Support multiple sheets in TerrainSpriteLayer.
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@@ -13,6 +13,7 @@ using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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@@ -63,14 +64,12 @@ namespace OpenRA.Mods.Common.Traits
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if (spriteLayer == null)
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{
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var first = r.Value.Variants.First().Value.GetSprite(0);
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spriteLayer = new TerrainSpriteLayer(w, wr, first.Sheet, first.BlendMode, wr.World.Type != WorldType.Editor);
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var emptySprite = new Sprite(first.Sheet, Rectangle.Empty, TextureChannel.Alpha);
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spriteLayer = new TerrainSpriteLayer(w, wr, emptySprite, first.BlendMode, wr.World.Type != WorldType.Editor);
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}
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// All resources must share a sheet and blend mode
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var sprites = r.Value.Variants.Values.SelectMany(v => Exts.MakeArray(v.Length, x => v.GetSprite(x)));
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if (sprites.Any(s => s.Sheet != spriteLayer.Sheet))
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throw new InvalidDataException("Resource sprites span multiple sheets. Try loading their sequences earlier.");
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if (sprites.Any(s => s.BlendMode != spriteLayer.BlendMode))
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throw new InvalidDataException("Resource sprites specify different blend modes. "
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+ "Try using different ResourceRenderer traits for resource types that use different blend modes.");
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@@ -14,6 +14,7 @@ using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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@@ -190,26 +191,19 @@ namespace OpenRA.Mods.Common.Traits
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visibleUnderFog = puv => map.Contains(puv);
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var shroudSheet = shroudSprites[0].Sheet;
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if (shroudSprites.Any(s => s.Sheet != shroudSheet))
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throw new InvalidDataException("Shroud sprites span multiple sheets. Try loading their sequences earlier.");
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var shroudBlend = shroudSprites[0].BlendMode;
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if (shroudSprites.Any(s => s.BlendMode != shroudBlend))
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throw new InvalidDataException("Shroud sprites must all use the same blend mode.");
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var fogSheet = fogSprites[0].Sheet;
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if (fogSprites.Any(s => s.Sheet != fogSheet))
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throw new InvalidDataException("Fog sprites span multiple sheets. Try loading their sequences earlier.");
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var fogBlend = fogSprites[0].BlendMode;
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if (fogSprites.Any(s => s.BlendMode != fogBlend))
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throw new InvalidDataException("Fog sprites must all use the same blend mode.");
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var emptySprite = new Sprite(shroudSprites[0].Sheet, Rectangle.Empty, TextureChannel.Alpha);
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shroudPaletteReference = wr.Palette(info.ShroudPalette);
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fogPaletteReference = wr.Palette(info.FogPalette);
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shroudLayer = new TerrainSpriteLayer(w, wr, shroudSheet, shroudBlend, false);
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fogLayer = new TerrainSpriteLayer(w, wr, fogSheet, fogBlend, false);
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shroudLayer = new TerrainSpriteLayer(w, wr, emptySprite, shroudBlend, false);
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fogLayer = new TerrainSpriteLayer(w, wr, emptySprite, fogBlend, false);
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WorldOnRenderPlayerChanged(world.RenderPlayer);
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}
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@@ -14,6 +14,7 @@ using System.IO;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Effects;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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@@ -114,16 +115,14 @@ namespace OpenRA.Mods.Common.Traits
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var sprites = smudges.Values.SelectMany(v => Exts.MakeArray(v.Length, x => v.GetSprite(x))).ToList();
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var sheet = sprites[0].Sheet;
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var blendMode = sprites[0].BlendMode;
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if (sprites.Any(s => s.Sheet != sheet))
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throw new InvalidDataException("Resource sprites span multiple sheets. Try loading their sequences earlier.");
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var emptySprite = new Sprite(sheet, Rectangle.Empty, TextureChannel.Alpha);
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if (sprites.Any(s => s.BlendMode != blendMode))
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throw new InvalidDataException("Smudges specify different blend modes. "
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+ "Try using different smudge types for smudges that use different blend modes.");
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paletteReference = wr.Palette(Info.Palette);
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render = new TerrainSpriteLayer(w, wr, sheet, blendMode, w.Type != WorldType.Editor);
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render = new TerrainSpriteLayer(w, wr, emptySprite, blendMode, w.Type != WorldType.Editor);
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// Add map smudges
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foreach (var kv in Info.InitialSmudges)
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@@ -80,7 +80,9 @@ namespace OpenRA.Mods.Common.Traits
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void IWorldLoaded.WorldLoaded(World world, WorldRenderer wr)
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{
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worldRenderer = wr;
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spriteLayer = new TerrainSpriteLayer(world, wr, tileCache.Sheet, BlendMode.Alpha, world.Type != WorldType.Editor);
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var emptySprite = new Sprite(tileCache.Sheet, Rectangle.Empty, TextureChannel.Alpha);
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spriteLayer = new TerrainSpriteLayer(world, wr, emptySprite, BlendMode.Alpha, world.Type != WorldType.Editor);
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foreach (var cell in map.AllCells)
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UpdateCell(cell);
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