Rename ExtendedDamageState -> DamageState
This commit is contained in:
@@ -78,7 +78,7 @@ namespace OpenRA.Traits
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public void Damaged(Actor self, AttackInfo e)
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{
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if (e.ExtendedDamageState == ExtendedDamageState.Dead)
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if (e.DamageState == DamageState.Dead)
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{
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self.World.WorldActor.traits.Get<ScreenShaker>().AddEffect(10, self.CenterLocation, 1);
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Sound.Play(Info.DestroyedSound, self.CenterLocation);
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@@ -26,7 +26,7 @@ namespace OpenRA.Traits
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public virtual object Create(ActorInitializer init) { return new Health(init, this); }
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}
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public enum ExtendedDamageState { Dead, Quarter, Half, ThreeQuarter, Normal, Undamaged };
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public enum DamageState { Dead, Quarter, Half, ThreeQuarter, Normal, Undamaged };
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public class Health
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{
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@@ -53,26 +53,26 @@ namespace OpenRA.Traits
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public bool IsDead { get { return hp <= 0; } }
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public bool RemoveOnDeath = true;
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public ExtendedDamageState ExtendedDamageState
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public DamageState DamageState
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{
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get
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{
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if (hp <= 0)
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return ExtendedDamageState.Dead;
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return DamageState.Dead;
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if (hp < MaxHP * 0.25f)
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return ExtendedDamageState.Quarter;
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return DamageState.Quarter;
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if (hp < MaxHP * 0.5f)
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return ExtendedDamageState.Half;
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return DamageState.Half;
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if (hp < MaxHP * 0.75f)
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return ExtendedDamageState.ThreeQuarter;
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return DamageState.ThreeQuarter;
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if (hp == MaxHP)
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return ExtendedDamageState.Undamaged;
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return DamageState.Undamaged;
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return ExtendedDamageState.Normal;
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return DamageState.Normal;
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}
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}
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@@ -80,7 +80,7 @@ namespace OpenRA.Traits
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{
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if (IsDead) return; /* overkill! don't count extra hits as more kills! */
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var oldExtendedState = this.ExtendedDamageState;
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var oldState = this.DamageState;
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/* apply the damage modifiers, if we have any. */
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var modifier = (float)self.traits.WithInterface<IDamageModifier>()
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@@ -109,8 +109,8 @@ namespace OpenRA.Traits
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{
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Attacker = attacker,
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Damage = damage,
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ExtendedDamageState = this.ExtendedDamageState,
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ExtendedDamageStateChanged = this.ExtendedDamageState != oldExtendedState,
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DamageState = this.DamageState,
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DamageStateChanged = this.DamageState != oldState,
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Warhead = warhead
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});
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}
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@@ -124,10 +124,10 @@ namespace OpenRA.Traits
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return (health == null) ? true : health.IsDead;
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}
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public static ExtendedDamageState GetExtendedDamageState(this Actor self)
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public static DamageState GetDamageState(this Actor self)
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{
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var health = self.traits.GetOrDefault<Health>();
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return (health == null) ? ExtendedDamageState.Undamaged : health.ExtendedDamageState;
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return (health == null) ? DamageState.Undamaged : health.DamageState;
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}
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public static void InflictDamage(this Actor self, Actor attacker, int damage, WarheadInfo warhead)
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@@ -64,7 +64,7 @@ namespace OpenRA.Traits
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protected virtual string GetPrefix(Actor self)
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{
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return self.GetExtendedDamageState() <= ExtendedDamageState.Half ? "damaged-" : "";
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return self.GetDamageState() <= DamageState.Half ? "damaged-" : "";
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}
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public void PlayCustomAnim(Actor self, string name)
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@@ -68,7 +68,7 @@ namespace OpenRA.Traits
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self.World.AddFrameEndTask(w => w.Add(new RepairIndicator(self)));
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self.InflictDamage(self, -hpToRepair, null);
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if (Health.ExtendedDamageState == ExtendedDamageState.Undamaged)
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if (Health.DamageState == DamageState.Undamaged)
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{
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isRepairing = false;
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return;
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4
OpenRA.Game/Traits/Selectable.cs
Executable file → Normal file
4
OpenRA.Game/Traits/Selectable.cs
Executable file → Normal file
@@ -69,8 +69,8 @@ namespace OpenRA.Traits
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Game.Renderer.LineRenderer.DrawLine(xy + new float2(0, -2), xy + new float2(0, -4), c, c);
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Game.Renderer.LineRenderer.DrawLine(Xy + new float2(0, -2), Xy + new float2(0, -4), c, c);
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var healthColor = (health.ExtendedDamageState == ExtendedDamageState.Quarter) ? Color.Red :
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(health.ExtendedDamageState == ExtendedDamageState.Half) ? Color.Yellow : Color.LimeGreen;
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var healthColor = (health.DamageState == DamageState.Quarter) ? Color.Red :
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(health.DamageState == DamageState.Half) ? Color.Yellow : Color.LimeGreen;
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var healthColor2 = Color.FromArgb(
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255,
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@@ -25,8 +25,8 @@ namespace OpenRA.Traits
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public Actor Attacker;
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public WarheadInfo Warhead;
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public int Damage;
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public ExtendedDamageState ExtendedDamageState;
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public bool ExtendedDamageStateChanged;
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public DamageState DamageState;
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public bool DamageStateChanged;
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}
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public interface ITick { void Tick(Actor self); }
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@@ -32,7 +32,7 @@ namespace OpenRA.Traits
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public void Damaged(Actor self, AttackInfo e)
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{
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if (e.ExtendedDamageState == ExtendedDamageState.Dead)
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if (e.DamageState == DamageState.Dead)
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if (self.Owner == self.World.LocalPlayer)
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Sound.PlayVoice("Lost", self);
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}
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@@ -31,7 +31,7 @@ namespace OpenRA.Mods.Cnc
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public void Damaged(Actor self, AttackInfo e)
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{
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if (e.ExtendedDamageStateChanged && e.ExtendedDamageState == ExtendedDamageState.Dead)
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if (e.DamageStateChanged && e.DamageState == DamageState.Dead)
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{
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self.traits.Get<RenderSimple>().anim.PlayRepeating("critical-idle");
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self.World.AddFrameEndTask(
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@@ -82,7 +82,7 @@ namespace OpenRA.Mods.Cnc
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public void Damaged (Actor self, AttackInfo e)
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{
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if (e.ExtendedDamageState == ExtendedDamageState.Dead)
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if (e.DamageState == DamageState.Dead)
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CancelDock(self, dockedHarv);
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}
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@@ -43,7 +43,7 @@ namespace OpenRA.Mods.RA.Activities
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}
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self.InflictDamage(self, -hpToRepair, null);
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if (health.ExtendedDamageState == ExtendedDamageState.Undamaged)
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if (health.DamageState == DamageState.Undamaged)
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return NextActivity;
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if (host != null)
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@@ -24,7 +24,7 @@ namespace OpenRA.Mods.RA.Activities
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{
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if (target == null || target.IsDead()) return NextActivity;
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var health = target.traits.Get<Health>();
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if (health.ExtendedDamageState == ExtendedDamageState.Undamaged)
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if (health.DamageState == DamageState.Undamaged)
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return NextActivity;
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target.InflictDamage(self, -health.MaxHP, null);
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2
OpenRA.Mods.RA/AttackBase.cs
Executable file → Normal file
2
OpenRA.Mods.RA/AttackBase.cs
Executable file → Normal file
@@ -223,7 +223,7 @@ namespace OpenRA.Mods.RA
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if (self.Owner.Stances[underCursor.Owner] != Stance.Ally && !forceFire) return null;
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// don't allow healing of fully-healed stuff!
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if (underCursor.GetExtendedDamageState() == ExtendedDamageState.Undamaged) return null;
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if (underCursor.GetDamageState() == DamageState.Undamaged) return null;
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}
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else
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{
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@@ -39,7 +39,7 @@ namespace OpenRA.Mods.RA
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return true; // wandered off faster than we could follow
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if (attack.target.IsActor
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&& attack.target.Actor.GetExtendedDamageState() == ExtendedDamageState.Undamaged)
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&& attack.target.Actor.GetDamageState() == DamageState.Undamaged)
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return true; // fully healed
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return false;
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@@ -60,7 +60,7 @@ namespace OpenRA.Mods.RA
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return inRange
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.Where(a => a != self && self.Owner.Stances[ a.Owner ] == Stance.Ally)
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.Where(a => !a.IsDead())
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.Where(a => a.traits.Contains<Health>() && a.GetExtendedDamageState() < ExtendedDamageState.Undamaged)
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.Where(a => a.traits.Contains<Health>() && a.GetDamageState() < DamageState.Undamaged)
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.Where(a => Combat.HasAnyValidWeapons(self, Target.FromActor(a)))
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.OrderBy(a => (a.Location - self.Location).LengthSquared)
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.FirstOrDefault();
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@@ -160,18 +160,18 @@ namespace OpenRA.Mods.RA
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void UpdateState()
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{
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// If this is a long bridge next to a destroyed shore piece, we need die to give clean edges to the break
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if (Info.Long && Health.ExtendedDamageState != ExtendedDamageState.Dead &&
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if (Info.Long && Health.DamageState != DamageState.Dead &&
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((southNeighbour != null && Info.ShorePieces.Contains(southNeighbour.Type) && !IsIntact(southNeighbour)) ||
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(northNeighbour != null && Info.ShorePieces.Contains(northNeighbour.Type) && !IsIntact(northNeighbour))))
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{
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self.Kill(self); // this changes the damagestate
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}
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var ds = Health.ExtendedDamageState;
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currentTemplate = (ds == ExtendedDamageState.Half && Info.DamagedTemplate > 0) ? Info.DamagedTemplate :
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(ds == ExtendedDamageState.Dead && Info.DestroyedTemplate > 0) ? Info.DestroyedTemplate : Info.Template;
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var ds = Health.DamageState;
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currentTemplate = (ds == DamageState.Half && Info.DamagedTemplate > 0) ? Info.DamagedTemplate :
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(ds == DamageState.Dead && Info.DestroyedTemplate > 0) ? Info.DestroyedTemplate : Info.Template;
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if (Info.Long && ds == ExtendedDamageState.Dead)
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if (Info.Long && ds == DamageState.Dead)
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{
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// Long bridges have custom art for multiple segments being destroyed
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bool waterToSouth = !IsIntact(southNeighbour);
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@@ -185,7 +185,7 @@ namespace OpenRA.Mods.RA
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currentTemplate = Info.DestroyedPlusSouthTemplate;
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}
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if (ds == ExtendedDamageState.Dead && !dead)
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if (ds == DamageState.Dead && !dead)
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{
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dead = true;
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KillUnitsOnBridge();
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@@ -198,7 +198,7 @@ namespace OpenRA.Mods.RA
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public void Damaged(Actor self, AttackInfo e)
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{
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if (e.ExtendedDamageStateChanged)
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if (e.DamageStateChanged)
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{
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UpdateState();
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if (northNeighbour != null) northNeighbour.UpdateState();
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@@ -27,7 +27,7 @@ namespace OpenRA.Mods.RA
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// Fire primary on death
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public void Damaged(Actor self, AttackInfo e)
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{
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if (e.ExtendedDamageState == ExtendedDamageState.Dead)
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if (e.DamageState == DamageState.Dead)
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Detonate(self, e.Attacker);
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}
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@@ -57,7 +57,7 @@ namespace OpenRA.Mods.RA
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public void Damaged(Actor self, AttackInfo e)
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{
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if (e.ExtendedDamageStateChanged && e.ExtendedDamageState == ExtendedDamageState.Dead)
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if (e.DamageStateChanged && e.DamageState == DamageState.Dead)
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Emit(self);
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}
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}
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@@ -39,19 +39,19 @@ namespace OpenRA.Mods.RA
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{
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if (order.OrderString != "EngineerRepair") return null;
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if (order.TargetActor == null) return null;
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return (order.TargetActor.GetExtendedDamageState() == ExtendedDamageState.Undamaged) ? "goldwrench-blocked" : "goldwrench";
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return (order.TargetActor.GetDamageState() == DamageState.Undamaged) ? "goldwrench-blocked" : "goldwrench";
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}
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public string VoicePhraseForOrder(Actor self, Order order)
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{
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return (order.OrderString == "EngineerRepair"
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&& order.TargetActor.GetExtendedDamageState() < ExtendedDamageState.Undamaged) ? "Attack" : null;
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&& order.TargetActor.GetDamageState() < DamageState.Undamaged) ? "Attack" : null;
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}
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public void ResolveOrder(Actor self, Order order)
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{
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if (order.OrderString == "EngineerRepair"
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&& order.TargetActor.GetExtendedDamageState() < ExtendedDamageState.Undamaged)
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&& order.TargetActor.GetDamageState() < DamageState.Undamaged)
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{
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if (self.Owner == self.World.LocalPlayer)
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self.World.AddFrameEndTask(w =>
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@@ -25,7 +25,7 @@ namespace OpenRA.Mods.RA
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{
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public void Damaged(Actor self, AttackInfo e)
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{
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if (e.ExtendedDamageState == ExtendedDamageState.Dead)
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if (e.DamageState == DamageState.Dead)
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{
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var weapon = ChooseWeaponForExplosion(self);
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if (weapon != null)
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@@ -18,7 +18,7 @@ namespace OpenRA.Mods.RA
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{
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public void Damaged(Actor self, AttackInfo e)
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{
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if (e.ExtendedDamageState == ExtendedDamageState.Dead)
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if (e.DamageState == DamageState.Dead)
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{
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// Prevent TK from giving exp
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if (e.Attacker == null || e.Attacker.Owner.Stances[ self.Owner ] == Stance.Ally )
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2
OpenRA.Mods.RA/Harvester.cs
Executable file → Normal file
2
OpenRA.Mods.RA/Harvester.cs
Executable file → Normal file
@@ -164,7 +164,7 @@ namespace OpenRA.Mods.RA
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public void Damaged(Actor self, AttackInfo e)
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{
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if (e.ExtendedDamageState == ExtendedDamageState.Dead)
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if (e.DamageState == DamageState.Dead)
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if (LinkedProc != null)
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LinkedProc.traits.WithInterface<IAcceptOre>().FirstOrDefault().UnlinkHarvester(LinkedProc,self);
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}
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@@ -22,7 +22,7 @@ namespace OpenRA.Mods.RA
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{
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public void Damaged(Actor self, AttackInfo e)
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{
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if (e.ExtendedDamageState == ExtendedDamageState.Dead)
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if (e.DamageState == DamageState.Dead)
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self.World.AddFrameEndTask(w =>
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{
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var info = self.Info.Traits.Get<LeavesHuskInfo>();
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2
OpenRA.Mods.RA/Orders/RepairOrderGenerator.cs
Executable file → Normal file
2
OpenRA.Mods.RA/Orders/RepairOrderGenerator.cs
Executable file → Normal file
@@ -35,7 +35,7 @@ namespace OpenRA.Mods.RA.Orders
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yield break;
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if (underCursor.Info.Traits.Contains<RepairableBuildingInfo>()
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&& underCursor.GetExtendedDamageState() < ExtendedDamageState.Undamaged)
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&& underCursor.GetDamageState() < DamageState.Undamaged)
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yield return new Order("Repair", underCursor);
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}
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}
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2
OpenRA.Mods.RA/OreRefinery.cs
Executable file → Normal file
2
OpenRA.Mods.RA/OreRefinery.cs
Executable file → Normal file
@@ -92,7 +92,7 @@ namespace OpenRA.Mods.RA
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public void Damaged (Actor self, AttackInfo e)
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{
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if (e.ExtendedDamageState == ExtendedDamageState.Dead)
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if (e.DamageState == DamageState.Dead)
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foreach (var harv in LinkedHarv)
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harv.traits.Get<Harvester> ().UnlinkProc(harv, self);
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}
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10
OpenRA.Mods.RA/Render/RenderBuilding.cs
Executable file → Normal file
10
OpenRA.Mods.RA/Render/RenderBuilding.cs
Executable file → Normal file
@@ -58,19 +58,19 @@ namespace OpenRA.Mods.RA.Render
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public virtual void Damaged(Actor self, AttackInfo e)
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{
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if (!e.ExtendedDamageStateChanged)
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if (!e.DamageStateChanged)
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return;
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switch( e.ExtendedDamageState )
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switch( e.DamageState )
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{
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case ExtendedDamageState.ThreeQuarter: case ExtendedDamageState.Normal: case ExtendedDamageState.Undamaged:
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case DamageState.ThreeQuarter: case DamageState.Normal: case DamageState.Undamaged:
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anim.ReplaceAnim("idle");
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break;
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case ExtendedDamageState.Half: case ExtendedDamageState.Quarter:
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case DamageState.Half: case DamageState.Quarter:
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anim.ReplaceAnim("damaged-idle");
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Sound.Play(self.Info.Traits.Get<BuildingInfo>().DamagedSound, self.CenterLocation);
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break;
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case ExtendedDamageState.Dead:
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case DamageState.Dead:
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self.World.AddFrameEndTask(w => w.Add(new Explosion(w, self.CenterLocation.ToInt2(), "building", false)));
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break;
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}
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8
OpenRA.Mods.RA/Render/RenderBuildingTurreted.cs
Executable file → Normal file
8
OpenRA.Mods.RA/Render/RenderBuildingTurreted.cs
Executable file → Normal file
@@ -31,14 +31,14 @@ namespace OpenRA.Mods.RA.Render
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public override void Damaged(Actor self, AttackInfo e)
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{
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if (!e.ExtendedDamageStateChanged) return;
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if (!e.DamageStateChanged) return;
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switch( e.ExtendedDamageState )
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switch( e.DamageState )
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{
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case ExtendedDamageState.ThreeQuarter: case ExtendedDamageState.Normal: case ExtendedDamageState.Undamaged:
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case DamageState.ThreeQuarter: case DamageState.Normal: case DamageState.Undamaged:
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anim.ReplaceAnim("idle");
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break;
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case ExtendedDamageState.Half: case ExtendedDamageState.Quarter:
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case DamageState.Half: case DamageState.Quarter:
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anim.ReplaceAnim("damaged-idle");
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Sound.Play(self.Info.Traits.Get<BuildingInfo>().DamagedSound, self.CenterLocation);
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break;
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12
OpenRA.Mods.RA/Render/RenderBuildingWall.cs
Executable file → Normal file
12
OpenRA.Mods.RA/Render/RenderBuildingWall.cs
Executable file → Normal file
@@ -35,22 +35,22 @@ namespace OpenRA.Mods.RA.Render
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{
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var numStates = self.Info.Traits.Get<RenderBuildingWallInfo>().DamageStates;
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if (!e.ExtendedDamageStateChanged) return;
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if (!e.DamageStateChanged) return;
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switch (e.ExtendedDamageState)
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switch (e.DamageState)
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{
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case ExtendedDamageState.Normal:
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case DamageState.Normal:
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seqName = "idle";
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break;
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case ExtendedDamageState.ThreeQuarter:
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case DamageState.ThreeQuarter:
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if (numStates >= 4)
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seqName = "minor-damaged-idle";
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break;
|
||||
case ExtendedDamageState.Half:
|
||||
case DamageState.Half:
|
||||
seqName = "damaged-idle";
|
||||
Sound.Play(self.Info.Traits.Get<BuildingInfo>().DamagedSound, self.CenterLocation);
|
||||
break;
|
||||
case ExtendedDamageState.Quarter:
|
||||
case DamageState.Quarter:
|
||||
if (numStates >= 3)
|
||||
{
|
||||
seqName = "critical-idle";
|
||||
|
||||
10
OpenRA.Mods.RA/Render/RenderBuildingWarFactory.cs
Executable file → Normal file
10
OpenRA.Mods.RA/Render/RenderBuildingWarFactory.cs
Executable file → Normal file
@@ -27,7 +27,7 @@ namespace OpenRA.Mods.RA.Render
|
||||
|
||||
string GetPrefix(Actor self)
|
||||
{
|
||||
return self.GetExtendedDamageState() <= ExtendedDamageState.Half ? "damaged-" : "";
|
||||
return self.GetDamageState() <= DamageState.Half ? "damaged-" : "";
|
||||
}
|
||||
|
||||
public RenderWarFactory(Actor self)
|
||||
@@ -53,14 +53,14 @@ namespace OpenRA.Mods.RA.Render
|
||||
|
||||
public void Damaged(Actor self, AttackInfo e)
|
||||
{
|
||||
if (!e.ExtendedDamageStateChanged) return;
|
||||
if (!e.DamageStateChanged) return;
|
||||
|
||||
switch( e.ExtendedDamageState )
|
||||
switch( e.DamageState )
|
||||
{
|
||||
case ExtendedDamageState.ThreeQuarter: case ExtendedDamageState.Normal: case ExtendedDamageState.Undamaged:
|
||||
case DamageState.ThreeQuarter: case DamageState.Normal: case DamageState.Undamaged:
|
||||
roof.ReplaceAnim(roof.CurrentSequence.Name.Replace("damaged-",""));
|
||||
break;
|
||||
case ExtendedDamageState.Half: case ExtendedDamageState.Quarter:
|
||||
case DamageState.Half: case DamageState.Quarter:
|
||||
roof.ReplaceAnim("damaged-" + roof.CurrentSequence.Name);
|
||||
break;
|
||||
}
|
||||
|
||||
2
OpenRA.Mods.RA/Render/RenderInfantry.cs
Executable file → Normal file
2
OpenRA.Mods.RA/Render/RenderInfantry.cs
Executable file → Normal file
@@ -78,7 +78,7 @@ namespace OpenRA.Mods.RA.Render
|
||||
|
||||
public void Damaged(Actor self, AttackInfo e)
|
||||
{
|
||||
if (e.ExtendedDamageState == ExtendedDamageState.Dead)
|
||||
if (e.DamageState == DamageState.Dead)
|
||||
{
|
||||
var death = e.Warhead != null ? e.Warhead.InfDeath : 0;
|
||||
Sound.PlayVoice("Die", self);
|
||||
|
||||
2
OpenRA.Mods.RA/Render/RenderUnit.cs
Executable file → Normal file
2
OpenRA.Mods.RA/Render/RenderUnit.cs
Executable file → Normal file
@@ -37,7 +37,7 @@ namespace OpenRA.Mods.RA.Render
|
||||
|
||||
public void Damaged(Actor self, AttackInfo e)
|
||||
{
|
||||
if (e.ExtendedDamageState > ExtendedDamageState.Half) return;
|
||||
if (e.DamageState > DamageState.Half) return;
|
||||
if (isSmoking) return;
|
||||
|
||||
isSmoking = true;
|
||||
|
||||
@@ -46,7 +46,7 @@ namespace OpenRA.Mods.RA
|
||||
bool CanRepair(Actor self)
|
||||
{
|
||||
var li = self.traits.GetOrDefault<LimitedAmmo>();
|
||||
return (Health.ExtendedDamageState < ExtendedDamageState.Undamaged || (li != null && !li.FullAmmo()) );
|
||||
return (Health.DamageState < DamageState.Undamaged || (li != null && !li.FullAmmo()) );
|
||||
}
|
||||
|
||||
public string CursorForOrder(Actor self, Order order)
|
||||
|
||||
@@ -31,7 +31,7 @@ namespace OpenRA.Mods.RA
|
||||
|
||||
if (underCursor.Owner == self.Owner &&
|
||||
self.Info.Traits.Get<RepairableNearInfo>().Buildings.Contains( underCursor.Info.Name ) &&
|
||||
self.GetExtendedDamageState() < ExtendedDamageState.Undamaged)
|
||||
self.GetDamageState() < DamageState.Undamaged)
|
||||
return new Order("Enter", self, underCursor);
|
||||
|
||||
return null;
|
||||
|
||||
Reference in New Issue
Block a user