Rename ExtendedDamageState -> DamageState

This commit is contained in:
Paul Chote
2010-07-30 21:40:40 +12:00
parent 028c5b5201
commit 1459ec483c
31 changed files with 70 additions and 70 deletions

View File

@@ -78,7 +78,7 @@ namespace OpenRA.Traits
public void Damaged(Actor self, AttackInfo e) public void Damaged(Actor self, AttackInfo e)
{ {
if (e.ExtendedDamageState == ExtendedDamageState.Dead) if (e.DamageState == DamageState.Dead)
{ {
self.World.WorldActor.traits.Get<ScreenShaker>().AddEffect(10, self.CenterLocation, 1); self.World.WorldActor.traits.Get<ScreenShaker>().AddEffect(10, self.CenterLocation, 1);
Sound.Play(Info.DestroyedSound, self.CenterLocation); Sound.Play(Info.DestroyedSound, self.CenterLocation);

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@@ -26,7 +26,7 @@ namespace OpenRA.Traits
public virtual object Create(ActorInitializer init) { return new Health(init, this); } public virtual object Create(ActorInitializer init) { return new Health(init, this); }
} }
public enum ExtendedDamageState { Dead, Quarter, Half, ThreeQuarter, Normal, Undamaged }; public enum DamageState { Dead, Quarter, Half, ThreeQuarter, Normal, Undamaged };
public class Health public class Health
{ {
@@ -53,26 +53,26 @@ namespace OpenRA.Traits
public bool IsDead { get { return hp <= 0; } } public bool IsDead { get { return hp <= 0; } }
public bool RemoveOnDeath = true; public bool RemoveOnDeath = true;
public ExtendedDamageState ExtendedDamageState public DamageState DamageState
{ {
get get
{ {
if (hp <= 0) if (hp <= 0)
return ExtendedDamageState.Dead; return DamageState.Dead;
if (hp < MaxHP * 0.25f) if (hp < MaxHP * 0.25f)
return ExtendedDamageState.Quarter; return DamageState.Quarter;
if (hp < MaxHP * 0.5f) if (hp < MaxHP * 0.5f)
return ExtendedDamageState.Half; return DamageState.Half;
if (hp < MaxHP * 0.75f) if (hp < MaxHP * 0.75f)
return ExtendedDamageState.ThreeQuarter; return DamageState.ThreeQuarter;
if (hp == MaxHP) if (hp == MaxHP)
return ExtendedDamageState.Undamaged; return DamageState.Undamaged;
return ExtendedDamageState.Normal; return DamageState.Normal;
} }
} }
@@ -80,7 +80,7 @@ namespace OpenRA.Traits
{ {
if (IsDead) return; /* overkill! don't count extra hits as more kills! */ if (IsDead) return; /* overkill! don't count extra hits as more kills! */
var oldExtendedState = this.ExtendedDamageState; var oldState = this.DamageState;
/* apply the damage modifiers, if we have any. */ /* apply the damage modifiers, if we have any. */
var modifier = (float)self.traits.WithInterface<IDamageModifier>() var modifier = (float)self.traits.WithInterface<IDamageModifier>()
@@ -109,8 +109,8 @@ namespace OpenRA.Traits
{ {
Attacker = attacker, Attacker = attacker,
Damage = damage, Damage = damage,
ExtendedDamageState = this.ExtendedDamageState, DamageState = this.DamageState,
ExtendedDamageStateChanged = this.ExtendedDamageState != oldExtendedState, DamageStateChanged = this.DamageState != oldState,
Warhead = warhead Warhead = warhead
}); });
} }
@@ -124,10 +124,10 @@ namespace OpenRA.Traits
return (health == null) ? true : health.IsDead; return (health == null) ? true : health.IsDead;
} }
public static ExtendedDamageState GetExtendedDamageState(this Actor self) public static DamageState GetDamageState(this Actor self)
{ {
var health = self.traits.GetOrDefault<Health>(); var health = self.traits.GetOrDefault<Health>();
return (health == null) ? ExtendedDamageState.Undamaged : health.ExtendedDamageState; return (health == null) ? DamageState.Undamaged : health.DamageState;
} }
public static void InflictDamage(this Actor self, Actor attacker, int damage, WarheadInfo warhead) public static void InflictDamage(this Actor self, Actor attacker, int damage, WarheadInfo warhead)

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@@ -64,7 +64,7 @@ namespace OpenRA.Traits
protected virtual string GetPrefix(Actor self) protected virtual string GetPrefix(Actor self)
{ {
return self.GetExtendedDamageState() <= ExtendedDamageState.Half ? "damaged-" : ""; return self.GetDamageState() <= DamageState.Half ? "damaged-" : "";
} }
public void PlayCustomAnim(Actor self, string name) public void PlayCustomAnim(Actor self, string name)

View File

@@ -68,7 +68,7 @@ namespace OpenRA.Traits
self.World.AddFrameEndTask(w => w.Add(new RepairIndicator(self))); self.World.AddFrameEndTask(w => w.Add(new RepairIndicator(self)));
self.InflictDamage(self, -hpToRepair, null); self.InflictDamage(self, -hpToRepair, null);
if (Health.ExtendedDamageState == ExtendedDamageState.Undamaged) if (Health.DamageState == DamageState.Undamaged)
{ {
isRepairing = false; isRepairing = false;
return; return;

4
OpenRA.Game/Traits/Selectable.cs Executable file → Normal file
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@@ -69,8 +69,8 @@ namespace OpenRA.Traits
Game.Renderer.LineRenderer.DrawLine(xy + new float2(0, -2), xy + new float2(0, -4), c, c); Game.Renderer.LineRenderer.DrawLine(xy + new float2(0, -2), xy + new float2(0, -4), c, c);
Game.Renderer.LineRenderer.DrawLine(Xy + new float2(0, -2), Xy + new float2(0, -4), c, c); Game.Renderer.LineRenderer.DrawLine(Xy + new float2(0, -2), Xy + new float2(0, -4), c, c);
var healthColor = (health.ExtendedDamageState == ExtendedDamageState.Quarter) ? Color.Red : var healthColor = (health.DamageState == DamageState.Quarter) ? Color.Red :
(health.ExtendedDamageState == ExtendedDamageState.Half) ? Color.Yellow : Color.LimeGreen; (health.DamageState == DamageState.Half) ? Color.Yellow : Color.LimeGreen;
var healthColor2 = Color.FromArgb( var healthColor2 = Color.FromArgb(
255, 255,

View File

@@ -25,8 +25,8 @@ namespace OpenRA.Traits
public Actor Attacker; public Actor Attacker;
public WarheadInfo Warhead; public WarheadInfo Warhead;
public int Damage; public int Damage;
public ExtendedDamageState ExtendedDamageState; public DamageState DamageState;
public bool ExtendedDamageStateChanged; public bool DamageStateChanged;
} }
public interface ITick { void Tick(Actor self); } public interface ITick { void Tick(Actor self); }

View File

@@ -32,7 +32,7 @@ namespace OpenRA.Traits
public void Damaged(Actor self, AttackInfo e) public void Damaged(Actor self, AttackInfo e)
{ {
if (e.ExtendedDamageState == ExtendedDamageState.Dead) if (e.DamageState == DamageState.Dead)
if (self.Owner == self.World.LocalPlayer) if (self.Owner == self.World.LocalPlayer)
Sound.PlayVoice("Lost", self); Sound.PlayVoice("Lost", self);
} }

View File

@@ -31,7 +31,7 @@ namespace OpenRA.Mods.Cnc
public void Damaged(Actor self, AttackInfo e) public void Damaged(Actor self, AttackInfo e)
{ {
if (e.ExtendedDamageStateChanged && e.ExtendedDamageState == ExtendedDamageState.Dead) if (e.DamageStateChanged && e.DamageState == DamageState.Dead)
{ {
self.traits.Get<RenderSimple>().anim.PlayRepeating("critical-idle"); self.traits.Get<RenderSimple>().anim.PlayRepeating("critical-idle");
self.World.AddFrameEndTask( self.World.AddFrameEndTask(

View File

@@ -82,7 +82,7 @@ namespace OpenRA.Mods.Cnc
public void Damaged (Actor self, AttackInfo e) public void Damaged (Actor self, AttackInfo e)
{ {
if (e.ExtendedDamageState == ExtendedDamageState.Dead) if (e.DamageState == DamageState.Dead)
CancelDock(self, dockedHarv); CancelDock(self, dockedHarv);
} }

View File

@@ -43,7 +43,7 @@ namespace OpenRA.Mods.RA.Activities
} }
self.InflictDamage(self, -hpToRepair, null); self.InflictDamage(self, -hpToRepair, null);
if (health.ExtendedDamageState == ExtendedDamageState.Undamaged) if (health.DamageState == DamageState.Undamaged)
return NextActivity; return NextActivity;
if (host != null) if (host != null)

View File

@@ -24,7 +24,7 @@ namespace OpenRA.Mods.RA.Activities
{ {
if (target == null || target.IsDead()) return NextActivity; if (target == null || target.IsDead()) return NextActivity;
var health = target.traits.Get<Health>(); var health = target.traits.Get<Health>();
if (health.ExtendedDamageState == ExtendedDamageState.Undamaged) if (health.DamageState == DamageState.Undamaged)
return NextActivity; return NextActivity;
target.InflictDamage(self, -health.MaxHP, null); target.InflictDamage(self, -health.MaxHP, null);

2
OpenRA.Mods.RA/AttackBase.cs Executable file → Normal file
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@@ -223,7 +223,7 @@ namespace OpenRA.Mods.RA
if (self.Owner.Stances[underCursor.Owner] != Stance.Ally && !forceFire) return null; if (self.Owner.Stances[underCursor.Owner] != Stance.Ally && !forceFire) return null;
// don't allow healing of fully-healed stuff! // don't allow healing of fully-healed stuff!
if (underCursor.GetExtendedDamageState() == ExtendedDamageState.Undamaged) return null; if (underCursor.GetDamageState() == DamageState.Undamaged) return null;
} }
else else
{ {

View File

@@ -39,7 +39,7 @@ namespace OpenRA.Mods.RA
return true; // wandered off faster than we could follow return true; // wandered off faster than we could follow
if (attack.target.IsActor if (attack.target.IsActor
&& attack.target.Actor.GetExtendedDamageState() == ExtendedDamageState.Undamaged) && attack.target.Actor.GetDamageState() == DamageState.Undamaged)
return true; // fully healed return true; // fully healed
return false; return false;
@@ -60,7 +60,7 @@ namespace OpenRA.Mods.RA
return inRange return inRange
.Where(a => a != self && self.Owner.Stances[ a.Owner ] == Stance.Ally) .Where(a => a != self && self.Owner.Stances[ a.Owner ] == Stance.Ally)
.Where(a => !a.IsDead()) .Where(a => !a.IsDead())
.Where(a => a.traits.Contains<Health>() && a.GetExtendedDamageState() < ExtendedDamageState.Undamaged) .Where(a => a.traits.Contains<Health>() && a.GetDamageState() < DamageState.Undamaged)
.Where(a => Combat.HasAnyValidWeapons(self, Target.FromActor(a))) .Where(a => Combat.HasAnyValidWeapons(self, Target.FromActor(a)))
.OrderBy(a => (a.Location - self.Location).LengthSquared) .OrderBy(a => (a.Location - self.Location).LengthSquared)
.FirstOrDefault(); .FirstOrDefault();

View File

@@ -160,18 +160,18 @@ namespace OpenRA.Mods.RA
void UpdateState() void UpdateState()
{ {
// If this is a long bridge next to a destroyed shore piece, we need die to give clean edges to the break // If this is a long bridge next to a destroyed shore piece, we need die to give clean edges to the break
if (Info.Long && Health.ExtendedDamageState != ExtendedDamageState.Dead && if (Info.Long && Health.DamageState != DamageState.Dead &&
((southNeighbour != null && Info.ShorePieces.Contains(southNeighbour.Type) && !IsIntact(southNeighbour)) || ((southNeighbour != null && Info.ShorePieces.Contains(southNeighbour.Type) && !IsIntact(southNeighbour)) ||
(northNeighbour != null && Info.ShorePieces.Contains(northNeighbour.Type) && !IsIntact(northNeighbour)))) (northNeighbour != null && Info.ShorePieces.Contains(northNeighbour.Type) && !IsIntact(northNeighbour))))
{ {
self.Kill(self); // this changes the damagestate self.Kill(self); // this changes the damagestate
} }
var ds = Health.ExtendedDamageState; var ds = Health.DamageState;
currentTemplate = (ds == ExtendedDamageState.Half && Info.DamagedTemplate > 0) ? Info.DamagedTemplate : currentTemplate = (ds == DamageState.Half && Info.DamagedTemplate > 0) ? Info.DamagedTemplate :
(ds == ExtendedDamageState.Dead && Info.DestroyedTemplate > 0) ? Info.DestroyedTemplate : Info.Template; (ds == DamageState.Dead && Info.DestroyedTemplate > 0) ? Info.DestroyedTemplate : Info.Template;
if (Info.Long && ds == ExtendedDamageState.Dead) if (Info.Long && ds == DamageState.Dead)
{ {
// Long bridges have custom art for multiple segments being destroyed // Long bridges have custom art for multiple segments being destroyed
bool waterToSouth = !IsIntact(southNeighbour); bool waterToSouth = !IsIntact(southNeighbour);
@@ -185,7 +185,7 @@ namespace OpenRA.Mods.RA
currentTemplate = Info.DestroyedPlusSouthTemplate; currentTemplate = Info.DestroyedPlusSouthTemplate;
} }
if (ds == ExtendedDamageState.Dead && !dead) if (ds == DamageState.Dead && !dead)
{ {
dead = true; dead = true;
KillUnitsOnBridge(); KillUnitsOnBridge();
@@ -198,7 +198,7 @@ namespace OpenRA.Mods.RA
public void Damaged(Actor self, AttackInfo e) public void Damaged(Actor self, AttackInfo e)
{ {
if (e.ExtendedDamageStateChanged) if (e.DamageStateChanged)
{ {
UpdateState(); UpdateState();
if (northNeighbour != null) northNeighbour.UpdateState(); if (northNeighbour != null) northNeighbour.UpdateState();

View File

@@ -27,7 +27,7 @@ namespace OpenRA.Mods.RA
// Fire primary on death // Fire primary on death
public void Damaged(Actor self, AttackInfo e) public void Damaged(Actor self, AttackInfo e)
{ {
if (e.ExtendedDamageState == ExtendedDamageState.Dead) if (e.DamageState == DamageState.Dead)
Detonate(self, e.Attacker); Detonate(self, e.Attacker);
} }

View File

@@ -57,7 +57,7 @@ namespace OpenRA.Mods.RA
public void Damaged(Actor self, AttackInfo e) public void Damaged(Actor self, AttackInfo e)
{ {
if (e.ExtendedDamageStateChanged && e.ExtendedDamageState == ExtendedDamageState.Dead) if (e.DamageStateChanged && e.DamageState == DamageState.Dead)
Emit(self); Emit(self);
} }
} }

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@@ -39,19 +39,19 @@ namespace OpenRA.Mods.RA
{ {
if (order.OrderString != "EngineerRepair") return null; if (order.OrderString != "EngineerRepair") return null;
if (order.TargetActor == null) return null; if (order.TargetActor == null) return null;
return (order.TargetActor.GetExtendedDamageState() == ExtendedDamageState.Undamaged) ? "goldwrench-blocked" : "goldwrench"; return (order.TargetActor.GetDamageState() == DamageState.Undamaged) ? "goldwrench-blocked" : "goldwrench";
} }
public string VoicePhraseForOrder(Actor self, Order order) public string VoicePhraseForOrder(Actor self, Order order)
{ {
return (order.OrderString == "EngineerRepair" return (order.OrderString == "EngineerRepair"
&& order.TargetActor.GetExtendedDamageState() < ExtendedDamageState.Undamaged) ? "Attack" : null; && order.TargetActor.GetDamageState() < DamageState.Undamaged) ? "Attack" : null;
} }
public void ResolveOrder(Actor self, Order order) public void ResolveOrder(Actor self, Order order)
{ {
if (order.OrderString == "EngineerRepair" if (order.OrderString == "EngineerRepair"
&& order.TargetActor.GetExtendedDamageState() < ExtendedDamageState.Undamaged) && order.TargetActor.GetDamageState() < DamageState.Undamaged)
{ {
if (self.Owner == self.World.LocalPlayer) if (self.Owner == self.World.LocalPlayer)
self.World.AddFrameEndTask(w => self.World.AddFrameEndTask(w =>

View File

@@ -25,7 +25,7 @@ namespace OpenRA.Mods.RA
{ {
public void Damaged(Actor self, AttackInfo e) public void Damaged(Actor self, AttackInfo e)
{ {
if (e.ExtendedDamageState == ExtendedDamageState.Dead) if (e.DamageState == DamageState.Dead)
{ {
var weapon = ChooseWeaponForExplosion(self); var weapon = ChooseWeaponForExplosion(self);
if (weapon != null) if (weapon != null)

View File

@@ -18,7 +18,7 @@ namespace OpenRA.Mods.RA
{ {
public void Damaged(Actor self, AttackInfo e) public void Damaged(Actor self, AttackInfo e)
{ {
if (e.ExtendedDamageState == ExtendedDamageState.Dead) if (e.DamageState == DamageState.Dead)
{ {
// Prevent TK from giving exp // Prevent TK from giving exp
if (e.Attacker == null || e.Attacker.Owner.Stances[ self.Owner ] == Stance.Ally ) if (e.Attacker == null || e.Attacker.Owner.Stances[ self.Owner ] == Stance.Ally )

2
OpenRA.Mods.RA/Harvester.cs Executable file → Normal file
View File

@@ -164,7 +164,7 @@ namespace OpenRA.Mods.RA
public void Damaged(Actor self, AttackInfo e) public void Damaged(Actor self, AttackInfo e)
{ {
if (e.ExtendedDamageState == ExtendedDamageState.Dead) if (e.DamageState == DamageState.Dead)
if (LinkedProc != null) if (LinkedProc != null)
LinkedProc.traits.WithInterface<IAcceptOre>().FirstOrDefault().UnlinkHarvester(LinkedProc,self); LinkedProc.traits.WithInterface<IAcceptOre>().FirstOrDefault().UnlinkHarvester(LinkedProc,self);
} }

View File

@@ -22,7 +22,7 @@ namespace OpenRA.Mods.RA
{ {
public void Damaged(Actor self, AttackInfo e) public void Damaged(Actor self, AttackInfo e)
{ {
if (e.ExtendedDamageState == ExtendedDamageState.Dead) if (e.DamageState == DamageState.Dead)
self.World.AddFrameEndTask(w => self.World.AddFrameEndTask(w =>
{ {
var info = self.Info.Traits.Get<LeavesHuskInfo>(); var info = self.Info.Traits.Get<LeavesHuskInfo>();

2
OpenRA.Mods.RA/Orders/RepairOrderGenerator.cs Executable file → Normal file
View File

@@ -35,7 +35,7 @@ namespace OpenRA.Mods.RA.Orders
yield break; yield break;
if (underCursor.Info.Traits.Contains<RepairableBuildingInfo>() if (underCursor.Info.Traits.Contains<RepairableBuildingInfo>()
&& underCursor.GetExtendedDamageState() < ExtendedDamageState.Undamaged) && underCursor.GetDamageState() < DamageState.Undamaged)
yield return new Order("Repair", underCursor); yield return new Order("Repair", underCursor);
} }
} }

2
OpenRA.Mods.RA/OreRefinery.cs Executable file → Normal file
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@@ -92,7 +92,7 @@ namespace OpenRA.Mods.RA
public void Damaged (Actor self, AttackInfo e) public void Damaged (Actor self, AttackInfo e)
{ {
if (e.ExtendedDamageState == ExtendedDamageState.Dead) if (e.DamageState == DamageState.Dead)
foreach (var harv in LinkedHarv) foreach (var harv in LinkedHarv)
harv.traits.Get<Harvester> ().UnlinkProc(harv, self); harv.traits.Get<Harvester> ().UnlinkProc(harv, self);
} }

10
OpenRA.Mods.RA/Render/RenderBuilding.cs Executable file → Normal file
View File

@@ -58,19 +58,19 @@ namespace OpenRA.Mods.RA.Render
public virtual void Damaged(Actor self, AttackInfo e) public virtual void Damaged(Actor self, AttackInfo e)
{ {
if (!e.ExtendedDamageStateChanged) if (!e.DamageStateChanged)
return; return;
switch( e.ExtendedDamageState ) switch( e.DamageState )
{ {
case ExtendedDamageState.ThreeQuarter: case ExtendedDamageState.Normal: case ExtendedDamageState.Undamaged: case DamageState.ThreeQuarter: case DamageState.Normal: case DamageState.Undamaged:
anim.ReplaceAnim("idle"); anim.ReplaceAnim("idle");
break; break;
case ExtendedDamageState.Half: case ExtendedDamageState.Quarter: case DamageState.Half: case DamageState.Quarter:
anim.ReplaceAnim("damaged-idle"); anim.ReplaceAnim("damaged-idle");
Sound.Play(self.Info.Traits.Get<BuildingInfo>().DamagedSound, self.CenterLocation); Sound.Play(self.Info.Traits.Get<BuildingInfo>().DamagedSound, self.CenterLocation);
break; break;
case ExtendedDamageState.Dead: case DamageState.Dead:
self.World.AddFrameEndTask(w => w.Add(new Explosion(w, self.CenterLocation.ToInt2(), "building", false))); self.World.AddFrameEndTask(w => w.Add(new Explosion(w, self.CenterLocation.ToInt2(), "building", false)));
break; break;
} }

8
OpenRA.Mods.RA/Render/RenderBuildingTurreted.cs Executable file → Normal file
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@@ -31,14 +31,14 @@ namespace OpenRA.Mods.RA.Render
public override void Damaged(Actor self, AttackInfo e) public override void Damaged(Actor self, AttackInfo e)
{ {
if (!e.ExtendedDamageStateChanged) return; if (!e.DamageStateChanged) return;
switch( e.ExtendedDamageState ) switch( e.DamageState )
{ {
case ExtendedDamageState.ThreeQuarter: case ExtendedDamageState.Normal: case ExtendedDamageState.Undamaged: case DamageState.ThreeQuarter: case DamageState.Normal: case DamageState.Undamaged:
anim.ReplaceAnim("idle"); anim.ReplaceAnim("idle");
break; break;
case ExtendedDamageState.Half: case ExtendedDamageState.Quarter: case DamageState.Half: case DamageState.Quarter:
anim.ReplaceAnim("damaged-idle"); anim.ReplaceAnim("damaged-idle");
Sound.Play(self.Info.Traits.Get<BuildingInfo>().DamagedSound, self.CenterLocation); Sound.Play(self.Info.Traits.Get<BuildingInfo>().DamagedSound, self.CenterLocation);
break; break;

12
OpenRA.Mods.RA/Render/RenderBuildingWall.cs Executable file → Normal file
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@@ -35,22 +35,22 @@ namespace OpenRA.Mods.RA.Render
{ {
var numStates = self.Info.Traits.Get<RenderBuildingWallInfo>().DamageStates; var numStates = self.Info.Traits.Get<RenderBuildingWallInfo>().DamageStates;
if (!e.ExtendedDamageStateChanged) return; if (!e.DamageStateChanged) return;
switch (e.ExtendedDamageState) switch (e.DamageState)
{ {
case ExtendedDamageState.Normal: case DamageState.Normal:
seqName = "idle"; seqName = "idle";
break; break;
case ExtendedDamageState.ThreeQuarter: case DamageState.ThreeQuarter:
if (numStates >= 4) if (numStates >= 4)
seqName = "minor-damaged-idle"; seqName = "minor-damaged-idle";
break; break;
case ExtendedDamageState.Half: case DamageState.Half:
seqName = "damaged-idle"; seqName = "damaged-idle";
Sound.Play(self.Info.Traits.Get<BuildingInfo>().DamagedSound, self.CenterLocation); Sound.Play(self.Info.Traits.Get<BuildingInfo>().DamagedSound, self.CenterLocation);
break; break;
case ExtendedDamageState.Quarter: case DamageState.Quarter:
if (numStates >= 3) if (numStates >= 3)
{ {
seqName = "critical-idle"; seqName = "critical-idle";

10
OpenRA.Mods.RA/Render/RenderBuildingWarFactory.cs Executable file → Normal file
View File

@@ -27,7 +27,7 @@ namespace OpenRA.Mods.RA.Render
string GetPrefix(Actor self) string GetPrefix(Actor self)
{ {
return self.GetExtendedDamageState() <= ExtendedDamageState.Half ? "damaged-" : ""; return self.GetDamageState() <= DamageState.Half ? "damaged-" : "";
} }
public RenderWarFactory(Actor self) public RenderWarFactory(Actor self)
@@ -53,14 +53,14 @@ namespace OpenRA.Mods.RA.Render
public void Damaged(Actor self, AttackInfo e) public void Damaged(Actor self, AttackInfo e)
{ {
if (!e.ExtendedDamageStateChanged) return; if (!e.DamageStateChanged) return;
switch( e.ExtendedDamageState ) switch( e.DamageState )
{ {
case ExtendedDamageState.ThreeQuarter: case ExtendedDamageState.Normal: case ExtendedDamageState.Undamaged: case DamageState.ThreeQuarter: case DamageState.Normal: case DamageState.Undamaged:
roof.ReplaceAnim(roof.CurrentSequence.Name.Replace("damaged-","")); roof.ReplaceAnim(roof.CurrentSequence.Name.Replace("damaged-",""));
break; break;
case ExtendedDamageState.Half: case ExtendedDamageState.Quarter: case DamageState.Half: case DamageState.Quarter:
roof.ReplaceAnim("damaged-" + roof.CurrentSequence.Name); roof.ReplaceAnim("damaged-" + roof.CurrentSequence.Name);
break; break;
} }

2
OpenRA.Mods.RA/Render/RenderInfantry.cs Executable file → Normal file
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@@ -78,7 +78,7 @@ namespace OpenRA.Mods.RA.Render
public void Damaged(Actor self, AttackInfo e) public void Damaged(Actor self, AttackInfo e)
{ {
if (e.ExtendedDamageState == ExtendedDamageState.Dead) if (e.DamageState == DamageState.Dead)
{ {
var death = e.Warhead != null ? e.Warhead.InfDeath : 0; var death = e.Warhead != null ? e.Warhead.InfDeath : 0;
Sound.PlayVoice("Die", self); Sound.PlayVoice("Die", self);

2
OpenRA.Mods.RA/Render/RenderUnit.cs Executable file → Normal file
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@@ -37,7 +37,7 @@ namespace OpenRA.Mods.RA.Render
public void Damaged(Actor self, AttackInfo e) public void Damaged(Actor self, AttackInfo e)
{ {
if (e.ExtendedDamageState > ExtendedDamageState.Half) return; if (e.DamageState > DamageState.Half) return;
if (isSmoking) return; if (isSmoking) return;
isSmoking = true; isSmoking = true;

View File

@@ -46,7 +46,7 @@ namespace OpenRA.Mods.RA
bool CanRepair(Actor self) bool CanRepair(Actor self)
{ {
var li = self.traits.GetOrDefault<LimitedAmmo>(); var li = self.traits.GetOrDefault<LimitedAmmo>();
return (Health.ExtendedDamageState < ExtendedDamageState.Undamaged || (li != null && !li.FullAmmo()) ); return (Health.DamageState < DamageState.Undamaged || (li != null && !li.FullAmmo()) );
} }
public string CursorForOrder(Actor self, Order order) public string CursorForOrder(Actor self, Order order)

View File

@@ -31,7 +31,7 @@ namespace OpenRA.Mods.RA
if (underCursor.Owner == self.Owner && if (underCursor.Owner == self.Owner &&
self.Info.Traits.Get<RepairableNearInfo>().Buildings.Contains( underCursor.Info.Name ) && self.Info.Traits.Get<RepairableNearInfo>().Buildings.Contains( underCursor.Info.Name ) &&
self.GetExtendedDamageState() < ExtendedDamageState.Undamaged) self.GetDamageState() < DamageState.Undamaged)
return new Order("Enter", self, underCursor); return new Order("Enter", self, underCursor);
return null; return null;