Enforce a line length limit.
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@@ -17,7 +17,11 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.TS.Traits
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{
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public interface IRenderActorPreviewVoxelsInfo { IEnumerable<VoxelAnimation> RenderPreviewVoxels(ActorPreviewInitializer init, RenderVoxelsInfo rv, string image, WRot orientation, int facings, PaletteReference p); }
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public interface IRenderActorPreviewVoxelsInfo
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{
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IEnumerable<VoxelAnimation> RenderPreviewVoxels(
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ActorPreviewInitializer init, RenderVoxelsInfo rv, string image, WRot orientation, int facings, PaletteReference p);
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}
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public class RenderVoxelsInfo : ITraitInfo, IRenderActorPreviewInfo, Requires<IBodyOrientationInfo>
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{
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@@ -46,7 +50,9 @@ namespace OpenRA.Mods.TS.Traits
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var body = init.Actor.Traits.Get<BodyOrientationInfo>();
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var sequenceProvider = init.World.Map.SequenceProvider;
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var image = Image ?? init.Actor.Name;
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var facings = body.QuantizedFacings == -1 ? init.Actor.Traits.Get<IQuantizeBodyOrientationInfo>().QuantizedBodyFacings(init.Actor, sequenceProvider, init.Owner.Country.Race) : body.QuantizedFacings;
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var facings = body.QuantizedFacings == -1 ?
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init.Actor.Traits.Get<IQuantizeBodyOrientationInfo>().QuantizedBodyFacings(init.Actor, sequenceProvider, init.Owner.Country.Race) :
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body.QuantizedFacings;
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var palette = init.WorldRenderer.Palette(Palette ?? PlayerPalette + init.Owner.InternalName);
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var ifacing = init.Actor.Traits.GetOrDefault<IFacingInfo>();
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