Add descriptions for all buildable actors
This commit is contained in:
@@ -66,7 +66,7 @@ ORCA:
|
||||
Cost: 1000
|
||||
Tooltip:
|
||||
Name: Orca Fighter
|
||||
Description: Helicopter Gunship with Missiles.\n Strong vs Buildings, Tanks\n Weak vs Infantry
|
||||
Description: Fast assault gunship with\ndual missile launchers.\n Strong vs Buildings, Vehicles\n Weak vs Infantry, Aircraft
|
||||
Buildable:
|
||||
Queue: Air
|
||||
BuildPaletteOrder: 20
|
||||
@@ -104,6 +104,7 @@ ORCAB:
|
||||
Cost: 1600
|
||||
Tooltip:
|
||||
Name: Orca Bomber
|
||||
Description: Heavy bomber.\n Strong vs Buildings, Vehicles\n Weak vs Infantry, Aircraft
|
||||
Buildable:
|
||||
Queue: Air
|
||||
BuildPaletteOrder: 20
|
||||
@@ -171,6 +172,7 @@ TRNSPORT:
|
||||
Cost: 750
|
||||
Tooltip:
|
||||
Name: Carryall
|
||||
Description: VTOL aircraft capable of lifting\nand transporting vehicles.\n Unarmed
|
||||
Buildable:
|
||||
Queue: Air
|
||||
BuildPaletteOrder: 10
|
||||
@@ -198,6 +200,7 @@ SCRIN:
|
||||
Cost: 1500
|
||||
Tooltip:
|
||||
Name: Banshee Fighter
|
||||
Description: Advanced fighter-bomber craft\nwith twin plasma cannons.\n Strong vs Buildings, Vehicles\n Weak vs Infantry, Aircraft
|
||||
Buildable:
|
||||
Queue: Air
|
||||
BuildPaletteOrder: 20
|
||||
@@ -236,6 +239,7 @@ APACHE:
|
||||
Cost: 1000
|
||||
Tooltip:
|
||||
Name: Harpy
|
||||
Description: Anti-personnel support gunship\narmed with dual chain guns.\n Strong vs Infantry, Light armor, Aircraft\n Weak vs Vehicles
|
||||
Buildable:
|
||||
Queue: Air
|
||||
BuildPaletteOrder: 20
|
||||
|
||||
@@ -8,7 +8,7 @@ E2:
|
||||
Cost: 200
|
||||
Tooltip:
|
||||
Name: Disc Thrower
|
||||
Description: Infantry armed with grenades. \n Strong vs Buildings, Infantry\n Weak vs Vehicles
|
||||
Description: Infantry armed with special explosive discs.\n Strong vs Buildings, Infantry\n Weak vs Vehicles, Aircraft
|
||||
Selectable:
|
||||
Bounds: 12,17,0,-9
|
||||
Health:
|
||||
@@ -30,7 +30,7 @@ MEDIC:
|
||||
Cost: 600
|
||||
Tooltip:
|
||||
Name: Medic
|
||||
Description: Heals nearby infantry.\n Strong vs Nothing\n Weak vs Everything
|
||||
Description: Heals nearby infantry.\n Unarmed
|
||||
Buildable:
|
||||
Queue: Infantry
|
||||
BuildPaletteOrder: 60
|
||||
@@ -61,6 +61,7 @@ JUMPJET:
|
||||
Cost: 600
|
||||
Tooltip:
|
||||
Name: Jumpjet Infantry
|
||||
Description: Airborne soldier.\n Strong vs Infantry, Aircraft\n Weak vs Vehicles
|
||||
Buildable:
|
||||
Queue: Infantry
|
||||
BuildPaletteOrder: 50
|
||||
@@ -91,7 +92,7 @@ GHOST:
|
||||
Cost: 1750
|
||||
Tooltip:
|
||||
Name: Ghost Stalker
|
||||
Description: Elite commando infantry, armed with \ndual pistols and C4.\n Strong vs Infantry, Buildings\n Weak vs Vehicles\n Special Ability: Destroy Building with C4\n\nMaximum 1 can be trained
|
||||
Description: Elite commando infantry, armed with\na railgun and C4.\n Strong vs Infantry, Buildings\n Weak vs Vehicles, Aircraft\n Special Ability: Destroy Building with C4\nMaximum 1 can be trained.
|
||||
Buildable:
|
||||
Queue: Infantry
|
||||
BuildPaletteOrder: 50
|
||||
|
||||
@@ -8,7 +8,7 @@ GAPOWR:
|
||||
Cost: 300
|
||||
Tooltip:
|
||||
Name: GDI Power Plant
|
||||
Description: Provides power for other structures
|
||||
Description: Provides power for other structures.
|
||||
ProvidesCustomPrerequisite:
|
||||
Prerequisite: anypower
|
||||
Building:
|
||||
@@ -69,7 +69,7 @@ GAPILE:
|
||||
Cost: 300
|
||||
Tooltip:
|
||||
Name: GDI Barracks
|
||||
Description: Produces infantry
|
||||
Description: Produces infantry.
|
||||
ProvidesCustomPrerequisite:
|
||||
Prerequisite: barracks
|
||||
Building:
|
||||
@@ -107,7 +107,7 @@ GAWEAP:
|
||||
Cost: 2000
|
||||
Tooltip:
|
||||
Name: GDI War Factory
|
||||
Description: Assembly point for\nvehicle reinforcements
|
||||
Description: Produces vehicles.
|
||||
ProvidesCustomPrerequisite:
|
||||
Prerequisite: factory
|
||||
Buildable:
|
||||
@@ -151,7 +151,7 @@ GAHPAD:
|
||||
Cost: 500
|
||||
Tooltip:
|
||||
Name: Helipad
|
||||
Description: Produces, rearms and\nrepairs helicopters
|
||||
Description: Produces, rearms and\nrepairs helicopters.
|
||||
Buildable:
|
||||
BuildPaletteOrder: 60
|
||||
Queue: Building
|
||||
@@ -190,7 +190,7 @@ GADEPT:
|
||||
Cost: 1200
|
||||
Tooltip:
|
||||
Name: Service Depot
|
||||
Description: Repairs vehicles
|
||||
Description: Repairs vehicles.
|
||||
Buildable:
|
||||
BuildPaletteOrder: 80
|
||||
Prerequisites: factory, ~structures.gdi
|
||||
@@ -233,7 +233,7 @@ GARADR:
|
||||
Cost: 1000
|
||||
Tooltip:
|
||||
Name: GDI Radar
|
||||
Description: Provides radar screen
|
||||
Description: Provides an overview of the battlefield.\nCan detect cloaked units.\nRequires power to operate.
|
||||
ProvidesCustomPrerequisite:
|
||||
Prerequisite: radar
|
||||
Building:
|
||||
@@ -272,7 +272,7 @@ GATECH:
|
||||
Cost: 2000
|
||||
Tooltip:
|
||||
Name: GDI Tech Center
|
||||
Description: Required for high-\ntech research
|
||||
Description: Provides access to advanced GDI technologies.
|
||||
ProvidesCustomPrerequisite:
|
||||
Prerequisite: tech
|
||||
Building:
|
||||
|
||||
@@ -134,7 +134,7 @@ GAVULC:
|
||||
Cost: 150
|
||||
Tooltip:
|
||||
Name: Vulcan Tower
|
||||
Description: Basic base defense. \nRequires no power to operate.\n Strong vs infantry and light armor\n Cannot target Aircraft
|
||||
Description: Basic base defense.\nDoes not require power to operate.\n Strong vs Infantry, Light armor\n Weak vs Aircraft
|
||||
Buildable:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 40
|
||||
@@ -150,7 +150,7 @@ GAROCK:
|
||||
Cost: 600
|
||||
Tooltip:
|
||||
Name: RPG Upgrade
|
||||
Description: GDI Advanced base defense.\nRequires power to operate.\n Strong vs armored ground units\n Cannot target Aircraft
|
||||
Description: GDI Advanced base defense.\nDoes not require power to operate.\n Strong vs Armored ground units\n Weak vs Aircraft
|
||||
Buildable:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 40
|
||||
@@ -165,8 +165,8 @@ GACSAM:
|
||||
Valued:
|
||||
Cost: 300
|
||||
Tooltip:
|
||||
Name: SAM. Upgrade
|
||||
Description: GDI Anti-Air base defense. \nRequires power to operate.\n Strong vs all Aircraft\n Cannot target ground units
|
||||
Name: SAM Upgrade
|
||||
Description: GDI Anti-Air base defense.\nDoes not require power to operate.\n Strong vs Aircraft\n Weak vs Ground units
|
||||
Buildable:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 40
|
||||
|
||||
@@ -4,7 +4,7 @@ APC:
|
||||
Cost: 600
|
||||
Tooltip:
|
||||
Name: Amphibious APC
|
||||
Description: Armored infantry transport and mobile AA\n Strong vs Aircraft, Vehicles\n Weak vs Infantry
|
||||
Description: Armored infantry transport.\nCan move on water.\n Unarmed
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 30
|
||||
@@ -34,7 +34,7 @@ HVR:
|
||||
Cost: 900
|
||||
Tooltip:
|
||||
Name: Hover MLRS
|
||||
Description: Hover Multi-Launch Rocket System
|
||||
Description: Hovering vehicle armed with\nlong range missiles.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 50
|
||||
@@ -76,7 +76,7 @@ SMECH:
|
||||
Cost: 500
|
||||
Tooltip:
|
||||
Name: Wolverine
|
||||
Description: Small Mech
|
||||
Description: Anti-personnel walker.\n Strong vs Infantry, Light armor\n Weak vs Vehicles, Aircraft
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 10
|
||||
@@ -106,6 +106,7 @@ MMCH:
|
||||
Cost: 800
|
||||
Tooltip:
|
||||
Name: Titan
|
||||
Description: General purpose mechanized walker.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 30
|
||||
@@ -144,6 +145,7 @@ HMEC:
|
||||
Cost: 3000
|
||||
Tooltip:
|
||||
Name: Mammoth Mk. II
|
||||
Description: Slow heavy walker.\nArmed with dual railguns and rocket launchers.\n Strong vs Infantry, Vehicles, Aircraft and Buildings\n Weak vs Nothing\nMaximum 1 can be built.
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 80
|
||||
@@ -179,6 +181,7 @@ SONIC:
|
||||
Cost: 1300
|
||||
Tooltip:
|
||||
Name: Disruptor
|
||||
Description: Armored high-tech vehicle with\nlong range and sonic armament.\n Strong vs Infantry, Vehicles, Buildings\n Weak vs Aircraft
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 70
|
||||
|
||||
@@ -8,7 +8,7 @@ E3:
|
||||
Cost: 250
|
||||
Tooltip:
|
||||
Name: Rocket Infantry
|
||||
Description: Anti-tank infantry.\n Strong vs Tanks\n Weak vs Infantry
|
||||
Description: Anti-tank infantry.\n Strong vs Vehicles, Aircraft, Buildings\n Weak vs Infantry
|
||||
Selectable:
|
||||
Bounds: 12,17,0,-9
|
||||
Voice: Rocket
|
||||
@@ -32,7 +32,7 @@ CYBORG:
|
||||
Cost: 650
|
||||
Tooltip:
|
||||
Name: Cyborg Infantry
|
||||
Description: Cybernetic infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles
|
||||
Description: Cybernetic infantry unit.\n Strong vs Infantry, Light armor\n Weak vs Vehicles, Aircraft
|
||||
Buildable:
|
||||
Queue: Infantry
|
||||
BuildPaletteOrder: 50
|
||||
@@ -65,7 +65,7 @@ CYC2:
|
||||
Cost: 2000
|
||||
Tooltip:
|
||||
Name: Cyborg Commando
|
||||
Description: Elite cybernetic infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles
|
||||
Description: Elite cybernetic infantry unit.\n Strong vs Infantry, Vehicles, Buildings\n Weak vs Aircraft\nMaximum 1 can be trained.
|
||||
Buildable:
|
||||
Queue: Infantry
|
||||
BuildPaletteOrder: 50
|
||||
@@ -102,7 +102,7 @@ MHIJACK:
|
||||
Cost: 100
|
||||
Tooltip:
|
||||
Name: Mutant Hijacker
|
||||
Description: Hijacks enemy vehicles. Unarmed\n Strong vs Tanks\n Weak vs Infantry, Aircraft
|
||||
Description: Hijacks enemy vehicles.\n Unarmed
|
||||
Selectable:
|
||||
Bounds: 12,17,0,-9
|
||||
Voice: Hijacker
|
||||
|
||||
@@ -8,7 +8,7 @@ NAPOWR:
|
||||
Cost: 300
|
||||
Tooltip:
|
||||
Name: Nod Power Plant
|
||||
Description: Provides power for other structures
|
||||
Description: Provides power for other structures.
|
||||
ProvidesCustomPrerequisite:
|
||||
Prerequisite: anypower
|
||||
Building:
|
||||
@@ -43,7 +43,7 @@ NAAPWR:
|
||||
Cost: 600
|
||||
Tooltip:
|
||||
Name: Advanced Power Plant
|
||||
Description: Provides more power for structures
|
||||
Description: Provides twice as much power as\nthe normal Power Plant.
|
||||
ProvidesCustomPrerequisite:
|
||||
Prerequisite: anypower
|
||||
Building:
|
||||
@@ -78,7 +78,7 @@ NAHAND:
|
||||
Cost: 300
|
||||
Tooltip:
|
||||
Name: Hand of Nod
|
||||
Description: Produces infantry
|
||||
Description: Produces infantry.
|
||||
ProvidesCustomPrerequisite:
|
||||
Prerequisite: barracks
|
||||
Building:
|
||||
@@ -114,7 +114,7 @@ NAWEAP:
|
||||
Cost: 2000
|
||||
Tooltip:
|
||||
Name: Nod War Factory
|
||||
Description: Assembly point for\nvehicle reinforcements
|
||||
Description: Produces vehicles.
|
||||
ProvidesCustomPrerequisite:
|
||||
Prerequisite: factory
|
||||
Buildable:
|
||||
@@ -154,7 +154,7 @@ NAHPAD:
|
||||
Cost: 500
|
||||
Tooltip:
|
||||
Name: Helipad
|
||||
Description: Produces, rearms and\nrepairs helicopters
|
||||
Description: Produces, rearms and\nrepairs helicopters.
|
||||
Buildable:
|
||||
BuildPaletteOrder: 60
|
||||
Queue: Building
|
||||
@@ -197,7 +197,7 @@ NARADR:
|
||||
Cost: 1000
|
||||
Tooltip:
|
||||
Name: Nod Radar
|
||||
Description: Provides radar screen
|
||||
Description: Provides an overview of the battlefield.\nCan detect cloaked units.\nRequires power to operate.
|
||||
ProvidesCustomPrerequisite:
|
||||
Prerequisite: radar
|
||||
Building:
|
||||
@@ -236,7 +236,7 @@ NATECH:
|
||||
Cost: 2000
|
||||
Tooltip:
|
||||
Name: Nod Tech Center
|
||||
Description: Required for high-\ntech research
|
||||
Description: Provides access to advanced Nod technologies.
|
||||
ProvidesCustomPrerequisite:
|
||||
Prerequisite: tech
|
||||
Building:
|
||||
@@ -261,7 +261,7 @@ NASTLH:
|
||||
Cost: 2500
|
||||
Tooltip:
|
||||
Name: Stealth Generator
|
||||
Description: Generates a cloaking field
|
||||
Description: Generates a cloaking field\nto hide your forces from the enemy.
|
||||
Buildable:
|
||||
BuildPaletteOrder: 80
|
||||
Prerequisites: proc, natech, ~structures.nod
|
||||
|
||||
@@ -29,7 +29,7 @@ NALASR:
|
||||
Cost: 500
|
||||
Tooltip:
|
||||
Name: Laser Turret
|
||||
Description: Basic base defense. \nRequires power to operate.\n Strong vs all ground units\n Cannot target Aircraft
|
||||
Description: Basic base defense.\nRequires power to operate.\n Strong vs Ground units\n Weak vs Aircraft
|
||||
Buildable:
|
||||
Queue: Defense
|
||||
Prerequisites: nahand, ~structures.nod
|
||||
@@ -69,7 +69,7 @@ NAOBEL:
|
||||
Cost: 1500
|
||||
Tooltip:
|
||||
Name: Obelisk of Light
|
||||
Description: Advanced base defense. \nRequires power to operate.\n Strong vs all ground units\n Cannot target Aircraft
|
||||
Description: Advanced base defense.\nRequires power to operate.\n Strong vs Ground units\n Weak vs Aircraft
|
||||
Buildable:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 90
|
||||
@@ -113,7 +113,7 @@ NASAM:
|
||||
Cost: 600
|
||||
Tooltip:
|
||||
Name: S.A.M. Site
|
||||
Description: Nod Anti-Air base defense. \nRequires power to operate.\n Strong vs all Aircraft\n Cannot target ground units
|
||||
Description: Nod Anti-Air base defense.\nRequires power to operate.\n Strong vs Aircraft\n Weak vs Ground units
|
||||
Buildable:
|
||||
Queue: Defense
|
||||
Prerequisites: naradr, ~structures.nod
|
||||
|
||||
@@ -4,7 +4,7 @@ BGGY:
|
||||
Cost: 500
|
||||
Tooltip:
|
||||
Name: Attack Buggy
|
||||
Description: Fast scout & anti-infantry vehicle.\n Strong vs Infantry, Vehicles\n Weak vs Tanks, Aircraft
|
||||
Description: Fast scout and anti-infantry vehicle.\n Strong vs Infantry, Light armor\n Weak vs Vehicles, Aircraft
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 40
|
||||
@@ -36,7 +36,7 @@ BIKE:
|
||||
Cost: 600
|
||||
Tooltip:
|
||||
Name: Attack Cycle
|
||||
Description: Fast scout vehicle, armed with \nrockets.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry
|
||||
Description: Fast scout vehicle, armed with\nrockets.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 30
|
||||
@@ -73,6 +73,7 @@ TTNK:
|
||||
Cost: 800
|
||||
Tooltip:
|
||||
Name: Tick Tank
|
||||
Description: Nod's main battle tank.\nCan deploy to gain extra protection.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 60
|
||||
@@ -117,6 +118,7 @@ ART2:
|
||||
Cost: 975
|
||||
Tooltip:
|
||||
Name: Artillery
|
||||
Description: Mobile Artillery.\nNeeds to deploy in order to shoot.\n Strong vs Ground units\n Weak vs Aircraft
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 100
|
||||
@@ -150,7 +152,7 @@ REPAIR:
|
||||
Cost: 1000
|
||||
Tooltip:
|
||||
Name: Mobile Repair Vehicle
|
||||
Description: Repairs nearby vehicles.\n Strong vs Nothing\n Weak vs Everything
|
||||
Description: Repairs nearby vehicles.\n Unarmed
|
||||
Health:
|
||||
HP: 200
|
||||
Mobile:
|
||||
@@ -198,7 +200,7 @@ SAPC:
|
||||
Cost: 800
|
||||
Tooltip:
|
||||
Name: Subterranean APC
|
||||
Description: Armored infantry transport and mobile AA\n Strong vs Aircraft, Vehicles\n Weak vs Infantry
|
||||
Description: Troop transport that can move\nunderground to avoid detection.\n Unarmed
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 30
|
||||
@@ -226,7 +228,7 @@ SUBTANK:
|
||||
Cost: 750
|
||||
Tooltip:
|
||||
Name: Devil's Tongue
|
||||
Description: Subterranean Tank
|
||||
Description: Subterranean Flame Tank.\nIs able to move underground.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 40
|
||||
@@ -255,7 +257,7 @@ STNK:
|
||||
Cost: 1100
|
||||
Tooltip:
|
||||
Name: Stealth Tank
|
||||
Description: Long-range missile tank that can cloak.\nHas weak armor. Can be spotted by infantry.\n Strong vs Vehicles, Tanks, Aircraft\n Weak vs Infantry.
|
||||
Description: Lightly armoured tank equipped with a personal\nstealth generator. Armed with missiles.\nCan be spotted by infantry at close range.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry
|
||||
Buildable:
|
||||
BuildPaletteOrder: 90
|
||||
Prerequisites: ~naweap, natech
|
||||
|
||||
@@ -8,7 +8,7 @@ E1:
|
||||
Cost: 120
|
||||
Tooltip:
|
||||
Name: Light Infantry
|
||||
Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles
|
||||
Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft
|
||||
Selectable:
|
||||
Bounds: 12,17,0,-9
|
||||
Health:
|
||||
@@ -35,7 +35,7 @@ ENGINEER:
|
||||
Cost: 500
|
||||
Tooltip:
|
||||
Name: Engineer
|
||||
Description: Infiltrates and captures enemy structures.\n Strong vs Nothing\n Weak vs Everything
|
||||
Description: Infiltrates and captures enemy structures.\n Unarmed
|
||||
Buildable:
|
||||
Queue: Infantry
|
||||
BuildPaletteOrder: 30
|
||||
|
||||
@@ -56,7 +56,7 @@ PROC:
|
||||
Cost: 2000
|
||||
Tooltip:
|
||||
Name: Tiberium Refinery
|
||||
Description: Processes raw Tiberium\ninto useable resources
|
||||
Description: Processes raw Tiberium\ninto useable resources.
|
||||
Buildable:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 20
|
||||
|
||||
@@ -28,7 +28,7 @@ NAPULS:
|
||||
Cost: 1000
|
||||
Tooltip:
|
||||
Name: EMP Cannon
|
||||
Description: Disables vehicles. \nRequires power to operate.\n Strong vs all ground units\n Cannot target Aircraft
|
||||
Description: Disables vehicles.\nRequires power to operate.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
|
||||
Buildable:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 90
|
||||
|
||||
@@ -91,6 +91,7 @@ LPST:
|
||||
Cost: 950
|
||||
Tooltip:
|
||||
Name: Mobile Sensor Array
|
||||
Description: Can detect cloaked and subterranean\nunits when deployed.\n Unarmed
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 100
|
||||
|
||||
Reference in New Issue
Block a user