: Water, Underwater, Repair
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RequiresCondition: underwater
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Cloak:
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CloakTypes: Underwater
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@@ -87,10 +86,9 @@ MSUB:
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RevealsShroud@GAPGEN:
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Range: 5c0
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Targetable:
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TargetTypes: Ground, Water, Repair
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RequiresCondition: !underwater
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Targetable@UNDERWATER:
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TargetTypes: Underwater, Repair
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TargetTypes: Water, Underwater, Repair
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RequiresCondition: underwater
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Cloak:
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CloakTypes: Underwater
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