Merge pull request #6836 from pchote/polish-gdi0102
Closes #6757 Closes #6834
This commit is contained in:
@@ -5,9 +5,36 @@ VehicleReinforcements = { "jeep" }
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AttackerSquadSize = 3
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Reinforce = function(passengers)
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Reinforcements.ReinforceWithTransport(player, "oldlst", passengers, { lstStart.Location, lstEnd.Location }, { lstStart.Location })
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ReinforceWithLandingCraft = function(units, transportStart, transportUnload, rallypoint)
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local transport = Actor.Create("oldlst", true, { Owner = player, Facing = 0, Location = transportStart })
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local subcell = 0
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Utils.Do(units, function(a)
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transport.LoadPassenger(Actor.Create(a, false, { Owner = transport.Owner, Facing = transport.Facing, Location = transportUnload, SubCell = subcell }))
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subcell = subcell + 1
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end)
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transport.ScriptedMove(transportUnload)
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transport.CallFunc(function()
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Utils.Do(units, function()
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local a = transport.UnloadPassenger()
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a.IsInWorld = true
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a.MoveIntoWorld(transport.Location - CVec.New(0, 1))
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if rallypoint ~= nil then
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a.Move(rallypoint)
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end
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end)
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end)
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transport.Wait(5)
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transport.ScriptedMove(transportStart)
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transport.Destroy()
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end
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Reinforce = function(units)
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Media.PlaySpeechNotification(player, "Reinforce")
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ReinforceWithLandingCraft(units, lstStart.Location, lstEnd.Location)
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end
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BridgeheadSecured = function()
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@@ -61,6 +88,15 @@ WorldLoaded = function()
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gdiObjective1 = player.AddPrimaryObjective("Eliminate all Nod forces in the area")
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gdiObjective2 = player.AddSecondaryObjective("Capture the Tiberium Refinery")
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-- Work around limitations with the yaml merger that prevent MustBeDestroyed from working on the silos
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siloARemoved = false
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Trigger.OnCapture(SiloA, function() siloARemoved = true end)
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Trigger.OnKilled(SiloA, function() siloARemoved = true end)
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siloBRemoved = false
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Trigger.OnCapture(SiloB, function() siloBRemoved = true end)
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Trigger.OnKilled(SiloB, function() siloBRemoved = true end)
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Trigger.OnCapture(NodRefinery, function() player.MarkCompletedObjective(gdiObjective2) end)
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Trigger.OnKilled(NodRefinery, function() player.MarkFailedObjective(gdiObjective2) end)
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@@ -71,7 +107,7 @@ Tick = function()
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if player.HasNoRequiredUnits() then
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enemy.MarkCompletedObjective(nodObjective)
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end
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if enemy.HasNoRequiredUnits() then
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if enemy.HasNoRequiredUnits() and siloARemoved and siloBRemoved then
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player.MarkCompletedObjective(gdiObjective1)
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end
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end
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@@ -302,12 +302,12 @@ Actors:
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Owner: GDI
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Health: 0.34375
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Facing: 0
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Actor79: silo
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SiloA: silo
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Location: 57,32
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Owner: Nod
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Health: 1
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Facing: 0
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Actor80: silo
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SiloB: silo
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Location: 59,32
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Owner: Nod
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Health: 1
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@@ -800,6 +800,7 @@ Rules:
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Buildable:
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Prerequisites: ~disabled
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SILO:
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MustBeDestroyed:
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Buildable:
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Prerequisites: ~disabled
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WEAP:
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@@ -873,9 +874,7 @@ Sequences:
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idle: lst
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Start: 0
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Facings: 1
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unload: lst
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Start: 0
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Facings: 1
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ZOffset: -1024
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VoxelSequences:
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