Update missions for yaml-defined FMV playback
This commit is contained in:
@@ -83,26 +83,18 @@ WorldLoaded = function()
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Trigger.OnPlayerWon(player, function()
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Media.PlaySpeechNotification(player, "Win")
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Trigger.AfterDelay(25, function()
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Media.PlayMovieFullscreen("consyard.vqa")
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end)
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end)
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Trigger.OnPlayerLost(player, function()
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Media.PlaySpeechNotification(player, "Lose")
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Trigger.AfterDelay(25, function()
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Media.PlayMovieFullscreen("gameover.vqa")
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end)
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end)
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Media.PlayMovieFullscreen("landing.vqa", function()
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nodObjective = enemy.AddPrimaryObjective("Destroy all GDI troops")
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gdiObjective1 = player.AddPrimaryObjective("Eliminate all Nod forces in the area")
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gdiObjective2 = player.AddSecondaryObjective("Establish a beachhead")
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ReinforceWithLandingCraft(MCVReinforcements, lstStart.Location + CVec.New(2, 0), lstEnd.Location + CVec.New(2, 0), mcvTarget.Location)
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Reinforce(InfantryReinforcements)
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end)
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nodObjective = enemy.AddPrimaryObjective("Destroy all GDI troops")
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gdiObjective1 = player.AddPrimaryObjective("Eliminate all Nod forces in the area")
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gdiObjective2 = player.AddSecondaryObjective("Establish a beachhead")
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ReinforceWithLandingCraft(MCVReinforcements, lstStart.Location + CVec.New(2, 0), lstEnd.Location + CVec.New(2, 0), mcvTarget.Location)
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Reinforce(InfantryReinforcements)
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Trigger.OnIdle(Gunboat, function() SetGunboatPath(Gunboat) end)
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@@ -10,8 +10,6 @@ Description: Use the units provided to protect the Mobile Construction Vehicle.
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Author: Westwood Studios
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PreviewVideo: gdi1.vqa
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Tileset: TEMPERAT
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MapSize: 64,64
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@@ -22,6 +20,12 @@ UseAsShellmap: False
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Type: Campaign
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Videos:
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Briefing: gdi1.vqa
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GameStart: landing.vqa
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GameWon: consyard.vqa
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GameLost: gameover.vqa
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Options:
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Crates: False
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Fog: True
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@@ -72,16 +72,10 @@ WorldLoaded = function()
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Trigger.OnPlayerWon(player, function()
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Media.PlaySpeechNotification(player, "Win")
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Trigger.AfterDelay(DateTime.Seconds(1), function()
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Media.PlayMovieFullscreen("flag.vqa")
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end)
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end)
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Trigger.OnPlayerLost(player, function()
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Media.PlaySpeechNotification(player, "Lose")
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Trigger.AfterDelay(DateTime.Seconds(1), function()
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Media.PlayMovieFullscreen("gameover.vqa")
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end)
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end)
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nodObjective = enemy.AddPrimaryObjective("Destroy all GDI troops")
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@@ -10,8 +10,6 @@ Description: Defend your position, deploy the MCV, then build a sizable force to
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Author: Westwood Studios
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PreviewVideo: gdi2.vqa
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Tileset: TEMPERAT
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MapSize: 64,64
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@@ -22,6 +20,11 @@ UseAsShellmap: False
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Type: Campaign
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Videos:
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Briefing: gdi2.vqa
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GameWon: flag.vqa
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GameLost: gameover.vqa
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Options:
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Crates: False
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Fog: True
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@@ -59,24 +59,16 @@ WorldLoaded = function()
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Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
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end)
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Media.PlayMovieFullscreen("samdie.vqa", function()
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nodObjective = enemy.AddPrimaryObjective("Destroy all GDI troops")
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gdiMainObjective = player.AddPrimaryObjective("Eliminate all Nod forces in the area")
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gdiAirSupportObjective = player.AddSecondaryObjective("Destroy the SAM sites to receive air support")
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end)
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nodObjective = enemy.AddPrimaryObjective("Destroy all GDI troops")
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gdiMainObjective = player.AddPrimaryObjective("Eliminate all Nod forces in the area")
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gdiAirSupportObjective = player.AddSecondaryObjective("Destroy the SAM sites to receive air support")
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Trigger.OnPlayerLost(player, function()
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Media.PlaySpeechNotification(player, "Lose")
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Trigger.AfterDelay(DateTime.Seconds(1), function()
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Media.PlayMovieFullscreen("gameover.vqa")
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end)
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end)
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Trigger.OnPlayerWon(player, function()
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Media.PlaySpeechNotification(player, "Win")
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Trigger.AfterDelay(DateTime.Seconds(1), function()
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Media.PlayMovieFullscreen("bombaway.vqa")
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end)
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end)
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Trigger.OnAllKilled(SamSites, function()
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@@ -10,8 +10,6 @@ Description: Build up forces to destroy Nod base.\n\nOnce all Nod SAM sites are
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Author: Westwood Studios
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PreviewVideo: gdi3.vqa
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Tileset: TEMPERAT
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MapSize: 64,64
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@@ -22,6 +20,12 @@ UseAsShellmap: False
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Type: Campaign
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Videos:
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Briefing: gdi3.vqa
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GameStart: samdie.vqa
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GameWon: bombaway.vqa
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GameLost: gameover.vqa
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Options:
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Crates: False
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Fog: True
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@@ -121,26 +121,16 @@ WorldLoaded = function()
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Trigger.OnPlayerWon(gdi, function()
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Media.PlaySpeechNotification(gdi, "Win")
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Trigger.AfterDelay(DateTime.Seconds(1), function()
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Media.PlayMovieFullscreen("burdet1.vqa")
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end)
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end)
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Trigger.OnPlayerLost(gdi, function()
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Media.PlaySpeechNotification(gdi, "Lose")
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Trigger.AfterDelay(DateTime.Seconds(1), function()
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Media.PlayMovieFullscreen("gameover.vqa")
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end)
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end)
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Media.PlayMovieFullscreen("bkground.vqa", function()
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Media.PlayMovieFullscreen("nitejump.vqa", function()
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gdiObjective = gdi.AddPrimaryObjective("Retrieve the crate with the stolen rods.")
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reinforcementsObjective = gdi.AddSecondaryObjective("Eliminate " .. KillsUntilReinforcements .. " Nod units for reinforcements.")
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nod.AddPrimaryObjective("Defend against the GDI forces.")
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end)
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end)
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gdiObjective = gdi.AddPrimaryObjective("Retrieve the crate with the stolen rods.")
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reinforcementsObjective = gdi.AddSecondaryObjective("Eliminate " .. KillsUntilReinforcements .. " Nod units for reinforcements.")
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nod.AddPrimaryObjective("Defend against the GDI forces.")
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BuildNod1()
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Utils.Do(NodHelis, function(heli)
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@@ -10,8 +10,6 @@ Description: Nod has captured classified GDI property.\n\nYou must find and retr
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Author: Westwood Studios
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PreviewVideo: gdi4b.vqa
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Tileset: TEMPERAT
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MapSize: 64,64
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@@ -22,6 +20,13 @@ UseAsShellmap: False
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Type: Campaign
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Videos:
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BackgroundInfo: bkground.vqa
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Briefing: gdi4b.vqa
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GameStart: nitejump.vqa
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GameWon: burdet1.vqa
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GameLost: gameover.vqa
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Options:
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Cheats: False
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Crates: False
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@@ -126,25 +126,15 @@ WorldLoaded = function()
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Trigger.OnPlayerWon(gdi, function()
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Media.PlaySpeechNotification(gdi, "Win")
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Trigger.AfterDelay(DateTime.Seconds(1), function()
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Media.PlayMovieFullscreen("burdet1.vqa")
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end)
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end)
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Trigger.OnPlayerLost(gdi, function()
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Media.PlaySpeechNotification(gdi, "Lose")
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Trigger.AfterDelay(DateTime.Seconds(1), function()
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Media.PlayMovieFullscreen("gameover.vqa")
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end)
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end)
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Media.PlayMovieFullscreen("bkground.vqa", function()
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Media.PlayMovieFullscreen("nitejump.vqa", function()
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gdiObjective = gdi.AddPrimaryObjective("Retrieve the crate with the stolen rods.")
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reinforcementsObjective = gdi.AddSecondaryObjective("Eliminate " .. KillsUntilReinforcements .. " Nod units for reinforcements.")
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nod.AddPrimaryObjective("Defend against the GDI forces.")
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end)
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end)
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gdiObjective = gdi.AddPrimaryObjective("Retrieve the crate with the stolen rods.")
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reinforcementsObjective = gdi.AddSecondaryObjective("Eliminate " .. KillsUntilReinforcements .. " Nod units for reinforcements.")
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nod.AddPrimaryObjective("Defend against the GDI forces.")
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SetupWorld()
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@@ -10,8 +10,6 @@ Description: Nod has captured classified GDI property.\n\nYou must find and retr
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Author: Westwood Studios
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PreviewVideo: gdi4b.vqa
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Tileset: TEMPERAT
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MapSize: 64,64
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@@ -22,6 +20,13 @@ UseAsShellmap: False
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Type: Campaign
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Videos:
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BackgroundInfo: bkground.vqa
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Briefing: gdi4b.vqa
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GameStart: nitejump.vqa
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GameWon: burdet1.vqa
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GameLost: gameover.vqa
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Options:
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Crates: False
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Fog: True
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@@ -81,25 +81,15 @@ WorldLoaded = function()
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Trigger.OnPlayerWon(player, function()
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Media.PlaySpeechNotification(player, "Win")
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Trigger.AfterDelay(DateTime.Seconds(1), function()
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Media.PlayMovieFullscreen("burdet1.vqa")
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end)
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end)
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Trigger.OnPlayerLost(player, function()
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Media.PlaySpeechNotification(player, "Lose")
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Trigger.AfterDelay(DateTime.Seconds(1), function()
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Media.PlayMovieFullscreen("gameover.vqa")
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end)
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end)
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Media.PlayMovieFullscreen("bkground.vqa", function()
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Media.PlayMovieFullscreen("nodsweep.vqa", function()
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nodObjective = nod.AddPrimaryObjective("Destroy all GDI troops")
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gdiObjective1 = player.AddPrimaryObjective("Defend the town of Bialystok")
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gdiObjective2 = player.AddPrimaryObjective("Eliminate all Nod forces in the area")
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end)
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end)
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nodObjective = nod.AddPrimaryObjective("Destroy all GDI troops")
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gdiObjective1 = player.AddPrimaryObjective("Defend the town of Bialystok")
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gdiObjective2 = player.AddPrimaryObjective("Eliminate all Nod forces in the area")
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townAttackTrigger = false
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Trigger.OnExitedFootprint(TownAttackTrigger, function(a, id)
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@@ -10,8 +10,6 @@ Description: Nod is moving to capture and hold a civilian town.\n\nYour mission
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Author: Westwood Studios
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PreviewVideo: gdi4a.vqa
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Tileset: TEMPERAT
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MapSize: 64,64
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@@ -22,6 +20,13 @@ UseAsShellmap: False
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Type: Campaign
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Videos:
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BackgroundInfo: bkground.vqa
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Briefing: gdi4a.vqa
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GameStart: nodsweep.vqa
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GameWon: burdet1.vqa
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GameLost: gameover.vqa
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Options:
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Crates: False
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Fog: True
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@@ -10,8 +10,6 @@ Description: In order for the Brotherhood to gain a foothold, we must begin by e
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Author: Westwood Studios
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PreviewVideo: nod1.vqa
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Tileset: DESERT
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MapSize: 64,64
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@@ -22,6 +20,10 @@ UseAsShellmap: False
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Type: Campaign
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Videos:
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Briefing: nod1.vqa
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GameLost: nodlose.vqa
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Options:
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Crates: False
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Fog: True
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@@ -52,9 +52,6 @@ WorldLoaded = function()
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Trigger.OnPlayerLost(nod, function()
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Media.PlaySpeechNotification(nod, "Lose")
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Trigger.AfterDelay(DateTime.Seconds(1), function()
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Media.PlayMovieFullscreen("nodlose.vqa")
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end)
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end)
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NodObjective1 = nod.AddPrimaryObjective("Kill Nikoomba")
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@@ -22,6 +22,12 @@ UseAsShellmap: False
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Type: Campaign
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Videos:
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Briefing: nod3.vqa
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GameStart: dessweep.vqa
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GameWon: desflees.vqa
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GameLost: flag.vqa
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Options:
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Crates: False
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Fog: True
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@@ -31,23 +31,15 @@ WorldLoaded = function()
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Trigger.OnPlayerWon(player, function()
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Media.PlaySpeechNotification(player, "Win")
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Trigger.AfterDelay(DateTime.Seconds(1), function()
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Media.PlayMovieFullscreen("desflees.vqa")
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end)
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end)
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Trigger.OnPlayerLost(player, function()
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Media.PlaySpeechNotification(player, "Lose")
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Trigger.AfterDelay(DateTime.Seconds(1), function()
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Media.PlayMovieFullscreen("flag.vqa")
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end)
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end)
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Media.PlayMovieFullscreen("dessweep.vqa", function()
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gdiObjective = enemy.AddPrimaryObjective("Eliminate all Nod forces in the area")
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nodObjective1 = player.AddPrimaryObjective("Capture the prison")
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nodObjective2 = player.AddSecondaryObjective("Destroy all GDI forces")
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end)
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gdiObjective = enemy.AddPrimaryObjective("Eliminate all Nod forces in the area")
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nodObjective1 = player.AddPrimaryObjective("Capture the prison")
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nodObjective2 = player.AddSecondaryObjective("Destroy all GDI forces")
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Trigger.OnCapture(TechCenter, function()
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Trigger.AfterDelay(DateTime.Seconds(2), function()
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@@ -22,6 +22,12 @@ UseAsShellmap: False
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Type: Campaign
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Videos:
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Briefing: nod3.vqa
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GameStart: dessweep.vqa
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GameWon: desflees.vqa
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GameLost: flag.vqa
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Options:
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Crates: False
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Fog: True
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@@ -47,23 +47,15 @@ WorldLoaded = function()
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Trigger.OnPlayerWon(player, function()
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Media.PlaySpeechNotification(player, "Win")
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Trigger.AfterDelay(DateTime.Seconds(1), function()
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Media.PlayMovieFullscreen("desflees.vqa")
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end)
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end)
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Trigger.OnPlayerLost(player, function()
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Media.PlaySpeechNotification(player, "Lose")
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Trigger.AfterDelay(DateTime.Seconds(1), function()
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Media.PlayMovieFullscreen("flag.vqa")
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end)
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end)
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Media.PlayMovieFullscreen("dessweep.vqa", function()
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gdiObjective = enemy.AddPrimaryObjective("Eliminate all Nod forces in the area")
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nodObjective1 = player.AddPrimaryObjective("Capture the prison")
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nodObjective2 = player.AddSecondaryObjective("Destroy all GDI forces")
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end)
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gdiObjective = enemy.AddPrimaryObjective("Eliminate all Nod forces in the area")
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nodObjective1 = player.AddPrimaryObjective("Capture the prison")
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nodObjective2 = player.AddSecondaryObjective("Destroy all GDI forces")
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Trigger.OnKilled(TechCenter, function() player.MarkFailedObjective(nodObjective1) end)
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Trigger.OnCapture(TechCenter, function()
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@@ -142,14 +142,10 @@ end
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MissionAccomplished = function()
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Media.PlaySpeechNotification(player, "Win")
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Trigger.AfterDelay(DateTime.Seconds(1), function()
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Media.PlayMovieFullscreen("snowbomb.vqa")
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end)
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end
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MissionFailed = function()
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Media.PlaySpeechNotification(player, "Lose")
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Trigger.AfterDelay(DateTime.Seconds(1), function() Media.PlayMovieFullscreen("bmap.vqa") end)
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end
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SetUnitStances = function()
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@@ -182,14 +178,12 @@ WorldLoaded = function()
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Trigger.OnPlayerLost(player, MissionFailed)
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Trigger.OnPlayerWon(player, MissionAccomplished)
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Media.PlayMovieFullscreen("landing.vqa", function()
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FindEinsteinObjective = player.AddPrimaryObjective("Find Einstein.")
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TanyaSurviveObjective = player.AddPrimaryObjective("Tanya must survive.")
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EinsteinSurviveObjective = player.AddPrimaryObjective("Einstein must survive.")
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CivilProtectionObjective = player.AddSecondaryObjective("Protect all civilians.")
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FindEinsteinObjective = player.AddPrimaryObjective("Find Einstein.")
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TanyaSurviveObjective = player.AddPrimaryObjective("Tanya must survive.")
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EinsteinSurviveObjective = player.AddPrimaryObjective("Einstein must survive.")
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CivilProtectionObjective = player.AddSecondaryObjective("Protect all civilians.")
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RunInitialActivities()
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end)
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RunInitialActivities()
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Trigger.OnKilled(Lab, LabDestroyed)
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Trigger.OnKilled(OilPump, OilPumpDestroyed)
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@@ -10,8 +10,6 @@ Description: Rescue Einstein from the Headquarters inside this Soviet complex.\n
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Author: Westwood Studios
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PreviewVideo: ally1.vqa
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Tileset: SNOW
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MapSize: 128,128
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@@ -22,6 +20,12 @@ UseAsShellmap: False
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Type: Campaign
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Videos:
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Briefing: ally1.vqa
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GameStart: landing.vqa
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GameWon: snowbomb.vqa
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GameLost: bmap.vqa
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Options:
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Crates: False
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Fog: True
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@@ -586,7 +590,6 @@ Rules:
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Scripts: allies01.lua
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ObjectivesPanel:
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PanelName: MISSION_OBJECTIVES
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-StartGameNotification:
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TRAN.Extraction:
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Inherits: TRAN
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RenderUnit:
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|
||||
@@ -22,16 +22,10 @@ end
|
||||
|
||||
MissionAccomplished = function()
|
||||
Media.PlaySpeechNotification(player, "Win")
|
||||
Trigger.AfterDelay(DateTime.Seconds(1), function()
|
||||
Media.PlayMovieFullscreen("montpass.vqa")
|
||||
end)
|
||||
end
|
||||
|
||||
MissionFailed = function()
|
||||
Media.PlaySpeechNotification(player, "Lose")
|
||||
Trigger.AfterDelay(DateTime.Seconds(1), function()
|
||||
Media.PlayMovieFullscreen("frozen.vqa")
|
||||
end)
|
||||
end
|
||||
|
||||
Tick = function()
|
||||
@@ -109,9 +103,7 @@ WorldLoaded = function()
|
||||
Trigger.OnPlayerLost(player, MissionFailed)
|
||||
Trigger.OnPlayerWon(player, MissionAccomplished)
|
||||
|
||||
Media.PlayMovieFullscreen("mcv.vqa", function()
|
||||
ConquestObjective = player.AddPrimaryObjective("Secure the area.")
|
||||
end)
|
||||
ConquestObjective = player.AddPrimaryObjective("Secure the area.")
|
||||
|
||||
Trigger.AfterDelay(DateTime.Seconds(1), function() Media.PlaySpeechNotification(allies, "MissionTimerInitialised") end)
|
||||
|
||||
|
||||
@@ -10,8 +10,6 @@ Description: A critical supply convoy is due through this area in 10 minutes, bu
|
||||
|
||||
Author: Westwood Studios
|
||||
|
||||
PreviewVideo: ally2.vqa
|
||||
|
||||
Tileset: SNOW
|
||||
|
||||
MapSize: 128,128
|
||||
@@ -22,6 +20,12 @@ UseAsShellmap: False
|
||||
|
||||
Type: Campaign
|
||||
|
||||
Videos:
|
||||
Briefing: ally2.vqa
|
||||
GameStart: mcv.vqa
|
||||
GameWon: montpass.vqa
|
||||
GameLost: frozen.vqa
|
||||
|
||||
Options:
|
||||
Crates: False
|
||||
Fog: True
|
||||
@@ -881,7 +885,6 @@ Rules:
|
||||
Scripts: allies02.lua
|
||||
ObjectivesPanel:
|
||||
PanelName: MISSION_OBJECTIVES
|
||||
-StartGameNotification:
|
||||
^Vehicle:
|
||||
MustBeDestroyed:
|
||||
Tooltip:
|
||||
|
||||
@@ -114,13 +114,11 @@ InitObjectives = function()
|
||||
Trigger.OnPlayerLost(player, function()
|
||||
Trigger.AfterDelay(25, function()
|
||||
Media.PlaySpeechNotification(player, "Lose")
|
||||
Trigger.AfterDelay(DateTime.Seconds(1), function() Media.PlayMovieFullscreen("sovtstar.vqa") end)
|
||||
end)
|
||||
end)
|
||||
Trigger.OnPlayerWon(player, function()
|
||||
Trigger.AfterDelay(25, function()
|
||||
Media.PlaySpeechNotification(player, "Win")
|
||||
Trigger.AfterDelay(DateTime.Seconds(1), function() Media.PlayMovieFullscreen("toofar.vqa") end)
|
||||
end)
|
||||
end)
|
||||
end
|
||||
@@ -250,9 +248,7 @@ WorldLoaded = function()
|
||||
|
||||
InitPlayers()
|
||||
|
||||
Media.PlayMovieFullscreen("brdgtilt.vqa", function()
|
||||
InitObjectives()
|
||||
InitTriggers()
|
||||
SendAlliedUnits()
|
||||
end)
|
||||
InitObjectives()
|
||||
InitTriggers()
|
||||
SendAlliedUnits()
|
||||
end
|
||||
|
||||
@@ -20,6 +20,11 @@ UseAsShellmap: False
|
||||
|
||||
Type: Campaign
|
||||
|
||||
Videos:
|
||||
GameStart: brdgtilt.vqa
|
||||
GameWon: toofar.vqa
|
||||
GameLost: sovtstar.vqa
|
||||
|
||||
Options:
|
||||
Crates: False
|
||||
Fog: True
|
||||
@@ -1379,7 +1384,6 @@ Rules:
|
||||
Scripts: allies03a.lua
|
||||
ObjectivesPanel:
|
||||
PanelName: MISSION_OBJECTIVES
|
||||
-StartGameNotification:
|
||||
^Infantry:
|
||||
MustBeDestroyed:
|
||||
Tooltip:
|
||||
|
||||
@@ -20,7 +20,11 @@ UseAsShellmap: False
|
||||
|
||||
Type: Campaign
|
||||
|
||||
PreviewVideo: soviet1.vqa
|
||||
Videos:
|
||||
Briefing: soviet1.vqa
|
||||
GameStart: flare.vqa
|
||||
GameWon: snstrafe.vqa
|
||||
GameLost: sfrozen.vqa
|
||||
|
||||
Options:
|
||||
Crates: False
|
||||
@@ -782,7 +786,6 @@ Rules:
|
||||
Scripts: soviet01.lua
|
||||
ObjectivesPanel:
|
||||
PanelName: MISSION_OBJECTIVES
|
||||
-StartGameNotification:
|
||||
V01:
|
||||
LeavesHusk:
|
||||
HuskActor: healcrate
|
||||
|
||||
@@ -46,27 +46,16 @@ WorldLoaded = function()
|
||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
|
||||
end)
|
||||
|
||||
Media.PlayMovieFullscreen("flare.vqa", function()
|
||||
CivilProtectionObjective = france.AddPrimaryObjective("Protect the civilians.")
|
||||
VillageRaidObjective = player.AddPrimaryObjective("Raze the village.")
|
||||
JeepDemolishingBridge()
|
||||
Trigger.AfterDelay(DateTime.Seconds(1), function()
|
||||
Media.PlaySpeechNotification(player, "StartGame")
|
||||
end)
|
||||
end)
|
||||
CivilProtectionObjective = france.AddPrimaryObjective("Protect the civilians.")
|
||||
VillageRaidObjective = player.AddPrimaryObjective("Raze the village.")
|
||||
JeepDemolishingBridge()
|
||||
|
||||
Trigger.OnPlayerWon(player, function()
|
||||
Media.PlaySpeechNotification(player, "Win")
|
||||
Trigger.AfterDelay(DateTime.Seconds(1), function()
|
||||
Media.PlayMovieFullscreen("snstrafe.vqa")
|
||||
end)
|
||||
end)
|
||||
|
||||
Trigger.OnPlayerLost(player, function()
|
||||
Media.PlaySpeechNotification(player, "Lose")
|
||||
Trigger.AfterDelay(DateTime.Seconds(1), function()
|
||||
Media.PlayMovieFullscreen("sfrozen.vqa")
|
||||
end)
|
||||
end)
|
||||
|
||||
Trigger.AfterDelay(DateTime.Seconds(2), InsertYaks)
|
||||
|
||||
Reference in New Issue
Block a user