Merge pull request #6836 from pchote/polish-gdi0102

Closes #6757
Closes #6834
This commit is contained in:
Matthias Mailänder
2014-10-26 08:02:46 +01:00
11 changed files with 117 additions and 56 deletions

View File

@@ -64,7 +64,8 @@ namespace OpenRA.Mods.Cnc
var cargoPassenger = c.Trait<Passenger>();
if (cargoInfo.DisplayTypes.Contains(cargoPassenger.Info.CargoType))
{
var offset = pos - c.CenterPosition + body.LocalToWorld(cargoInfo.LocalOffset[i++ % cargoInfo.LocalOffset.Length].Rotate(bodyOrientation));
var localOffset = cargo.PassengerCount > 1 ? cargoInfo.LocalOffset[i++ % cargoInfo.LocalOffset.Length] : WVec.Zero;
var offset = pos - c.CenterPosition + body.LocalToWorld(localOffset.Rotate(bodyOrientation));
foreach (var cr in c.Render(wr))
yield return cr.OffsetBy(offset).WithZOffset(1);
}

View File

@@ -45,6 +45,7 @@ namespace OpenRA.Mods.RA
public IEnumerable<CPos> CurrentAdjacentCells { get; private set; }
public bool Unloading { get; internal set; }
public IEnumerable<Actor> Passengers { get { return cargo; } }
public int PassengerCount { get { return cargo.Count; } }
public Cargo(ActorInitializer init, CargoInfo info)
{

View File

@@ -39,11 +39,12 @@ namespace OpenRA.Scripting
var genericType = initType.GetInterfaces()
.First(x => x.IsGenericType && x.GetGenericTypeDefinition() == typeof(IActorInit<>));
var innerType = genericType.GetGenericArguments().First();
var valueType = innerType.IsEnum ? typeof(int) : innerType;
// Try and coerce the table value to the required type
object value;
if (!kv.Value.TryGetClrValue(innerType, out value))
throw new LuaException("Invalid data type for '{0}' (expected '{1}')".F(typeName, innerType.Name));
if (!kv.Value.TryGetClrValue(valueType, out value))
throw new LuaException("Invalid data type for '{0}' (expected '{1}')".F(typeName, valueType.Name));
// Construct the ActorInit. Phew!
var test = initType.GetConstructor(new[] { innerType }).Invoke(new[] { value });

View File

@@ -117,7 +117,7 @@ namespace OpenRA.Mods.RA.Scripting
{
foreach (var cargoType in cargoTypes)
{
var passenger = CreateActor(owner, cargoType, false);
var passenger = CreateActor(owner, cargoType, false, entryPath[0]);
passengers.Add(passenger);
cargo.Load(transport, passenger);
}

View File

@@ -17,8 +17,13 @@ namespace OpenRA.Mods.RA.Scripting
[ScriptPropertyGroup("Movement")]
public class MobileProperties : ScriptActorProperties, Requires<MobileInfo>
{
readonly Mobile mobile;
public MobileProperties(ScriptContext context, Actor self)
: base(context, self) { }
: base(context, self)
{
mobile = self.Trait<Mobile>();
}
[ScriptActorPropertyActivity]
[Desc("Moves within the cell grid. closeEnough defines an optional range " +
@@ -35,6 +40,13 @@ namespace OpenRA.Mods.RA.Scripting
self.QueueActivity(new Move.Move(self, cell));
}
[ScriptActorPropertyActivity]
[Desc("Moves from outside the world into the cell grid")]
public void MoveIntoWorld(CPos cell)
{
self.QueueActivity(mobile.MoveIntoWorld(self, cell, mobile.toSubCell));
}
[ScriptActorPropertyActivity]
[Desc("Leave the current position in a random direction.")]
public void Scatter()

View File

@@ -33,6 +33,9 @@ namespace OpenRA.Mods.RA.Scripting
[Desc("Teleport an existing actor inside this transport.")]
public void LoadPassenger(Actor a) { cargo.Load(self, a); }
[Desc("Remove the first actor from the transport. This actor is not added to the world.")]
public Actor UnloadPassenger() { return cargo.Unload(self); }
[ScriptActorPropertyActivity]
[Desc("Command transport to unload passengers.")]
public void UnloadPassengers()

View File

@@ -1,3 +1,4 @@
MCVReinforcements = { "mcv" }
InfantryReinforcements = { "e1", "e1", "e1" }
VehicleReinforcements = { "jeep" }
NodPatrol = { "e1", "e1" }
@@ -15,9 +16,36 @@ SetGunboatPath = function(gunboat)
gunboat.AttackMove(gunboatRight.Location)
end
ReinforceWithLandingCraft = function(units, transportStart, transportUnload, rallypoint)
local transport = Actor.Create("oldlst", true, { Owner = player, Facing = 0, Location = transportStart })
local subcell = 0
Utils.Do(units, function(a)
transport.LoadPassenger(Actor.Create(a, false, { Owner = transport.Owner, Facing = transport.Facing, Location = transportUnload, SubCell = subcell }))
subcell = subcell + 1
end)
transport.ScriptedMove(transportUnload)
transport.CallFunc(function()
Utils.Do(units, function()
local a = transport.UnloadPassenger()
a.IsInWorld = true
a.MoveIntoWorld(transport.Location - CVec.New(0, 1))
if rallypoint ~= nil then
a.Move(rallypoint)
end
end)
end)
transport.Wait(5)
transport.ScriptedMove(transportStart)
transport.Destroy()
end
Reinforce = function(units)
Media.PlaySpeechNotification(player, "Reinforce")
Reinforcements.ReinforceWithTransport(player, "oldlst", units, { lstStart.Location, lstEnd.Location }, { lstStart.Location })
ReinforceWithLandingCraft(units, lstStart.Location, lstEnd.Location, reinforcementsTarget.Location)
end
triggerAdded = false
@@ -39,7 +67,6 @@ CheckForBase = function()
end
WorldLoaded = function()
Media.PlayMovieFullscreen("landing.vqa")
player = Player.GetPlayer("GDI")
enemy = Player.GetPlayer("Nod")
@@ -68,17 +95,20 @@ WorldLoaded = function()
end)
end)
nodObjective = enemy.AddPrimaryObjective("Destroy all GDI troops")
gdiObjective1 = player.AddPrimaryObjective("Eliminate all Nod forces in the area")
gdiObjective2 = player.AddSecondaryObjective("Establish a beachhead")
Media.PlayMovieFullscreen("landing.vqa", function()
nodObjective = enemy.AddPrimaryObjective("Destroy all GDI troops")
gdiObjective1 = player.AddPrimaryObjective("Eliminate all Nod forces in the area")
gdiObjective2 = player.AddSecondaryObjective("Establish a beachhead")
ReinforceWithLandingCraft(MCVReinforcements, lstStart.Location + CVec.New(2, 0), lstEnd.Location + CVec.New(2, 0), mcvTarget.Location)
Reinforce(InfantryReinforcements)
end)
Trigger.OnIdle(Gunboat, function() SetGunboatPath(Gunboat) end)
SendNodPatrol()
Trigger.AfterDelay(DateTime.Seconds(5), function() Reinforce(InfantryReinforcements) end)
Trigger.AfterDelay(DateTime.Seconds(15), function() Reinforce(InfantryReinforcements) end)
Trigger.AfterDelay(DateTime.Seconds(30), function() Reinforce(VehicleReinforcements) end)
Trigger.AfterDelay(DateTime.Seconds(10), function() Reinforce(InfantryReinforcements) end)
Trigger.AfterDelay(DateTime.Seconds(60), function() Reinforce(VehicleReinforcements) end)
end
@@ -90,7 +120,7 @@ Tick = function()
player.MarkCompletedObjective(gdiObjective1)
end
if player.HasNoRequiredUnits() then
if tick > DateTime.Seconds(5) and player.HasNoRequiredUnits() then
enemy.MarkCompletedObjective(nodObjective)
end

View File

@@ -327,40 +327,11 @@ Actors:
Owner: Nod
Health: 0.1875
Facing: 160
mcv: mcv
Location: 56,53
Owner: GDI
Health: 1
Facing: 0
Gunboat: boat
Location: 53,59
Location: 51,59
Owner: GDI
Health: 1
Facing: 64
Actor88: e1
Location: 56,55
Owner: GDI
Health: 1
Facing: 0
SubCell: 2
Actor89: e1
Location: 56,55
Owner: GDI
Health: 1
Facing: 0
SubCell: 4
Actor90: e1
Location: 56,55
Owner: GDI
Health: 1
Facing: 0
SubCell: 3
Actor91: e1
Location: 56,55
Owner: GDI
Health: 1
Facing: 0
SubCell: 1
Actor92: e1
Location: 57,45
Owner: Nod
@@ -448,6 +419,12 @@ Actors:
lstEnd: waypoint
Location: 54,57
Owner: Neutral
mcvTarget: waypoint
Location: 56,53
Owner: Neutral
reinforcementsTarget: waypoint
Location: 54,53
Owner: Neutral
Smudges:
@@ -545,6 +522,9 @@ Rules:
ATWR:
Buildable:
Prerequisites: ~disabled
BRIK:
Buildable:
Prerequisites: ~disabled
E2:
Buildable:
Prerequisites: ~disabled
@@ -575,9 +555,7 @@ Sequences:
idle: lst
Start: 0
Facings: 1
unload: lst
Start: 0
Facings: 1
ZOffset: -1024
VoxelSequences:

View File

@@ -5,9 +5,36 @@ VehicleReinforcements = { "jeep" }
AttackerSquadSize = 3
Reinforce = function(passengers)
Reinforcements.ReinforceWithTransport(player, "oldlst", passengers, { lstStart.Location, lstEnd.Location }, { lstStart.Location })
ReinforceWithLandingCraft = function(units, transportStart, transportUnload, rallypoint)
local transport = Actor.Create("oldlst", true, { Owner = player, Facing = 0, Location = transportStart })
local subcell = 0
Utils.Do(units, function(a)
transport.LoadPassenger(Actor.Create(a, false, { Owner = transport.Owner, Facing = transport.Facing, Location = transportUnload, SubCell = subcell }))
subcell = subcell + 1
end)
transport.ScriptedMove(transportUnload)
transport.CallFunc(function()
Utils.Do(units, function()
local a = transport.UnloadPassenger()
a.IsInWorld = true
a.MoveIntoWorld(transport.Location - CVec.New(0, 1))
if rallypoint ~= nil then
a.Move(rallypoint)
end
end)
end)
transport.Wait(5)
transport.ScriptedMove(transportStart)
transport.Destroy()
end
Reinforce = function(units)
Media.PlaySpeechNotification(player, "Reinforce")
ReinforceWithLandingCraft(units, lstStart.Location, lstEnd.Location)
end
BridgeheadSecured = function()
@@ -61,6 +88,15 @@ WorldLoaded = function()
gdiObjective1 = player.AddPrimaryObjective("Eliminate all Nod forces in the area")
gdiObjective2 = player.AddSecondaryObjective("Capture the Tiberium Refinery")
-- Work around limitations with the yaml merger that prevent MustBeDestroyed from working on the silos
siloARemoved = false
Trigger.OnCapture(SiloA, function() siloARemoved = true end)
Trigger.OnKilled(SiloA, function() siloARemoved = true end)
siloBRemoved = false
Trigger.OnCapture(SiloB, function() siloBRemoved = true end)
Trigger.OnKilled(SiloB, function() siloBRemoved = true end)
Trigger.OnCapture(NodRefinery, function() player.MarkCompletedObjective(gdiObjective2) end)
Trigger.OnKilled(NodRefinery, function() player.MarkFailedObjective(gdiObjective2) end)
@@ -71,7 +107,7 @@ Tick = function()
if player.HasNoRequiredUnits() then
enemy.MarkCompletedObjective(nodObjective)
end
if enemy.HasNoRequiredUnits() then
if enemy.HasNoRequiredUnits() and siloARemoved and siloBRemoved then
player.MarkCompletedObjective(gdiObjective1)
end
end

View File

@@ -302,12 +302,12 @@ Actors:
Owner: GDI
Health: 0.34375
Facing: 0
Actor79: silo
SiloA: silo
Location: 57,32
Owner: Nod
Health: 1
Facing: 0
Actor80: silo
SiloB: silo
Location: 59,32
Owner: Nod
Health: 1
@@ -800,6 +800,7 @@ Rules:
Buildable:
Prerequisites: ~disabled
SILO:
MustBeDestroyed:
Buildable:
Prerequisites: ~disabled
WEAP:
@@ -873,9 +874,7 @@ Sequences:
idle: lst
Start: 0
Facings: 1
unload: lst
Start: 0
Facings: 1
ZOffset: -1024
VoxelSequences:

View File

@@ -64,7 +64,7 @@ LST:
WithRoof:
WithCargo:
DisplayTypes: Infantry, Vehicle
LocalOffset: 0,0,0, -390,-256,0, 390,-256,0, -390,256,0, 390,256,0
LocalOffset: 390,-256,0, 390,256,0, 0,0,0, -390,-256,0, -390,256,0
Cargo:
Types: Infantry, Vehicle
MaxWeight: 5