Automatically scale DPI under Linux.
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@@ -10,6 +10,8 @@
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#endregion
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using System;
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using System.Diagnostics;
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using System.Globalization;
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using System.Runtime.InteropServices;
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using OpenRA.Primitives;
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using SDL2;
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@@ -162,10 +164,27 @@ namespace OpenRA.Platforms.Default
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}
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else if (Platform.CurrentPlatform != PlatformType.OSX)
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{
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float scale = 1;
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var scaleVariable = Environment.GetEnvironmentVariable("OPENRA_DISPLAY_SCALE");
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if (scaleVariable != null && float.TryParse(scaleVariable, out scale))
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windowScale = scale;
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// Launch the game with OPENRA_DISPLAY_SCALE to force a specific scaling factor
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// Otherwise fall back to GDK_SCALE or parsing the x11 DPI configuration
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var scaleVariable = Environment.GetEnvironmentVariable("OPENRA_DISPLAY_SCALE") ?? Environment.GetEnvironmentVariable("GDK_SCALE");
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if (scaleVariable == null || !float.TryParse(scaleVariable, NumberStyles.Float, NumberFormatInfo.InvariantInfo, out windowScale))
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{
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// Attempt to automatically detect DPI
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try
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{
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var psi = new ProcessStartInfo("/usr/bin/xrdb", "-query");
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psi.UseShellExecute = false;
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psi.RedirectStandardOutput = true;
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var p = Process.Start(psi);
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var lines = p.StandardOutput.ReadToEnd().Split('\n');
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int dpi;
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foreach (var line in lines)
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if (line.StartsWith("Xft.dpi") && int.TryParse(line.Substring(8), out dpi))
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windowScale = dpi / 96f;
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}
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catch { }
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}
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}
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Console.WriteLine("Desktop resolution: {0}x{1}", display.w, display.h);
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