Support multiple palettes in TerrainSpriteLayer.

This commit is contained in:
Paul Chote
2020-12-29 11:22:20 +00:00
committed by reaperrr
parent 281229e8b4
commit b0aa32cd1b
6 changed files with 56 additions and 64 deletions

View File

@@ -35,20 +35,20 @@ namespace OpenRA.Graphics
readonly WorldRenderer worldRenderer;
readonly Map map;
readonly PaletteReference palette;
readonly PaletteReference[] palettes;
public TerrainSpriteLayer(World world, WorldRenderer wr, Sheet sheet, BlendMode blendMode, PaletteReference palette, bool restrictToBounds)
public TerrainSpriteLayer(World world, WorldRenderer wr, Sheet sheet, BlendMode blendMode, bool restrictToBounds)
{
worldRenderer = wr;
this.restrictToBounds = restrictToBounds;
Sheet = sheet;
BlendMode = blendMode;
this.palette = palette;
map = world.Map;
rowStride = 6 * map.MapSize.X;
vertices = new Vertex[rowStride * map.MapSize.Y];
palettes = new PaletteReference[map.MapSize.X * map.MapSize.Y];
vertexBuffer = Game.Renderer.Context.CreateVertexBuffer(vertices.Length);
emptySprite = new Sprite(sheet, Rectangle.Empty, TextureChannel.Alpha);
@@ -63,12 +63,11 @@ namespace OpenRA.Graphics
void UpdatePaletteIndices()
{
// Everything in the layer uses the same palette,
// so we can fix the indices in one pass
for (var i = 0; i < vertices.Length; i++)
{
var v = vertices[i];
vertices[i] = new Vertex(v.X, v.Y, v.Z, v.S, v.T, v.U, v.V, palette.TextureIndex, v.C, v.R, v.G, v.B, v.A);
var p = palettes[i / 6]?.TextureIndex ?? 0;
vertices[i] = new Vertex(v.X, v.Y, v.Z, v.S, v.T, v.U, v.V, p, v.C, v.R, v.G, v.B, v.A);
}
for (var row = 0; row < map.MapSize.Y; row++)
@@ -77,15 +76,15 @@ namespace OpenRA.Graphics
public void Clear(CPos cell)
{
Update(cell, null, true);
Update(cell, null, null, true);
}
public void Update(CPos cell, ISpriteSequence sequence, int frame)
public void Update(CPos cell, ISpriteSequence sequence, PaletteReference palette, int frame)
{
Update(cell, sequence.GetSprite(frame), sequence.IgnoreWorldTint);
Update(cell, sequence.GetSprite(frame), palette, sequence.IgnoreWorldTint);
}
public void Update(CPos cell, Sprite sprite, bool ignoreTint)
public void Update(CPos cell, Sprite sprite, PaletteReference palette, bool ignoreTint)
{
var xyz = float3.Zero;
if (sprite != null)
@@ -94,7 +93,7 @@ namespace OpenRA.Graphics
xyz = worldRenderer.Screen3DPosition(cellOrigin) + sprite.Offset - 0.5f * sprite.Size;
}
Update(cell.ToMPos(map.Grid.Type), sprite, xyz, ignoreTint);
Update(cell.ToMPos(map.Grid.Type), sprite, palette, xyz, ignoreTint);
}
void UpdateTint(MPos uv)
@@ -106,7 +105,7 @@ namespace OpenRA.Graphics
for (var i = 0; i < 6; i++)
{
var v = vertices[offset + i];
vertices[offset + i] = new Vertex(v.X, v.Y, v.Z, v.S, v.T, v.U, v.V, palette.TextureIndex, v.C, noTint, 1f);
vertices[offset + i] = new Vertex(v.X, v.Y, v.Z, v.S, v.T, v.U, v.V, v.P, v.C, noTint, 1f);
}
return;
@@ -131,13 +130,13 @@ namespace OpenRA.Graphics
for (var i = 0; i < 6; i++)
{
var v = vertices[offset + i];
vertices[offset + i] = new Vertex(v.X, v.Y, v.Z, v.S, v.T, v.U, v.V, palette.TextureIndex, v.C, weights[CornerVertexMap[i]], 1f);
vertices[offset + i] = new Vertex(v.X, v.Y, v.Z, v.S, v.T, v.U, v.V, v.P, v.C, weights[CornerVertexMap[i]], 1f);
}
dirtyRows.Add(uv.V);
}
public void Update(MPos uv, Sprite sprite, in float3 pos, bool ignoreTint)
public void Update(MPos uv, Sprite sprite, PaletteReference palette, in float3 pos, bool ignoreTint)
{
if (sprite != null)
{
@@ -155,7 +154,8 @@ namespace OpenRA.Graphics
return;
var offset = rowStride * uv.V + 6 * uv.U;
Util.FastCreateQuad(vertices, pos, sprite, int2.Zero, palette.TextureIndex, offset, sprite.Size, float3.Ones, 1f);
Util.FastCreateQuad(vertices, pos, sprite, int2.Zero, palette?.TextureIndex ?? 0, offset, sprite.Size, float3.Ones, 1f);
palettes[uv.V * map.MapSize.X + uv.U] = palette;
if (worldRenderer.TerrainLighting != null)
{

View File

@@ -35,7 +35,7 @@ namespace OpenRA.Mods.Common.Traits
readonly HashSet<CPos> dirty = new HashSet<CPos>();
readonly Queue<CPos> cleanDirty = new Queue<CPos>();
readonly Dictionary<PaletteReference, TerrainSpriteLayer> spriteLayers = new Dictionary<PaletteReference, TerrainSpriteLayer>();
TerrainSpriteLayer spriteLayer;
public ResourceRenderer(Actor self, ResourceRendererInfo info)
{
@@ -58,26 +58,22 @@ namespace OpenRA.Mods.Common.Traits
var resources = w.WorldActor.TraitsImplementing<ResourceType>()
.ToDictionary(r => r.Info.ResourceType, r => r);
// Build the sprite layer dictionary for rendering resources
// All resources that have the same palette must also share a sheet and blend mode
foreach (var r in resources)
{
var layer = spriteLayers.GetOrAdd(r.Value.Palette, pal =>
if (spriteLayer == null)
{
var first = r.Value.Variants.First().Value.GetSprite(0);
return new TerrainSpriteLayer(w, wr, first.Sheet, first.BlendMode, pal, wr.World.Type != WorldType.Editor);
});
spriteLayer = new TerrainSpriteLayer(w, wr, first.Sheet, first.BlendMode, wr.World.Type != WorldType.Editor);
}
// Validate that sprites are compatible with this layer
var sheet = layer.Sheet;
// All resources must share a sheet and blend mode
var sprites = r.Value.Variants.Values.SelectMany(v => Exts.MakeArray(v.Length, x => v.GetSprite(x)));
if (sprites.Any(s => s.Sheet != sheet))
if (sprites.Any(s => s.Sheet != spriteLayer.Sheet))
throw new InvalidDataException("Resource sprites span multiple sheets. Try loading their sequences earlier.");
var blendMode = layer.BlendMode;
if (sprites.Any(s => s.BlendMode != blendMode))
if (sprites.Any(s => s.BlendMode != spriteLayer.BlendMode))
throw new InvalidDataException("Resource sprites specify different blend modes. "
+ "Try using different palettes for resource types that use different blend modes.");
+ "Try using different ResourceRenderer traits for resource types that use different blend modes.");
}
// Initialize the RenderContent with the initial map state
@@ -97,20 +93,16 @@ namespace OpenRA.Mods.Common.Traits
protected void UpdateSpriteLayers(CPos cell, ISpriteSequence sequence, int frame, PaletteReference palette)
{
foreach (var kv in spriteLayers)
{
// resource.Type is meaningless (and may be null) if resource.Sequence is null
if (sequence != null && palette == kv.Key)
kv.Value.Update(cell, sequence, frame);
else
kv.Value.Clear(cell);
}
// resource.Type is meaningless (and may be null) if resource.Sequence is null
if (sequence != null)
spriteLayer.Update(cell, sequence, palette, frame);
else
spriteLayer.Clear(cell);
}
void IRenderOverlay.Render(WorldRenderer wr)
{
foreach (var kv in spriteLayers.Values)
kv.Draw(wr.Viewport);
spriteLayer.Draw(wr.Viewport);
}
void ITickRender.TickRender(WorldRenderer wr, Actor self)
@@ -175,8 +167,7 @@ namespace OpenRA.Mods.Common.Traits
if (disposed)
return;
foreach (var kv in spriteLayers.Values)
kv.Dispose();
spriteLayer.Dispose();
ResourceLayer.CellChanged -= AddDirtyCell;

View File

@@ -106,6 +106,7 @@ namespace OpenRA.Mods.Common.Traits
Shroud shroud;
Func<PPos, bool> visibleUnderShroud, visibleUnderFog;
TerrainSpriteLayer shroudLayer, fogLayer;
PaletteReference shroudPaletteReference, fogPaletteReference;
bool disposed;
public ShroudRenderer(World world, ShroudRendererInfo info)
@@ -205,8 +206,10 @@ namespace OpenRA.Mods.Common.Traits
if (fogSprites.Any(s => s.BlendMode != fogBlend))
throw new InvalidDataException("Fog sprites must all use the same blend mode.");
shroudLayer = new TerrainSpriteLayer(w, wr, shroudSheet, shroudBlend, wr.Palette(info.ShroudPalette), false);
fogLayer = new TerrainSpriteLayer(w, wr, fogSheet, fogBlend, wr.Palette(info.FogPalette), false);
shroudPaletteReference = wr.Palette(info.ShroudPalette);
fogPaletteReference = wr.Palette(info.FogPalette);
shroudLayer = new TerrainSpriteLayer(w, wr, shroudSheet, shroudBlend, false);
fogLayer = new TerrainSpriteLayer(w, wr, fogSheet, fogBlend, false);
WorldOnRenderPlayerChanged(world.RenderPlayer);
}
@@ -297,8 +300,8 @@ namespace OpenRA.Mods.Common.Traits
if (fogSprite != null)
fogPos += fogSprite.Offset - 0.5f * fogSprite.Size;
shroudLayer.Update(uv, shroudSprite, shroudPos, true);
fogLayer.Update(uv, fogSprite, fogPos, true);
shroudLayer.Update(uv, shroudSprite, shroudPaletteReference, shroudPos, true);
fogLayer.Update(uv, fogSprite, fogPaletteReference, fogPos, true);
}
anyCellDirty = false;

View File

@@ -94,6 +94,7 @@ namespace OpenRA.Mods.Common.Traits
readonly bool hasSmoke;
TerrainSpriteLayer render;
PaletteReference paletteReference;
bool disposed;
public SmudgeLayer(Actor self, SmudgeLayerInfo info)
@@ -121,7 +122,8 @@ namespace OpenRA.Mods.Common.Traits
throw new InvalidDataException("Smudges specify different blend modes. "
+ "Try using different smudge types for smudges that use different blend modes.");
render = new TerrainSpriteLayer(w, wr, sheet, blendMode, wr.Palette(Info.Palette), w.Type != WorldType.Editor);
paletteReference = wr.Palette(Info.Palette);
render = new TerrainSpriteLayer(w, wr, sheet, blendMode, w.Type != WorldType.Editor);
// Add map smudges
foreach (var kv in Info.InitialSmudges)
@@ -139,7 +141,7 @@ namespace OpenRA.Mods.Common.Traits
};
tiles.Add(kv.Key, smudge);
render.Update(kv.Key, seq, s.Depth);
render.Update(kv.Key, seq, paletteReference, s.Depth);
}
}
@@ -201,7 +203,7 @@ namespace OpenRA.Mods.Common.Traits
{
var smudge = kv.Value;
tiles[kv.Key] = smudge;
render.Update(kv.Key, smudge.Sequence, smudge.Depth);
render.Update(kv.Key, smudge.Sequence, paletteReference, smudge.Depth);
}
remove.Add(kv.Key);

View File

@@ -61,9 +61,10 @@ namespace OpenRA.Mods.Common.Traits
public sealed class TerrainRenderer : IRenderTerrain, IWorldLoaded, INotifyActorDisposing, ITiledTerrainRenderer
{
readonly Map map;
readonly Dictionary<string, TerrainSpriteLayer> spriteLayers = new Dictionary<string, TerrainSpriteLayer>();
TerrainSpriteLayer spriteLayer;
readonly DefaultTerrain terrainInfo;
readonly DefaultTileCache tileCache;
WorldRenderer worldRenderer;
bool disposed;
public TerrainRenderer(World world)
@@ -78,14 +79,8 @@ namespace OpenRA.Mods.Common.Traits
void IWorldLoaded.WorldLoaded(World world, WorldRenderer wr)
{
foreach (var template in terrainInfo.Templates)
{
var templateInfo = (DefaultTerrainTemplateInfo)template.Value;
var palette = templateInfo.Palette ?? TileSet.TerrainPaletteInternalName;
spriteLayers.GetOrAdd(palette, pal =>
new TerrainSpriteLayer(world, wr, tileCache.Sheet, BlendMode.Alpha, wr.Palette(palette), world.Type != WorldType.Editor));
}
worldRenderer = wr;
spriteLayer = new TerrainSpriteLayer(world, wr, tileCache.Sheet, BlendMode.Alpha, world.Type != WorldType.Editor);
foreach (var cell in map.AllCells)
UpdateCell(cell);
@@ -100,14 +95,14 @@ namespace OpenRA.Mods.Common.Traits
if (terrainInfo.Templates.TryGetValue(tile.Type, out var template))
palette = ((DefaultTerrainTemplateInfo)template).Palette ?? palette;
foreach (var kv in spriteLayers)
kv.Value.Update(cell, palette == kv.Key ? tileCache.TileSprite(tile) : null, false);
var sprite = tileCache.TileSprite(tile);
var paletteReference = worldRenderer.Palette(palette);
spriteLayer.Update(cell, sprite, paletteReference, false);
}
void IRenderTerrain.RenderTerrain(WorldRenderer wr, Viewport viewport)
{
foreach (var kv in spriteLayers.Values)
kv.Draw(wr.Viewport);
spriteLayer.Draw(wr.Viewport);
foreach (var r in wr.World.WorldActor.TraitsImplementing<IRenderOverlay>())
r.Render(wr);
@@ -121,8 +116,7 @@ namespace OpenRA.Mods.Common.Traits
map.Tiles.CellEntryChanged -= UpdateCell;
map.Height.CellEntryChanged -= UpdateCell;
foreach (var kv in spriteLayers.Values)
kv.Dispose();
spriteLayer.Dispose();
tileCache.Dispose();
disposed = true;

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@@ -38,6 +38,7 @@ namespace OpenRA.Mods.D2k.Traits
readonly CellLayer<int> strength;
TerrainSpriteLayer render;
PaletteReference paletteReference;
bool disposed;
public BuildableTerrainLayer(Actor self, BuildableTerrainLayerInfo info)
@@ -48,9 +49,10 @@ namespace OpenRA.Mods.D2k.Traits
terrainRenderer = self.Trait<ITiledTerrainRenderer>();
}
public void WorldLoaded(World w, WorldRenderer wr)
void IWorldLoaded.WorldLoaded(World w, WorldRenderer wr)
{
render = new TerrainSpriteLayer(w, wr, terrainRenderer.Sheet, BlendMode.Alpha, wr.Palette(info.Palette), wr.World.Type != WorldType.Editor);
render = new TerrainSpriteLayer(w, wr, terrainRenderer.Sheet, BlendMode.Alpha, wr.World.Type != WorldType.Editor);
paletteReference = wr.Palette(info.Palette);
}
public void AddTile(CPos cell, TerrainTile tile)
@@ -100,7 +102,7 @@ namespace OpenRA.Mods.D2k.Traits
// Terrain tiles define their origin at the topleft
var s = terrainRenderer.TileSprite(tile.Value);
var ss = new Sprite(s.Sheet, s.Bounds, s.ZRamp, float2.Zero, s.Channel, s.BlendMode);
render.Update(kv.Key, ss, false);
render.Update(kv.Key, ss, paletteReference, false);
}
else
render.Clear(kv.Key);