Don't stop rearming if ordered to "Stop" while rearming
This one actually fixes a bug.
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@@ -563,8 +563,14 @@ namespace OpenRA.Mods.Common.Traits
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}
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else if (order.OrderString == "Stop")
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{
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UnReserve();
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self.CancelActivity();
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if (GetActorBelow() != null)
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{
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self.QueueActivity(new ResupplyAircraft(self));
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return;
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}
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UnReserve();
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// TODO: Implement INotifyBecomingIdle instead
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if (!IsPlane && Info.LandWhenIdle)
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