Add descriptions for all buildable actors

This commit is contained in:
abcdefg30
2015-04-17 14:53:24 +02:00
parent f6051b1e2b
commit 158659abcf
13 changed files with 54 additions and 43 deletions

View File

@@ -66,7 +66,7 @@ ORCA:
Cost: 1000
Tooltip:
Name: Orca Fighter
Description: Helicopter Gunship with Missiles.\n Strong vs Buildings, Tanks\n Weak vs Infantry
Description: Fast assault gunship with\ndual missile launchers.\n Strong vs Buildings, Vehicles\n Weak vs Infantry, Aircraft
Buildable:
Queue: Air
BuildPaletteOrder: 20
@@ -104,6 +104,7 @@ ORCAB:
Cost: 1600
Tooltip:
Name: Orca Bomber
Description: Heavy bomber.\n Strong vs Buildings, Vehicles\n Weak vs Infantry, Aircraft
Buildable:
Queue: Air
BuildPaletteOrder: 20
@@ -171,6 +172,7 @@ TRNSPORT:
Cost: 750
Tooltip:
Name: Carryall
Description: VTOL aircraft capable of lifting\nand transporting vehicles.\n Unarmed
Buildable:
Queue: Air
BuildPaletteOrder: 10
@@ -198,6 +200,7 @@ SCRIN:
Cost: 1500
Tooltip:
Name: Banshee Fighter
Description: Advanced fighter-bomber craft\nwith twin plasma cannons.\n Strong vs Buildings, Vehicles\n Weak vs Infantry, Aircraft
Buildable:
Queue: Air
BuildPaletteOrder: 20
@@ -236,6 +239,7 @@ APACHE:
Cost: 1000
Tooltip:
Name: Harpy
Description: Anti-personnel support gunship\narmed with dual chain guns.\n Strong vs Infantry, Light armor, Aircraft\n Weak vs Vehicles
Buildable:
Queue: Air
BuildPaletteOrder: 20

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@@ -8,7 +8,7 @@ E2:
Cost: 200
Tooltip:
Name: Disc Thrower
Description: Infantry armed with grenades. \n Strong vs Buildings, Infantry\n Weak vs Vehicles
Description: Infantry armed with special explosive discs.\n Strong vs Buildings, Infantry\n Weak vs Vehicles, Aircraft
Selectable:
Bounds: 12,17,0,-9
Health:
@@ -30,7 +30,7 @@ MEDIC:
Cost: 600
Tooltip:
Name: Medic
Description: Heals nearby infantry.\n Strong vs Nothing\n Weak vs Everything
Description: Heals nearby infantry.\n Unarmed
Buildable:
Queue: Infantry
BuildPaletteOrder: 60
@@ -61,6 +61,7 @@ JUMPJET:
Cost: 600
Tooltip:
Name: Jumpjet Infantry
Description: Airborne soldier.\n Strong vs Infantry, Aircraft\n Weak vs Vehicles
Buildable:
Queue: Infantry
BuildPaletteOrder: 50
@@ -91,7 +92,7 @@ GHOST:
Cost: 1750
Tooltip:
Name: Ghost Stalker
Description: Elite commando infantry, armed with \ndual pistols and C4.\n Strong vs Infantry, Buildings\n Weak vs Vehicles\n Special Ability: Destroy Building with C4\n\nMaximum 1 can be trained
Description: Elite commando infantry, armed with\na railgun and C4.\n Strong vs Infantry, Buildings\n Weak vs Vehicles, Aircraft\n Special Ability: Destroy Building with C4\nMaximum 1 can be trained.
Buildable:
Queue: Infantry
BuildPaletteOrder: 50

View File

@@ -8,7 +8,7 @@ GAPOWR:
Cost: 300
Tooltip:
Name: GDI Power Plant
Description: Provides power for other structures
Description: Provides power for other structures.
ProvidesCustomPrerequisite:
Prerequisite: anypower
Building:
@@ -69,7 +69,7 @@ GAPILE:
Cost: 300
Tooltip:
Name: GDI Barracks
Description: Produces infantry
Description: Produces infantry.
ProvidesCustomPrerequisite:
Prerequisite: barracks
Building:
@@ -107,7 +107,7 @@ GAWEAP:
Cost: 2000
Tooltip:
Name: GDI War Factory
Description: Assembly point for\nvehicle reinforcements
Description: Produces vehicles.
ProvidesCustomPrerequisite:
Prerequisite: factory
Buildable:
@@ -151,7 +151,7 @@ GAHPAD:
Cost: 500
Tooltip:
Name: Helipad
Description: Produces, rearms and\nrepairs helicopters
Description: Produces, rearms and\nrepairs helicopters.
Buildable:
BuildPaletteOrder: 60
Queue: Building
@@ -190,7 +190,7 @@ GADEPT:
Cost: 1200
Tooltip:
Name: Service Depot
Description: Repairs vehicles
Description: Repairs vehicles.
Buildable:
BuildPaletteOrder: 80
Prerequisites: factory, ~structures.gdi
@@ -233,7 +233,7 @@ GARADR:
Cost: 1000
Tooltip:
Name: GDI Radar
Description: Provides radar screen
Description: Provides an overview of the battlefield.\nCan detect cloaked units.\nRequires power to operate.
ProvidesCustomPrerequisite:
Prerequisite: radar
Building:
@@ -272,7 +272,7 @@ GATECH:
Cost: 2000
Tooltip:
Name: GDI Tech Center
Description: Required for high-\ntech research
Description: Provides access to advanced GDI technologies.
ProvidesCustomPrerequisite:
Prerequisite: tech
Building:

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@@ -134,7 +134,7 @@ GAVULC:
Cost: 150
Tooltip:
Name: Vulcan Tower
Description: Basic base defense. \nRequires no power to operate.\n Strong vs infantry and light armor\n Cannot target Aircraft
Description: Basic base defense.\nDoes not require power to operate.\n Strong vs Infantry, Light armor\n Weak vs Aircraft
Buildable:
Queue: Defense
BuildPaletteOrder: 40
@@ -150,7 +150,7 @@ GAROCK:
Cost: 600
Tooltip:
Name: RPG Upgrade
Description: GDI Advanced base defense.\nRequires power to operate.\n Strong vs armored ground units\n Cannot target Aircraft
Description: GDI Advanced base defense.\nDoes not require power to operate.\n Strong vs Armored ground units\n Weak vs Aircraft
Buildable:
Queue: Defense
BuildPaletteOrder: 40
@@ -165,8 +165,8 @@ GACSAM:
Valued:
Cost: 300
Tooltip:
Name: SAM. Upgrade
Description: GDI Anti-Air base defense. \nRequires power to operate.\n Strong vs all Aircraft\n Cannot target ground units
Name: SAM Upgrade
Description: GDI Anti-Air base defense.\nDoes not require power to operate.\n Strong vs Aircraft\n Weak vs Ground units
Buildable:
Queue: Defense
BuildPaletteOrder: 40

View File

@@ -4,7 +4,7 @@ APC:
Cost: 600
Tooltip:
Name: Amphibious APC
Description: Armored infantry transport and mobile AA\n Strong vs Aircraft, Vehicles\n Weak vs Infantry
Description: Armored infantry transport.\nCan move on water.\n Unarmed
Buildable:
Queue: Vehicle
BuildPaletteOrder: 30
@@ -34,7 +34,7 @@ HVR:
Cost: 900
Tooltip:
Name: Hover MLRS
Description: Hover Multi-Launch Rocket System
Description: Hovering vehicle armed with\nlong range missiles.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry
Buildable:
Queue: Vehicle
BuildPaletteOrder: 50
@@ -76,7 +76,7 @@ SMECH:
Cost: 500
Tooltip:
Name: Wolverine
Description: Small Mech
Description: Anti-personnel walker.\n Strong vs Infantry, Light armor\n Weak vs Vehicles, Aircraft
Buildable:
Queue: Vehicle
BuildPaletteOrder: 10
@@ -106,6 +106,7 @@ MMCH:
Cost: 800
Tooltip:
Name: Titan
Description: General purpose mechanized walker.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
Buildable:
Queue: Vehicle
BuildPaletteOrder: 30
@@ -144,6 +145,7 @@ HMEC:
Cost: 3000
Tooltip:
Name: Mammoth Mk. II
Description: Slow heavy walker.\nArmed with dual railguns and rocket launchers.\n Strong vs Infantry, Vehicles, Aircraft and Buildings\n Weak vs Nothing\nMaximum 1 can be built.
Buildable:
Queue: Vehicle
BuildPaletteOrder: 80
@@ -179,6 +181,7 @@ SONIC:
Cost: 1300
Tooltip:
Name: Disruptor
Description: Armored high-tech vehicle with\nlong range and sonic armament.\n Strong vs Infantry, Vehicles, Buildings\n Weak vs Aircraft
Buildable:
Queue: Vehicle
BuildPaletteOrder: 70

View File

@@ -8,7 +8,7 @@ E3:
Cost: 250
Tooltip:
Name: Rocket Infantry
Description: Anti-tank infantry.\n Strong vs Tanks\n Weak vs Infantry
Description: Anti-tank infantry.\n Strong vs Vehicles, Aircraft, Buildings\n Weak vs Infantry
Selectable:
Bounds: 12,17,0,-9
Voice: Rocket
@@ -32,7 +32,7 @@ CYBORG:
Cost: 650
Tooltip:
Name: Cyborg Infantry
Description: Cybernetic infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles
Description: Cybernetic infantry unit.\n Strong vs Infantry, Light armor\n Weak vs Vehicles, Aircraft
Buildable:
Queue: Infantry
BuildPaletteOrder: 50
@@ -65,7 +65,7 @@ CYC2:
Cost: 2000
Tooltip:
Name: Cyborg Commando
Description: Elite cybernetic infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles
Description: Elite cybernetic infantry unit.\n Strong vs Infantry, Vehicles, Buildings\n Weak vs Aircraft\nMaximum 1 can be trained.
Buildable:
Queue: Infantry
BuildPaletteOrder: 50
@@ -102,7 +102,7 @@ MHIJACK:
Cost: 100
Tooltip:
Name: Mutant Hijacker
Description: Hijacks enemy vehicles. Unarmed\n Strong vs Tanks\n Weak vs Infantry, Aircraft
Description: Hijacks enemy vehicles.\n Unarmed
Selectable:
Bounds: 12,17,0,-9
Voice: Hijacker

View File

@@ -8,7 +8,7 @@ NAPOWR:
Cost: 300
Tooltip:
Name: Nod Power Plant
Description: Provides power for other structures
Description: Provides power for other structures.
ProvidesCustomPrerequisite:
Prerequisite: anypower
Building:
@@ -43,7 +43,7 @@ NAAPWR:
Cost: 600
Tooltip:
Name: Advanced Power Plant
Description: Provides more power for structures
Description: Provides twice as much power as\nthe normal Power Plant.
ProvidesCustomPrerequisite:
Prerequisite: anypower
Building:
@@ -78,7 +78,7 @@ NAHAND:
Cost: 300
Tooltip:
Name: Hand of Nod
Description: Produces infantry
Description: Produces infantry.
ProvidesCustomPrerequisite:
Prerequisite: barracks
Building:
@@ -114,7 +114,7 @@ NAWEAP:
Cost: 2000
Tooltip:
Name: Nod War Factory
Description: Assembly point for\nvehicle reinforcements
Description: Produces vehicles.
ProvidesCustomPrerequisite:
Prerequisite: factory
Buildable:
@@ -154,7 +154,7 @@ NAHPAD:
Cost: 500
Tooltip:
Name: Helipad
Description: Produces, rearms and\nrepairs helicopters
Description: Produces, rearms and\nrepairs helicopters.
Buildable:
BuildPaletteOrder: 60
Queue: Building
@@ -197,7 +197,7 @@ NARADR:
Cost: 1000
Tooltip:
Name: Nod Radar
Description: Provides radar screen
Description: Provides an overview of the battlefield.\nCan detect cloaked units.\nRequires power to operate.
ProvidesCustomPrerequisite:
Prerequisite: radar
Building:
@@ -236,7 +236,7 @@ NATECH:
Cost: 2000
Tooltip:
Name: Nod Tech Center
Description: Required for high-\ntech research
Description: Provides access to advanced Nod technologies.
ProvidesCustomPrerequisite:
Prerequisite: tech
Building:
@@ -261,7 +261,7 @@ NASTLH:
Cost: 2500
Tooltip:
Name: Stealth Generator
Description: Generates a cloaking field
Description: Generates a cloaking field\nto hide your forces from the enemy.
Buildable:
BuildPaletteOrder: 80
Prerequisites: proc, natech, ~structures.nod

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@@ -29,7 +29,7 @@ NALASR:
Cost: 500
Tooltip:
Name: Laser Turret
Description: Basic base defense. \nRequires power to operate.\n Strong vs all ground units\n Cannot target Aircraft
Description: Basic base defense.\nRequires power to operate.\n Strong vs Ground units\n Weak vs Aircraft
Buildable:
Queue: Defense
Prerequisites: nahand, ~structures.nod
@@ -69,7 +69,7 @@ NAOBEL:
Cost: 1500
Tooltip:
Name: Obelisk of Light
Description: Advanced base defense. \nRequires power to operate.\n Strong vs all ground units\n Cannot target Aircraft
Description: Advanced base defense.\nRequires power to operate.\n Strong vs Ground units\n Weak vs Aircraft
Buildable:
Queue: Defense
BuildPaletteOrder: 90
@@ -113,7 +113,7 @@ NASAM:
Cost: 600
Tooltip:
Name: S.A.M. Site
Description: Nod Anti-Air base defense. \nRequires power to operate.\n Strong vs all Aircraft\n Cannot target ground units
Description: Nod Anti-Air base defense.\nRequires power to operate.\n Strong vs Aircraft\n Weak vs Ground units
Buildable:
Queue: Defense
Prerequisites: naradr, ~structures.nod

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@@ -4,7 +4,7 @@ BGGY:
Cost: 500
Tooltip:
Name: Attack Buggy
Description: Fast scout & anti-infantry vehicle.\n Strong vs Infantry, Vehicles\n Weak vs Tanks, Aircraft
Description: Fast scout and anti-infantry vehicle.\n Strong vs Infantry, Light armor\n Weak vs Vehicles, Aircraft
Buildable:
Queue: Vehicle
BuildPaletteOrder: 40
@@ -36,7 +36,7 @@ BIKE:
Cost: 600
Tooltip:
Name: Attack Cycle
Description: Fast scout vehicle, armed with \nrockets.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry
Description: Fast scout vehicle, armed with\nrockets.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
Buildable:
Queue: Vehicle
BuildPaletteOrder: 30
@@ -73,6 +73,7 @@ TTNK:
Cost: 800
Tooltip:
Name: Tick Tank
Description: Nod's main battle tank.\nCan deploy to gain extra protection.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
Buildable:
Queue: Vehicle
BuildPaletteOrder: 60
@@ -117,6 +118,7 @@ ART2:
Cost: 975
Tooltip:
Name: Artillery
Description: Mobile Artillery.\nNeeds to deploy in order to shoot.\n Strong vs Ground units\n Weak vs Aircraft
Buildable:
Queue: Vehicle
BuildPaletteOrder: 100
@@ -150,7 +152,7 @@ REPAIR:
Cost: 1000
Tooltip:
Name: Mobile Repair Vehicle
Description: Repairs nearby vehicles.\n Strong vs Nothing\n Weak vs Everything
Description: Repairs nearby vehicles.\n Unarmed
Health:
HP: 200
Mobile:
@@ -198,7 +200,7 @@ SAPC:
Cost: 800
Tooltip:
Name: Subterranean APC
Description: Armored infantry transport and mobile AA\n Strong vs Aircraft, Vehicles\n Weak vs Infantry
Description: Troop transport that can move\nunderground to avoid detection.\n Unarmed
Buildable:
Queue: Vehicle
BuildPaletteOrder: 30
@@ -226,7 +228,7 @@ SUBTANK:
Cost: 750
Tooltip:
Name: Devil's Tongue
Description: Subterranean Tank
Description: Subterranean Flame Tank.\nIs able to move underground.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
Buildable:
Queue: Vehicle
BuildPaletteOrder: 40
@@ -255,7 +257,7 @@ STNK:
Cost: 1100
Tooltip:
Name: Stealth Tank
Description: Long-range missile tank that can cloak.\nHas weak armor. Can be spotted by infantry.\n Strong vs Vehicles, Tanks, Aircraft\n Weak vs Infantry.
Description: Lightly armoured tank equipped with a personal\nstealth generator. Armed with missiles.\nCan be spotted by infantry at close range.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry
Buildable:
BuildPaletteOrder: 90
Prerequisites: ~naweap, natech

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@@ -8,7 +8,7 @@ E1:
Cost: 120
Tooltip:
Name: Light Infantry
Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles
Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft
Selectable:
Bounds: 12,17,0,-9
Health:
@@ -35,7 +35,7 @@ ENGINEER:
Cost: 500
Tooltip:
Name: Engineer
Description: Infiltrates and captures enemy structures.\n Strong vs Nothing\n Weak vs Everything
Description: Infiltrates and captures enemy structures.\n Unarmed
Buildable:
Queue: Infantry
BuildPaletteOrder: 30

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@@ -56,7 +56,7 @@ PROC:
Cost: 2000
Tooltip:
Name: Tiberium Refinery
Description: Processes raw Tiberium\ninto useable resources
Description: Processes raw Tiberium\ninto useable resources.
Buildable:
Queue: Building
BuildPaletteOrder: 20

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@@ -28,7 +28,7 @@ NAPULS:
Cost: 1000
Tooltip:
Name: EMP Cannon
Description: Disables vehicles. \nRequires power to operate.\n Strong vs all ground units\n Cannot target Aircraft
Description: Disables vehicles.\nRequires power to operate.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
Buildable:
Queue: Defense
BuildPaletteOrder: 90

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@@ -91,6 +91,7 @@ LPST:
Cost: 950
Tooltip:
Name: Mobile Sensor Array
Description: Can detect cloaked and subterranean\nunits when deployed.\n Unarmed
Buildable:
Queue: Vehicle
BuildPaletteOrder: 100